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Merge pull request #324 from talklittle/role-playing-game-3.1

Port 2d/role_playing_game to Godot 3.1
Aaron Franke 5 lat temu
rodzic
commit
861f0418f0
27 zmienionych plików z 85 dodań i 653 usunięć
  1. 2 2
      2d/role_playing_game/Game.gd
  2. 0 3
      2d/role_playing_game/dialogue/dialogue_player/DialoguePlayer.tscn
  3. 3 76
      2d/role_playing_game/dialogue/interface/Interface.tscn
  4. 4 4
      2d/role_playing_game/grid_movement/grid/Grid.gd
  5. 3 3
      2d/role_playing_game/grid_movement/pawns/Actor.gd
  6. 6 33
      2d/role_playing_game/grid_movement/pawns/Actor.tscn
  7. 5 32
      2d/role_playing_game/grid_movement/pawns/Character.tscn
  8. 2 2
      2d/role_playing_game/grid_movement/pawns/Pawn.gd
  9. 1 1
      2d/role_playing_game/grid_movement/pawns/Walker.gd
  10. 3 11
      2d/role_playing_game/grid_movement/pawns/character.png.import
  11. 2 5
      2d/role_playing_game/grid_movement/tilesets/grid/actor.png.import
  12. 9 113
      2d/role_playing_game/grid_movement/tilesets/grid_lines/grid_lines.png.import
  13. 5 10
      2d/role_playing_game/screens/combat/actors/Actor.tscn
  14. 1 10
      2d/role_playing_game/screens/combat/actors/Opponent.tscn
  15. 0 7
      2d/role_playing_game/screens/combat/actors/Player.tscn
  16. 5 27
      2d/role_playing_game/screens/combat/actors/sprites/Sprite.tscn
  17. 5 43
      2d/role_playing_game/screens/combat/actors/sprites/blue.png.import
  18. 5 43
      2d/role_playing_game/screens/combat/interface/Info.tscn
  19. 16 149
      2d/role_playing_game/theme/Theme.tscn
  20. 0 16
      2d/role_playing_game/theme/button/button_rect.png.import
  21. 2 8
      2d/role_playing_game/theme/panel/panel_rect.png.import
  22. 0 7
      2d/role_playing_game/turn_combat/combatants/Opponent.tscn
  23. 0 4
      2d/role_playing_game/turn_combat/combatants/Player.tscn
  24. 1 1
      2d/role_playing_game/turn_combat/combatants/health/Health.gd
  25. 0 10
      2d/role_playing_game/turn_combat/combatants/health/Health.tscn
  26. 5 29
      2d/role_playing_game/turn_combat/combatants/sprites/Sprite.tscn
  27. 0 4
      2d/role_playing_game/turn_combat/turn_queue/TurnQueue.tscn

+ 2 - 2
2d/role_playing_game/Game.gd

@@ -11,7 +11,7 @@ func _ready():
 	combat_screen = get_node(combat_screen)
 	combat_screen.connect("combat_finished", self, "_on_combat_finished")
 	for n in $Exploration/Grid.get_children():
-		if not n.type == n.CELL_TYPES.ACTOR:
+		if not n.type == n.CellType.ACTOR:
 			continue
 		if not n.has_node("DialoguePlayer"):
 			continue
@@ -35,7 +35,7 @@ func start_combat(combat_actors):
 	combat_screen.initialize(combat_actors)
 	$AnimationPlayer.play_backwards("fade")
 	
-func _on_combat_finished(winner, loser):
+func _on_combat_finished(winner, _loser):
 	remove_child(combat_screen)
 	$AnimationPlayer.play_backwards("fade")
 	add_child(exploration_screen)

+ 0 - 3
2d/role_playing_game/dialogue/dialogue_player/DialoguePlayer.tscn

@@ -3,8 +3,5 @@
 [ext_resource path="res://dialogue/dialogue_player/DialoguePlayer.gd" type="Script" id=1]
 
 [node name="DialoguePlayer" type="Node"]
-
 script = ExtResource( 1 )
-dialogue_file = null
-
 

+ 3 - 76
2d/role_playing_game/dialogue/interface/Interface.tscn

@@ -3,106 +3,33 @@
 [ext_resource path="res://theme/theme.tres" type="Theme" id=1]
 [ext_resource path="res://dialogue/interface/Interface.gd" type="Script" id=2]
 
-
 [node name="Dialogue" type="Panel"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
 margin_top = 544.0
 margin_right = 1280.0
 margin_bottom = 720.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
 theme = ExtResource( 1 )
 script = ExtResource( 2 )
 
-[node name="Name" type="RichTextLabel" parent="." index="0"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Name" type="RichTextLabel" parent="."]
 margin_left = 40.0
 margin_top = 16.0
 margin_right = 1072.0
 margin_bottom = 56.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = true
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
-bbcode_enabled = false
-bbcode_text = ""
-visible_characters = -1
-percent_visible = 1.0
-meta_underlined = true
-tab_size = 4
 text = "Name"
 scroll_active = false
-scroll_following = false
-selection_enabled = false
-override_selected_font_color = false
-
-[node name="Text" type="RichTextLabel" parent="." index="1"]
 
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Text" type="RichTextLabel" parent="."]
 margin_left = 40.0
 margin_top = 64.0
 margin_right = 1064.0
 margin_bottom = 152.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = true
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
-bbcode_enabled = false
-bbcode_text = ""
-visible_characters = -1
-percent_visible = 1.0
-meta_underlined = true
-tab_size = 4
 text = "Dialogue Text"
-scroll_active = true
-scroll_following = false
-selection_enabled = false
-override_selected_font_color = false
 
-[node name="Button" type="Button" parent="." index="2"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Button" type="Button" parent="."]
 margin_left = 1104.0
 margin_top = 32.0
 margin_right = 1264.0
 margin_bottom = 151.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-focus_mode = 2
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
-toggle_mode = false
-enabled_focus_mode = 2
-shortcut = null
-group = null
 text = "Next"
-flat = false
-align = 1
 
 [connection signal="button_up" from="Button" to="." method="_on_Button_button_up"]
-
-

+ 4 - 4
2d/role_playing_game/grid_movement/grid/Grid.gd

@@ -1,6 +1,6 @@
 extends TileMap
 
-enum CELL_TYPES { ACTOR, OBSTACLE, OBJECT }
+enum CellType { ACTOR, OBSTACLE, OBJECT }
 export(NodePath) var dialogue_ui
 
 func _ready():
@@ -8,7 +8,7 @@ func _ready():
 		set_cellv(world_to_map(child.position), child.type)
 
 
-func get_cell_pawn(cell, type = CELL_TYPES.ACTOR):
+func get_cell_pawn(cell, type = CellType.ACTOR):
 	for node in get_children():
 		if node.type != type:
 			continue
@@ -23,10 +23,10 @@ func request_move(pawn, direction):
 	var cell_tile_id = get_cellv(cell_target)
 	match cell_tile_id:
 		-1:
-			set_cellv(cell_target, CELL_TYPES.ACTOR)
+			set_cellv(cell_target, CellType.ACTOR)
 			set_cellv(cell_start, -1)
 			return map_to_world(cell_target) + cell_size / 2
-		CELL_TYPES.OBJECT, CELL_TYPES.ACTOR:
+		CellType.OBJECT, CellType.ACTOR:
 			var target_pawn = get_cell_pawn(cell_target, cell_tile_id)
 			print("Cell %s contains %s" % [cell_target, target_pawn.name])
 			

+ 3 - 3
2d/role_playing_game/grid_movement/pawns/actor.gd → 2d/role_playing_game/grid_movement/pawns/Actor.gd

@@ -1,4 +1,4 @@
-extends 'pawn.gd'
+extends 'Pawn.gd'
 
 onready var Grid = get_parent()
 var lost = false
@@ -35,9 +35,9 @@ func move_to(target_position):
 	$Tween.interpolate_property($Pivot, "position", move_direction * 32, Vector2(), $AnimationPlayer.current_animation_length, Tween.TRANS_LINEAR, Tween.EASE_IN)
 	$Pivot/Sprite.position = position - target_position
 	position = target_position
-	
+
 	yield($AnimationPlayer, "animation_finished")
-	
+
 	set_process(true)
 
 func bump():

+ 6 - 33
2d/role_playing_game/grid_movement/pawns/Actor.tscn

@@ -1,13 +1,11 @@
 [gd_scene load_steps=5 format=2]
 
-[ext_resource path="res://grid_movement/pawns/actor.gd" type="Script" id=1]
+[ext_resource path="res://grid_movement/pawns/Actor.gd" type="Script" id=1]
 [ext_resource path="res://grid_movement/pawns/character.png" type="Texture" id=2]
 
 [sub_resource type="Animation" id=1]
-
 resource_name = "bump"
 length = 0.1
-loop = false
 step = 0.01
 tracks/0/type = "value"
 tracks/0/path = NodePath("Pivot/Sprite:position")
@@ -23,10 +21,8 @@ tracks/0/keys = {
 }
 
 [sub_resource type="Animation" id=2]
-
 resource_name = "walk"
 length = 0.25
-loop = false
 step = 0.05
 tracks/0/type = "value"
 tracks/0/path = NodePath("Pivot/Sprite:self_modulate")
@@ -65,47 +61,24 @@ tracks/2/keys = {
 "values": [ Vector2( 1, 1 ), Vector2( 1.20007, 0.917384 ), Vector2( 0.916712, 1.13495 ), Vector2( 1, 1 ) ]
 }
 
-[node name="Actor" type="Node2D" index="0"]
-
+[node name="Actor" type="Node2D"]
 position = Vector2( 32, 32 )
 z_index = 1
 script = ExtResource( 1 )
-_sections_unfolded = [ "Offset", "Transform", "Z Index" ]
 __meta__ = {
 "_edit_group_": true
 }
-type = 0
-combat_actor = null
-
-[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"]
 
-root_node = NodePath("..")
-autoplay = ""
-playback_process_mode = 1
-playback_default_blend_time = 0.0
-playback_speed = 1.0
+[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
 anims/bump = SubResource( 1 )
 anims/walk = SubResource( 2 )
-blend_times = [  ]
 
-[node name="Tween" type="Tween" parent="." index="1"]
+[node name="Tween" type="Tween" parent="."]
 
-repeat = false
-playback_process_mode = 1
-playback_speed = 1.0
-playback/active = false
-playback/repeat = false
-playback/speed = 1.0
-
-[node name="Pivot" type="Position2D" parent="." index="2"]
-
-_sections_unfolded = [ "Transform" ]
-
-[node name="Sprite" type="Sprite" parent="Pivot" index="0"]
+[node name="Pivot" type="Position2D" parent="."]
 
+[node name="Sprite" type="Sprite" parent="Pivot"]
 texture = ExtResource( 2 )
 centered = false
 offset = Vector2( -32, -32 )
-_sections_unfolded = [ "Transform", "Visibility" ]
-
 

+ 5 - 32
2d/role_playing_game/grid_movement/pawns/Character.tscn

@@ -3,14 +3,9 @@
 [ext_resource path="res://grid_movement/pawns/Walker.gd" type="Script" id=1]
 [ext_resource path="res://grid_movement/pawns/sprite.png" type="Texture" id=2]
 
-
-
-
 [sub_resource type="Animation" id=1]
-
 resource_name = "bump"
 length = 0.1
-loop = false
 step = 0.01
 tracks/0/type = "value"
 tracks/0/path = NodePath("Pivot/Sprite:position")
@@ -26,10 +21,8 @@ tracks/0/keys = {
 }
 
 [sub_resource type="Animation" id=2]
-
 resource_name = "walk"
 length = 0.25
-loop = false
 step = 0.05
 tracks/0/type = "value"
 tracks/0/path = NodePath("Pivot/Sprite:self_modulate")
@@ -69,46 +62,26 @@ tracks/2/keys = {
 }
 
 [node name="Actor" type="Node2D"]
-
 position = Vector2( 32, 32 )
 z_index = 1
 script = ExtResource( 1 )
-_sections_unfolded = [ "Offset", "Transform", "Z Index" ]
 __meta__ = {
 "_edit_group_": true
 }
+_sections_unfolded = [ "Offset", "Transform", "Z Index" ]
 type = 0
 combat_actor = null
 
-[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"]
-
-root_node = NodePath("..")
-autoplay = ""
-playback_process_mode = 1
-playback_default_blend_time = 0.0
-playback_speed = 1.0
+[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
 anims/bump = SubResource( 1 )
 anims/walk = SubResource( 2 )
-blend_times = [  ]
-
-[node name="Tween" type="Tween" parent="." index="1"]
 
-repeat = false
-playback_process_mode = 1
-playback_speed = 1.0
-playback/active = false
-playback/repeat = false
-playback/speed = 1.0
+[node name="Tween" type="Tween" parent="."]
 
-[node name="Pivot" type="Position2D" parent="." index="2"]
-
-_sections_unfolded = [ "Transform" ]
-
-[node name="Sprite" type="Sprite" parent="Pivot" index="0"]
+[node name="Pivot" type="Position2D" parent="."]
 
+[node name="Sprite" type="Sprite" parent="Pivot"]
 texture = ExtResource( 2 )
 centered = false
 offset = Vector2( -32, -32 )
-_sections_unfolded = [ "Transform", "Visibility" ]
-
 

+ 2 - 2
2d/role_playing_game/grid_movement/pawns/Pawn.gd

@@ -1,7 +1,7 @@
 extends Node2D
 
-enum CELL_TYPES { ACTOR, OBSTACLE, OBJECT }
-export(CELL_TYPES) var type = CELL_TYPES.ACTOR
+enum CellType { ACTOR, OBSTACLE, OBJECT }
+export(CellType) var type = CellType.ACTOR
 
 var active = true setget set_active
 

+ 1 - 1
2d/role_playing_game/grid_movement/pawns/Walker.gd

@@ -7,7 +7,7 @@ var lost = false
 func _ready():
 	update_look_direction(Vector2(1, 0))
 
-func _process(delta):
+func _process(_delta):
 	var input_direction = get_input_direction()
 	if not input_direction:
 		return

+ 3 - 11
2d/role_playing_game/grid_movement/pawns/character.png.import

@@ -4,25 +4,17 @@
 [ext_resource path="res://grid_movement/tilesets/grid/obstacle.png" type="Texture" id=2]
 [ext_resource path="res://grid_movement/tilesets/grid/object.png" type="Texture" id=3]
 
-
 [node name="Node2D" type="Node2D"]
 
-[node name="Actor" type="Sprite" parent="." index="0"]
-
+[node name="Actor" type="Sprite" parent="."]
 position = Vector2( 32, 32 )
 texture = ExtResource( 1 )
-_sections_unfolded = [ "Visibility" ]
-
-[node name="Obstacle" type="Sprite" parent="." index="1"]
 
+[node name="Obstacle" type="Sprite" parent="."]
 position = Vector2( 96, 32 )
 texture = ExtResource( 2 )
-_sections_unfolded = [ "Visibility" ]
-
-[node name="Object" type="Sprite" parent="." index="2"]
 
+[node name="Object" type="Sprite" parent="."]
 position = Vector2( 160, 32 )
 texture = ExtResource( 3 )
-_sections_unfolded = [ "Visibility" ]
-
 

+ 2 - 5
2d/role_playing_game/grid_movement/tilesets/grid/actor.png.import

@@ -2,12 +2,9 @@
 
 [ext_resource path="res://grid_movement/tilesets/grid_lines/grid_lines.png" type="Texture" id=1]
 
+[node name="TileSet" type="Node2D"]
 
-[node name="TileSet" type="Node2D" index="0"]
-
-[node name="Grass" type="Sprite" parent="." index="0"]
-
+[node name="Grass" type="Sprite" parent="."]
 position = Vector2( 32, 32 )
 texture = ExtResource( 1 )
 
-

+ 9 - 113
2d/role_playing_game/grid_movement/tilesets/grid_lines/grid_lines.png.import

@@ -7,7 +7,6 @@
 [ext_resource path="res://screens/combat/interface/Info.tscn" type="PackedScene" id=5]
 
 [sub_resource type="GDScript" id=1]
-
 script/source = "extends Node2D
 
 func add_combatant(new_combatant):
@@ -16,170 +15,67 @@ func add_combatant(new_combatant):
 "
 
 [node name="Combat" type="Node2D"]
-
 script = ExtResource( 1 )
 
-[node name="Combatants" type="Node2D" parent="." index="0"]
-
+[node name="Combatants" type="Node2D" parent="."]
 position = Vector2( 539, 275 )
 script = SubResource( 1 )
-_sections_unfolded = [ "Transform" ]
-
-[node name="TurnQueue" parent="." index="1" instance=ExtResource( 2 )]
 
+[node name="TurnQueue" parent="." instance=ExtResource( 2 )]
 combatants_list = NodePath("../Combatants")
 
-[node name="UI" type="Control" parent="." index="2"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="UI" type="Control" parent="."]
 margin_right = 1280.0
 margin_bottom = 720.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
 theme = ExtResource( 3 )
 script = ExtResource( 4 )
-_sections_unfolded = [ "Theme" ]
 combatants_node = NodePath("../Combatants")
 info_scene = ExtResource( 5 )
 
-[node name="Combatants" type="HBoxContainer" parent="UI" index="0"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Combatants" type="HBoxContainer" parent="UI"]
 margin_top = 77.0
 margin_right = 1280.0
 margin_bottom = 328.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 1
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
 custom_constants/separation = 360
-alignment = 0
-_sections_unfolded = [ "custom_constants" ]
 
-[node name="Buttons" type="PanelContainer" parent="UI" index="1"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Buttons" type="PanelContainer" parent="UI"]
 margin_left = 80.0
 margin_top = 376.0
 margin_right = 1200.0
 margin_bottom = 698.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
-_sections_unfolded = [ "Theme" ]
-
-[node name="GridContainer" type="GridContainer" parent="UI/Buttons" index="0"]
 
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="GridContainer" type="GridContainer" parent="UI/Buttons"]
 margin_left = 90.0
 margin_top = 35.0
 margin_right = 1030.0
 margin_bottom = 277.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 1
-mouse_default_cursor_shape = 0
 size_flags_horizontal = 3
 size_flags_vertical = 3
 columns = 2
-_sections_unfolded = [ "Size Flags" ]
 
-[node name="Attack" type="Button" parent="UI/Buttons/GridContainer" index="0"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Attack" type="Button" parent="UI/Buttons/GridContainer"]
 margin_right = 468.0
 margin_bottom = 121.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-focus_mode = 2
-mouse_filter = 0
-mouse_default_cursor_shape = 0
 size_flags_horizontal = 3
 size_flags_vertical = 3
-toggle_mode = false
-enabled_focus_mode = 2
-shortcut = null
-group = null
 text = "Attack"
-flat = false
-align = 1
-
-[node name="Defend" type="Button" parent="UI/Buttons/GridContainer" index="1"]
 
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Defend" type="Button" parent="UI/Buttons/GridContainer"]
 margin_left = 472.0
 margin_right = 940.0
 margin_bottom = 121.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-focus_mode = 2
-mouse_filter = 0
-mouse_default_cursor_shape = 0
 size_flags_horizontal = 3
 size_flags_vertical = 3
-toggle_mode = false
-enabled_focus_mode = 2
-shortcut = null
-group = null
 text = "Defend"
-flat = false
-align = 1
 
-[node name="Flee" type="Button" parent="UI/Buttons/GridContainer" index="2"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Flee" type="Button" parent="UI/Buttons/GridContainer"]
 margin_top = 125.0
 margin_right = 468.0
 margin_bottom = 246.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-focus_mode = 2
-mouse_filter = 0
-mouse_default_cursor_shape = 0
 size_flags_horizontal = 3
 size_flags_vertical = 3
-toggle_mode = false
-enabled_focus_mode = 2
-shortcut = null
-group = null
 text = "Flee"
-flat = false
-align = 1
 
 [connection signal="button_up" from="UI/Buttons/GridContainer/Attack" to="UI" method="_on_Attack_button_up"]
-
 [connection signal="button_up" from="UI/Buttons/GridContainer/Defend" to="UI" method="_on_Defend_button_up"]
-
 [connection signal="button_up" from="UI/Buttons/GridContainer/Flee" to="UI" method="_on_Flee_button_up"]
-
-

+ 5 - 10
2d/role_playing_game/screens/combat/actors/Actor.tscn

@@ -1,20 +1,15 @@
 [gd_scene load_steps=4 format=2]
 
-[ext_resource path="res://turn_combat_system/actors/Actor.gd" type="Script" id=1]
-[ext_resource path="res://turn_combat_system/actors/health/Health.tscn" type="PackedScene" id=2]
+[ext_resource path="res://turn_combat/combatants/Combatant.gd" type="Script" id=1]
+[ext_resource path="res://turn_combat/combatants/health/Health.tscn" type="PackedScene" id=2]
 [ext_resource path="res://screens/combat/actors/sprites/Sprite.tscn" type="PackedScene" id=3]
 
-[node name="Actor" type="Node2D" index="0"]
-
+[node name="Actor" type="Node2D"]
 script = ExtResource( 1 )
 damage = 2
-defense = 1
-
-[node name="Health" parent="." index="0" instance=ExtResource( 2 )]
 
+[node name="Health" parent="." instance=ExtResource( 2 )]
 life = 10
-armor = 2
-
-[node name="Sprite" type="Node2D" parent="." index="1" instance=ExtResource( 3 )]
 
+[node name="Sprite" parent="." instance=ExtResource( 3 )]
 

+ 1 - 10
2d/role_playing_game/screens/combat/actors/Opponent.tscn

@@ -4,8 +4,7 @@
 [ext_resource path="res://screens/combat/actors/sprites/green.png" type="Texture" id=2]
 
 [sub_resource type="GDScript" id=1]
-
-script/source = "extends \"res://turn_combat_system/actors/Actor.gd\"
+script/source = "extends \"res://turn_combat/combatants/Combatant.gd\"
 
 func set_active(value):
 	.set_active(value)
@@ -22,28 +21,20 @@ func set_active(value):
 	attack(target)"
 
 [node name="Opponent" instance=ExtResource( 1 )]
-
 script = SubResource( 1 )
-_sections_unfolded = [ "Transform" ]
 damage = 3
 defense = 0
 
 [node name="Health" parent="." index="0"]
-
 life = 7
 max_life = 7
-armor = 1
 
 [node name="Body" parent="Sprite/Pivot" index="1"]
-
 texture = ExtResource( 2 )
 
 [node name="Timer" type="Timer" parent="." index="2"]
-
-process_mode = 1
 wait_time = 0.25
 one_shot = true
-autostart = false
 
 
 [editable path="Sprite"]

+ 0 - 7
2d/role_playing_game/screens/combat/actors/Player.tscn

@@ -3,12 +3,5 @@
 [ext_resource path="res://screens/combat/actors/Actor.tscn" type="PackedScene" id=1]
 
 [node name="Player" instance=ExtResource( 1 )]
-
-_sections_unfolded = [ "Transform" ]
 defense = 2
 
-[node name="Health" parent="." index="0"]
-
-armor = 0
-
-

+ 5 - 27
2d/role_playing_game/screens/combat/actors/sprites/Sprite.tscn

@@ -3,12 +3,9 @@
 [ext_resource path="res://screens/combat/actors/sprites/shadow.png" type="Texture" id=1]
 [ext_resource path="res://screens/combat/actors/sprites/blue.png" type="Texture" id=2]
 
-
 [sub_resource type="Animation" id=1]
-
 resource_name = "take_damage"
 length = 0.2
-loop = false
 step = 0.05
 tracks/0/type = "value"
 tracks/0/path = NodePath("Pivot/Body:modulate")
@@ -25,37 +22,18 @@ tracks/0/keys = {
 
 [node name="Sprite" type="Node2D"]
 
-[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"]
-
-root_node = NodePath("..")
-autoplay = ""
-playback_process_mode = 1
-playback_default_blend_time = 0.0
-playback_speed = 1.0
+[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
 anims/take_damage = SubResource( 1 )
-blend_times = [  ]
-
-[node name="Tween" type="Tween" parent="." index="1"]
 
-repeat = false
-playback_process_mode = 1
-playback_speed = 1.0
-playback/active = false
-playback/repeat = false
-playback/speed = 1.0
+[node name="Tween" type="Tween" parent="."]
 
-[node name="Pivot" type="Position2D" parent="." index="2"]
-
-[node name="Shadow" type="Sprite" parent="Pivot" index="0"]
+[node name="Pivot" type="Position2D" parent="."]
 
+[node name="Shadow" type="Sprite" parent="Pivot"]
 position = Vector2( 0, -15 )
 texture = ExtResource( 1 )
-_sections_unfolded = [ "Transform" ]
-
-[node name="Body" type="Sprite" parent="Pivot" index="1"]
 
+[node name="Body" type="Sprite" parent="Pivot"]
 position = Vector2( 0, -76 )
 texture = ExtResource( 2 )
-_sections_unfolded = [ "Visibility" ]
-
 

+ 5 - 43
2d/role_playing_game/screens/combat/actors/sprites/blue.png.import

@@ -3,70 +3,32 @@
 [ext_resource path="res://theme/labels/Title.tscn" type="PackedScene" id=1]
 
 [node name="ActorInfo" type="PanelContainer"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
 margin_right = 409.0
 margin_bottom = 239.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
 size_flags_horizontal = 3
 size_flags_vertical = 3
 
-[node name="VBoxContainer" type="VBoxContainer" parent="." index="0"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="VBoxContainer" type="VBoxContainer" parent="."]
 margin_left = 7.0
 margin_top = 7.0
 margin_right = 402.0
 margin_bottom = 232.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 1
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
-alignment = 0
-
-[node name="Name" parent="VBoxContainer" index="0" instance=ExtResource( 1 )]
 
+[node name="Name" parent="VBoxContainer" instance=ExtResource( 1 )]
 margin_right = 395.0
 margin_bottom = 110.0
 size_flags_horizontal = 3
 size_flags_vertical = 7
 text = "{name}"
-_sections_unfolded = [ "Rect", "Size Flags", "custom_colors", "custom_constants", "custom_fonts" ]
 
-[node name="Health" type="ProgressBar" parent="VBoxContainer" index="1"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
-margin_top = 161.0
+[node name="Health" type="ProgressBar" parent="VBoxContainer"]
+margin_top = 168.0
 margin_right = 395.0
-margin_bottom = 177.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
+margin_bottom = 170.0
 size_flags_vertical = 6
-min_value = 0.0
 max_value = 10.0
 step = 1.0
-page = 0.0
 value = 5.0
-exp_edit = false
 rounded = true
 percent_visible = false
-_sections_unfolded = [ "Percent", "Size Flags" ]
-
 

+ 5 - 43
2d/role_playing_game/screens/combat/interface/Info.tscn

@@ -3,70 +3,32 @@
 [ext_resource path="res://theme/labels/Title.tscn" type="PackedScene" id=1]
 
 [node name="Info" type="PanelContainer"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
 margin_right = 409.0
 margin_bottom = 239.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
 size_flags_horizontal = 3
 size_flags_vertical = 3
 
-[node name="VBoxContainer" type="VBoxContainer" parent="." index="0"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="VBoxContainer" type="VBoxContainer" parent="."]
 margin_left = 7.0
 margin_top = 7.0
 margin_right = 402.0
 margin_bottom = 232.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 1
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
-alignment = 0
-
-[node name="Name" parent="VBoxContainer" index="0" instance=ExtResource( 1 )]
 
+[node name="Name" parent="VBoxContainer" instance=ExtResource( 1 )]
 margin_right = 395.0
 margin_bottom = 110.0
 size_flags_horizontal = 3
 size_flags_vertical = 7
 text = "{name}"
-_sections_unfolded = [ "Rect", "Size Flags", "custom_colors", "custom_constants", "custom_fonts" ]
 
-[node name="Health" type="ProgressBar" parent="VBoxContainer" index="1"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
-margin_top = 161.0
+[node name="Health" type="ProgressBar" parent="VBoxContainer"]
+margin_top = 168.0
 margin_right = 395.0
-margin_bottom = 177.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
+margin_bottom = 170.0
 size_flags_vertical = 6
-min_value = 0.0
 max_value = 10.0
 step = 1.0
-page = 0.0
 value = 5.0
-exp_edit = false
 rounded = true
 percent_visible = false
-_sections_unfolded = [ "Percent", "Size Flags" ]
-
 

+ 16 - 149
2d/role_playing_game/theme/Theme.tscn

@@ -7,7 +7,6 @@
 [ext_resource path="res://theme/progressbar/foreground_stylebox_blue.tres" type="StyleBox" id=5]
 
 [sub_resource type="GDScript" id=1]
-
 script/source = "extends VBoxContainer
 
 func _ready():
@@ -27,208 +26,76 @@ func _on_Button_button_up():
 	set_process(false)
 "
 
-[node name="Control" type="Control" index="0"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Control" type="Control"]
 margin_right = 1024.0
 margin_bottom = 600.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
 theme = ExtResource( 1 )
-_sections_unfolded = [ "Size Flags", "Theme" ]
-
-[node name="Panel" type="Panel" parent="." index="0"]
 
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Panel" type="Panel" parent="."]
 margin_left = 128.0
 margin_top = 64.0
 margin_right = 896.0
 margin_bottom = 536.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
-_sections_unfolded = [ "Rect" ]
-
-[node name="Title" parent="Panel" index="0" instance=ExtResource( 2 )]
 
+[node name="Title" parent="Panel" instance=ExtResource( 2 )]
 margin_right = 767.0
 
-[node name="VBoxContainer" type="VBoxContainer" parent="Panel" index="1"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
 margin_left = 128.0
 margin_top = 180.0
 margin_right = 524.0
 margin_bottom = 424.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 1
-mouse_default_cursor_shape = 0
 size_flags_horizontal = 3
 size_flags_vertical = 3
 custom_constants/separation = 5
-alignment = 0
 script = SubResource( 1 )
-_sections_unfolded = [ "custom_constants" ]
 
-[node name="Speed" type="Label" parent="Panel/VBoxContainer" index="0"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Speed" type="Label" parent="Panel/VBoxContainer"]
 margin_right = 396.0
 margin_bottom = 40.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 2
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 4
 custom_fonts/font = ExtResource( 3 )
 text = "Speed"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-_sections_unfolded = [ "custom_colors", "custom_fonts" ]
 
-[node name="ProgressBarRed" type="ProgressBar" parent="Panel/VBoxContainer" index="1"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="ProgressBarRed" type="ProgressBar" parent="Panel/VBoxContainer"]
 margin_top = 45.0
 margin_right = 396.0
-margin_bottom = 109.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 0
+margin_bottom = 85.0
 custom_styles/fg = ExtResource( 4 )
-min_value = 0.0
-max_value = 100.0
 step = 1.0
-page = 0.0
-value = 0.0
-exp_edit = false
-rounded = false
 percent_visible = false
-_sections_unfolded = [ "Percent", "custom_styles" ]
-
-[node name="BlankSpace" type="ReferenceRect" parent="Panel/VBoxContainer" index="2"]
 
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
-margin_top = 114.0
+[node name="BlankSpace" type="ReferenceRect" parent="Panel/VBoxContainer"]
+margin_top = 90.0
 margin_right = 396.0
-margin_bottom = 130.0
+margin_bottom = 154.0
 rect_min_size = Vector2( 0, 16 )
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
 size_flags_horizontal = 3
 size_flags_vertical = 3
-_sections_unfolded = [ "Rect", "Size Flags" ]
 
-[node name="Acceleration" type="Label" parent="Panel/VBoxContainer" index="3"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
-margin_top = 135.0
+[node name="Acceleration" type="Label" parent="Panel/VBoxContainer"]
+margin_top = 159.0
 margin_right = 396.0
-margin_bottom = 175.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 2
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 4
+margin_bottom = 199.0
 custom_fonts/font = ExtResource( 3 )
 text = "Acceleration"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-_sections_unfolded = [ "custom_colors" ]
 
-[node name="ProgressBarBlue" type="ProgressBar" parent="Panel/VBoxContainer" index="4"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
-margin_top = 180.0
+[node name="ProgressBarBlue" type="ProgressBar" parent="Panel/VBoxContainer"]
+margin_top = 204.0
 margin_right = 396.0
 margin_bottom = 244.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 0
 custom_styles/fg = ExtResource( 5 )
-min_value = 0.0
-max_value = 100.0
 step = 1.0
-page = 0.0
-value = 0.0
-exp_edit = false
-rounded = false
 percent_visible = false
-_sections_unfolded = [ "Percent", "custom_styles" ]
 
-[node name="Button" type="Button" parent="Panel" index="2"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Button" type="Button" parent="Panel"]
 margin_left = 531.0
 margin_top = 258.0
 margin_right = 664.0
 margin_bottom = 377.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-focus_mode = 2
-mouse_filter = 0
-mouse_default_cursor_shape = 0
 size_flags_horizontal = 2
 size_flags_vertical = 4
 size_flags_stretch_ratio = 0.0
-toggle_mode = false
-enabled_focus_mode = 2
-shortcut = null
-group = null
 text = "Add"
-flat = false
-align = 1
-_sections_unfolded = [ "Size Flags" ]
 
 [connection signal="button_down" from="Panel/Button" to="Panel/VBoxContainer" method="_on_Button_button_down"]
-
 [connection signal="button_up" from="Panel/Button" to="Panel/VBoxContainer" method="_on_Button_button_up"]
-
-

+ 0 - 16
2d/role_playing_game/theme/button/button_rect.png.import

@@ -3,19 +3,8 @@
 [ext_resource path="res://theme/fonts/montserrat_extra_bold_48.tres" type="DynamicFont" id=1]
 
 [node name="Title" type="Label"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
 margin_right = 113.0
 margin_bottom = 60.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 2
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 4
 custom_fonts/font = ExtResource( 1 )
 custom_colors/font_color = Color( 1, 1, 1, 1 )
 custom_colors/font_color_shadow = Color( 1, 0.596078, 0, 1 )
@@ -24,9 +13,4 @@ text = "Title"
 align = 1
 autowrap = true
 clip_text = true
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-_sections_unfolded = [ "Rect", "custom_colors", "custom_constants", "custom_fonts" ]
-
 

+ 2 - 8
2d/role_playing_game/theme/panel/panel_rect.png.import

@@ -4,18 +4,12 @@
 [ext_resource path="res://turn_combat/combatants/health/Health.tscn" type="PackedScene" id=2]
 [ext_resource path="res://turn_combat/combatants/sprites/Sprite.tscn" type="PackedScene" id=3]
 
-
 [node name="Combatant" type="Node2D"]
-
 script = ExtResource( 1 )
 damage = 2
-defense = 1
-
-[node name="Health" parent="." index="0" instance=ExtResource( 2 )]
 
+[node name="Health" parent="." instance=ExtResource( 2 )]
 life = 10
-base_armor = 0
-
-[node name="Sprite" parent="." index="1" instance=ExtResource( 3 )]
 
+[node name="Sprite" parent="." instance=ExtResource( 3 )]
 

+ 0 - 7
2d/role_playing_game/turn_combat/combatants/Opponent.tscn

@@ -5,26 +5,19 @@
 [ext_resource path="res://turn_combat/combatants/sprites/green.png" type="Texture" id=3]
 
 [node name="Opponent" instance=ExtResource( 1 )]
-
 script = ExtResource( 2 )
-_sections_unfolded = [ "Transform" ]
 damage = 3
 
 [node name="Health" parent="." index="0"]
-
 life = 7
 max_life = 7
 
 [node name="Body" parent="Sprite/Pivot" index="1"]
-
 texture = ExtResource( 3 )
 
 [node name="Timer" type="Timer" parent="." index="2"]
-
-process_mode = 1
 wait_time = 0.25
 one_shot = true
-autostart = false
 
 
 [editable path="Sprite"]

+ 0 - 4
2d/role_playing_game/turn_combat/combatants/Player.tscn

@@ -4,10 +4,6 @@
 
 [node name="Player" instance=ExtResource( 1 )]
 
-_sections_unfolded = [ "Transform" ]
-
 [node name="Health" parent="." index="0"]
-
 base_armor = 1
 
-

+ 1 - 1
2d/role_playing_game/turn_combat/combatants/health/Health.gd

@@ -20,7 +20,7 @@ func take_damage(damage):
 
 func heal(amount):
 	life += amount
-	clamp(life, life, max_life)
+	life = clamp(life, life, max_life)
 	emit_signal("health_changed", life)
 
 func get_health_ratio():

+ 0 - 10
2d/role_playing_game/turn_combat/combatants/health/Health.tscn

@@ -2,16 +2,6 @@
 
 [ext_resource path="res://turn_combat/combatants/health/Health.gd" type="Script" id=1]
 
-
-
-
-
-
 [node name="Health" type="Node"]
-
 script = ExtResource( 1 )
-life = 0
-max_life = 10
-armor = 0
-
 

+ 5 - 29
2d/role_playing_game/turn_combat/combatants/sprites/Sprite.tscn

@@ -3,14 +3,9 @@
 [ext_resource path="res://turn_combat/combatants/sprites/shadow.png" type="Texture" id=1]
 [ext_resource path="res://turn_combat/combatants/sprites/blue.png" type="Texture" id=2]
 
-
-
-
 [sub_resource type="Animation" id=1]
-
 resource_name = "take_damage"
 length = 0.2
-loop = false
 step = 0.05
 tracks/0/type = "value"
 tracks/0/path = NodePath("Pivot/Body:modulate")
@@ -27,37 +22,18 @@ tracks/0/keys = {
 
 [node name="Sprite" type="Node2D"]
 
-[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"]
-
-root_node = NodePath("..")
-autoplay = ""
-playback_process_mode = 1
-playback_default_blend_time = 0.0
-playback_speed = 1.0
+[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
 anims/take_damage = SubResource( 1 )
-blend_times = [  ]
 
-[node name="Tween" type="Tween" parent="." index="1"]
+[node name="Tween" type="Tween" parent="."]
 
-repeat = false
-playback_process_mode = 1
-playback_speed = 1.0
-playback/active = false
-playback/repeat = false
-playback/speed = 1.0
-
-[node name="Pivot" type="Position2D" parent="." index="2"]
-
-[node name="Shadow" type="Sprite" parent="Pivot" index="0"]
+[node name="Pivot" type="Position2D" parent="."]
 
+[node name="Shadow" type="Sprite" parent="Pivot"]
 position = Vector2( 0, -15 )
 texture = ExtResource( 1 )
-_sections_unfolded = [ "Transform" ]
-
-[node name="Body" type="Sprite" parent="Pivot" index="1"]
 
+[node name="Body" type="Sprite" parent="Pivot"]
 position = Vector2( 0, -76 )
 texture = ExtResource( 2 )
-_sections_unfolded = [ "Visibility" ]
-
 

+ 0 - 4
2d/role_playing_game/turn_combat/turn_queue/TurnQueue.tscn

@@ -2,10 +2,6 @@
 
 [ext_resource path="res://turn_combat/turn_queue/TurnQueue.gd" type="Script" id=1]
 
-
 [node name="TurnQueue" type="Node"]
-
 script = ExtResource( 1 )
-combatants_list = null
-