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* observer scene for the demo

hurikhan %!s(int64=10) %!d(string=hai) anos
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916e0ff6ea

+ 78 - 0
misc/window_management/observer/observer.gd

@@ -0,0 +1,78 @@
+
+extends Spatial
+
+var r_pos = Vector2()
+var state
+
+const STATE_MENU=0
+const STATE_GRAB=1
+
+func direction(vector):
+	var v = get_node("Camera").get_global_transform().basis * vector
+	v = v.normalized()
+	
+	return v
+
+
+func impulse(event, action):
+	if(event.is_action(action) && event.is_pressed() && !event.is_echo()):
+		return true
+	else:
+		return false
+
+
+func _fixed_process(delta):
+	
+	if(state != STATE_GRAB):
+		return
+	
+	if(Input.get_mouse_mode() != Input.MOUSE_MODE_CAPTURED):
+		Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+	
+	var dir = Vector3() 
+	var cam = get_global_transform()
+	var org = get_translation()
+	
+	if (Input.is_action_pressed("move_forward")):
+		dir += direction(Vector3(0,0,-1))
+	if (Input.is_action_pressed("move_backwards")):
+		dir += direction(Vector3(0,0,1))
+	if (Input.is_action_pressed("move_left")):
+		dir += direction(Vector3(-1,0,0))
+	if (Input.is_action_pressed("move_right")):
+		dir += direction(Vector3(1,0,0))
+	
+	dir = dir.normalized()
+	
+	move(dir * 10 * delta)
+	var d = delta * 0.1
+	
+	var yaw = get_transform().rotated(Vector3(0,1,0), d * r_pos.x)
+	set_transform(yaw)
+	
+	var cam = get_node("Camera")
+	var pitch = cam.get_transform().rotated(Vector3(1,0,0), d * r_pos.y)
+	cam.set_transform(pitch)
+	
+	r_pos.x = 0.0
+	r_pos.y = 0.0
+
+
+func _input( event ):
+	if(event.type == InputEvent.MOUSE_MOTION):
+		r_pos = event.relative_pos
+	
+	if(impulse(event, "ui_cancel")):
+		if(state == STATE_GRAB):
+			Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
+			state = STATE_MENU
+		else:
+			Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+			state = STATE_GRAB
+
+
+func _ready():
+	set_fixed_process(true)
+	set_process_input(true)
+	
+	state = STATE_MENU

BIN=BIN
misc/window_management/observer/observer.scn


+ 98 - 0
misc/window_management/observer/observer_hud.gd

@@ -0,0 +1,98 @@
+var parent
+
+func printdebug():
+	
+	var s
+	
+	if(parent.state == parent.STATE_GAME):
+		s = str( "TIME_FPS: ", Performance.get_monitor(Performance.TIME_FPS), "\n")
+		s += str("OBJECT_COUNT: ", Performance.get_monitor(Performance.OBJECT_COUNT), "\n")
+		s += str("OBJECT_RESOURCE_COUNT : ", Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT), "\n")
+		s += str("OBJECT_NODE_COUNT : ", Performance.get_monitor(Performance.OBJECT_NODE_COUNT), "\n")
+		s += str("RENDER_OBJECTS_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_OBJECTS_IN_FRAME), "\n")
+		s += str("RENDER_VERTICES_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME), "\n")
+		s += str("RENDER_DRAW_CALLS_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_DRAW_CALLS_IN_FRAME), "\n")
+		s += str("RENDER_VERTICES_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME), "\n")
+	#	s += str("RENDER_USAGE_VIDEO_MEM_TOTAL  : ", Performance.get_monitor(Performance.RENDER_USAGE_VIDEO_MEM_TOTAL), "\n")
+	#	s += str("RENDER_VIDEO_MEM_USED : ", Performance.get_monitor(Performance.RENDER_VIDEO_MEM_USED), "\n")
+	#	s += str("RENDER_TEXTURE_MEM_USED : ", Performance.get_monitor(Performance.RENDER_TEXTURE_MEM_USED), "\n")
+	#	s += str("RENDER_VERTEX_MEM_USED : ", Performance.get_monitor(Performance.RENDER_VERTEX_MEM_USED), "\n")
+		s += str("CUBES: ", get_node("/root/World").world.size(), "\n")
+	else:
+		s = ""
+	
+	get_node("Label_Debug").set_text(s)
+
+
+func _fixed_process(delta):
+	parent = get_parent()
+	
+	printdebug()
+	
+	if( parent.state == parent.STATE_MENU ):
+		get_node("Menu").show()
+	else:
+		get_node("Menu").hide()
+	
+
+
+func _ready():
+	set_fixed_process(true)
+
+
+func _on_Fullscreen_toggled( pressed ):
+	if( pressed ):
+		OS.set_fullscreen(true)
+	else:
+		OS.set_fullscreen(false)
+
+
+func _on_DebugInfo_toggled( pressed ):
+	if( pressed ):
+		get_node("Label_Debug").show()
+	else:
+		get_node("Label_Debug").hide()
+
+
+func _on_Save_pressed():
+	var file_dialog = get_node("Menu/SaveDialog")
+	file_dialog.clear_filters()
+	file_dialog.add_filter("*.json")
+	file_dialog.set_mode(3)
+	file_dialog.show()
+	file_dialog._update_file_list()
+
+
+func _on_SaveDialog_file_selected( path ):
+	get_node("/root/World").save_world( path )
+
+
+func _on_Load_pressed():
+	var file_dialog = get_node("Menu/LoadDialog")
+	file_dialog.clear_filters()
+	file_dialog.add_filter("*.json")
+	file_dialog.set_mode(0)
+	file_dialog.show()
+	file_dialog._update_file_list()
+
+
+func _on_LoadDialog_file_selected( path ):
+	get_node("/root/World").load_world( path )
+
+
+func _on_Server_toggled( pressed ):
+	if pressed:
+		get_node("/root/World/Server").start()
+		get_node("Menu/Client").hide()
+	else:
+		get_node("/root/World/Server").stop()
+		get_node("Menu/Client").show()
+
+
+func _on_Client_toggled( pressed ):
+	if pressed:
+		get_node("/root/World/Client").start()
+		get_node("Menu/Server").hide()
+	else:
+		get_node("/root/World/Client").stop()
+		get_node("Menu/Server").show()