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@@ -17,7 +17,7 @@ var on_floor = false
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var shoot_time=99999 #time since last shot
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var anim=""
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-export var index=1
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+export(int, "None", "Player 1", "Player 2") var index = 1
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#cache the sprite here for fast access (we will set scale to flip it often)
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onready var sprite = get_node("sprite")
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