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Input mapping: Add code to load/save config

Rémi Verschelde vor 7 Jahren
Ursprung
Commit
9849c9edb9

+ 56 - 11
gui/input_mapping/controls.gd

@@ -1,4 +1,3 @@
-
 extends Control
 
 # Note for the reader:
@@ -12,45 +11,91 @@ extends Control
 # action and the node, e.g.:
 # button.connect("pressed", self, "wait_for_input", [ button, action ])
 
+# Constants
+const INPUT_ACTIONS = [ "move_up", "move_down", "move_left", "move_right", "jump" ]
+const CONFIG_FILE = "user://input.cfg"
+
 # Member variables
-var player_actions = [ "move_up", "move_down", "move_left", "move_right", "jump" ]
 var action # To register the action the UI is currently handling
 var button # Button node corresponding to the above action
 
 
+# Load/save input mapping to a config file
+# Changes done while testing the demo will be persistent, saved to CONFIG_FILE
+
+func load_config():
+	var config = ConfigFile.new()
+	var err = config.load(CONFIG_FILE)
+	if err: # Assuming that file is missing, generate default config
+		for action_name in INPUT_ACTIONS:
+			var action_list = InputMap.get_action_list(action_name)
+			# There could be multiple actions in the list, but we save the first one by default
+			var scancode = OS.get_scancode_string(action_list[0].scancode)
+			config.set_value("input", action_name, scancode)
+		config.save(CONFIG_FILE)
+	else: # ConfigFile was properly loaded, initialize InputMap
+		for action_name in config.get_section_keys("input"):
+			# Get the key scancode corresponding to the saved human-readable string
+			var scancode = OS.find_scancode_from_string(config.get_value("input", action_name))
+			# Create a new event object based on the saved scancode
+			var event = InputEventKey.new()
+			event.scancode = scancode
+			# Replace old action (key) events by the new one
+			for old_event in InputMap.get_action_list(action_name):
+				if old_event is InputEventKey:
+					InputMap.action_erase_event(action_name, old_event)
+			InputMap.action_add_event(action_name, event)
+
+
+func save_to_config(section, key, value):
+	"""Helper function to redefine a parameter in the settings file"""
+	var config = ConfigFile.new()
+	var err = config.load(CONFIG_FILE)
+	if err:
+		print("Error code when loading config file: ", err)
+	else:
+		config.set_value(section, key, value)
+		config.save(CONFIG_FILE)
+
+
+# Input management
+
 func wait_for_input(action_bind):
 	action = action_bind
 	# See note at the beginning of the script
 	button = get_node("bindings").get_node(action).get_node("Button")
-	get_node("contextual_help").text="Press a key to assign to the '" + action + "' action."
+	get_node("contextual_help").text = "Press a key to assign to the '" + action + "' action."
 	set_process_input(true)
 
 
 func _input(event):
 	# Handle the first pressed key
-	if (event is InputEventKey):
+	if event is InputEventKey:
 		# Register the event as handled and stop polling
 		get_tree().set_input_as_handled()
 		set_process_input(false)
 		# Reinitialise the contextual help label
-		get_node("contextual_help").text="Click a key binding to reassign it, or press the Cancel action."
-		if (not event.is_action("ui_cancel")):
+		get_node("contextual_help").text = "Click a key binding to reassign it, or press the Cancel action."
+		if not event.is_action("ui_cancel"):
 			# Display the string corresponding to the pressed key
-			button.text=OS.get_scancode_string(event.scancode)
+			var scancode = OS.get_scancode_string(event.scancode)
+			button.text = scancode
 			# Start by removing previously key binding(s)
 			for old_event in InputMap.get_action_list(action):
 				InputMap.action_erase_event(action, old_event)
 			# Add the new key binding
 			InputMap.action_add_event(action, event)
+			save_to_config("input", action, scancode)
 
 
 func _ready():
+	# Load config if existing, if not it will be generated with default values
+	load_config()
 	# Initialise each button with the default key binding from InputMap
-	var input_event
-	for action in player_actions:
+	for action in INPUT_ACTIONS:
 		# We assume that the key binding that we want is the first one (0), if there are several
-		input_event = InputMap.get_action_list(action)[0]
+		var input_event = InputMap.get_action_list(action)[0]
 		# See note at the beginning of the script
 		var button = get_node("bindings").get_node(action).get_node("Button")
-		button.text=OS.get_scancode_string(input_event.scancode)
+		button.text = OS.get_scancode_string(input_event.scancode)
 		button.connect("pressed", self, "wait_for_input", [action])

BIN
gui/input_mapping/controls.scn


+ 348 - 0
gui/input_mapping/controls.tscn

@@ -0,0 +1,348 @@
+[gd_scene load_steps=2 format=2]
+
+[ext_resource path="res://controls.gd" type="Script" id=1]
+
+[node name="controls_ui" type="Control"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_right = 40.0
+margin_bottom = 40.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+size_flags_horizontal = 2
+size_flags_vertical = 2
+script = ExtResource( 1 )
+__meta__ = {
+"__editor_plugin_screen__": "2D"
+}
+
+[node name="contextual_help" type="Label" parent="."]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 100.0
+margin_top = 50.0
+margin_right = 465.0
+margin_bottom = 89.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 2
+size_flags_horizontal = 2
+size_flags_vertical = 0
+text = "Click on a key binding to reassign it, or press the Cancel action."
+percent_visible = 1.0
+lines_skipped = 0
+max_lines_visible = -1
+
+[node name="bindings" type="Control" parent="."]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 50.0
+margin_top = 50.0
+margin_right = 90.0
+margin_bottom = 90.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+size_flags_horizontal = 2
+size_flags_vertical = 2
+
+[node name="move_up" type="Control" parent="bindings"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 50.0
+margin_top = 50.0
+margin_right = 90.0
+margin_bottom = 90.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+size_flags_horizontal = 2
+size_flags_vertical = 2
+
+[node name="Label" type="Label" parent="bindings/move_up"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 5.0
+margin_top = 8.0
+margin_right = 45.0
+margin_bottom = 21.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 2
+size_flags_horizontal = 2
+size_flags_vertical = 0
+text = "Up"
+percent_visible = 1.0
+lines_skipped = 0
+max_lines_visible = -1
+
+[node name="Button" type="Button" parent="bindings/move_up"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 84.0
+margin_top = -1.0
+margin_right = 144.0
+margin_bottom = 29.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+size_flags_horizontal = 2
+size_flags_vertical = 2
+toggle_mode = false
+enabled_focus_mode = 2
+shortcut = null
+group = null
+flat = false
+
+[node name="move_down" type="Control" parent="bindings"]
+
+editor/display_folded = true
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 50.0
+margin_top = 100.0
+margin_right = 90.0
+margin_bottom = 140.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+size_flags_horizontal = 2
+size_flags_vertical = 2
+
+[node name="Label" type="Label" parent="bindings/move_down"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 5.0
+margin_top = 8.0
+margin_right = 45.0
+margin_bottom = 21.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 2
+size_flags_horizontal = 2
+size_flags_vertical = 0
+text = "Down"
+percent_visible = 1.0
+lines_skipped = 0
+max_lines_visible = -1
+
+[node name="Button" type="Button" parent="bindings/move_down"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 84.0
+margin_top = -1.0
+margin_right = 144.0
+margin_bottom = 29.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+size_flags_horizontal = 2
+size_flags_vertical = 2
+toggle_mode = false
+enabled_focus_mode = 2
+shortcut = null
+group = null
+flat = false
+
+[node name="move_left" type="Control" parent="bindings"]
+
+editor/display_folded = true
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 50.0
+margin_top = 150.0
+margin_right = 90.0
+margin_bottom = 190.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+size_flags_horizontal = 2
+size_flags_vertical = 2
+
+[node name="Label" type="Label" parent="bindings/move_left"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 5.0
+margin_top = 8.0
+margin_right = 45.0
+margin_bottom = 21.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 2
+size_flags_horizontal = 2
+size_flags_vertical = 0
+text = "Left"
+percent_visible = 1.0
+lines_skipped = 0
+max_lines_visible = -1
+
+[node name="Button" type="Button" parent="bindings/move_left"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 84.0
+margin_top = -1.0
+margin_right = 144.0
+margin_bottom = 29.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+size_flags_horizontal = 2
+size_flags_vertical = 2
+toggle_mode = false
+enabled_focus_mode = 2
+shortcut = null
+group = null
+flat = false
+
+[node name="move_right" type="Control" parent="bindings"]
+
+editor/display_folded = true
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 50.0
+margin_top = 200.0
+margin_right = 90.0
+margin_bottom = 240.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+size_flags_horizontal = 2
+size_flags_vertical = 2
+
+[node name="Label" type="Label" parent="bindings/move_right"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 5.0
+margin_top = 8.0
+margin_right = 45.0
+margin_bottom = 21.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 2
+size_flags_horizontal = 2
+size_flags_vertical = 0
+text = "Right"
+percent_visible = 1.0
+lines_skipped = 0
+max_lines_visible = -1
+
+[node name="Button" type="Button" parent="bindings/move_right"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 84.0
+margin_top = -1.0
+margin_right = 144.0
+margin_bottom = 29.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+size_flags_horizontal = 2
+size_flags_vertical = 2
+toggle_mode = false
+enabled_focus_mode = 2
+shortcut = null
+group = null
+flat = false
+
+[node name="jump" type="Control" parent="bindings"]
+
+editor/display_folded = true
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 50.0
+margin_top = 250.0
+margin_right = 90.0
+margin_bottom = 290.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+size_flags_horizontal = 2
+size_flags_vertical = 2
+
+[node name="Label" type="Label" parent="bindings/jump"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 5.0
+margin_top = 8.0
+margin_right = 45.0
+margin_bottom = 21.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 2
+size_flags_horizontal = 2
+size_flags_vertical = 0
+text = "Jump"
+percent_visible = 1.0
+lines_skipped = 0
+max_lines_visible = -1
+
+[node name="Button" type="Button" parent="bindings/jump"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_left = 84.0
+margin_top = -1.0
+margin_right = 144.0
+margin_bottom = 29.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+size_flags_horizontal = 2
+size_flags_vertical = 2
+toggle_mode = false
+enabled_focus_mode = 2
+shortcut = null
+group = null
+flat = false
+
+

+ 1 - 0
gui/input_mapping/icon.png.import

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
 stream=false
 size_limit=0
 detect_3d=true
+svg/scale=1.0

+ 14 - 5
gui/input_mapping/project.godot

@@ -1,18 +1,27 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
 
 config/name="Input Mapping GUI"
-run/main_scene="res://controls.scn"
+run/main_scene="res://controls.tscn"
 config/icon="res://icon.png"
-icon="res://icon.png"
-main_scene="res://controls.scn"
-name="Input Mapping GUI"
 
 [display]
 
-window/size/height=480
 window/size/width=640
+window/size/height=480
+
+[gdnative]
+
+singletons=[  ]
 
 [input]