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@@ -95,10 +95,8 @@ __meta__ = {
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skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Left_UpperArm", "Left_LowerArm" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3 )
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-update_mode = 0
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chain_iterations = 10
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limit_chain_iterations = false
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-reset_iterations_on_update = false
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use_middle_joint_target = true
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[node name="target" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm"]
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@@ -119,10 +117,10 @@ additional_rotation = Vector3( 0, 0, 90 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.16849, 0, -5.31922 )
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[node name="Left_UpperArm" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm"]
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-transform = Transform( -0.66477, 0.0771345, -0.743055, -2.23517e-008, 0.994655, 0.103252, 0.747048, 0.0686391, -0.661217, 1.53444, 0.300478, -3.63533 )
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+transform = Transform( -0.66477, 0.0771345, -0.743055, -2.23517e-08, 0.994655, 0.103252, 0.747048, 0.0686391, -0.661217, 1.53444, 0.300478, -3.63533 )
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[node name="Left_LowerArm" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm"]
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-transform = Transform( -0.773624, -0.0228999, 0.633231, 2.98023e-008, 0.999347, 0.03614, -0.633645, 0.0279588, -0.773119, 2.94998, 0.10378, -2.37569 )
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+transform = Transform( -0.773624, -0.0228999, 0.633231, 2.98023e-08, 0.999347, 0.03614, -0.633645, 0.0279588, -0.773119, 2.94998, 0.10378, -2.37569 )
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[node name="IK_FABRIK_Right_Arm" type="Spatial" parent="Camera/targets"]
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editor/display_folded = true
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@@ -133,10 +131,8 @@ __meta__ = {
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skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Right_UpperArm", "Right_LowerArm", "Right_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 1.2 )
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-update_mode = 0
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chain_iterations = 2
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limit_chain_iterations = false
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-reset_iterations_on_update = false
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use_middle_joint_target = true
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[node name="target" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm"]
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@@ -157,13 +153,13 @@ additional_rotation = Vector3( 0, 0, 90 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.34515, 0, -3.7843 )
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[node name="Right_UpperArm" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm"]
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-transform = Transform( -0.694982, -0.0753926, 0.715064, -7.45058e-009, 0.994488, 0.104854, -0.719028, 0.0728714, -0.691151, -1.53339, 0.300478, -3.63533 )
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+transform = Transform( -0.694982, -0.0753926, 0.715064, -7.45058e-09, 0.994488, 0.104854, -0.719028, 0.0728714, -0.691151, -1.53339, 0.300478, -3.63533 )
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[node name="Right_LowerArm" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm"]
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-transform = Transform( -0.792023, 0.0165711, -0.610266, -1.49012e-008, 0.999631, 0.0271438, 0.610491, 0.0214986, -0.791732, -2.89561, 0.100755, -2.31866 )
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+transform = Transform( -0.792023, 0.0165711, -0.610266, -1.49012e-08, 0.999631, 0.0271438, 0.610491, 0.0214986, -0.791732, -2.89561, 0.100755, -2.31866 )
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[node name="Right_Hand" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm"]
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-transform = Transform( -0.678336, 0.00698721, -0.734719, -2.32831e-009, 0.999955, 0.00950961, 0.734752, 0.00645071, -0.678305, -1.07914, 0.020072, 0.03791 )
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+transform = Transform( -0.678336, 0.00698721, -0.734719, -2.32831e-09, 0.999955, 0.00950961, 0.734752, 0.00645071, -0.678305, -1.07914, 0.020072, 0.03791 )
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[node name="MeshInstance" type="MeshInstance" parent="Camera/targets"]
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mesh = SubResource( 5 )
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@@ -236,5 +232,4 @@ text = "Previous scene"
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script = ExtResource( 10 )
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scene_to_change_to = "res://look_at_ik.tscn"
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-
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[editable path="BattleBot"]
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