Browse Source

Replace body_mode property with use_kinematic flag.
Revert 2D Platformer demo's moving platforms to sprite plus body.

Carl Olsson 10 years ago
parent
commit
9a9c636a11
2 changed files with 61 additions and 58 deletions
  1. BIN
      2d/platformer/moving_platform.png
  2. 61 58
      2d/platformer/moving_platform.xml

BIN
2d/platformer/moving_platform.png


+ 61 - 58
2d/platformer/moving_platform.xml

@@ -1,56 +1,77 @@
 <?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="3" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
-	<ext_resource path="res://moving_platform.gd" type="Script"></ext_resource>
-	<ext_resource path="res://tileset.xml" type="TileSet"></ext_resource>
+<resource_file type="PackedScene" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
+	<ext_resource path="res://moving_platform.*" type="Texture"></ext_resource>
+	<ext_resource path="res://moving_platform.*" type="Script"></ext_resource>
+	<resource type="ConvexPolygonShape2D" path="local://1">
+		<real name="custom_solver_bias"> 0 </real>
+		<vector2_array name="points" len="4"> 			-88, 24, -88, -24, 88, -24, 88, 24 </vector2_array>
+
+	</resource>
 	<main_resource>
 		<dictionary name="_bundled" shared="false">
 			<string> "names" </string>
-			<string_array  len="28">
+			<string_array  len="46">
 				<string> "moving_platform" </string>
 				<string> "Node2D" </string>
-				<string> "_import_path" </string>
 				<string> "visibility/visible" </string>
 				<string> "visibility/opacity" </string>
 				<string> "visibility/self_opacity" </string>
+				<string> "visibility/on_top" </string>
 				<string> "transform/pos" </string>
 				<string> "transform/rot" </string>
 				<string> "transform/scale" </string>
-				<string> "z/z" </string>
-				<string> "z/relative" </string>
 				<string> "script/script" </string>
 				<string> "__meta__" </string>
 				<string> "motion" </string>
 				<string> "cycle" </string>
 				<string> "platform" </string>
-				<string> "TileMap" </string>
+				<string> "RigidBody2D" </string>
+				<string> "shape_count" </string>
+				<string> "shapes/0/shape" </string>
+				<string> "shapes/0/transform" </string>
+				<string> "shapes/0/trigger" </string>
 				<string> "mode" </string>
-				<string> "tile_set" </string>
-				<string> "cell/size" </string>
-				<string> "cell/quadrant_size" </string>
-				<string> "cell/custom_transform" </string>
-				<string> "cell/half_offset" </string>
-				<string> "collision/body_mode" </string>
-				<string> "collision/friction" </string>
-				<string> "collision/bounce" </string>
-				<string> "collision/layers" </string>
-				<string> "tile_data" </string>
+				<string> "mass" </string>
+				<string> "friction" </string>
+				<string> "bounce" </string>
+				<string> "custom_integrator" </string>
+				<string> "continuous_cd" </string>
+				<string> "contacts_reported" </string>
+				<string> "contact_monitor" </string>
+				<string> "active" </string>
+				<string> "can_sleep" </string>
+				<string> "velocity/linear" </string>
+				<string> "velocity/angular" </string>
+				<string> "Sprite" </string>
+				<string> "texture" </string>
+				<string> "centered" </string>
+				<string> "offset" </string>
+				<string> "flip_h" </string>
+				<string> "flip_v" </string>
+				<string> "vframes" </string>
+				<string> "hframes" </string>
+				<string> "frame" </string>
+				<string> "modulate" </string>
+				<string> "region" </string>
+				<string> "region_rect" </string>
+				<string> "CollisionPolygon2D" </string>
+				<string> "build_mode" </string>
+				<string> "polygon" </string>
 			</string_array>
 			<string> "version" </string>
 			<int> 1 </int>
 			<string> "conn_count" </string>
 			<int> 0 </int>
 			<string> "node_count" </string>
-			<int> 2 </int>
+			<int> 4 </int>
 			<string> "variants" </string>
 			<array  len="17" shared="false">
-				<node_path> "" </node_path>
 				<bool> True </bool>
 				<real> 1 </real>
 				<vector2> 0, 0 </vector2>
 				<real> 0 </real>
 				<vector2> 1, 1 </vector2>
-				<int> 0 </int>
-				<resource  resource_type="Script" path="res://moving_platform.gd">  </resource>
+				<resource  resource_type="Script" path="res://moving_platform.*">  </resource>
 				<dictionary  shared="false">
 					<string> "__editor_plugin_states__" </string>
 					<dictionary  shared="false">
@@ -71,22 +92,16 @@
 							<string> "pixel_snap" </string>
 							<bool> False </bool>
 							<string> "zoom" </string>
-							<real> 1.850616 </real>
-							<string> "use_snap" </string>
-							<bool> True </bool>
+							<real> 1.360373 </real>
 							<string> "ofs" </string>
-							<vector2> -406.735, -157.32 </vector2>
-							<string> "snap" </string>
-							<int> 32 </int>
+							<vector2> -210.652, -172.81 </vector2>
 						</dictionary>
 						<string> "3D" </string>
 						<dictionary  shared="false">
-							<string> "deflight_rot_y" </string>
-							<real> 0.628319 </real>
 							<string> "zfar" </string>
 							<real> 500 </real>
 							<string> "fov" </string>
-							<real> 179 </real>
+							<real> 400 </real>
 							<string> "viewports" </string>
 							<array  len="4" shared="false">
 								<dictionary  shared="false">
@@ -96,12 +111,10 @@
 									<real> 0 </real>
 									<string> "y_rot" </string>
 									<real> 0 </real>
-									<string> "listener" </string>
-									<bool> True </bool>
-									<string> "use_environment" </string>
-									<bool> False </bool>
 									<string> "use_orthogonal" </string>
 									<bool> False </bool>
+									<string> "use_environment" </string>
+									<bool> False </bool>
 									<string> "pos" </string>
 									<vector3> 0, 0, 0 </vector3>
 								</dictionary>
@@ -112,12 +125,10 @@
 									<real> 0 </real>
 									<string> "y_rot" </string>
 									<real> 0 </real>
-									<string> "listener" </string>
+									<string> "use_orthogonal" </string>
 									<bool> False </bool>
 									<string> "use_environment" </string>
 									<bool> False </bool>
-									<string> "use_orthogonal" </string>
-									<bool> False </bool>
 									<string> "pos" </string>
 									<vector3> 0, 0, 0 </vector3>
 								</dictionary>
@@ -128,12 +139,10 @@
 									<real> 0 </real>
 									<string> "y_rot" </string>
 									<real> 0 </real>
-									<string> "listener" </string>
+									<string> "use_orthogonal" </string>
 									<bool> False </bool>
 									<string> "use_environment" </string>
 									<bool> False </bool>
-									<string> "use_orthogonal" </string>
-									<bool> False </bool>
 									<string> "pos" </string>
 									<vector3> 0, 0, 0 </vector3>
 								</dictionary>
@@ -144,12 +153,10 @@
 									<real> 0 </real>
 									<string> "y_rot" </string>
 									<real> 0 </real>
-									<string> "listener" </string>
+									<string> "use_orthogonal" </string>
 									<bool> False </bool>
 									<string> "use_environment" </string>
 									<bool> False </bool>
-									<string> "use_orthogonal" </string>
-									<bool> False </bool>
 									<string> "pos" </string>
 									<vector3> 0, 0, 0 </vector3>
 								</dictionary>
@@ -158,18 +165,12 @@
 							<int> 1 </int>
 							<string> "default_light" </string>
 							<bool> True </bool>
-							<string> "ambient_light_color" </string>
-							<color> 0.15, 0.15, 0.15, 1 </color>
 							<string> "show_grid" </string>
 							<bool> True </bool>
 							<string> "show_origin" </string>
 							<bool> True </bool>
 							<string> "znear" </string>
 							<real> 0.1 </real>
-							<string> "default_srgb" </string>
-							<bool> False </bool>
-							<string> "deflight_rot_x" </string>
-							<real> 0.942478 </real>
 						</dictionary>
 					</dictionary>
 					<string> "__editor_run_settings__" </string>
@@ -182,17 +183,19 @@
 					<string> "__editor_plugin_screen__" </string>
 					<string> "2D" </string>
 				</dictionary>
-				<vector2> -96, -32 </vector2>
-				<resource  resource_type="TileSet" path="res://tileset.xml">  </resource>
-				<vector2> 64, 64 </vector2>
-				<int> 16 </int>
-				<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
-				<int> 2 </int>
 				<int> 1 </int>
-				<int_array  len="6"> 					0, 536870927, 1, 536870926, 2, 15 </int_array>
+				<resource  resource_type="Shape2D" path="local://1">  </resource>
+				<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
+				<bool> False </bool>
+				<int> 3 </int>
+				<int> 0 </int>
+				<resource  resource_type="Texture" path="res://moving_platform.*">  </resource>
+				<color> 1, 1, 1, 1 </color>
+				<rect2> 0, 0, 0, 0 </rect2>
+				<vector2_array  len="4"> 					-88, -24, 88, -24, 88, 24, -88, 24 </vector2_array>
 			</array>
 			<string> "nodes" </string>
-			<int_array  len="80"> 				-1, -1, 1, 0, -1, 13, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 1, 11, 7, 12, 8, 13, 3, 14, 2, 0, 0, 0, 16, 15, -1, 20, 2, 0, 3, 1, 4, 2, 5, 2, 6, 9, 7, 4, 8, 5, 9, 6, 10, 1, 17, 6, 18, 10, 19, 11, 20, 12, 21, 13, 22, 14, 23, 15, 24, 2, 25, 4, 26, 15, 27, 16, 0 </int_array>
+			<int_array  len="150"> 				-1, -1, 1, 0, -1, 11, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 2, 12, 1, 0, 0, 0, 14, 13, -1, 23, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 15, 7, 16, 8, 17, 9, 18, 10, 19, 11, 20, 1, 21, 1, 22, 3, 23, 10, 24, 10, 25, 12, 26, 10, 27, 0, 28, 0, 29, 2, 30, 3, 0, 1, 0, 31, 31, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 32, 13, 33, 0, 34, 2, 35, 10, 36, 10, 37, 7, 38, 7, 39, 12, 40, 14, 41, 10, 42, 15, 0, 1, 0, 43, 43, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 44, 12, 45, 16, 0 </int_array>
 			<string> "conns" </string>
 			<int_array  len="0"> 				 </int_array>
 		</dictionary>