|
@@ -32,8 +32,8 @@ func _ready():
|
|
|
|
|
|
func _refresh_noise_images():
|
|
|
# Adjust min/max for shader.
|
|
|
- var _min = ((min_noise + 1)/2)
|
|
|
- var _max = ((max_noise + 1)/2)
|
|
|
+ var _min = (min_noise + 1) / 2
|
|
|
+ var _max = (max_noise + 1) / 2
|
|
|
var _material = $SeamlessNoiseTexture.material
|
|
|
_material.set_shader_param("min_value", _min)
|
|
|
_material.set_shader_param("max_value", _max)
|