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@@ -1747,7 +1747,7 @@ nodes/walk_animation/node = SubResource( 21 )
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nodes/walk_animation/position = Vector2( 0, 140 )
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nodes/walk_timescale/node = SubResource( 22 )
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nodes/walk_timescale/position = Vector2( 200, 120 )
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-node_connections = [ "state", 0, "idle_animation", "state", 1, "walk_timescale", "state", 2, "run_timescale", "state", 3, "fly_animation", "state", 4, "fall_animation", "output", 0, "land_hard", "land", 0, "jump", "land", 1, "land_animation", "jump", 0, "state", "jump", 1, "jump_animation", "land_hard", 0, "land", "land_hard", 1, "land_hard_animation", "run_timescale", 0, "run_animation", "walk_timescale", 0, "walk_animation" ]
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+node_connections = [ "jump", 0, "state", "jump", 1, "jump_animation", "land", 0, "jump", "land", 1, "land_animation", "land_hard", 0, "land", "land_hard", 1, "land_hard_animation", "run_timescale", 0, "run_animation", "walk_timescale", 0, "walk_animation", "state", 0, "idle_animation", "state", 1, "walk_timescale", "state", 2, "run_timescale", "state", 3, "fly_animation", "state", 4, "fall_animation", "output", 0, "land_hard" ]
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[sub_resource type="RectangleShape2D" id=24]
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extents = Vector2( 11, 16.4358 )
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@@ -1878,7 +1878,7 @@ skeleton = NodePath("../../Skeleton2D")
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polygon = PoolVector2Array( 237.601, 31.7394, 217.703, 30.1435, 183.732, 47.8469, 274.303, 49.2926, 271.111, 94.5053, 183.877, 89.7181, 185.505, 166.856, 248.688, 172.323, 242.541, 187.015, 189.46, 182.958, 190.308, 202.449, 180.383, 225.837, 201.435, 321.531, 242.841, 196.76, 256.334, 215.801, 276.077, 283.732, 295.215, 310.526, 272.249, 351.675, 216.746, 356.459 )
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uv = PoolVector2Array( 235.407, 30.1435, 217.703, 30.1435, 183.732, 47.8469, 276.555, 49.2823, 274.641, 85.6459, 181.34, 83.7321, 184.689, 180.383, 253.11, 178.469, 243.541, 188.995, 188.038, 187.081, 188.995, 200, 180.383, 225.837, 201.435, 321.531, 244.976, 199.043, 259.809, 215.789, 276.077, 283.732, 295.215, 310.526, 272.249, 351.675, 216.746, 356.459 )
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polygons = [ PoolIntArray( 0, 1, 2, 5, 4, 3 ), PoolIntArray( 4, 7, 6, 5 ), PoolIntArray( 8, 7, 6, 9 ), PoolIntArray( 13, 8, 9, 10 ), PoolIntArray( 13, 14, 11, 10 ), PoolIntArray( 14, 15, 12, 11 ), PoolIntArray( 15, 16, 17, 18, 12 ) ]
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-bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/RightArm"), PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 1, 1, 0.5, 1, 1, 0.5, 0, 0, 0 ), NodePath("Hip/Chest/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0.5, 1, 1, 1 ), NodePath("Hip/Chest/Head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/LeftArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
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+bones = [ "Hip", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/RightArm", PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/RightArm/RightForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 1, 1, 0.5, 1, 1, 0.5, 0, 0, 0 ), "Hip/Chest/RightArm/RightForearm/RightHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0.5, 1, 1, 1 ), "Hip/Chest/Head", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/Head/Chin", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/LeftArm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/LeftArm/LeftForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/LeftArm/LeftForearm/LeftHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg/LeftFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightLeg/RightLowerLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightLeg/RightLowerLeg/RightFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
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internal_vertex_count = 19
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[node name="RightLeg" type="Polygon2D" parent="Sprite/Polygons"]
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@@ -1888,7 +1888,7 @@ skeleton = NodePath("../../Skeleton2D")
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polygon = PoolVector2Array( 348.266, 400, 289.099, 380.833, 280.766, 435, 276.599, 470.833, 250.766, 515, 249.933, 604.167, 246.599, 690.833, 407.433, 695.833, 409.099, 659.167, 384.099, 606.667, 349.099, 599.167, 330.766, 550, 342.433, 476.667, 337.433, 442.5 )
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uv = PoolVector2Array( 348.266, 400, 289.099, 380.833, 280.766, 435, 276.599, 470.833, 250.766, 515, 249.933, 604.167, 246.599, 690.833, 407.433, 695.833, 409.099, 659.167, 384.099, 606.667, 349.099, 599.167, 330.766, 550, 342.433, 476.667, 337.433, 442.5 )
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polygons = [ PoolIntArray( 0, 1, 2, 13 ), PoolIntArray( 13, 12, 3, 2 ), PoolIntArray( 12, 11, 4, 3 ), PoolIntArray( 11, 10, 5, 4 ), PoolIntArray( 10, 9, 8, 7, 6, 5 ) ]
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-bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg"), PoolRealArray( 1, 1, 1, 0.53, 0, 0, 0, 0, 0, 0, 0, 0, 0.53, 1 ), NodePath("Hip/RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0.53, 1, 1, 0, 0, 0, 0, 0, 1, 0.53, 0 ), NodePath("Hip/RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.53, 0, 0, 0 ) ]
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+bones = [ "Hip", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/Head", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/Head/Chin", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm/LeftForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm/LeftForearm/LeftHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm/RightForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm/RightForearm/RightHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg/LeftFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightLeg", PoolRealArray( 1, 1, 1, 0.53, 0, 0, 0, 0, 0, 0, 0, 0, 0.53, 1 ), "Hip/RightLeg/RightLowerLeg", PoolRealArray( 0, 0, 0, 0.53, 1, 1, 0, 0, 0, 0, 0, 1, 0.53, 0 ), "Hip/RightLeg/RightLowerLeg/RightFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.53, 0, 0, 0 ) ]
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internal_vertex_count = 14
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[node name="Body" type="Polygon2D" parent="Sprite/Polygons"]
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@@ -1898,7 +1898,7 @@ skeleton = NodePath("../../Skeleton2D")
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polygon = PoolVector2Array( 473.936, 29.2553, 430.851, 19.6809, 384.043, 78.7234, 344.681, 107.447, 348.404, 192.553, 375.532, 240.426, 375, 255.319, 351.064, 269.681, 347.34, 294.681, 371.809, 334.574, 468.085, 347.872, 490.957, 296.809, 489.894, 276.596, 472.368, 259.211, 473.936, 245.745, 505.319, 222.34, 522.872, 179.787, 507.447, 121.809, 484.043, 84.0426, 398.404, 38.2979, 419.681, 344.149 )
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uv = PoolVector2Array( 473.936, 29.2553, 430.851, 19.6809, 384.043, 78.7234, 344.681, 107.447, 348.404, 192.553, 375.532, 240.426, 375, 255.319, 351.064, 269.681, 347.34, 294.681, 371.809, 334.574, 468.085, 347.872, 490.957, 296.809, 489.894, 276.596, 472.368, 259.211, 473.936, 245.745, 505.319, 222.34, 522.872, 179.787, 507.447, 121.809, 484.043, 84.0426, 398.404, 38.2979, 419.681, 344.149 )
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polygons = [ PoolIntArray( 2, 19, 1, 0, 18 ), PoolIntArray( 2, 3, 17, 18 ), PoolIntArray( 3, 4, 15, 16, 17 ), PoolIntArray( 4, 5, 14, 15 ), PoolIntArray( 5, 6, 13, 14 ), PoolIntArray( 6, 7, 12, 13 ), PoolIntArray( 7, 8, 11, 12 ), PoolIntArray( 8, 9, 20, 10, 11 ) ]
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-bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0.51, 0.51, 1, 1, 1, 1, 1, 1, 0.51, 0.51, 0, 0, 0, 0, 0, 1 ), NodePath("Hip/Chest"), PoolRealArray( 1, 1, 1, 1, 1, 0.51, 0.51, 0, 0, 0, 0, 0, 0, 0.51, 0.51, 1, 1, 1, 1, 1, 0 ), NodePath("Hip/Chest/Head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
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+bones = [ "Hip", PoolRealArray( 0, 0, 0, 0, 0, 0.51, 0.51, 1, 1, 1, 1, 1, 1, 0.51, 0.51, 0, 0, 0, 0, 0, 1 ), "Hip/Chest", PoolRealArray( 1, 1, 1, 1, 1, 0.51, 0.51, 0, 0, 0, 0, 0, 0, 0.51, 0.51, 1, 1, 1, 1, 1, 0 ), "Hip/Chest/Head", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/Head/Chin", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm/LeftForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm/LeftForearm/LeftHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm/RightForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm/RightForearm/RightHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg/LeftFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "RightLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "RightLeg/RightLowerLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "RightLeg/RightLowerLeg/RightFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
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internal_vertex_count = 21
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[node name="LeftLeg" type="Polygon2D" parent="Sprite/Polygons"]
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@@ -1908,7 +1908,7 @@ skeleton = NodePath("../../Skeleton2D")
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polygon = PoolVector2Array( 65.7658, 390, 92.4325, 386.667, 119.099, 398.333, 119.099, 426.667, 120.766, 477.5, 107.433, 551.667, 129.099, 592.5, 163.266, 604.167, 188.266, 675, 173.266, 692.5, 20.7658, 686.667, 25.7658, 648.333, 29.9325, 608.333, 24.0992, 530.833, 54.9325, 472.5 )
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uv = PoolVector2Array( 65.7658, 390, 92.4325, 386.667, 119.099, 398.333, 119.099, 426.667, 120.766, 477.5, 107.433, 551.667, 129.099, 592.5, 163.266, 604.167, 188.266, 675, 173.266, 692.5, 20.7658, 686.667, 25.7658, 648.333, 29.9325, 608.333, 24.0992, 530.833, 54.9325, 472.5 )
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polygons = [ PoolIntArray( 0, 1, 2, 3, 4, 14 ), PoolIntArray( 4, 5, 13, 14 ), PoolIntArray( 5, 6, 12, 13 ), PoolIntArray( 6, 7, 8, 9, 10, 11, 12 ) ]
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-bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0.03, 1, 0, 0, 0, 0, 0, 0, 0.53, 0.5, 0.03 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0.53, 1, 1, 1, 1, 1, 0, 0, 0 ), NodePath("RightLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
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+bones = [ "Hip", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/Head", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/Head/Chin", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm/LeftForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm/LeftForearm/LeftHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm/RightForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm/RightForearm/RightHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg", PoolRealArray( 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg", PoolRealArray( 0, 0, 0, 0, 0.03, 1, 0, 0, 0, 0, 0, 0, 0.53, 0.5, 0.03 ), "Hip/LeftLeg/LeftLowerLeg/LeftFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0.53, 1, 1, 1, 1, 1, 0, 0, 0 ), "RightLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "RightLeg/RightLowerLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "RightLeg/RightLowerLeg/RightFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
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internal_vertex_count = 15
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[node name="Head" type="Polygon2D" parent="Sprite/Polygons"]
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@@ -1918,7 +1918,7 @@ skeleton = NodePath("../../Skeleton2D")
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polygon = PoolVector2Array( 616.26, 246.341, 555.285, 285.366, 508.13, 330.894, 482.114, 380.488, 482.114, 448.781, 492.683, 498.374, 552.846, 534.146, 656.911, 538.211, 773.984, 511.382, 807.317, 506.504, 813.821, 342.276, 789.431, 297.561, 757.724, 269.106, 669.106, 249.594 )
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uv = PoolVector2Array( 616.26, 246.341, 555.285, 285.366, 508.13, 330.894, 482.114, 380.488, 482.114, 448.781, 492.683, 498.374, 552.846, 534.146, 656.911, 538.211, 773.984, 511.382, 807.317, 506.504, 813.821, 342.276, 789.431, 297.561, 757.724, 269.106, 669.106, 249.594 )
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polygons = [ PoolIntArray( 10, 11, 12, 13, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ) ]
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-bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head"), PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
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+bones = [ "Hip", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/Head", PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "Hip/Chest/Head/Chin", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm/LeftForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm/LeftForearm/LeftHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm/RightForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm/RightForearm/RightHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg/LeftFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "RightLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "RightLeg/RightLowerLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "RightLeg/RightLowerLeg/RightFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
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internal_vertex_count = 14
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[node name="Chin" type="Polygon2D" parent="Sprite/Polygons"]
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@@ -1929,7 +1929,7 @@ skeleton = NodePath("../../Skeleton2D")
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polygon = PoolVector2Array( 486, 576, 812, 562, 823, 605, 790, 666, 722, 690, 547, 686, 493, 646 )
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uv = PoolVector2Array( 486, 576, 812, 562, 823, 605, 790, 666, 722, 690, 547, 686, 493, 646 )
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polygons = [ PoolIntArray( 0, 1, 2, 3, 4, 5, 6 ) ]
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-bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), NodePath("Hip/LeftArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ) ]
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+bones = [ "Hip", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/Head", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/Head/Chin", PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "Hip/LeftArm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm/LeftForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftArm/LeftForearm/LeftHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm/RightForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightArm/RightForearm/RightHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg/LeftFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "RightLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "RightLeg/RightLowerLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), "RightLeg/RightLowerLeg/RightFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ) ]
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internal_vertex_count = 7
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[node name="LeftArm" type="Polygon2D" parent="Sprite/Polygons"]
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@@ -1939,7 +1939,7 @@ skeleton = NodePath("../../Skeleton2D")
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polygon = PoolVector2Array( 89.9521, 16.268, 77.5119, 15.7895, 55.5023, 25.8373, 39.2344, 29.1866, 33.9712, 59.3302, 27.2727, 154.545, 29.1865, 180.861, 33.4928, 196.172, 20.5741, 240.67, 36.842, 321.531, 61.244, 359.809, 125.837, 353.11, 137.799, 309.569, 122.967, 287.56, 106.22, 202.871, 92.3444, 191.866, 91.866, 179.426, 127.273, 70.3349, 134.928, 48.3254, 119.617, 30.622 )
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uv = PoolVector2Array( 89.9521, 16.268, 77.5119, 15.7895, 55.5023, 25.8373, 39.2344, 29.1866, 33.9712, 59.3302, 27.2727, 154.545, 29.1865, 180.861, 33.4928, 196.172, 20.5741, 240.67, 36.842, 321.531, 61.244, 359.809, 125.837, 353.11, 137.799, 309.569, 122.967, 287.56, 106.22, 202.871, 92.3444, 191.866, 91.866, 179.426, 127.273, 70.3349, 134.928, 48.3254, 119.617, 30.622 )
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polygons = [ PoolIntArray( 3, 2, 1, 0, 19, 18, 17, 4 ), PoolIntArray( 4, 5, 16, 17 ), PoolIntArray( 16, 15, 7, 6 ), PoolIntArray( 16, 6, 5 ), PoolIntArray( 7, 8, 14, 15 ), PoolIntArray( 14, 13, 9, 8 ), PoolIntArray( 13, 12, 11, 10, 9 ) ]
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-bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/RightArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/LeftArm"), PoolRealArray( 1, 1, 1, 1, 1, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 1, 1, 1 ), NodePath("Hip/Chest/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 1, 1, 1, 0.5, 0, 0, 0, 0.5, 1, 1, 0.5, 0, 0, 0 ), NodePath("Hip/Chest/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 1, 1, 1, 0.5, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
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+bones = [ "Hip", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/RightArm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/RightArm/RightForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/RightArm/RightForearm/RightHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/Head", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/Head/Chin", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/Chest/LeftArm", PoolRealArray( 1, 1, 1, 1, 1, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 1, 1, 1 ), "Hip/Chest/LeftArm/LeftForearm", PoolRealArray( 0, 0, 0, 0, 0, 0, 1, 1, 1, 0.5, 0, 0, 0, 0.5, 1, 1, 0.5, 0, 0, 0 ), "Hip/Chest/LeftArm/LeftForearm/LeftHand", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 1, 1, 1, 0.5, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/LeftLeg/LeftLowerLeg/LeftFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightLeg/RightLowerLeg", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), "Hip/RightLeg/RightLowerLeg/RightFoot", PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
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internal_vertex_count = 20
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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