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+# Physics Platformer
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+
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+This demo uses [`RigidBody2D`](https://docs.godotengine.org/en/latest/classes/class_rigidbody2d.html)
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+for the player and enemies.
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+These character controllers are more powerful than
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+[`KinematicBody2D`](https://docs.godotengine.org/en/latest/classes/class_kinematicbody2d.html),
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+but can be more difficult to handle, as they require
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+manual modification of the RigidBody velocity.
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+
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+Language: GDScript
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+
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+Renderer: GLES 3 (particles are not available in GLES 2)
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+
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+## How does it work?
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+
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+The player and enemies use dynamic character
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+controllers for movement, made with
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+[`RigidBody2D`](https://docs.godotengine.org/en/latest/classes/class_rigidbody2d.html),
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+which means that they can perfectly interact with physics
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+(there is a see-saw, and you can even ride enemies).
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+Because of this, all movement must be done in sync with
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+the physics engine, inside of `_integrate_forces()`.
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+
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+## Screenshots
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+
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