Browse Source

change PoolFloatArray to PoolRealArray in tscn files

Jakub Grzesik 8 years ago
parent
commit
a282a85cb3

+ 8 - 8
2d/kinematic_character/colworld.tscn

@@ -40,8 +40,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 1, 5, 6 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 1, 5, 6 ),
+"transitions": PoolRealArray( 1, 1, 1, 1 ),
 "update": 0,
 "values": [ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ]
 }
@@ -58,8 +58,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 1, 5, 6 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 1, 5, 6 ),
+"transitions": PoolRealArray( 1, 1, 1, 1 ),
 "update": 0,
 "values": [ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ]
 }
@@ -75,8 +75,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 1, 5, 6 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 1, 5, 6 ),
+"transitions": PoolRealArray( 1, 1, 1, 1 ),
 "update": 0,
 "values": [ Vector2( 88.3493, 296 ), Vector2( 88.3493, 296 ), Vector2( 88.3493, 152 ), Vector2( 88.3493, 152 ) ]
 }
@@ -107,8 +107,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 5, 10, 15 ),
-"transitions": PoolFloatArray( -2, -2, -2, -2 ),
+"times": PoolRealArray( 0, 5, 10, 15 ),
+"transitions": PoolRealArray( -2, -2, -2, -2 ),
 "update": 0,
 "values": [ 0.0, 90.0, 0.0, -90.0 ]
 }

+ 6 - 6
2d/light2d_as_mask/lightmask.tscn

@@ -19,8 +19,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 1, 2, 3 ),
-"transitions": PoolFloatArray( -2, -2, -2, -2 ),
+"times": PoolRealArray( 0, 1, 2, 3 ),
+"transitions": PoolRealArray( -2, -2, -2, -2 ),
 "update": 0,
 "values": [ Vector2( 601.028, 242.639 ), Vector2( 318.649, 327.353 ), Vector2( 381.263, 130.915 ), Vector2( 462.294, 389.968 ) ]
 }
@@ -30,8 +30,8 @@ tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/keys = {
-"times": PoolFloatArray( 0, 1, 2, 3 ),
-"transitions": PoolFloatArray( -2, -2, -2, -2 ),
+"times": PoolRealArray( 0, 1, 2, 3 ),
+"transitions": PoolRealArray( -2, -2, -2, -2 ),
 "update": 0,
 "values": [ Vector2( 196.528, 185.139 ), Vector2( 135.142, 454.013 ), Vector2( 638.105, 334.923 ), Vector2( 331.375, 101.653 ) ]
 }
@@ -41,8 +41,8 @@ tracks/2/interp = 1
 tracks/2/loop_wrap = true
 tracks/2/imported = false
 tracks/2/keys = {
-"times": PoolFloatArray( 0, 1, 2, 3 ),
-"transitions": PoolFloatArray( -2, -2, -2, -2 ),
+"times": PoolRealArray( 0, 1, 2, 3 ),
+"transitions": PoolRealArray( -2, -2, -2, -2 ),
 "update": 0,
 "values": [ Vector2( 442.528, 411.139 ), Vector2( 635.283, 236.8 ), Vector2( 216.215, 396.815 ), Vector2( 682.96, 294.708 ) ]
 }

+ 6 - 6
2d/lights_and_shadows/light_shadows.tscn

@@ -27,8 +27,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 4, 8, 12 ),
-"transitions": PoolFloatArray( -2, -2, -2, -2 ),
+"times": PoolRealArray( 0, 4, 8, 12 ),
+"transitions": PoolRealArray( -2, -2, -2, -2 ),
 "update": 0,
 "values": [ Vector2( 159.289, 452.441 ), Vector2( 132.279, 80.4366 ), Vector2( 700.722, 241.27 ), Vector2( 429.392, 571.532 ) ]
 }
@@ -44,8 +44,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 4.1, 8.1, 11.8 ),
-"transitions": PoolFloatArray( -2, -2, -2, -2 ),
+"times": PoolRealArray( 0, 4.1, 8.1, 11.8 ),
+"transitions": PoolRealArray( -2, -2, -2, -2 ),
 "update": 0,
 "values": [ Vector2( 753.756, 314.336 ), Vector2( 69.7562, 234.336 ), Vector2( 256.756, 575.336 ), Vector2( 516.756, 530.336 ) ]
 }
@@ -71,8 +71,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 4.1, 7.9, 12.1 ),
-"transitions": PoolFloatArray( -2, -2, -2, -2 ),
+"times": PoolRealArray( 0, 4.1, 7.9, 12.1 ),
+"transitions": PoolRealArray( -2, -2, -2, -2 ),
 "update": 0,
 "values": [ Vector2( 692.078, 29.8849 ), Vector2( 309.606, 31.5551 ), Vector2( 40.7064, 238.658 ), Vector2( 685.397, 282.082 ) ]
 }

+ 1 - 1
2d/particles/particles.tscn

@@ -9,7 +9,7 @@ light_mode = 0
 
 [sub_resource type="Gradient" id=2]
 
-offsets = PoolFloatArray( 0, 0.0564972, 1 )
+offsets = PoolRealArray( 0, 0.0564972, 1 )
 colors = PoolColorArray( 0.916667, 0.92502, 1, 0, 0.920904, 0.466667, 0, 0.841686, 1, 0.541647, 0.283333, 0 )
 
 [sub_resource type="GradientTexture" id=3]

+ 4 - 4
2d/physics_platformer/bullet.tscn

@@ -19,8 +19,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 1.31 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 1.31 ),
+"transitions": PoolRealArray( 1 ),
 "values": [ {
 "args": [  ],
 "method": "queue_free"
@@ -32,8 +32,8 @@ tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/keys = {
-"times": PoolFloatArray( 0, 1.03 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 0, 1.03 ),
+"transitions": PoolRealArray( 1, 1 ),
 "update": 0,
 "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
 }

+ 12 - 12
2d/physics_platformer/coin.tscn

@@ -17,8 +17,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 0, 1, 2, 3, 2, 1, 0 ]
 }
@@ -34,8 +34,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 0,
 "values": [ 0 ]
 }
@@ -45,8 +45,8 @@ tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ true ]
 }
@@ -56,8 +56,8 @@ tracks/2/interp = 1
 tracks/2/loop_wrap = true
 tracks/2/imported = false
 tracks/2/keys = {
-"times": PoolFloatArray( 2.7 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 2.7 ),
+"transitions": PoolRealArray( 1 ),
 "values": [ {
 "args": [  ],
 "method": "queue_free"
@@ -69,8 +69,8 @@ tracks/3/interp = 1
 tracks/3/loop_wrap = true
 tracks/3/imported = false
 tracks/3/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ true ]
 }
@@ -80,8 +80,8 @@ tracks/4/interp = 1
 tracks/4/loop_wrap = true
 tracks/4/imported = false
 tracks/4/keys = {
-"times": PoolFloatArray( 0, 0.41 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 0, 0.41 ),
+"transitions": PoolRealArray( 1, 1 ),
 "update": 0,
 "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
 }

+ 13 - 13
2d/physics_platformer/enemy.tscn

@@ -18,8 +18,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 0,
 "values": [ 4 ]
 }
@@ -29,8 +29,8 @@ tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/keys = {
-"times": PoolFloatArray( 3.47394 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 3.47394 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ true ]
 }
@@ -40,8 +40,8 @@ tracks/2/interp = 1
 tracks/2/loop_wrap = true
 tracks/2/imported = false
 tracks/2/keys = {
-"times": PoolFloatArray( 3.20357, 5.07305 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 3.20357, 5.07305 ),
+"transitions": PoolRealArray( 1, 1 ),
 "values": [ {
 "args": [  ],
 "method": "_pre_explode"
@@ -56,8 +56,8 @@ tracks/3/interp = 1
 tracks/3/loop_wrap = true
 tracks/3/imported = false
 tracks/3/keys = {
-"times": PoolFloatArray( 3.55, 4.32 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 3.55, 4.32 ),
+"transitions": PoolRealArray( 1, 1 ),
 "update": 0,
 "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
 }
@@ -73,8 +73,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 5, 6, 5, 6, 5, 6, 7, 6, 7, 5 ]
 }
@@ -91,8 +91,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 0, 1, 2, 3, 4, 0 ]
 }
@@ -104,7 +104,7 @@ radius = 14.0
 
 [sub_resource type="Gradient" id=6]
 
-offsets = PoolFloatArray( 0, 0.564972, 1 )
+offsets = PoolRealArray( 0, 0.564972, 1 )
 colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.915254, 1, 1, 1, 0 )
 
 [sub_resource type="GradientTexture" id=7]

+ 21 - 21
2d/physics_platformer/player.tscn

@@ -12,7 +12,7 @@
 
 [sub_resource type="Gradient" id=1]
 
-offsets = PoolFloatArray( 0, 1 )
+offsets = PoolRealArray( 0, 1 )
 colors = PoolColorArray( 0.708353, 0.72498, 1, 1, 1, 1, 1, 0 )
 
 [sub_resource type="GradientTexture" id=2]
@@ -68,8 +68,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ 22 ]
 }
@@ -85,8 +85,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ 21 ]
 }
@@ -102,8 +102,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ 26 ]
 }
@@ -119,8 +119,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 16, 17, 18, 16, 19, 20, 19, 16 ]
 }
@@ -136,8 +136,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ 25 ]
 }
@@ -153,8 +153,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.25, 0.5 ),
-"transitions": PoolFloatArray( 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.25, 0.5 ),
+"transitions": PoolRealArray( 1, 1, 1 ),
 "update": 1,
 "values": [ 23, 24, 23 ]
 }
@@ -170,8 +170,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ 26 ]
 }
@@ -187,8 +187,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 0, 1, 2, 3, 4, 0 ]
 }
@@ -204,8 +204,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 5, 6, 7, 8, 9, 5 ]
 }
@@ -221,8 +221,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 10, 11, 12, 13, 14, 5 ]
 }

+ 6 - 6
2d/platformer/bullet.tscn

@@ -65,8 +65,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 1.31 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 1.31 ),
+"transitions": PoolRealArray( 1 ),
 "values": [ {
 "args": [  ],
 "method": "queue_free"
@@ -78,8 +78,8 @@ tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/keys = {
-"times": PoolFloatArray( 0, 0.99 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 0, 0.99 ),
+"transitions": PoolRealArray( 1, 1 ),
 "update": 0,
 "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
 }
@@ -89,8 +89,8 @@ tracks/2/interp = 1
 tracks/2/loop_wrap = true
 tracks/2/imported = false
 tracks/2/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ false ]
 }

+ 12 - 12
2d/platformer/coin.tscn

@@ -17,8 +17,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 0, 1, 2, 3, 2, 1, 0 ]
 }
@@ -34,8 +34,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 0,
 "values": [ 0 ]
 }
@@ -45,8 +45,8 @@ tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/keys = {
-"times": PoolFloatArray( 2.7 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 2.7 ),
+"transitions": PoolRealArray( 1 ),
 "values": [ {
 "args": [  ],
 "method": "queue_free"
@@ -58,8 +58,8 @@ tracks/2/interp = 1
 tracks/2/loop_wrap = true
 tracks/2/imported = false
 tracks/2/keys = {
-"times": PoolFloatArray( 0, 0.98 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 0, 0.98 ),
+"transitions": PoolRealArray( 1, 1 ),
 "update": 1,
 "values": [ true, false ]
 }
@@ -69,8 +69,8 @@ tracks/3/interp = 1
 tracks/3/loop_wrap = true
 tracks/3/imported = false
 tracks/3/keys = {
-"times": PoolFloatArray( 0, 0.33 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 0, 0.33 ),
+"transitions": PoolRealArray( 1, 1 ),
 "update": 0,
 "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
 }
@@ -80,8 +80,8 @@ tracks/4/interp = 1
 tracks/4/loop_wrap = true
 tracks/4/imported = false
 tracks/4/keys = {
-"times": PoolFloatArray( 0.01 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0.01 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ true ]
 }

+ 18 - 18
2d/platformer/enemy.tscn

@@ -18,8 +18,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 0,
 "values": [ 4 ]
 }
@@ -29,8 +29,8 @@ tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/keys = {
-"times": PoolFloatArray( 2.76305 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 2.76305 ),
+"transitions": PoolRealArray( 1 ),
 "values": [ {
 "args": [  ],
 "method": "queue_free"
@@ -42,8 +42,8 @@ tracks/2/interp = 1
 tracks/2/loop_wrap = true
 tracks/2/imported = false
 tracks/2/keys = {
-"times": PoolFloatArray( 0, 0.99 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 0, 0.99 ),
+"transitions": PoolRealArray( 1, 1 ),
 "update": 0,
 "values": [ 0.0, 360.0 ]
 }
@@ -53,8 +53,8 @@ tracks/3/interp = 1
 tracks/3/loop_wrap = true
 tracks/3/imported = false
 tracks/3/keys = {
-"times": PoolFloatArray( 0, 0.98, 1.2 ),
-"transitions": PoolFloatArray( 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.98, 1.2 ),
+"transitions": PoolRealArray( 1, 1, 1 ),
 "update": 0,
 "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
 }
@@ -64,8 +64,8 @@ tracks/4/interp = 1
 tracks/4/loop_wrap = true
 tracks/4/imported = false
 tracks/4/keys = {
-"times": PoolFloatArray( 0.00999999 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0.00999999 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ true ]
 }
@@ -75,8 +75,8 @@ tracks/5/interp = 1
 tracks/5/loop_wrap = true
 tracks/5/imported = false
 tracks/5/keys = {
-"times": PoolFloatArray( 0.99 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0.99 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ true ]
 }
@@ -86,8 +86,8 @@ tracks/6/interp = 1
 tracks/6/loop_wrap = true
 tracks/6/imported = false
 tracks/6/keys = {
-"times": PoolFloatArray( 0, 0.98 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 0, 0.98 ),
+"transitions": PoolRealArray( 1, 1 ),
 "update": 1,
 "values": [ false, true ]
 }
@@ -103,8 +103,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 5, 6, 5, 6, 5, 6, 7, 6, 7, 5 ]
 }
@@ -121,8 +121,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 0, 1, 2, 3, 4, 0 ]
 }

+ 20 - 20
2d/platformer/player.tscn

@@ -21,8 +21,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ 22 ]
 }
@@ -39,8 +39,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ 21 ]
 }
@@ -57,8 +57,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ 26 ]
 }
@@ -74,8 +74,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 16, 17, 18, 16, 19, 20, 19, 16 ]
 }
@@ -91,8 +91,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ 25 ]
 }
@@ -108,8 +108,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.25, 0.5 ),
-"transitions": PoolFloatArray( 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.25, 0.5 ),
+"transitions": PoolRealArray( 1, 1, 1 ),
 "update": 1,
 "values": [ 23, 24, 23 ]
 }
@@ -125,8 +125,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ 26 ]
 }
@@ -142,8 +142,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 0, 1, 2, 3, 4, 0 ]
 }
@@ -159,8 +159,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 5, 6, 7, 8, 9, 5 ]
 }
@@ -176,8 +176,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 10, 11, 12, 13, 14, 5 ]
 }

+ 2 - 2
misc/pause/spinpause.tscn

@@ -20,8 +20,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 10 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 0, 10 ),
+"transitions": PoolRealArray( 1, 1 ),
 "update": 0,
 "values": [ Vector3( 0, 0, 0 ), Vector3( 0, -360, 0 ) ]
 }

+ 8 - 8
networking/simple_multiplayer/bomb.tscn

@@ -77,8 +77,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.4, 0.6, 0.8, 1.1, 1.3, 1.5, 1.8, 1.9, 2, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 3 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.4, 0.6, 0.8, 1.1, 1.3, 1.5, 1.8, 1.9, 2, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 3 ),
+"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
 "update": 0,
 "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
 }
@@ -88,8 +88,8 @@ tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/keys = {
-"times": PoolFloatArray( 2.8, 3.4 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 2.8, 3.4 ),
+"transitions": PoolRealArray( 1, 1 ),
 "values": [ {
 "args": [  ],
 "method": "explode"
@@ -104,8 +104,8 @@ tracks/2/interp = 1
 tracks/2/loop_wrap = true
 tracks/2/imported = false
 tracks/2/keys = {
-"times": PoolFloatArray( 0, 2.8 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 0, 2.8 ),
+"transitions": PoolRealArray( 1, 1 ),
 "update": 1,
 "values": [ false, true ]
 }
@@ -115,8 +115,8 @@ tracks/3/interp = 1
 tracks/3/loop_wrap = true
 tracks/3/imported = false
 tracks/3/keys = {
-"times": PoolFloatArray( 0, 2.8 ),
-"transitions": PoolFloatArray( 1, 1 ),
+"times": PoolRealArray( 0, 2.8 ),
+"transitions": PoolRealArray( 1, 1 ),
 "update": 1,
 "values": [ false, true ]
 }

+ 16 - 16
networking/simple_multiplayer/player.tscn

@@ -21,8 +21,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.2, 0.4, 0.6 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
+"transitions": PoolRealArray( 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 0, 4, 8, 12 ]
 }
@@ -39,8 +39,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ 0 ]
 }
@@ -50,8 +50,8 @@ tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/keys = {
-"times": PoolFloatArray( 0, 1, 1.1 ),
-"transitions": PoolFloatArray( 1, 0, 1 ),
+"times": PoolRealArray( 0, 1, 1.1 ),
+"transitions": PoolRealArray( 1, 0, 1 ),
 "update": 0,
 "values": [ 0.0, 720.0, 0.0 ]
 }
@@ -61,8 +61,8 @@ tracks/2/interp = 1
 tracks/2/loop_wrap = true
 tracks/2/imported = false
 tracks/2/keys = {
-"times": PoolFloatArray( 1 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 1 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ false ]
 }
@@ -78,8 +78,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.2, 0.4, 0.6 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
+"transitions": PoolRealArray( 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 0, 4, 8, 12 ]
 }
@@ -95,8 +95,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.2, 0.4, 0.6 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
+"transitions": PoolRealArray( 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 1, 5, 9, 13 ]
 }
@@ -112,8 +112,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.2, 0.4, 0.6 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
+"transitions": PoolRealArray( 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 3, 7, 11, 15 ]
 }
@@ -129,8 +129,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 0, 0.2, 0.4, 0.6 ),
-"transitions": PoolFloatArray( 1, 1, 1, 1 ),
+"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
+"transitions": PoolRealArray( 1, 1, 1, 1 ),
 "update": 1,
 "values": [ 2, 6, 10, 14 ]
 }

+ 4 - 4
networking/simple_multiplayer/rock.tscn

@@ -20,8 +20,8 @@ tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/keys = {
-"times": PoolFloatArray( 1 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 1 ),
+"transitions": PoolRealArray( 1 ),
 "values": [ {
 "args": [  ],
 "method": "queue_free"
@@ -33,8 +33,8 @@ tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/keys = {
-"times": PoolFloatArray( 0 ),
-"transitions": PoolFloatArray( 1 ),
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
 "update": 1,
 "values": [ false ]
 }