瀏覽代碼

Merge pull request #635 from aaronfranke/tweaks

Minor tweaks to Pong and Dodge the Creeps
Aaron Franke 4 年之前
父節點
當前提交
a4e8231f5a

+ 2 - 2
2d/dodge_the_creeps/Main.gd

@@ -44,8 +44,8 @@ func _on_MobTimer_timeout():
 	direction += rand_range(-PI / 4, PI / 4)
 	mob.rotation = direction
 
-	# Choose the velocity.
-	var velocity = Vector2(rand_range(mob.min_speed, mob.max_speed), 0)
+	# Choose the velocity for the mob.
+	var velocity = Vector2(rand_range(150.0, 250.0), 0.0)
 	mob.linear_velocity = velocity.rotated(direction)
 
 

+ 0 - 8
2d/dodge_the_creeps/Mob.gd

@@ -1,9 +1,5 @@
 extends RigidBody2D
 
-#warning-ignore-all:unused_class_variable
-export var min_speed = 150
-export var max_speed = 250
-
 func _ready():
 	$AnimatedSprite.playing = true
 	var mob_types = $AnimatedSprite.frames.get_animation_names()
@@ -12,7 +8,3 @@ func _ready():
 
 func _on_VisibilityNotifier2D_screen_exited():
 	queue_free()
-
-
-func _on_start_game():
-	queue_free()

+ 2 - 0
2d/dodge_the_creeps/README.md

@@ -14,6 +14,8 @@ Renderer: GLES 3 (particles are not available in GLES 2)
 
 Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/dodge_the_creeps).
 
+Note: There is a GDNative C++ version available [here](https://github.com/godotengine/gdnative-demos/tree/master/cpp/dodge_the_creeps).
+
 Check out this demo on the asset library: https://godotengine.org/asset-library/asset/515
 
 ## Screenshots

+ 2 - 0
2d/pong/README.md

@@ -12,6 +12,8 @@ Note: There is a C# version available [here](https://github.com/godotengine/godo
 
 Note: There is a VisualScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/visual_script/pong).
 
+Note: There is a GDNative C++ version available [here](https://github.com/godotengine/gdnative-demos/tree/master/cpp/pong).
+
 Check out this demo on the asset library: https://godotengine.org/asset-library/asset/121
 
 ## How does it work?

+ 1 - 1
2d/pong/logic/ball.gd

@@ -2,10 +2,10 @@ extends Area2D
 
 const DEFAULT_SPEED = 100
 
+var _speed = DEFAULT_SPEED
 var direction = Vector2.LEFT
 
 onready var _initial_pos = position
-onready var _speed = DEFAULT_SPEED
 
 func _process(delta):
 	_speed += delta * 2

+ 1 - 1
3d/voxel/settings.gd

@@ -12,7 +12,7 @@ var _loaded = false
 func _enter_tree():
 	if Settings._loaded:
 		printerr("Error: Settings is an AutoLoad singleton and it shouldn't be instanced elsewhere.")
-		printerr("Please delete the instance at: " + get_path())
+		printerr("Please delete the instance at: " + String(get_path()))
 	else:
 		Settings._loaded = true
 

+ 2 - 2
mono/dodge_the_creeps/Main.cs

@@ -83,8 +83,8 @@ public class Main : Node
         direction += (float)GD.RandRange(-Mathf.Pi / 4, Mathf.Pi / 4);
         mob.Rotation = direction;
 
-        // Choose the velocity.
-        var velocity = new Vector2((float)GD.RandRange(mob.minSpeed, mob.maxSpeed), 0);
+        // Choose the velocity for the mob.
+        var velocity = new Vector2((float)GD.RandRange(150.0, 250.0), 0);
         mob.LinearVelocity = velocity.Rotated(direction);
     }
 }

+ 0 - 12
mono/dodge_the_creeps/Mob.cs

@@ -1,14 +1,7 @@
 using Godot;
-using System;
 
 public class Mob : RigidBody2D
 {
-    [Export]
-    public int minSpeed;
-
-    [Export]
-    public int maxSpeed;
-
     public override void _Ready()
     {
         var animSprite = GetNode<AnimatedSprite>("AnimatedSprite");
@@ -21,9 +14,4 @@ public class Mob : RigidBody2D
     {
         QueueFree();
     }
-
-    public void OnStartGame()
-    {
-        QueueFree();
-    }
 }

+ 2 - 0
mono/dodge_the_creeps/README.md

@@ -14,6 +14,8 @@ Renderer: GLES 3 (particles are not available in GLES 2)
 
 Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/dodge_the_creeps).
 
+Note: There is a GDNative C++ version available [here](https://github.com/godotengine/gdnative-demos/tree/master/cpp/dodge_the_creeps).
+
 Check out this demo on the asset library: https://godotengine.org/asset-library/asset/534
 
 ## Screenshots

+ 2 - 0
mono/pong/README.md

@@ -12,6 +12,8 @@ Note: There is a GDScript version available [here](https://github.com/godotengin
 
 Note: There is a VisualScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/visual_script/pong).
 
+Note: There is a GDNative C++ version available [here](https://github.com/godotengine/gdnative-demos/tree/master/cpp/pong).
+
 Check out this demo on the asset library: https://godotengine.org/asset-library/asset/535
 
 ## How does it work?

+ 4 - 4
networking/webrtc_minimal/chat.gd

@@ -12,17 +12,17 @@ func _ready():
 	peer.connect("session_description_created", self, "_on_session")
 
 	# Register to the local signaling server (see below for the implementation).
-	Signaling.register(get_path())
+	Signaling.register(String(get_path()))
 
 
 func _on_ice_candidate(mid, index, sdp):
 	# Send the ICE candidate to the other peer via signaling server.
-	Signaling.send_candidate(get_path(), mid, index, sdp)
+	Signaling.send_candidate(String(get_path()), mid, index, sdp)
 
 
 func _on_session(type, sdp):
 	# Send the session to other peer via signaling server.
-	Signaling.send_session(get_path(), type, sdp)
+	Signaling.send_session(String(get_path()), type, sdp)
 	# Set generated description as local.
 	peer.set_local_description(type, sdp)
 
@@ -32,7 +32,7 @@ func _process(delta):
 	peer.poll()
 	if channel.get_ready_state() == WebRTCDataChannel.STATE_OPEN:
 		while channel.get_available_packet_count() > 0:
-			print(get_path(), " received: ", channel.get_packet().get_string_from_utf8())
+			print(String(get_path()), " received: ", channel.get_packet().get_string_from_utf8())
 
 
 func send_message(message):

+ 2 - 2
networking/webrtc_minimal/main.gd

@@ -10,8 +10,8 @@ func _ready():
 
 	# Wait a second and send message from P1
 	yield(get_tree().create_timer(1), "timeout")
-	p1.send_message("Hi from %s" % p1.get_path())
+	p1.send_message("Hi from %s" % String(p1.get_path()))
 
 	# Wait a second and send message from P2
 	yield(get_tree().create_timer(1), "timeout")
-	p2.send_message("Hi from %s" % p2.get_path())
+	p2.send_message("Hi from %s" % String(p2.get_path()))