Browse Source

Updated demo to work with Godot 3.1 with changes in the demo rewrite PR. Changed comments according to discussion in merged PR

TwistedTwigleg 6 years ago
parent
commit
a527318768

+ 0 - 1
viewport/gui_in_3d/default_env.tres

@@ -23,4 +23,3 @@ ambient_light_energy = 0.28
 ambient_light_sky_contribution = 0.0
 ssao_blur = 1
 script = SubResource( 2 )
-

+ 17 - 6
viewport/gui_in_3d/gui_3d.gd

@@ -14,19 +14,25 @@ var last_mouse_pos2D = null
 onready var node_viewport = $Viewport
 onready var node_quad = $Quad
 onready var node_area = $Quad/Area
-onready var node_collision = $Quad/Area/CollisionShape
+
 
 func _ready():
 	node_area.connect("mouse_entered", self, "_mouse_entered_area")
-	print(node_quad.get_surface_material(0).params_billboard_mode)
+	
+	# If the material is NOT set to use billboard settings, then avoid running billboard specific code
+	if node_quad.get_surface_material(0).params_billboard_mode == 0:
+		set_process(false)
+
 
 func _process(delta):
 	#NOTE: Remove this function if you don't plan on using billboard settings.
 	rotate_area_to_billboard()
 
+
 func _mouse_entered_area():
 	mouse_inside = true
-	
+
+
 func _input(event):
 	# Check if the event is a non-mouse/non-touch event
 	var is_mouse_event = false
@@ -35,13 +41,15 @@ func _input(event):
 			is_mouse_event = true
 			break
 	
-	# If the event is not a mouse/touch event, then pass the event to the viewport as we do not
-	# need to do any conversions for these events.
+	# If the event is a mouse/touch event and/or the mouse is either held or inside the area, then
+	# we need to do some additional processing in the handle_mouse function before passing the event to the viewport.
+	# If the event is not a mouse/touch event, then we can just pass the event directly to the viewport.
 	if is_mouse_event and (mouse_inside or mouse_held):
 		handle_mouse(event)
 	elif not is_mouse_event:
 		node_viewport.input(event)
 
+
 # Handle mouse events inside Area. (Area.input_event had many issues with dragging)
 func handle_mouse(event):
 	#Get mesh size to detect edges and make conversions. This code only support PlaneMesh and QuadMesh.
@@ -102,6 +110,7 @@ func handle_mouse(event):
 	# Finally, send the processed input event to the viewport.
 	node_viewport.input(event)
 
+
 func find_mouse(global_position):
 	var camera = get_viewport().get_camera()
 	
@@ -112,13 +121,14 @@ func find_mouse(global_position):
 	
 	
 	#Manually raycasts the are to find the mouse position
-	var result = get_world().direct_space_state.intersect_ray(from, to, [], node_area.collision_layer) #,false,true) #for 3.1 changes
+	var result = get_world().direct_space_state.intersect_ray(from, to, [], node_area.collision_layer,false,true) #for 3.1 changes
 	
 	if result.size() > 0:
 		return result.position
 	else:
 		return null
 
+
 func find_further_distance_to(origin):
 	#Find edges of collision and change to global positions
 	var edges = []
@@ -137,6 +147,7 @@ func find_further_distance_to(origin):
 	
 	return far_dist
 
+
 func rotate_area_to_billboard():
 	var billboard_mode = node_quad.get_surface_material(0).params_billboard_mode
 	

+ 16 - 206
viewport/gui_in_3d/gui_in_3d.tscn

@@ -3,10 +3,8 @@
 [ext_resource path="res://view_gui.tscn" type="PackedScene" id=1]
 
 [sub_resource type="Animation" id=1]
-
 length = 6.0
 loop = true
-step = 0.1
 tracks/0/type = "value"
 tracks/0/path = NodePath("Camera:transform")
 tracks/0/interp = 1
@@ -22,13 +20,7 @@ tracks/0/keys = {
 
 [sub_resource type="PlaneMesh" id=2]
 
-custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
-size = Vector2( 2, 2 )
-subdivide_width = 0
-subdivide_depth = 0
-
 [sub_resource type="GDScript" id=3]
-
 script/source = "tool
 extends Object
 func e():
@@ -36,7 +28,6 @@ func e():
 "
 
 [sub_resource type="GDScript" id=4]
-
 script/source = "tool
 extends Object
 func e():
@@ -44,7 +35,6 @@ func e():
 "
 
 [sub_resource type="GDScript" id=5]
-
 script/source = "tool
 extends Object
 func e():
@@ -53,257 +43,77 @@ func e():
 
 [sub_resource type="CubeMesh" id=6]
 
-custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
-size = Vector3( 2, 2, 2 )
-subdivide_width = 0
-subdivide_height = 0
-subdivide_depth = 0
-
 [sub_resource type="SpatialMaterial" id=7]
-
-render_priority = 0
-flags_transparent = false
-flags_unshaded = false
-flags_vertex_lighting = false
-flags_no_depth_test = false
-flags_use_point_size = false
-flags_world_triplanar = false
-flags_fixed_size = false
-flags_albedo_tex_force_srgb = false
-vertex_color_use_as_albedo = false
-vertex_color_is_srgb = false
-params_diffuse_mode = 0
-params_specular_mode = 0
-params_blend_mode = 0
-params_cull_mode = 0
-params_depth_draw_mode = 0
-params_line_width = 1.0
-params_point_size = 1.0
-params_billboard_mode = 0
-params_grow = false
-params_use_alpha_scissor = false
 albedo_color = Color( 0.722656, 0.791992, 1, 1 )
-metallic = 0.0
-metallic_specular = 0.5
-metallic_texture_channel = 0
 roughness = 0.0
-roughness_texture_channel = 0
-emission_enabled = false
-normal_enabled = false
-rim_enabled = false
-clearcoat_enabled = false
-anisotropy_enabled = false
-ao_enabled = false
-depth_enabled = false
-subsurf_scatter_enabled = false
-transmission_enabled = false
-refraction_enabled = false
-detail_enabled = false
-uv1_scale = Vector3( 1, 1, 1 )
-uv1_offset = Vector3( 0, 0, 0 )
-uv1_triplanar = false
-uv1_triplanar_sharpness = 1.0
-uv2_scale = Vector3( 1, 1, 1 )
-uv2_offset = Vector3( 0, 0, 0 )
-uv2_triplanar = false
-uv2_triplanar_sharpness = 1.0
-proximity_fade_enable = false
-distance_fade_enable = false
-_sections_unfolded = [ "Albedo" ]
 
 [sub_resource type="GDScript" id=8]
-
 script/source = "tool
 extends Object
 func e():
 	return 0
 "
 
-[node name="gui_in_3d" type="Spatial" index="0"]
-
-[node name="view_gui" parent="." index="0" instance=ExtResource( 1 )]
+[node name="gui_in_3d" type="Spatial"]
 
-_sections_unfolded = [ "Transform", "Visibility" ]
-
-[node name="Camera" type="Camera" parent="." index="1"]
+[node name="view_gui" parent="." instance=ExtResource( 1 )]
 
+[node name="Camera" type="Camera" parent="."]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 0, 3 )
-keep_aspect = 1
-cull_mask = 1048575
-environment = null
-h_offset = 0.0
-v_offset = 0.0
-doppler_tracking = 0
-projection = 0
-current = false
 fov = 74.0
-size = 1.0
 near = 0.1
-far = 100.0
-_sections_unfolded = [ "Transform" ]
-
-[node name="OmniLight" type="OmniLight" parent="." index="2"]
 
+[node name="OmniLight" type="OmniLight" parent="."]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.38866, 1.2413, 2.72141 )
-layers = 1
-light_color = Color( 1, 1, 1, 1 )
-light_energy = 1.0
-light_indirect_energy = 1.0
-light_negative = false
-light_specular = 0.5
-light_bake_mode = 1
-light_cull_mask = -1
 shadow_enabled = true
-shadow_color = Color( 0, 0, 0, 1 )
-shadow_bias = 0.15
-shadow_contact = 0.0
-shadow_reverse_cull_face = false
-editor_only = false
 omni_range = 10.0
-omni_attenuation = 1.0
-omni_shadow_mode = 1
-omni_shadow_detail = 1
-_sections_unfolded = [ "Light", "Omni", "Shadow" ]
 
-[node name="Camera_Move" type="AnimationPlayer" parent="." index="3"]
-
-root_node = NodePath("..")
+[node name="Camera_Move" type="AnimationPlayer" parent="."]
 autoplay = "Move_camera"
-playback_process_mode = 1
-playback_default_blend_time = 0.0
 playback_speed = 0.25
 anims/Move_camera = SubResource( 1 )
-blend_times = [  ]
-_sections_unfolded = [ "Playback Options" ]
-
-[node name="3D_background" type="Spatial" parent="." index="4"]
 
+[node name="3D_background" type="Spatial" parent="."]
 editor/display_folded = true
 
-[node name="Wall" type="MeshInstance" parent="3D_background" index="0"]
-
-transform = Transform( 4, 0, 0, 0, -1.74846e-007, -4, 0, 4, -1.74846e-007, -2.60819, 0.589247, -2.08943 )
-layers = 1
-material_override = null
-cast_shadow = 1
-extra_cull_margin = 0.0
-use_in_baked_light = false
-lod_min_distance = 0.0
-lod_min_hysteresis = 0.0
-lod_max_distance = 0.0
-lod_max_hysteresis = 0.0
+[node name="Wall" type="MeshInstance" parent="3D_background"]
+transform = Transform( 4, 0, 0, 0, -1.74846e-07, -4, 0, 4, -1.74846e-07, -2.60819, 0.589247, -2.08943 )
 mesh = SubResource( 2 )
-skeleton = NodePath("..")
 material/0 = null
 script = SubResource( 3 )
-_sections_unfolded = [ "Transform" ]
 
-[node name="Wall2" type="MeshInstance" parent="3D_background" index="1"]
-
-transform = Transform( 4, 0, 0, 0, -1.74846e-007, -4, 0, 4, -1.74846e-007, 5.08055, 0.589247, -2.08943 )
-layers = 1
-material_override = null
-cast_shadow = 1
-extra_cull_margin = 0.0
-use_in_baked_light = false
-lod_min_distance = 0.0
-lod_min_hysteresis = 0.0
-lod_max_distance = 0.0
-lod_max_hysteresis = 0.0
+[node name="Wall2" type="MeshInstance" parent="3D_background"]
+transform = Transform( 4, 0, 0, 0, -1.74846e-07, -4, 0, 4, -1.74846e-07, 5.08055, 0.589247, -2.08943 )
 mesh = SubResource( 2 )
-skeleton = NodePath("..")
 material/0 = null
 script = SubResource( 3 )
-_sections_unfolded = [ "Transform" ]
-
-[node name="Wall3" type="MeshInstance" parent="3D_background" index="2"]
 
-transform = Transform( -1.74846e-007, -4, 0, -1.74846e-007, 7.64274e-015, -4, 4, -1.74846e-007, -1.74846e-007, 9.04446, 0.589247, 1.62058 )
-layers = 1
-material_override = null
-cast_shadow = 1
-extra_cull_margin = 0.0
-use_in_baked_light = false
-lod_min_distance = 0.0
-lod_min_hysteresis = 0.0
-lod_max_distance = 0.0
-lod_max_hysteresis = 0.0
+[node name="Wall3" type="MeshInstance" parent="3D_background"]
+transform = Transform( -1.74846e-07, -4, 0, -1.74846e-07, 7.64274e-15, -4, 4, -1.74846e-07, -1.74846e-07, 9.04446, 0.589247, 1.62058 )
 mesh = SubResource( 2 )
-skeleton = NodePath("..")
 material/0 = null
 script = SubResource( 4 )
-_sections_unfolded = [ "Transform" ]
-
-[node name="Floor" type="MeshInstance" parent="3D_background" index="3"]
 
+[node name="Floor" type="MeshInstance" parent="3D_background"]
 transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, -2.60819, -2.68765, 1.46502 )
-layers = 1
-material_override = null
-cast_shadow = 1
-extra_cull_margin = 0.0
-use_in_baked_light = false
-lod_min_distance = 0.0
-lod_min_hysteresis = 0.0
-lod_max_distance = 0.0
-lod_max_hysteresis = 0.0
 mesh = SubResource( 2 )
-skeleton = NodePath("..")
 material/0 = null
 script = SubResource( 5 )
-_sections_unfolded = [ "Transform" ]
-
-[node name="Floor2" type="MeshInstance" parent="3D_background" index="4"]
 
+[node name="Floor2" type="MeshInstance" parent="3D_background"]
 transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 5.08055, -2.68765, 1.46502 )
-layers = 1
-material_override = null
-cast_shadow = 1
-extra_cull_margin = 0.0
-use_in_baked_light = false
-lod_min_distance = 0.0
-lod_min_hysteresis = 0.0
-lod_max_distance = 0.0
-lod_max_hysteresis = 0.0
 mesh = SubResource( 2 )
-skeleton = NodePath("..")
 material/0 = null
 script = SubResource( 5 )
-_sections_unfolded = [ "Transform" ]
-
-[node name="Cube" type="MeshInstance" parent="3D_background" index="5"]
 
+[node name="Cube" type="MeshInstance" parent="3D_background"]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.25901, -0.598608, 0.374871 )
-layers = 1
-material_override = null
-cast_shadow = 1
-extra_cull_margin = 0.0
-use_in_baked_light = false
-lod_min_distance = 0.0
-lod_min_hysteresis = 0.0
-lod_max_distance = 0.0
-lod_max_hysteresis = 0.0
 mesh = SubResource( 6 )
-skeleton = NodePath("..")
 material/0 = SubResource( 7 )
 script = SubResource( 8 )
-_sections_unfolded = [ "Transform", "material" ]
-
-[node name="Cube2" type="MeshInstance" parent="3D_background" index="6"]
 
+[node name="Cube2" type="MeshInstance" parent="3D_background"]
 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.88761, 2.01326, 0.374871 )
-layers = 1
-material_override = null
-cast_shadow = 1
-extra_cull_margin = 0.0
-use_in_baked_light = false
-lod_min_distance = 0.0
-lod_min_hysteresis = 0.0
-lod_max_distance = 0.0
-lod_max_hysteresis = 0.0
 mesh = SubResource( 6 )
-skeleton = NodePath("..")
 material/0 = SubResource( 7 )
 script = SubResource( 8 )
-_sections_unfolded = [ "Transform" ]
-
-

+ 5 - 0
viewport/gui_in_3d/icon.png.import

@@ -3,6 +3,9 @@
 importer="texture"
 type="StreamTexture"
 path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+metadata={
+"vram_texture": false
+}
 
 [deps]
 
@@ -14,6 +17,7 @@ dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
 compress/mode=0
 compress/lossy_quality=0.7
 compress/hdr_mode=0
+compress/bptc_ldr=0
 compress/normal_map=0
 flags/repeat=0
 flags/filter=true
@@ -23,6 +27,7 @@ flags/srgb=2
 process/fix_alpha_border=true
 process/premult_alpha=false
 process/HDR_as_SRGB=false
+process/invert_color=false
 stream=false
 size_limit=0
 detect_3d=true

+ 6 - 1
viewport/gui_in_3d/project.godot

@@ -6,7 +6,12 @@
 ;   [section] ; section goes between []
 ;   param=value ; assign values to parameters
 
-config_version=3
+config_version=4
+
+_global_script_classes=[  ]
+_global_script_class_icons={
+
+}
 
 [application]
 

+ 15 - 285
viewport/gui_in_3d/view_gui.tscn

@@ -4,72 +4,19 @@
 [ext_resource path="res://icon.png" type="Texture" id=2]
 
 [sub_resource type="QuadMesh" id=1]
-
-custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
 size = Vector2( 3, 2 )
 
 [sub_resource type="ViewportTexture" id=2]
-
-resource_local_to_scene = true
-flags = 0
 viewport_path = NodePath("Viewport")
 
 [sub_resource type="SpatialMaterial" id=3]
-
 resource_local_to_scene = true
-render_priority = 0
 flags_transparent = true
 flags_unshaded = true
-flags_vertex_lighting = false
-flags_no_depth_test = false
-flags_use_point_size = false
-flags_world_triplanar = false
-flags_fixed_size = false
 flags_albedo_tex_force_srgb = true
-vertex_color_use_as_albedo = false
-vertex_color_is_srgb = false
-params_diffuse_mode = 0
-params_specular_mode = 0
-params_blend_mode = 0
-params_cull_mode = 0
-params_depth_draw_mode = 0
-params_line_width = 1.0
-params_point_size = 1.0
-params_billboard_mode = 0
-params_grow = false
-params_use_alpha_scissor = false
-albedo_color = Color( 1, 1, 1, 1 )
 albedo_texture = SubResource( 2 )
-metallic = 0.0
-metallic_specular = 0.5
-metallic_texture_channel = 0
-roughness = 0.0
-roughness_texture_channel = 0
-emission_enabled = false
-normal_enabled = false
-rim_enabled = false
-clearcoat_enabled = false
-anisotropy_enabled = false
-ao_enabled = false
-depth_enabled = false
-subsurf_scatter_enabled = false
-transmission_enabled = false
-refraction_enabled = false
-detail_enabled = false
-uv1_scale = Vector3( 1, 1, 1 )
-uv1_offset = Vector3( 0, 0, 0 )
-uv1_triplanar = false
-uv1_triplanar_sharpness = 1.0
-uv2_scale = Vector3( 1, 1, 1 )
-uv2_offset = Vector3( 0, 0, 0 )
-uv2_triplanar = false
-uv2_triplanar_sharpness = 1.0
-proximity_fade_enable = false
-distance_fade_enable = false
-_sections_unfolded = [ "Flags", "Parameters", "Vertex Color" ]
 
 [sub_resource type="GDScript" id=4]
-
 script/source = "tool
 extends Object
 func e():
@@ -77,194 +24,63 @@ func e():
 "
 
 [sub_resource type="BoxShape" id=5]
-
 extents = Vector3( 1.5, 1, 0.01 )
 script = SubResource( 4 )
 
-[node name="GUI_3D" type="Spatial" index="0"]
-
+[node name="GUI_3D" type="Spatial"]
 script = ExtResource( 1 )
-_sections_unfolded = [ "Transform" ]
-
-[node name="Viewport" type="Viewport" parent="." index="0"]
 
-arvr = false
+[node name="Viewport" type="Viewport" parent="."]
 size = Vector2( 280, 180 )
-own_world = false
-world = null
-transparent_bg = false
-msaa = 0
 hdr = false
-disable_3d = false
 usage = 0
-debug_draw = 0
 render_target_v_flip = true
-render_target_clear_mode = 0
 render_target_update_mode = 3
-audio_listener_enable_2d = false
-audio_listener_enable_3d = false
-physics_object_picking = false
-gui_disable_input = false
-gui_snap_controls_to_pixels = true
-shadow_atlas_size = 0
-shadow_atlas_quad_0 = 2
-shadow_atlas_quad_1 = 2
-shadow_atlas_quad_2 = 3
-shadow_atlas_quad_3 = 4
-
-[node name="GUI" type="Control" parent="Viewport" index="0"]
 
+[node name="GUI" type="Control" parent="Viewport"]
 editor/display_folded = true
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
 margin_right = 280.0
 margin_bottom = 180.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
 mouse_filter = 1
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
 
-[node name="Panel" type="Panel" parent="Viewport/GUI" index="0"]
-
-anchor_left = 0.0
-anchor_top = 0.0
+[node name="Panel" type="Panel" parent="Viewport/GUI"]
 anchor_right = 1.0
 anchor_bottom = 1.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
-_sections_unfolded = [ "Rect" ]
-
-[node name="Label" type="Label" parent="Viewport/GUI/Panel" index="0"]
 
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Label" type="Label" parent="Viewport/GUI/Panel"]
 margin_left = 44.0
 margin_top = 27.0
 margin_right = 121.0
 margin_bottom = 41.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 2
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 4
 text = "Hello world!"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="Button" type="Button" parent="Viewport/GUI/Panel" index="1"]
 
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="Button" type="Button" parent="Viewport/GUI/Panel"]
 margin_left = 14.0
 margin_top = 46.0
 margin_right = 154.0
 margin_bottom = 74.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-focus_mode = 2
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
-toggle_mode = false
-enabled_focus_mode = 2
-shortcut = null
-group = null
 text = "A button!"
-flat = false
-align = 1
-_sections_unfolded = [ "Rect" ]
 
-[node name="TextEdit" type="LineEdit" parent="Viewport/GUI/Panel" index="2"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="TextEdit" type="LineEdit" parent="Viewport/GUI/Panel"]
 margin_left = 14.0
 margin_top = 87.0
 margin_right = 154.0
 margin_bottom = 111.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-focus_mode = 2
-mouse_filter = 0
-mouse_default_cursor_shape = 1
-size_flags_horizontal = 1
-size_flags_vertical = 1
-focus_mode = 2
-context_menu_enabled = true
-placeholder_alpha = 0.6
-caret_blink = false
-caret_blink_speed = 0.65
-caret_position = 0
-_sections_unfolded = [ "Rect" ]
-
-[node name="HSlider" type="HSlider" parent="Viewport/GUI/Panel" index="3"]
 
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="HSlider" type="HSlider" parent="Viewport/GUI/Panel"]
 margin_left = 14.0
 margin_top = 118.0
 margin_right = 154.0
 margin_bottom = 143.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-focus_mode = 2
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 0
-min_value = 0.0
-max_value = 100.0
-step = 1.0
-page = 0.0
-value = 0.0
-exp_edit = false
-rounded = false
-editable = true
-tick_count = 0
-ticks_on_borders = false
-focus_mode = 2
-_sections_unfolded = [ "Rect" ]
-
-[node name="ColorRect" type="ColorRect" parent="Viewport/GUI/Panel" index="4"]
 
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="ColorRect" type="ColorRect" parent="Viewport/GUI/Panel"]
 margin_left = 180.0
 margin_top = 26.0
 margin_right = 244.0
 margin_bottom = 90.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
 color = Color( 1, 0, 0, 1 )
-_sections_unfolded = [ "Rect" ]
-
-[node name="TextureRect" type="TextureRect" parent="Viewport/GUI/Panel" index="5"]
 
+[node name="TextureRect" type="TextureRect" parent="Viewport/GUI/Panel"]
 anchor_left = 0.5
 anchor_top = 0.5
 anchor_right = 0.5
@@ -273,117 +89,31 @@ margin_left = 52.0
 margin_top = -52.0
 margin_right = 92.0
 margin_bottom = -12.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-mouse_filter = 1
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
 texture = ExtResource( 2 )
 expand = true
-stretch_mode = 0
-
-[node name="VSlider" type="VSlider" parent="Viewport/GUI/Panel" index="6"]
 
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="VSlider" type="VSlider" parent="Viewport/GUI/Panel"]
 margin_left = 260.0
 margin_top = 26.0
 margin_right = 276.0
 margin_bottom = 166.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-focus_mode = 2
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 0
-size_flags_vertical = 1
-min_value = 0.0
-max_value = 100.0
-step = 1.0
-page = 0.0
-value = 0.0
-exp_edit = false
-rounded = false
-editable = true
-tick_count = 0
-ticks_on_borders = false
-focus_mode = 2
-_sections_unfolded = [ "Rect" ]
 
-[node name="OptionButton" type="OptionButton" parent="Viewport/GUI/Panel" index="7"]
-
-anchor_left = 0.0
-anchor_top = 0.0
-anchor_right = 0.0
-anchor_bottom = 0.0
+[node name="OptionButton" type="OptionButton" parent="Viewport/GUI/Panel"]
 margin_left = 170.0
 margin_top = 111.0
 margin_right = 252.0
 margin_bottom = 165.0
-rect_pivot_offset = Vector2( 0, 0 )
-rect_clip_content = false
-focus_mode = 2
-mouse_filter = 0
-mouse_default_cursor_shape = 0
-size_flags_horizontal = 1
-size_flags_vertical = 1
-toggle_mode = false
-action_mode = 0
-enabled_focus_mode = 2
-shortcut = null
-group = null
 text = "Item 0"
-flat = false
-align = 0
 items = [ "Item 0", null, false, -1, null, "Item 1", null, false, -1, null, "Item 2", null, false, -1, null ]
 selected = 0
-_sections_unfolded = [ "Rect" ]
-
-[node name="Quad" type="MeshInstance" parent="." index="1"]
 
-layers = 1
-material_override = null
-cast_shadow = 1
-extra_cull_margin = 0.0
-use_in_baked_light = false
-lod_min_distance = 0.0
-lod_min_hysteresis = 0.0
-lod_max_distance = 0.0
-lod_max_hysteresis = 0.0
+[node name="Quad" type="MeshInstance" parent="."]
 mesh = SubResource( 1 )
-skeleton = NodePath("..")
 material/0 = SubResource( 3 )
-_sections_unfolded = [ "Geometry", "Transform", "material" ]
-
-[node name="Area" type="Area" parent="Quad" index="0"]
 
-input_ray_pickable = true
+[node name="Area" type="Area" parent="Quad"]
 input_capture_on_drag = true
-space_override = 0
-gravity_point = false
-gravity_distance_scale = 0.0
-gravity_vec = Vector3( 0, -1, 0 )
-gravity = 9.8
-linear_damp = 0.1
-angular_damp = 1.0
-priority = 0.0
-monitoring = true
-monitorable = true
 collision_layer = 2
-collision_mask = 1
-audio_bus_override = false
-audio_bus_name = "Master"
-reverb_bus_enable = false
-reverb_bus_name = "Master"
-reverb_bus_amount = 0.0
-reverb_bus_uniformity = 0.0
-
-[node name="CollisionShape" type="CollisionShape" parent="Quad/Area" index="0"]
 
+[node name="CollisionShape" type="CollisionShape" parent="Quad/Area"]
 shape = SubResource( 5 )
-disabled = false
-
-