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@@ -10,9 +10,9 @@
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[ext_resource path="res://fps/weapon_pistol.dae" type="PackedScene" id=8]
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[ext_resource path="res://fps/gun_color.tres" type="Material" id=9]
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[ext_resource path="res://fps/gun_emission.tres" type="Material" id=10]
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-[ext_resource path="res://godot_battle_bot.dae" type="PackedScene" id=11]
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-[ext_resource path="res://battle_bot_color.tres" type="Material" id=12]
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-[ext_resource path="res://battle_bot_emission.tres" type="Material" id=13]
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+[ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=11]
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+[ext_resource path="res://model/battle_bot_color.tres" type="Material" id=12]
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+[ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=13]
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[sub_resource type="PlaneMesh" id=1]
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size = Vector2( 40, 40 )
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@@ -472,7 +472,7 @@ script = ExtResource( 4 )
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__meta__ = {
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"_editor_icon": ExtResource( 5 )
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}
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-skeleton_path = NodePath("../../../../BattleBot/Armature/Skeleton")
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+skeleton_path = NodePath("../../../../GodotBattleBot/Armature/Skeleton")
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bone_name = "Chest"
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look_at_axis = 2
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additional_rotation = Vector3( -10, 0, 0 )
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@@ -489,7 +489,7 @@ script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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-skeleton_path = NodePath("../../../../../../BattleBot/Armature/Skeleton")
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+skeleton_path = NodePath("../../../../../../GodotBattleBot/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Left_UpperArm", "Left_LowerArm", "Left_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
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limit_chain_iterations = false
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@@ -504,7 +504,7 @@ script = ExtResource( 4 )
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__meta__ = {
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"_editor_icon": ExtResource( 5 )
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}
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-skeleton_path = NodePath("../../../../../../../../BattleBot/Armature/Skeleton")
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+skeleton_path = NodePath("../../../../../../../../GodotBattleBot/Armature/Skeleton")
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bone_name = "Left_Hand"
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use_negative_our_rot = true
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additional_rotation = Vector3( 0, 0, 90 )
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@@ -526,7 +526,7 @@ script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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-skeleton_path = NodePath("../../../../../../BattleBot/Armature/Skeleton")
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+skeleton_path = NodePath("../../../../../../GodotBattleBot/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Right_UpperArm", "Right_LowerArm", "Right_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
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limit_chain_iterations = false
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@@ -541,7 +541,7 @@ script = ExtResource( 4 )
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__meta__ = {
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"_editor_icon": ExtResource( 5 )
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}
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-skeleton_path = NodePath("../../../../../../../../BattleBot/Armature/Skeleton")
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+skeleton_path = NodePath("../../../../../../../../GodotBattleBot/Armature/Skeleton")
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bone_name = "Right_Hand"
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use_negative_our_rot = true
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additional_rotation = Vector3( 0, 0, 90 )
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@@ -566,7 +566,7 @@ script = ExtResource( 4 )
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__meta__ = {
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"_editor_icon": ExtResource( 5 )
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}
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-skeleton_path = NodePath("../../../../BattleBot/Armature/Skeleton")
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+skeleton_path = NodePath("../../../../GodotBattleBot/Armature/Skeleton")
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bone_name = "Head"
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[node name="AnimationPlayer" type="AnimationPlayer" parent="KinematicBody/CameraHolder"]
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@@ -589,12 +589,12 @@ material/1 = ExtResource( 10 )
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[node name="PistolEnd" type="Spatial" parent="KinematicBody/CameraHolder/Weapon/Pistol"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0161836, 0.315914, 1.41329 )
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-[node name="BattleBot" parent="KinematicBody" instance=ExtResource( 11 )]
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+[node name="GodotBattleBot" parent="KinematicBody" instance=ExtResource( 11 )]
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-[node name="godot_battle_bot" parent="KinematicBody/BattleBot/Armature/Skeleton" index="0"]
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+[node name="godot_battle_bot" parent="KinematicBody/GodotBattleBot/Armature/Skeleton" index="0"]
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material/0 = ExtResource( 12 )
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material/1 = ExtResource( 13 )
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[editable path="KinematicBody/CameraHolder/Weapon/Pistol"]
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-[editable path="KinematicBody/BattleBot"]
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+[editable path="KinematicBody/GodotBattleBot"]
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