Browse Source

Rename RigidBody -> RigidDynamicBody

Aaron Franke 3 years ago
parent
commit
ab0816a44e
38 changed files with 54 additions and 54 deletions
  1. 1 1
      2d/dodge_the_creeps/Mob.gd
  2. 1 1
      2d/dodge_the_creeps/Mob.tscn
  3. 1 1
      2d/instancing/ball.tscn
  4. 3 3
      2d/physics_platformer/README.md
  5. 1 1
      2d/physics_platformer/background/Seesaw.tscn
  6. 1 1
      2d/physics_platformer/enemy/Enemy.tscn
  7. 1 1
      2d/physics_platformer/enemy/enemy.gd
  8. 1 1
      2d/physics_platformer/platform/MovingPlatform.tscn
  9. 1 1
      2d/physics_platformer/platform/moving_platform.gd
  10. 1 1
      2d/physics_platformer/player/Bullet.tscn
  11. 1 1
      2d/physics_platformer/player/Player.tscn
  12. 1 1
      2d/physics_platformer/player/bullet.gd
  13. 1 1
      2d/physics_platformer/player/player.gd
  14. 5 5
      2d/physics_platformer/project.godot
  15. 1 1
      2d/physics_tests/tests/functional/test_character.gd
  16. 2 2
      2d/physics_tests/tests/functional/test_character_pixels.tscn
  17. 2 2
      2d/physics_tests/tests/functional/test_character_slopes.tscn
  18. 2 2
      2d/physics_tests/tests/functional/test_character_tilemap.tscn
  19. 2 2
      2d/physics_tests/tests/functional/test_one_way_collision.gd
  20. 3 3
      2d/physics_tests/tests/functional/test_one_way_collision.tscn
  21. 1 1
      2d/platformer/project.godot
  22. 1 1
      2d/platformer/src/Objects/Bullet.gd
  23. 1 1
      2d/platformer/src/Objects/Bullet.tscn
  24. 1 1
      3d/ik/fps/simple_bullet.gd
  25. 1 1
      3d/ik/fps/simple_bullet.tscn
  26. 1 1
      3d/platformer/enemy/enemy.gd
  27. 1 1
      3d/platformer/enemy/enemy.tscn
  28. 1 1
      3d/platformer/player/bullet/bullet.gd
  29. 1 1
      3d/platformer/player/bullet/bullet.tscn
  30. 1 1
      3d/platformer/player/follow_camera.gd
  31. 1 1
      3d/rigidbody_character/cube_rigidbody.tscn
  32. 1 1
      3d/rigidbody_character/player/cubio.gd
  33. 1 1
      3d/rigidbody_character/player/cubio.tscn
  34. 1 1
      3d/rigidbody_character/project.godot
  35. 1 1
      3d/truck_town/follow_camera.gd
  36. 5 5
      3d/truck_town/tow_truck.tscn
  37. 1 1
      mono/dodge_the_creeps/Mob.cs
  38. 1 1
      mono/dodge_the_creeps/Mob.tscn

+ 1 - 1
2d/dodge_the_creeps/Mob.gd

@@ -1,4 +1,4 @@
-extends RigidBody2D
+extends RigidDynamicBody2D
 
 
 func _ready():
 func _ready():
 	$AnimatedSprite2D.playing = true
 	$AnimatedSprite2D.playing = true

+ 1 - 1
2d/dodge_the_creeps/Mob.tscn

@@ -30,7 +30,7 @@ animations = [{
 radius = 35.2706
 radius = 35.2706
 height = 23.3281
 height = 23.3281
 
 
-[node name="Mob" type="RigidBody2D" groups=["mobs"]]
+[node name="Mob" type="RigidDynamicBody2D" groups=["mobs"]]
 collision_mask = 0
 collision_mask = 0
 gravity_scale = 0.0
 gravity_scale = 0.0
 script = ExtResource( 1 )
 script = ExtResource( 1 )

+ 1 - 1
2d/instancing/ball.tscn

@@ -8,7 +8,7 @@ bounce = 0.4
 [sub_resource type="CircleShape2D" id=2]
 [sub_resource type="CircleShape2D" id=2]
 radius = 30.0
 radius = 30.0
 
 
-[node name="Ball" type="RigidBody2D"]
+[node name="Ball" type="RigidDynamicBody2D"]
 physics_material_override = SubResource( 1 )
 physics_material_override = SubResource( 1 )
 
 
 [node name="Sprite2D" type="Sprite2D" parent="."]
 [node name="Sprite2D" type="Sprite2D" parent="."]

+ 3 - 3
2d/physics_platformer/README.md

@@ -1,11 +1,11 @@
 # Physics Platformer
 # Physics Platformer
 
 
-This demo uses [`RigidBody2D`](https://docs.godotengine.org/en/latest/classes/class_rigidbody2d.html)
+This demo uses [`RigidDynamicBody2D`](https://docs.godotengine.org/en/latest/classes/class_rigiddynamicbody2d.html)
 for the player and enemies.
 for the player and enemies.
 These character controllers are more powerful than
 These character controllers are more powerful than
 [`KinematicBody2D`](https://docs.godotengine.org/en/latest/classes/class_kinematicbody2d.html),
 [`KinematicBody2D`](https://docs.godotengine.org/en/latest/classes/class_kinematicbody2d.html),
 but can be more difficult to handle, as they require
 but can be more difficult to handle, as they require
-manual modification of the RigidBody velocity.
+manual modification of the RigidDynamicBody velocity.
 
 
 Language: GDScript
 Language: GDScript
 
 
@@ -17,7 +17,7 @@ Check out this demo on the asset library: https://godotengine.org/asset-library/
 
 
 The player and enemies use dynamic character
 The player and enemies use dynamic character
 controllers for movement, made with
 controllers for movement, made with
-[`RigidBody2D`](https://docs.godotengine.org/en/latest/classes/class_rigidbody2d.html),
+[`RigidDynamicBody2D`](https://docs.godotengine.org/en/latest/classes/class_rigiddynamicbody2d.html),
 which means that they can perfectly interact with physics
 which means that they can perfectly interact with physics
 (there is a see-saw, and you can even ride enemies).
 (there is a see-saw, and you can even ride enemies).
 Because of this, all movement must be done in sync with
 Because of this, all movement must be done in sync with

+ 1 - 1
2d/physics_platformer/background/Seesaw.tscn

@@ -11,7 +11,7 @@ extents = Vector2(8, 13.5)
 
 
 [node name="Seesaw" type="Node2D"]
 [node name="Seesaw" type="Node2D"]
 
 
-[node name="Plank" type="RigidBody2D" parent="."]
+[node name="Plank" type="RigidDynamicBody2D" parent="."]
 mass = 5.10204
 mass = 5.10204
 
 
 [node name="Sprite2D" type="Sprite2D" parent="Plank"]
 [node name="Sprite2D" type="Sprite2D" parent="Plank"]

+ 1 - 1
2d/physics_platformer/enemy/Enemy.tscn

@@ -106,7 +106,7 @@ radius = 7.0
 offsets = PackedFloat32Array(0.5, 1)
 offsets = PackedFloat32Array(0.5, 1)
 colors = PackedColorArray(1, 1, 1, 0.501961, 0, 0, 0, 0)
 colors = PackedColorArray(1, 1, 1, 0.501961, 0, 0, 0, 0)
 
 
-[node name="Enemy" type="RigidBody2D"]
+[node name="Enemy" type="RigidDynamicBody2D"]
 mode = 2
 mode = 2
 physics_material_override = SubResource( 1 )
 physics_material_override = SubResource( 1 )
 contacts_reported = 4
 contacts_reported = 4

+ 1 - 1
2d/physics_platformer/enemy/enemy.gd

@@ -1,5 +1,5 @@
 class_name Enemy
 class_name Enemy
-extends RigidBody2D
+extends RigidDynamicBody2D
 
 
 const WALK_SPEED = 50
 const WALK_SPEED = 50
 
 

+ 1 - 1
2d/physics_platformer/platform/MovingPlatform.tscn

@@ -6,7 +6,7 @@
 [node name="MovingPlatform" type="Node2D"]
 [node name="MovingPlatform" type="Node2D"]
 script = ExtResource( 1 )
 script = ExtResource( 1 )
 
 
-[node name="Platform" type="RigidBody2D" parent="."]
+[node name="Platform" type="RigidDynamicBody2D" parent="."]
 mode = 3
 mode = 3
 
 
 [node name="Sprite2D" type="Sprite2D" parent="Platform"]
 [node name="Sprite2D" type="Sprite2D" parent="Platform"]

+ 1 - 1
2d/physics_platformer/platform/moving_platform.gd

@@ -14,4 +14,4 @@ func _physics_process(delta):
 	var xf = Transform2D()
 	var xf = Transform2D()
 
 
 	xf[2]= motion * d
 	xf[2]= motion * d
-	($Platform as RigidBody2D).transform = xf
+	($Platform as RigidDynamicBody2D).transform = xf

+ 1 - 1
2d/physics_platformer/player/Bullet.tscn

@@ -50,7 +50,7 @@ tracks/2/keys = {
 "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
 "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
 }
 }
 
 
-[node name="Bullet" type="RigidBody2D"]
+[node name="Bullet" type="RigidDynamicBody2D"]
 continuous_cd = 2
 continuous_cd = 2
 script = ExtResource( 1 )
 script = ExtResource( 1 )
 
 

+ 1 - 1
2d/physics_platformer/player/Player.tscn

@@ -190,7 +190,7 @@ tracks/0/keys = {
 custom_solver_bias = 0.5
 custom_solver_bias = 0.5
 length = 18.0
 length = 18.0
 
 
-[node name="Player" type="RigidBody2D"]
+[node name="Player" type="RigidDynamicBody2D"]
 mode = 2
 mode = 2
 mass = 1.5
 mass = 1.5
 physics_material_override = SubResource( 1 )
 physics_material_override = SubResource( 1 )

+ 1 - 1
2d/physics_platformer/player/bullet.gd

@@ -1,5 +1,5 @@
 class_name Bullet
 class_name Bullet
-extends RigidBody2D
+extends RigidDynamicBody2D
 
 
 var disabled = false
 var disabled = false
 
 

+ 1 - 1
2d/physics_platformer/player/player.gd

@@ -1,5 +1,5 @@
 class_name Player
 class_name Player
-extends RigidBody2D
+extends RigidDynamicBody2D
 
 
 # Character Demo, written by Juan Linietsky.
 # Character Demo, written by Juan Linietsky.
 #
 #

+ 5 - 5
2d/physics_platformer/project.godot

@@ -9,7 +9,7 @@
 config_version=4
 config_version=4
 
 
 _global_script_classes=[{
 _global_script_classes=[{
-"base": "RigidBody2D",
+"base": "RigidDynamicBody2D",
 "class": &"Bullet",
 "class": &"Bullet",
 "language": &"GDScript",
 "language": &"GDScript",
 "path": "res://player/bullet.gd"
 "path": "res://player/bullet.gd"
@@ -19,7 +19,7 @@ _global_script_classes=[{
 "language": &"GDScript",
 "language": &"GDScript",
 "path": "res://coin/coin.gd"
 "path": "res://coin/coin.gd"
 }, {
 }, {
-"base": "RigidBody2D",
+"base": "RigidDynamicBody2D",
 "class": &"Enemy",
 "class": &"Enemy",
 "language": &"GDScript",
 "language": &"GDScript",
 "path": "res://enemy/enemy.gd"
 "path": "res://enemy/enemy.gd"
@@ -29,7 +29,7 @@ _global_script_classes=[{
 "language": &"GDScript",
 "language": &"GDScript",
 "path": "res://platform/moving_platform.gd"
 "path": "res://platform/moving_platform.gd"
 }, {
 }, {
-"base": "RigidBody2D",
+"base": "RigidDynamicBody2D",
 "class": &"Player",
 "class": &"Player",
 "language": &"GDScript",
 "language": &"GDScript",
 "path": "res://player/player.gd"
 "path": "res://player/player.gd"
@@ -45,10 +45,10 @@ _global_script_class_icons={
 [application]
 [application]
 
 
 config/name="Physics-Based Platformer 2D"
 config/name="Physics-Based Platformer 2D"
-config/description="This demo uses RigidBody2D for the player and enemies. These
+config/description="This demo uses RigidDynamicBody2D for the player and enemies. These
 character controllers are more powerful than CharacterBody2D,
 character controllers are more powerful than CharacterBody2D,
 but can be more difficult to handle, as they require
 but can be more difficult to handle, as they require
-manual modification of the RigidBody3D velocity."
+manual modification of the RigidDynamicBody3D velocity."
 run/main_scene="res://Stage.tscn"
 run/main_scene="res://Stage.tscn"
 config/icon="res://icon.png"
 config/icon="res://icon.png"
 
 

+ 1 - 1
2d/physics_tests/tests/functional/test_character.gd

@@ -61,7 +61,7 @@ func _ready():
 		var enabled = _body_type == E_BodyType.CHARACTER_BODY_RAY
 		var enabled = _body_type == E_BodyType.CHARACTER_BODY_RAY
 		options.add_menu_item(OPTION_OBJECT_TYPE_CHARACTER_RAY, true, enabled, true)
 		options.add_menu_item(OPTION_OBJECT_TYPE_CHARACTER_RAY, true, enabled, true)
 
 
-	_rigid_body_template = find_node("RigidBody2D")
+	_rigid_body_template = find_node("RigidDynamicBody2D")
 	if _rigid_body_template:
 	if _rigid_body_template:
 		_body_parent = _rigid_body_template.get_parent()
 		_body_parent = _rigid_body_template.get_parent()
 		_body_parent.remove_child(_rigid_body_template)
 		_body_parent.remove_child(_rigid_body_template)

+ 2 - 2
2d/physics_tests/tests/functional/test_character_pixels.tscn

@@ -74,7 +74,7 @@ shape = SubResource( "RectangleShape2D_scs3g" )
 position = Vector2(0, -2)
 position = Vector2(0, -2)
 shape = SubResource( "SeparationRayShape2D_vby12" )
 shape = SubResource( "SeparationRayShape2D_vby12" )
 
 
-[node name="RigidBody2D" type="RigidDynamicBody2D" parent="ViewportContainer/Viewport"]
+[node name="RigidDynamicBody2D" type="RigidDynamicBody2D" parent="ViewportContainer/Viewport"]
 position = Vector2(30, 40)
 position = Vector2(30, 40)
 collision_mask = 2147483649
 collision_mask = 2147483649
 physics_material_override = SubResource( "1" )
 physics_material_override = SubResource( "1" )
@@ -83,7 +83,7 @@ contact_monitor = true
 lock_rotation = true
 lock_rotation = true
 script = ExtResource( "2" )
 script = ExtResource( "2" )
 
 
-[node name="CollisionShape2D" type="CollisionShape2D" parent="ViewportContainer/Viewport/RigidBody2D"]
+[node name="CollisionShape2D" type="CollisionShape2D" parent="ViewportContainer/Viewport/RigidDynamicBody2D"]
 shape = SubResource( "2" )
 shape = SubResource( "2" )
 
 
 [node name="RigidBodyRay2D" type="RigidDynamicBody2D" parent="ViewportContainer/Viewport"]
 [node name="RigidBodyRay2D" type="RigidDynamicBody2D" parent="ViewportContainer/Viewport"]

+ 2 - 2
2d/physics_tests/tests/functional/test_character_slopes.tscn

@@ -123,7 +123,7 @@ shape = SubResource( "CircleShape2D_llvur" )
 position = Vector2(0, -16)
 position = Vector2(0, -16)
 shape = SubResource( "RayShape2D_3lv1w" )
 shape = SubResource( "RayShape2D_3lv1w" )
 
 
-[node name="RigidBody2D" type="RigidDynamicBody2D" parent="."]
+[node name="RigidDynamicBody2D" type="RigidDynamicBody2D" parent="."]
 position = Vector2(100, 450)
 position = Vector2(100, 450)
 collision_mask = 2147483649
 collision_mask = 2147483649
 physics_material_override = SubResource( "1" )
 physics_material_override = SubResource( "1" )
@@ -132,7 +132,7 @@ contact_monitor = true
 lock_rotation = true
 lock_rotation = true
 script = ExtResource( "6" )
 script = ExtResource( "6" )
 
 
-[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidDynamicBody2D"]
 shape = SubResource( "2" )
 shape = SubResource( "2" )
 
 
 [node name="RigidBodyRay2D" type="RigidDynamicBody2D" parent="."]
 [node name="RigidBodyRay2D" type="RigidDynamicBody2D" parent="."]

+ 2 - 2
2d/physics_tests/tests/functional/test_character_tilemap.tscn

@@ -87,7 +87,7 @@ shape = SubResource( "RayShape2D_206f5" )
 position = Vector2(12, 8)
 position = Vector2(12, 8)
 shape = SubResource( "RayShape2D_206f5" )
 shape = SubResource( "RayShape2D_206f5" )
 
 
-[node name="RigidBody2D" type="RigidDynamicBody2D" parent="."]
+[node name="RigidDynamicBody2D" type="RigidDynamicBody2D" parent="."]
 position = Vector2(250, 460)
 position = Vector2(250, 460)
 collision_mask = 2147483649
 collision_mask = 2147483649
 physics_material_override = SubResource( "1" )
 physics_material_override = SubResource( "1" )
@@ -96,7 +96,7 @@ contact_monitor = true
 lock_rotation = true
 lock_rotation = true
 script = ExtResource( "6" )
 script = ExtResource( "6" )
 
 
-[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidDynamicBody2D"]
 shape = SubResource( "2" )
 shape = SubResource( "2" )
 
 
 [node name="RigidBodyRay2D" type="RigidDynamicBody2D" parent="."]
 [node name="RigidBodyRay2D" type="RigidDynamicBody2D" parent="."]

+ 2 - 2
2d/physics_tests/tests/functional/test_one_way_collision.gd

@@ -91,7 +91,7 @@ func _ready():
 		_target_area.connect(&"body_entered", Callable(self, "_on_target_entered"))
 		_target_area.connect(&"body_entered", Callable(self, "_on_target_entered"))
 		$Timer.connect(&"timeout", Callable(self, "_on_timeout"))
 		$Timer.connect(&"timeout", Callable(self, "_on_timeout"))
 
 
-		_rigid_body_template = $RigidBody2D
+		_rigid_body_template = $RigidDynamicBody2D
 		remove_child(_rigid_body_template)
 		remove_child(_rigid_body_template)
 
 
 		_character_body_template = $CharacterBody2D
 		_character_body_template = $CharacterBody2D
@@ -190,7 +190,7 @@ func _update_rigidbody_angle(value, reset = true):
 	_body_angle = value
 	_body_angle = value
 	if is_inside_tree():
 	if is_inside_tree():
 		if Engine.is_editor_hint():
 		if Engine.is_editor_hint():
-			$RigidBody2D.rotation = deg2rad(value)
+			$RigidDynamicBody2D.rotation = deg2rad(value)
 			$CharacterBody2D.rotation = deg2rad(value)
 			$CharacterBody2D.rotation = deg2rad(value)
 		else:
 		else:
 			if _moving_body:
 			if _moving_body:

+ 3 - 3
2d/physics_tests/tests/functional/test_one_way_collision.tscn

@@ -205,19 +205,19 @@ position = Vector2(512, 300)
 shape = SubResource( "2" )
 shape = SubResource( "2" )
 one_way_collision = true
 one_way_collision = true
 
 
-[node name="RigidBody2D" type="RigidDynamicBody2D" parent="."]
+[node name="RigidDynamicBody2D" type="RigidDynamicBody2D" parent="."]
 position = Vector2(300, 300)
 position = Vector2(300, 300)
 collision_mask = 2147483649
 collision_mask = 2147483649
 gravity_scale = 0.0
 gravity_scale = 0.0
 contacts_reported = 1
 contacts_reported = 1
 contact_monitor = true
 contact_monitor = true
 
 
-[node name="Sprite" type="Sprite2D" parent="RigidBody2D"]
+[node name="Sprite" type="Sprite2D" parent="RigidDynamicBody2D"]
 self_modulate = Color(1, 1, 1, 0.501961)
 self_modulate = Color(1, 1, 1, 0.501961)
 scale = Vector2(0.5, 0.5)
 scale = Vector2(0.5, 0.5)
 texture = ExtResource( "2" )
 texture = ExtResource( "2" )
 
 
-[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidDynamicBody2D"]
 shape = SubResource( "3" )
 shape = SubResource( "3" )
 
 
 [node name="CharacterBody2D" type="CharacterBody2D" parent="."]
 [node name="CharacterBody2D" type="CharacterBody2D" parent="."]

+ 1 - 1
2d/platformer/project.godot

@@ -14,7 +14,7 @@ _global_script_classes=[{
 "language": &"GDScript",
 "language": &"GDScript",
 "path": "res://src/Actors/Actor.gd"
 "path": "res://src/Actors/Actor.gd"
 }, {
 }, {
-"base": "RigidBody2D",
+"base": "RigidDynamicBody2D",
 "class": &"Bullet",
 "class": &"Bullet",
 "language": &"GDScript",
 "language": &"GDScript",
 "path": "res://src/Objects/Bullet.gd"
 "path": "res://src/Objects/Bullet.gd"

+ 1 - 1
2d/platformer/src/Objects/Bullet.gd

@@ -1,5 +1,5 @@
 class_name Bullet
 class_name Bullet
-extends RigidBody2D
+extends RigidDynamicBody2D
 
 
 
 
 @onready var animation_player = $AnimationPlayer
 @onready var animation_player = $AnimationPlayer

+ 1 - 1
2d/platformer/src/Objects/Bullet.tscn

@@ -55,7 +55,7 @@ tracks/2/keys = {
 "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
 "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
 }
 }
 
 
-[node name="Bullet" type="RigidBody2D"]
+[node name="Bullet" type="RigidDynamicBody2D"]
 material = SubResource( 1 )
 material = SubResource( 1 )
 collision_layer = 0
 collision_layer = 0
 collision_mask = 26
 collision_mask = 26

+ 1 - 1
3d/ik/fps/simple_bullet.gd

@@ -1,4 +1,4 @@
-extends RigidBody3D
+extends RigidDynamicBody3D
 
 
 const DESPAWN_TIME = 5
 const DESPAWN_TIME = 5
 
 

+ 1 - 1
3d/ik/fps/simple_bullet.tscn

@@ -18,7 +18,7 @@ emission_on_uv2 = false
 [sub_resource type="SphereShape3D" id=4]
 [sub_resource type="SphereShape3D" id=4]
 radius = 0.4
 radius = 0.4
 
 
-[node name="SimpleBullet" type="RigidBody3D"]
+[node name="SimpleBullet" type="RigidDynamicBody3D"]
 mass = 2.0
 mass = 2.0
 physics_material_override = SubResource( 1 )
 physics_material_override = SubResource( 1 )
 gravity_scale = 3.0
 gravity_scale = 3.0

+ 1 - 1
3d/platformer/enemy/enemy.gd

@@ -1,4 +1,4 @@
-extends RigidBody3D
+extends RigidDynamicBody3D
 
 
 const ACCEL = 5.0
 const ACCEL = 5.0
 const DEACCEL = 20.0
 const DEACCEL = 20.0

+ 1 - 1
3d/platformer/enemy/enemy.tscn

@@ -484,7 +484,7 @@ material = SubResource( 15 )
 max_value = 3.0
 max_value = 3.0
 _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.0349232, 2.1123), 0.0, 0.0, 0, 0, Vector2(0.151192, 0.823242), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
 _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.0349232, 2.1123), 0.0, 0.0, 0, 0, Vector2(0.151192, 0.823242), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
 
 
-[node name="Enemy" type="RigidBody3D"]
+[node name="Enemy" type="RigidDynamicBody3D"]
 mode = 2
 mode = 2
 physics_material_override = SubResource( 1 )
 physics_material_override = SubResource( 1 )
 custom_integrator = true
 custom_integrator = true

+ 1 - 1
3d/platformer/player/bullet/bullet.gd

@@ -1,4 +1,4 @@
-extends RigidBody3D
+extends RigidDynamicBody3D
 
 
 #warning-ignore:unused_class_variable
 #warning-ignore:unused_class_variable
 var enabled = true
 var enabled = true

+ 1 - 1
3d/platformer/player/bullet/bullet.tscn

@@ -82,7 +82,7 @@ colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
 [sub_resource type="SphereShape3D" id=6]
 [sub_resource type="SphereShape3D" id=6]
 radius = 0.27
 radius = 0.27
 
 
-[node name="Bullet" type="RigidBody3D"]
+[node name="Bullet" type="RigidDynamicBody3D"]
 mass = 0.4
 mass = 0.4
 script = ExtResource( 1 )
 script = ExtResource( 1 )
 __meta__ = {
 __meta__ = {

+ 1 - 1
3d/platformer/player/follow_camera.gd

@@ -15,7 +15,7 @@ func _ready():
 	# Find collision exceptions for ray.
 	# Find collision exceptions for ray.
 	var node = self
 	var node = self
 	while node:
 	while node:
-		if node is RigidBody3D:
+		if node is RigidDynamicBody3D:
 			collision_exception.append(node.get_rid())
 			collision_exception.append(node.get_rid())
 			break
 			break
 		else:
 		else:

+ 1 - 1
3d/rigidbody_character/cube_rigidbody.tscn

@@ -15,7 +15,7 @@ roughness = 0.75
 material = SubResource( 3 )
 material = SubResource( 3 )
 size = Vector3(1, 1, 1)
 size = Vector3(1, 1, 1)
 
 
-[node name="cube_rigidbody" type="RigidBody3D"]
+[node name="cube_rigidbody" type="RigidDynamicBody3D"]
 
 
 [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
 [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
 shape = SubResource( 1 )
 shape = SubResource( 1 )

+ 1 - 1
3d/rigidbody_character/player/cubio.gd

@@ -1,4 +1,4 @@
-extends RigidBody3D
+extends RigidDynamicBody3D
 
 
 @onready var raycast = $RayCast3D
 @onready var raycast = $RayCast3D
 @onready var camera = $Target/Camera3D
 @onready var camera = $Target/Camera3D

+ 1 - 1
3d/rigidbody_character/player/cubio.tscn

@@ -12,7 +12,7 @@ mid_height = 0.7
 radius = 0.5
 radius = 0.5
 height = 0.7
 height = 0.7
 
 
-[node name="RigidBody3D" type="RigidBody3D"]
+[node name="RigidDynamicBody3D" type="RigidDynamicBody3D"]
 can_sleep = false
 can_sleep = false
 axis_lock_angular_x = true
 axis_lock_angular_x = true
 axis_lock_angular_y = true
 axis_lock_angular_y = true

+ 1 - 1
3d/rigidbody_character/project.godot

@@ -10,7 +10,7 @@ config_version=4
 
 
 [application]
 [application]
 
 
-config/name="RigidBody3D Character 3D"
+config/name="RigidDynamicBody3D Character 3D"
 config/description="Rigidbody character demo for 3D using a capsule for the character.
 config/description="Rigidbody character demo for 3D using a capsule for the character.
 "
 "
 run/main_scene="res://level.tscn"
 run/main_scene="res://level.tscn"

+ 1 - 1
3d/truck_town/follow_camera.gd

@@ -11,7 +11,7 @@ func _ready():
 	# Find collision exceptions for ray.
 	# Find collision exceptions for ray.
 	var node = self
 	var node = self
 	while(node):
 	while(node):
-		if (node is RigidBody3D):
+		if (node is RigidDynamicBody3D):
 			collision_exception.append(node.get_rid())
 			collision_exception.append(node.get_rid())
 			break
 			break
 		else:
 		else:

+ 5 - 5
3d/truck_town/tow_truck.tscn

@@ -347,7 +347,7 @@ shape = SubResource( 6 )
 [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
 [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
 _import_path = NodePath("AnimationPlayer")
 _import_path = NodePath("AnimationPlayer")
 
 
-[node name="ChainB1" type="RigidBody3D" parent="."]
+[node name="ChainB1" type="RigidDynamicBody3D" parent="."]
 transform = Transform3D(1, 0, 0, 0, 0.846248, -0.53279, 0, 0.53279, 0.846248, 0, 1.12554, -1.54623)
 transform = Transform3D(1, 0, 0, 0, 0.846248, -0.53279, 0, 0.53279, 0.846248, 0, 1.12554, -1.54623)
 
 
 [node name="Chain1" type="MeshInstance3D" parent="ChainB1"]
 [node name="Chain1" type="MeshInstance3D" parent="ChainB1"]
@@ -361,7 +361,7 @@ surface_material_override/0 = null
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 shape = SubResource( 8 )
 shape = SubResource( 8 )
 
 
-[node name="ChainB2" type="RigidBody3D" parent="."]
+[node name="ChainB2" type="RigidDynamicBody3D" parent="."]
 transform = Transform3D(1, 0, 0, 0, 0.846248, -0.53279, 0, 0.53279, 0.846248, 0, 0.803378, -1.75806)
 transform = Transform3D(1, 0, 0, 0, 0.846248, -0.53279, 0, 0.53279, 0.846248, 0, 0.803378, -1.75806)
 
 
 [node name="Chain1" type="MeshInstance3D" parent="ChainB2"]
 [node name="Chain1" type="MeshInstance3D" parent="ChainB2"]
@@ -375,7 +375,7 @@ surface_material_override/0 = null
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 shape = SubResource( 8 )
 shape = SubResource( 8 )
 
 
-[node name="ChainB3" type="RigidBody3D" parent="."]
+[node name="ChainB3" type="RigidDynamicBody3D" parent="."]
 transform = Transform3D(1, 0, 0, 0, 0.846248, -0.53279, 0, 0.53279, 0.846248, 0, 0.490045, -1.96106)
 transform = Transform3D(1, 0, 0, 0, 0.846248, -0.53279, 0, 0.53279, 0.846248, 0, 0.490045, -1.96106)
 
 
 [node name="Chain1" type="MeshInstance3D" parent="ChainB3"]
 [node name="Chain1" type="MeshInstance3D" parent="ChainB3"]
@@ -389,7 +389,7 @@ surface_material_override/0 = null
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 shape = SubResource( 8 )
 shape = SubResource( 8 )
 
 
-[node name="ChainB4" type="RigidBody3D" parent="."]
+[node name="ChainB4" type="RigidDynamicBody3D" parent="."]
 transform = Transform3D(1, 0, 0, 0, 0.447167, -0.894451, 0, 0.894451, 0.447167, 0, 0.290326, -2.19413)
 transform = Transform3D(1, 0, 0, 0, 0.447167, -0.894451, 0, 0.894451, 0.447167, 0, 0.290326, -2.19413)
 
 
 [node name="Chain1" type="MeshInstance3D" parent="ChainB4"]
 [node name="Chain1" type="MeshInstance3D" parent="ChainB4"]
@@ -403,7 +403,7 @@ surface_material_override/0 = null
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 shape = SubResource( 8 )
 shape = SubResource( 8 )
 
 
-[node name="ChainB5" type="RigidBody3D" parent="."]
+[node name="ChainB5" type="RigidDynamicBody3D" parent="."]
 transform = Transform3D(1, 0, 0, 0, 0.0993884, -0.995049, 0, 0.995049, 0.0993884, 0, 0.205717, -2.50193)
 transform = Transform3D(1, 0, 0, 0, 0.0993884, -0.995049, 0, 0.995049, 0.0993884, 0, 0.205717, -2.50193)
 
 
 [node name="Chain1" type="MeshInstance3D" parent="ChainB5"]
 [node name="Chain1" type="MeshInstance3D" parent="ChainB5"]

+ 1 - 1
mono/dodge_the_creeps/Mob.cs

@@ -1,6 +1,6 @@
 using Godot;
 using Godot;
 
 
-public partial class Mob : RigidBody2D
+public partial class Mob : RigidDynamicBody2D
 {
 {
     public override void _Ready()
     public override void _Ready()
     {
     {

+ 1 - 1
mono/dodge_the_creeps/Mob.tscn

@@ -30,7 +30,7 @@ animations = [{
 radius = 35.8898
 radius = 35.8898
 height = 29.3103
 height = 29.3103
 
 
-[node name="Mob" type="RigidBody2D" groups=["mobs"]]
+[node name="Mob" type="RigidDynamicBody2D" groups=["mobs"]]
 collision_mask = 0
 collision_mask = 0
 gravity_scale = 0.0
 gravity_scale = 0.0
 script = ExtResource( 1 )
 script = ExtResource( 1 )