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@@ -1,6 +1,6 @@
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@tool
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-extends Area3D
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class_name PickupHandler3D
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+extends Area3D
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# This area3D class detects all physics bodys based on
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# PickupAbleBody3D within range and handles the logic
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@@ -24,6 +24,7 @@ var closest_body : PickupAbleBody3D
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var picked_up_body: PickupAbleBody3D
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var was_pickup_pressed : bool = false
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+
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# Update our detection range.
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func _update_detect_range() -> void:
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var shape : SphereShape3D = $CollisionShape3D.shape
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