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@@ -61,64 +61,68 @@ shader_param/amount = 4.0
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[node name="SpriteShaders" type="Node2D"]
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material = SubResource( 1 )
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-position = Vector2( 263.737, 179.444 )
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-scale = Vector2( 0.3, 0.3 )
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+position = Vector2( 512, 300 )
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[node name="Normal" type="Sprite" parent="."]
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material = SubResource( 2 )
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-position = Vector2( -2.16144, 0 )
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+position = Vector2( -300, -150 )
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+scale = Vector2( 0.375, 0.375 )
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texture = ExtResource( 2 )
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[node name="Outline" type="Sprite" parent="."]
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material = SubResource( 3 )
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-position = Vector2( 400, 0 )
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+position = Vector2( -150, -150 )
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+scale = Vector2( 0.375, 0.375 )
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texture = ExtResource( 2 )
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[node name="Aura" type="Sprite" parent="."]
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material = SubResource( 4 )
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-position = Vector2( 800, 0 )
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+position = Vector2( 0, -150 )
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+scale = Vector2( 0.375, 0.375 )
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texture = ExtResource( 2 )
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[node name="Blur" type="Sprite" parent="."]
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material = SubResource( 5 )
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-position = Vector2( 1200, 0 )
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+position = Vector2( 150, -150 )
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+scale = Vector2( 0.375, 0.375 )
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texture = ExtResource( 2 )
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[node name="Fatty" type="Sprite" parent="."]
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material = SubResource( 6 )
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-position = Vector2( 1600, 0 )
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+position = Vector2( 300, -150 )
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+scale = Vector2( 0.375, 0.375 )
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texture = ExtResource( 2 )
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[node name="DropShadow" type="Sprite" parent="."]
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material = SubResource( 7 )
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-position = Vector2( 0, 800 )
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+position = Vector2( -300, 150 )
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+scale = Vector2( 0.375, 0.375 )
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texture = ExtResource( 2 )
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[node name="OffsetShadow" type="Sprite" parent="."]
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material = SubResource( 8 )
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-position = Vector2( 400, 800 )
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+position = Vector2( -150, 150 )
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+scale = Vector2( 0.375, 0.375 )
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texture = ExtResource( 2 )
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[node name="Silouette" type="Sprite" parent="."]
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material = SubResource( 9 )
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-position = Vector2( 800, 800 )
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+position = Vector2( 0, 150 )
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+scale = Vector2( 0.375, 0.375 )
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texture = ExtResource( 2 )
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[node name="Glow" type="Sprite" parent="."]
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material = SubResource( 10 )
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-position = Vector2( 1200, 800 )
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+position = Vector2( 150, 150 )
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+scale = Vector2( 0.375, 0.375 )
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texture = ExtResource( 2 )
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[node name="Disintegrate" type="Sprite" parent="."]
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material = SubResource( 11 )
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-position = Vector2( 1600, 800 )
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+position = Vector2( 300, 150 )
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+scale = Vector2( 0.375, 0.375 )
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texture = ExtResource( 2 )
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region_rect = Rect2( 141, 115, 39, 6 )
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[node name="Camera2D" type="Camera2D" parent="."]
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-offset = Vector2( 248, 120 )
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current = true
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-drag_margin_left = 0.0
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-drag_margin_top = 0.0
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-drag_margin_right = 0.0
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-drag_margin_bottom = 0.0
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