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@@ -23,11 +23,13 @@ func e():
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[sub_resource type="SpatialMaterial" id=3]
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[sub_resource type="SpatialMaterial" id=3]
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+render_priority = 0
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flags_transparent = false
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flags_transparent = false
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flags_unshaded = false
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_vertex_lighting = false
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-flags_on_top = false
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+flags_no_depth_test = false
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flags_use_point_size = false
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flags_use_point_size = false
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+flags_world_triplanar = false
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flags_fixed_size = false
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flags_fixed_size = false
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vertex_color_use_as_albedo = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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vertex_color_is_srgb = false
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@@ -55,6 +57,7 @@ anisotropy_enabled = false
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ao_enabled = false
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ao_enabled = false
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depth_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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subsurf_scatter_enabled = false
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+transmission_enabled = false
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refraction_enabled = false
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refraction_enabled = false
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detail_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_scale = Vector3( 1, 1, 1 )
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@@ -65,10 +68,13 @@ uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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uv2_triplanar_sharpness = 1.0
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+proximity_fade_enable = false
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+proximity_fade_distance = 1.0
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+distance_fade_enable = false
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script = SubResource( 2 )
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script = SubResource( 2 )
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_sections_unfolded = [ "Roughness" ]
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_sections_unfolded = [ "Roughness" ]
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-[sub_resource type="ProceduralSky" id=9]
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+[sub_resource type="ProceduralSky" id=4]
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radiance_size = 4
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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@@ -88,7 +94,7 @@ sun_curve = 0.05
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sun_energy = 16.0
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sun_energy = 16.0
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texture_size = 2
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texture_size = 2
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-[sub_resource type="GDScript" id=10]
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+[sub_resource type="GDScript" id=5]
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script/source = "tool
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script/source = "tool
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extends Object
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extends Object
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@@ -96,11 +102,11 @@ func e():
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return .4
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return .4
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"
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"
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-[sub_resource type="Environment" id=11]
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+[sub_resource type="Environment" id=6]
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background_mode = 2
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background_mode = 2
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-background_sky = SubResource( 9 )
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-background_sky_scale = 1.0
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+background_sky = SubResource( 4 )
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+background_sky_custom_fov = 0.0
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background_color = Color( 0.445312, 0.445312, 0.445312, 1 )
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background_color = Color( 0.445312, 0.445312, 0.445312, 1 )
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background_energy = 1.0
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background_energy = 1.0
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background_canvas_max_layer = 0
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background_canvas_max_layer = 0
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@@ -172,23 +178,25 @@ adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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adjustment_saturation = 1.0
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-script = SubResource( 10 )
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+script = SubResource( 5 )
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_sections_unfolded = [ "Ambient Light", "Background" ]
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_sections_unfolded = [ "Ambient Light", "Background" ]
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-[sub_resource type="CubeMesh" id=5]
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+[sub_resource type="CubeMesh" id=7]
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size = Vector3( 2, 2, 2 )
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size = Vector3( 2, 2, 2 )
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subdivide_width = 0
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subdivide_width = 0
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subdivide_height = 0
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subdivide_height = 0
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subdivide_depth = 0
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subdivide_depth = 0
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-[sub_resource type="SpatialMaterial" id=6]
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+[sub_resource type="SpatialMaterial" id=8]
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+render_priority = 0
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flags_transparent = false
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flags_transparent = false
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flags_unshaded = false
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_vertex_lighting = false
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-flags_on_top = false
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+flags_no_depth_test = false
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flags_use_point_size = false
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flags_use_point_size = false
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+flags_world_triplanar = false
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flags_fixed_size = false
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flags_fixed_size = false
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vertex_color_use_as_albedo = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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vertex_color_is_srgb = false
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@@ -216,6 +224,7 @@ anisotropy_enabled = false
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ao_enabled = false
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ao_enabled = false
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depth_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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subsurf_scatter_enabled = false
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+transmission_enabled = false
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refraction_enabled = false
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refraction_enabled = false
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detail_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_scale = Vector3( 1, 1, 1 )
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@@ -226,9 +235,12 @@ uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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uv2_triplanar_sharpness = 1.0
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+proximity_fade_enable = false
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+proximity_fade_distance = 1.0
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+distance_fade_enable = false
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_sections_unfolded = [ "Albedo" ]
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_sections_unfolded = [ "Albedo" ]
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-[sub_resource type="GDScript" id=7]
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+[sub_resource type="GDScript" id=9]
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script/source = "tool
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script/source = "tool
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extends Object
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extends Object
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@@ -236,7 +248,7 @@ func e():
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return 1
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return 1
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"
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"
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-[sub_resource type="GDScript" id=8]
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+[sub_resource type="GDScript" id=10]
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script/source = "tool
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script/source = "tool
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extends Object
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extends Object
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@@ -244,7 +256,7 @@ func e():
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return .7
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return .7
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"
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"
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-[sub_resource type="GDScript" id=18]
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+[sub_resource type="GDScript" id=11]
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script/source = "tool
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script/source = "tool
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extends Object
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extends Object
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@@ -252,21 +264,23 @@ func e():
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return 0.1
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return 0.1
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"
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"
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-[sub_resource type="CubeMesh" id=19]
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+[sub_resource type="CubeMesh" id=12]
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size = Vector3( 1.1, 0.8, 0.1 )
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size = Vector3( 1.1, 0.8, 0.1 )
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subdivide_width = 0
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subdivide_width = 0
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subdivide_height = 0
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subdivide_height = 0
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subdivide_depth = 0
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subdivide_depth = 0
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-script = SubResource( 18 )
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+script = SubResource( 11 )
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-[sub_resource type="SpatialMaterial" id=20]
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+[sub_resource type="SpatialMaterial" id=13]
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+render_priority = 0
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flags_transparent = false
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flags_transparent = false
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flags_unshaded = false
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_vertex_lighting = false
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-flags_on_top = false
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+flags_no_depth_test = false
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flags_use_point_size = false
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flags_use_point_size = false
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+flags_world_triplanar = false
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flags_fixed_size = false
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flags_fixed_size = false
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vertex_color_use_as_albedo = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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vertex_color_is_srgb = false
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@@ -294,6 +308,7 @@ anisotropy_enabled = false
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ao_enabled = false
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ao_enabled = false
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depth_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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subsurf_scatter_enabled = false
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+transmission_enabled = false
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refraction_enabled = false
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refraction_enabled = false
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detail_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_scale = Vector3( 1, 1, 1 )
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@@ -304,6 +319,9 @@ uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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uv2_triplanar_sharpness = 1.0
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+proximity_fade_enable = false
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+proximity_fade_distance = 1.0
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+distance_fade_enable = false
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[node name="2D_in_3D" type="Spatial"]
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[node name="2D_in_3D" type="Spatial"]
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@@ -331,7 +349,6 @@ layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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extra_cull_margin = 0.0
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extra_cull_margin = 0.0
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-visible_in_all_rooms = false
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use_in_baked_light = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_min_hysteresis = 0.0
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@@ -344,7 +361,7 @@ _sections_unfolded = [ "Geometry", "Transform", "material" ]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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-environment = SubResource( 11 )
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+environment = SubResource( 6 )
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[node name="Pillar" type="Spatial" parent="."]
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[node name="Pillar" type="Spatial" parent="."]
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@@ -359,16 +376,15 @@ layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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extra_cull_margin = 0.0
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extra_cull_margin = 0.0
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-visible_in_all_rooms = false
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use_in_baked_light = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 5 )
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+mesh = SubResource( 7 )
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skeleton = NodePath("..")
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skeleton = NodePath("..")
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-material/0 = SubResource( 6 )
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-script = SubResource( 7 )
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+material/0 = SubResource( 8 )
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+script = SubResource( 9 )
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_sections_unfolded = [ "Transform", "material" ]
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_sections_unfolded = [ "Transform", "material" ]
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[node name="Pillar_top" type="MeshInstance" parent="Pillar"]
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[node name="Pillar_top" type="MeshInstance" parent="Pillar"]
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@@ -378,16 +394,15 @@ layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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extra_cull_margin = 0.0
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extra_cull_margin = 0.0
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-visible_in_all_rooms = false
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use_in_baked_light = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 5 )
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+mesh = SubResource( 7 )
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skeleton = NodePath("..")
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skeleton = NodePath("..")
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-material/0 = SubResource( 6 )
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-script = SubResource( 7 )
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+material/0 = SubResource( 8 )
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+script = SubResource( 9 )
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_sections_unfolded = [ "Transform", "material" ]
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_sections_unfolded = [ "Transform", "material" ]
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[node name="Pillar_middle" type="MeshInstance" parent="Pillar"]
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[node name="Pillar_middle" type="MeshInstance" parent="Pillar"]
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@@ -397,16 +412,15 @@ layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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extra_cull_margin = 0.0
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extra_cull_margin = 0.0
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-visible_in_all_rooms = false
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use_in_baked_light = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 5 )
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+mesh = SubResource( 7 )
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skeleton = NodePath("..")
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skeleton = NodePath("..")
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-material/0 = SubResource( 6 )
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-script = SubResource( 8 )
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+material/0 = SubResource( 8 )
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+script = SubResource( 10 )
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_sections_unfolded = [ "Transform", "material" ]
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_sections_unfolded = [ "Transform", "material" ]
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[node name="Pillar2" type="Spatial" parent="."]
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[node name="Pillar2" type="Spatial" parent="."]
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@@ -422,16 +436,15 @@ layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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extra_cull_margin = 0.0
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extra_cull_margin = 0.0
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-visible_in_all_rooms = false
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use_in_baked_light = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 5 )
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+mesh = SubResource( 7 )
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skeleton = NodePath("..")
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skeleton = NodePath("..")
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-material/0 = SubResource( 6 )
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-script = SubResource( 7 )
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+material/0 = SubResource( 8 )
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+script = SubResource( 9 )
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_sections_unfolded = [ "Transform", "material" ]
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_sections_unfolded = [ "Transform", "material" ]
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[node name="Pillar_top" type="MeshInstance" parent="Pillar2"]
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[node name="Pillar_top" type="MeshInstance" parent="Pillar2"]
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@@ -441,16 +454,15 @@ layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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extra_cull_margin = 0.0
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extra_cull_margin = 0.0
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-visible_in_all_rooms = false
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use_in_baked_light = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 5 )
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+mesh = SubResource( 7 )
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skeleton = NodePath("..")
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skeleton = NodePath("..")
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-material/0 = SubResource( 6 )
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-script = SubResource( 7 )
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+material/0 = SubResource( 8 )
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+script = SubResource( 9 )
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_sections_unfolded = [ "Transform", "material" ]
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_sections_unfolded = [ "Transform", "material" ]
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[node name="Pillar_middle" type="MeshInstance" parent="Pillar2"]
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[node name="Pillar_middle" type="MeshInstance" parent="Pillar2"]
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@@ -460,16 +472,15 @@ layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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extra_cull_margin = 0.0
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extra_cull_margin = 0.0
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-visible_in_all_rooms = false
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use_in_baked_light = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 5 )
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+mesh = SubResource( 7 )
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skeleton = NodePath("..")
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skeleton = NodePath("..")
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-material/0 = SubResource( 6 )
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-script = SubResource( 8 )
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+material/0 = SubResource( 8 )
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+script = SubResource( 10 )
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_sections_unfolded = [ "Transform", "material" ]
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_sections_unfolded = [ "Transform", "material" ]
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[node name="Pillar_back" type="MeshInstance" parent="."]
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[node name="Pillar_back" type="MeshInstance" parent="."]
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@@ -479,20 +490,19 @@ layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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extra_cull_margin = 0.0
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extra_cull_margin = 0.0
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-visible_in_all_rooms = false
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use_in_baked_light = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 19 )
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+mesh = SubResource( 12 )
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skeleton = NodePath("..")
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skeleton = NodePath("..")
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-material/0 = SubResource( 6 )
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+material/0 = SubResource( 8 )
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_sections_unfolded = [ "Transform", "material" ]
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_sections_unfolded = [ "Transform", "material" ]
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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-transform = Transform( 0.844221, -0.229172, 0.484531, -0.202351, 0.700819, 0.684037, -0.496331, -0.675524, 0.545273, 9.02684, 0, 1.28613 )
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+transform = Transform( 0.623013, -0.733525, 0.271654, 0.321394, 0.55667, 0.766044, -0.713134, -0.389948, 0.582563, 9.02684, 0, 1.28613 )
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layers = 1
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_energy = 1.0
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@@ -503,7 +513,7 @@ shadow_enabled = true
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.1
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shadow_bias = 0.1
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shadow_contact = 0.0
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shadow_contact = 0.0
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-shadow_max_distance = 200.0
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+shadow_reverse_cull_face = false
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editor_only = false
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editor_only = false
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directional_shadow_mode = 2
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directional_shadow_mode = 2
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directional_shadow_split_1 = 0.1
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directional_shadow_split_1 = 0.1
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@@ -511,16 +521,18 @@ directional_shadow_split_2 = 0.2
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directional_shadow_split_3 = 0.5
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directional_shadow_split_3 = 0.5
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directional_shadow_blend_splits = true
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directional_shadow_blend_splits = true
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directional_shadow_normal_bias = 0.2
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directional_shadow_normal_bias = 0.2
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+directional_shadow_bias_split_scale = 0.25
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+directional_shadow_depth_range = 0
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+directional_shadow_max_distance = 200.0
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_sections_unfolded = [ "Directional Shadow" ]
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_sections_unfolded = [ "Directional Shadow" ]
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[node name="Viewport_quad" type="MeshInstance" parent="."]
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[node name="Viewport_quad" type="MeshInstance" parent="."]
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transform = Transform( -2, 8.74228e-08, 0, 7.64274e-15, 4.37114e-08, 1.333, 1.74846e-07, 1, -5.82673e-08, 0, 1.20996, -5.25875 )
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transform = Transform( -2, 8.74228e-08, 0, 7.64274e-15, 4.37114e-08, 1.333, 1.74846e-07, 1, -5.82673e-08, 0, 1.20996, -5.25875 )
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layers = 1
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layers = 1
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-material_override = SubResource( 20 )
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+material_override = SubResource( 13 )
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cast_shadow = 1
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cast_shadow = 1
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|
extra_cull_margin = 0.0
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|
extra_cull_margin = 0.0
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|
-visible_in_all_rooms = false
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|
|
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use_in_baked_light = false
|
|
use_in_baked_light = false
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|
lod_min_distance = 0.0
|
|
lod_min_distance = 0.0
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|
lod_min_hysteresis = 0.0
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lod_min_hysteresis = 0.0
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|
@@ -544,12 +556,13 @@ disable_3d = false
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usage = 0
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|
usage = 0
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|
debug_draw = 0
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|
debug_draw = 0
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|
render_target_v_flip = true
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|
render_target_v_flip = true
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|
-render_target_clear_on_new_frame = true
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+render_target_clear_mode = 0
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|
render_target_update_mode = 2
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|
render_target_update_mode = 2
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|
audio_listener_enable_2d = false
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|
audio_listener_enable_2d = false
|
|
audio_listener_enable_3d = false
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|
audio_listener_enable_3d = false
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|
physics_object_picking = false
|
|
physics_object_picking = false
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|
gui_disable_input = false
|
|
gui_disable_input = false
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|
|
|
+gui_snap_controls_to_pixels = true
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|
shadow_atlas_size = 0
|
|
shadow_atlas_size = 0
|
|
shadow_atlas_quad_0 = 2
|
|
shadow_atlas_quad_0 = 2
|
|
shadow_atlas_quad_1 = 2
|
|
shadow_atlas_quad_1 = 2
|