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Convert demos to Godot 4 using regular expressions in a script

Aaron Franke 3 ani în urmă
părinte
comite
bbe50fc9da
100 a modificat fișierele cu 627 adăugiri și 619 ștergeri
  1. 3 3
      2d/bullet_shower/bullet.png.import
  2. 13 13
      2d/bullet_shower/bullets.gd
  3. 3 3
      2d/bullet_shower/face_happy.png.import
  4. 3 3
      2d/bullet_shower/face_sad.png.import
  5. 3 3
      2d/bullet_shower/icon.png.import
  6. 1 1
      2d/bullet_shower/player.gd
  7. 2 2
      2d/bullet_shower/project.godot
  8. 6 6
      2d/bullet_shower/shower.tscn
  9. 2 2
      2d/dodge_the_creeps/HUD.gd
  10. 11 11
      2d/dodge_the_creeps/HUD.tscn
  11. 5 5
      2d/dodge_the_creeps/Main.gd
  12. 3 3
      2d/dodge_the_creeps/Main.tscn
  13. 3 3
      2d/dodge_the_creeps/Mob.gd
  14. 15 15
      2d/dodge_the_creeps/Mob.tscn
  15. 8 8
      2d/dodge_the_creeps/Player.gd
  16. 14 14
      2d/dodge_the_creeps/Player.tscn
  17. 2 2
      2d/dodge_the_creeps/art/House In a Forest Loop.ogg.import
  18. 3 3
      2d/dodge_the_creeps/art/enemyFlyingAlt_1.png.import
  19. 3 3
      2d/dodge_the_creeps/art/enemyFlyingAlt_2.png.import
  20. 3 3
      2d/dodge_the_creeps/art/enemySwimming_1.png.import
  21. 3 3
      2d/dodge_the_creeps/art/enemySwimming_2.png.import
  22. 3 3
      2d/dodge_the_creeps/art/enemyWalking_1.png.import
  23. 3 3
      2d/dodge_the_creeps/art/enemyWalking_2.png.import
  24. 2 2
      2d/dodge_the_creeps/art/gameover.wav.import
  25. 3 3
      2d/dodge_the_creeps/art/playerGrey_up1.png.import
  26. 3 3
      2d/dodge_the_creeps/art/playerGrey_up2.png.import
  27. 3 3
      2d/dodge_the_creeps/art/playerGrey_walk1.png.import
  28. 3 3
      2d/dodge_the_creeps/art/playerGrey_walk2.png.import
  29. 3 3
      2d/dodge_the_creeps/icon.png.import
  30. 14 14
      2d/dodge_the_creeps/project.godot
  31. 7 7
      2d/finite_state_machine/Demo.tscn
  32. 11 11
      2d/finite_state_machine/debug/ControlsPanel.tscn
  33. 6 6
      2d/finite_state_machine/debug/Explanations.tscn
  34. 15 15
      2d/finite_state_machine/debug/StatesStackDiplayer.tscn
  35. 1 1
      2d/finite_state_machine/debug/states_stack_displayer.gd
  36. 2 2
      2d/finite_state_machine/fonts/source_code_pro_explanations.tres
  37. 2 2
      2d/finite_state_machine/fonts/source_code_pro_explanations_bold.tres
  38. 3 3
      2d/finite_state_machine/icon.png.import
  39. 22 22
      2d/finite_state_machine/player/Player.tscn
  40. 3 3
      2d/finite_state_machine/player/body.png.import
  41. 1 1
      2d/finite_state_machine/player/bullet/Bullet.tscn
  42. 5 5
      2d/finite_state_machine/player/bullet/bullet.gd
  43. 1 1
      2d/finite_state_machine/player/bullet/bullet_spawner.gd
  44. 6 3
      2d/finite_state_machine/player/player_controller.gd
  45. 6 6
      2d/finite_state_machine/player/player_state_machine.gd
  46. 3 3
      2d/finite_state_machine/player/shadow.png.import
  47. 1 1
      2d/finite_state_machine/player/states/combat/attack.gd
  48. 2 2
      2d/finite_state_machine/player/states/combat/stagger.gd
  49. 2 2
      2d/finite_state_machine/player/states/debug/state_name_displayer.gd
  50. 1 1
      2d/finite_state_machine/player/states/die.gd
  51. 8 7
      2d/finite_state_machine/player/states/motion/in_air/jump.gd
  52. 2 2
      2d/finite_state_machine/player/states/motion/motion.gd
  53. 2 2
      2d/finite_state_machine/player/states/motion/on_ground/idle.gd
  54. 5 4
      2d/finite_state_machine/player/states/motion/on_ground/move.gd
  55. 1 1
      2d/finite_state_machine/player/states/motion/on_ground/on_ground.gd
  56. 56 56
      2d/finite_state_machine/player/weapon/Sword.tscn
  57. 2 2
      2d/finite_state_machine/player/weapon/sword.gd
  58. 3 3
      2d/finite_state_machine/player/weapon/sword.png.import
  59. 1 1
      2d/finite_state_machine/player/weapon/weapon_pivot.gd
  60. 23 23
      2d/finite_state_machine/project.godot
  61. 6 3
      2d/finite_state_machine/state_machine/state_machine.gd
  62. 3 3
      2d/gd_paint/icon.png.import
  63. 5 5
      2d/gd_paint/paint_control.gd
  64. 122 122
      2d/gd_paint/paint_root.tscn
  65. 3 3
      2d/gd_paint/paint_tools.png.import
  66. 1 1
      2d/gd_paint/project.godot
  67. 22 22
      2d/gd_paint/tools_panel.gd
  68. 1 1
      2d/hdr/beach_cave.gd
  69. 14 14
      2d/hdr/beach_cave.tscn
  70. 3 3
      2d/hdr/icon.png.import
  71. 3 3
      2d/hdr/ocean_beach.png.import
  72. 3 3
      2d/hdr/ocean_cave.png.import
  73. 2 2
      2d/hdr/project.godot
  74. 3 3
      2d/hexagonal_map/icon.png.import
  75. 1 1
      2d/hexagonal_map/map.tscn
  76. 14 14
      2d/hexagonal_map/project.godot
  77. 3 3
      2d/hexagonal_map/tiles/WWT-01.png.import
  78. 3 3
      2d/hexagonal_map/tiles/WWT-02.png.import
  79. 3 3
      2d/hexagonal_map/tiles/WWT-03.png.import
  80. 3 3
      2d/hexagonal_map/tiles/WWT-04.png.import
  81. 3 3
      2d/hexagonal_map/tiles/WWT-05.png.import
  82. 3 3
      2d/hexagonal_map/tiles/WWT-06.png.import
  83. 3 3
      2d/hexagonal_map/tiles/WWT-07.png.import
  84. 3 3
      2d/hexagonal_map/tiles/WWT-08.png.import
  85. 3 3
      2d/hexagonal_map/tiles/WWT-09.png.import
  86. 3 3
      2d/hexagonal_map/tiles/WWT-10.png.import
  87. 3 3
      2d/hexagonal_map/tiles/WWT-11.png.import
  88. 3 3
      2d/hexagonal_map/tiles/WWT-12.png.import
  89. 3 3
      2d/hexagonal_map/tiles/WWT-13.png.import
  90. 3 3
      2d/hexagonal_map/tiles/WWT-14.png.import
  91. 3 3
      2d/hexagonal_map/tiles/WWT-15.png.import
  92. 3 3
      2d/hexagonal_map/tiles/WWT-16.png.import
  93. 3 3
      2d/hexagonal_map/tiles/WWT-17.png.import
  94. 3 3
      2d/hexagonal_map/tiles/WWT-18.png.import
  95. 3 3
      2d/hexagonal_map/tiles/WWT-19.png.import
  96. 3 3
      2d/hexagonal_map/tiles/WWT-20.png.import
  97. 3 3
      2d/hexagonal_map/tiles/WWT-21.png.import
  98. 3 3
      2d/hexagonal_map/tiles/WWT-22.png.import
  99. 3 3
      2d/hexagonal_map/tiles/WWT-23.png.import
  100. 3 3
      2d/hexagonal_map/tiles/WWT-24.png.import

+ 3 - 3
2d/bullet_shower/bullet.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/bullet.png-ff1424653e10246c11e3724e402c519e.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/bullet.png-ff1424653e10246c11e3724e402c519e.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://bullet.png"
-dest_files=[ "res://.import/bullet.png-ff1424653e10246c11e3724e402c519e.stex" ]
+dest_files=["res://.godot/imported/bullet.png-ff1424653e10246c11e3724e402c519e.stex"]
 
 [params]
 

+ 13 - 13
2d/bullet_shower/bullets.gd

@@ -26,32 +26,32 @@ class Bullet:
 func _ready():
 	randomize()
 
-	shape = Physics2DServer.circle_shape_create()
+	shape = PhysicsServer2D.circle_shape_create()
 	# Set the collision shape's radius for each bullet in pixels.
-	Physics2DServer.shape_set_data(shape, 8)
+	PhysicsServer2D.shape_set_data(shape, 8)
 
 	for _i in BULLET_COUNT:
 		var bullet = Bullet.new()
 		# Give each bullet its own speed.
-		bullet.speed = rand_range(SPEED_MIN, SPEED_MAX)
-		bullet.body = Physics2DServer.body_create()
+		bullet.speed = randf_range(SPEED_MIN, SPEED_MAX)
+		bullet.body = PhysicsServer2D.body_create()
 
-		Physics2DServer.body_set_space(bullet.body, get_world_2d().get_space())
-		Physics2DServer.body_add_shape(bullet.body, shape)
+		PhysicsServer2D.body_set_space(bullet.body, get_world_2d().get_space())
+		PhysicsServer2D.body_add_shape(bullet.body, shape)
 		# Don't make bullets check collision with other bullets to improve performance.
 		# Their collision mask is still configured to the default value, which allows
 		# bullets to detect collisions with the player.
-		Physics2DServer.body_set_collision_layer(bullet.body, 0)
+		PhysicsServer2D.body_set_collision_layer(bullet.body, 0)
 
 		# Place bullets randomly on the viewport and move bullets outside the
 		# play area so that they fade in nicely.
 		bullet.position = Vector2(
-			rand_range(0, get_viewport_rect().size.x) + get_viewport_rect().size.x,
-			rand_range(0, get_viewport_rect().size.y)
+			randf_range(0, get_viewport_rect().size.x) + get_viewport_rect().size.x,
+			randf_range(0, get_viewport_rect().size.y)
 		)
 		var transform2d = Transform2D()
 		transform2d.origin = bullet.position
-		Physics2DServer.body_set_state(bullet.body, Physics2DServer.BODY_STATE_TRANSFORM, transform2d)
+		PhysicsServer2D.body_set_state(bullet.body, PhysicsServer2D.BODY_STATE_TRANSFORM, transform2d)
 
 		bullets.push_back(bullet)
 
@@ -73,7 +73,7 @@ func _physics_process(delta):
 
 		transform2d.origin = bullet.position
 
-		Physics2DServer.body_set_state(bullet.body, Physics2DServer.BODY_STATE_TRANSFORM, transform2d)
+		PhysicsServer2D.body_set_state(bullet.body, PhysicsServer2D.BODY_STATE_TRANSFORM, transform2d)
 
 
 # Instead of drawing each bullet individually in a script attached to each bullet,
@@ -87,7 +87,7 @@ func _draw():
 # Perform cleanup operations (required to exit without error messages in the console).
 func _exit_tree():
 	for bullet in bullets:
-		Physics2DServer.free_rid(bullet.body)
+		PhysicsServer2D.free_rid(bullet.body)
 
-	Physics2DServer.free_rid(shape)
+	PhysicsServer2D.free_rid(shape)
 	bullets.clear()

+ 3 - 3
2d/bullet_shower/face_happy.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/face_happy.png-38d387d31ec13459f749c93ce3d75d80.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/face_happy.png-38d387d31ec13459f749c93ce3d75d80.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://face_happy.png"
-dest_files=[ "res://.import/face_happy.png-38d387d31ec13459f749c93ce3d75d80.stex" ]
+dest_files=["res://.godot/imported/face_happy.png-38d387d31ec13459f749c93ce3d75d80.stex"]
 
 [params]
 

+ 3 - 3
2d/bullet_shower/face_sad.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/face_sad.png-0ac7165eab24f595aba17a746a66c550.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/face_sad.png-0ac7165eab24f595aba17a746a66c550.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://face_sad.png"
-dest_files=[ "res://.import/face_sad.png-0ac7165eab24f595aba17a746a66c550.stex" ]
+dest_files=["res://.godot/imported/face_sad.png-0ac7165eab24f595aba17a746a66c550.stex"]
 
 [params]
 

+ 3 - 3
2d/bullet_shower/icon.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://icon.png"
-dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
+dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
 
 [params]
 

+ 1 - 1
2d/bullet_shower/player.gd

@@ -7,7 +7,7 @@ extends Node2D
 # The number of bullets currently touched by the player.
 var touching = 0
 
-onready var sprite = $AnimatedSprite
+@onready var sprite = $AnimatedSprite2D
 
 
 func _ready():

+ 2 - 2
2d/bullet_shower/project.godot

@@ -8,7 +8,7 @@
 
 config_version=4
 
-_global_script_classes=[  ]
+_global_script_classes=[]
 _global_script_class_icons={
 }
 
@@ -37,4 +37,4 @@ quality/intended_usage/framebuffer_allocation=0
 quality/intended_usage/framebuffer_allocation.mobile=0
 vram_compression/import_etc=true
 vram_compression/import_etc2=false
-environment/default_clear_color=Color( 0.133333, 0.133333, 0.2, 1 )
+environment/default_clear_color=Color(0.133333, 0.133333, 0.2, 1)

+ 6 - 6
2d/bullet_shower/shower.tscn

@@ -1,17 +1,17 @@
 [gd_scene load_steps=7 format=2]
 
 [ext_resource path="res://bullets.gd" type="Script" id=2]
-[ext_resource path="res://face_happy.png" type="Texture" id=3]
-[ext_resource path="res://face_sad.png" type="Texture" id=4]
+[ext_resource path="res://face_happy.png" type="Texture2D" id=3]
+[ext_resource path="res://face_sad.png" type="Texture2D" id=4]
 [ext_resource path="res://player.gd" type="Script" id=5]
 
 [sub_resource type="SpriteFrames" id=1]
-animations = [ {
-"frames": [ ExtResource( 3 ), ExtResource( 4 ) ],
+animations = [{
+"frames": [ExtResource( 3 ), ExtResource( 4 )],
 "loop": true,
 "name": "default",
 "speed": 5.0
-} ]
+}]
 
 [sub_resource type="CircleShape2D" id=2]
 radius = 27.0
@@ -24,7 +24,7 @@ script = ExtResource( 2 )
 [node name="Player" type="Area2D" parent="."]
 script = ExtResource( 5 )
 
-[node name="AnimatedSprite" type="AnimatedSprite" parent="Player"]
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Player"]
 frames = SubResource( 1 )
 
 [node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]

+ 2 - 2
2d/dodge_the_creeps/HUD.gd

@@ -10,10 +10,10 @@ func show_message(text):
 
 func show_game_over():
 	show_message("Game Over")
-	yield($MessageTimer, "timeout")
+	await $MessageTimer.timeout
 	$MessageLabel.text = "Dodge the\nCreeps"
 	$MessageLabel.show()
-	yield(get_tree().create_timer(1), "timeout")
+	await get_tree().create_timer(1).timeout
 	$StartButton.show()
 
 

+ 11 - 11
2d/dodge_the_creeps/HUD.tscn

@@ -1,20 +1,20 @@
 [gd_scene load_steps=7 format=2]
 
 [ext_resource path="res://HUD.gd" type="Script" id=1]
-[ext_resource path="res://fonts/Xolonium-Regular.ttf" type="DynamicFontData" id=2]
+[ext_resource path="res://fonts/Xolonium-Regular.ttf" type="FontData" id=2]
 
-[sub_resource type="DynamicFont" id=1]
+[sub_resource type="Font" id=1]
 size = 64
 font_data = ExtResource( 2 )
 
-[sub_resource type="DynamicFont" id=2]
+[sub_resource type="Font" id=2]
 size = 64
 font_data = ExtResource( 2 )
 
 [sub_resource type="InputEventAction" id=3]
 action = "start_game"
 
-[sub_resource type="ShortCut" id=4]
+[sub_resource type="Shortcut" id=4]
 shortcut = SubResource( 3 )
 
 [node name="HUD" type="CanvasLayer"]
@@ -22,7 +22,7 @@ script = ExtResource( 1 )
 
 [node name="ScoreLabel" type="Label" parent="."]
 anchor_right = 1.0
-margin_bottom = 78.0
+offset_bottom = 78.0
 custom_fonts/font = SubResource( 1 )
 text = "0"
 align = 1
@@ -31,8 +31,8 @@ align = 1
 anchor_top = 0.5
 anchor_right = 1.0
 anchor_bottom = 0.5
-margin_top = -79.5
-margin_bottom = 79.5
+offset_top = -79.5
+offset_bottom = 79.5
 custom_fonts/font = SubResource( 1 )
 text = "Dodge the
 Creeps"
@@ -43,10 +43,10 @@ anchor_left = 0.5
 anchor_top = 1.0
 anchor_right = 0.5
 anchor_bottom = 1.0
-margin_left = -90.0
-margin_top = -200.0
-margin_right = 90.0
-margin_bottom = -100.0
+offset_left = -90.0
+offset_top = -200.0
+offset_right = 90.0
+offset_bottom = -100.0
 custom_fonts/font = SubResource( 2 )
 shortcut = SubResource( 4 )
 text = "Start"

+ 5 - 5
2d/dodge_the_creeps/Main.gd

@@ -1,6 +1,6 @@
 extends Node
 
-export(PackedScene) var mob_scene
+@export var mob_scene: PackedScene
 var score
 
 func _ready():
@@ -27,10 +27,10 @@ func new_game():
 
 func _on_MobTimer_timeout():
 	# Create a new instance of the Mob scene.
-	var mob = mob_scene.instance()
+	var mob = mob_scene.instantiate()
 
 	# Choose a random location on Path2D.
-	var mob_spawn_location = get_node("MobPath/MobSpawnLocation")
+	var mob_spawn_location = get_node(^"MobPath/MobSpawnLocation")
 	mob_spawn_location.offset = randi()
 
 	# Set the mob's direction perpendicular to the path direction.
@@ -40,11 +40,11 @@ func _on_MobTimer_timeout():
 	mob.position = mob_spawn_location.position
 
 	# Add some randomness to the direction.
-	direction += rand_range(-PI / 4, PI / 4)
+	direction += randf_range(-PI / 4, PI / 4)
 	mob.rotation = direction
 
 	# Choose the velocity for the mob.
-	var velocity = Vector2(rand_range(150.0, 250.0), 0.0)
+	var velocity = Vector2(randf_range(150.0, 250.0), 0.0)
 	mob.linear_velocity = velocity.rotated(direction)
 
 	# Spawn the mob by adding it to the Main scene.

+ 3 - 3
2d/dodge_the_creeps/Main.tscn

@@ -9,7 +9,7 @@
 
 [sub_resource type="Curve2D" id=1]
 _data = {
-"points": PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 480, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0 )
+"points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 480, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0)
 }
 
 [node name="Main" type="Node"]
@@ -19,7 +19,7 @@ mob_scene = ExtResource( 2 )
 [node name="ColorRect" type="ColorRect" parent="."]
 anchor_right = 1.0
 anchor_bottom = 1.0
-color = Color( 0.219608, 0.372549, 0.380392, 1 )
+color = Color(0.219608, 0.372549, 0.380392, 1)
 __meta__ = {
 "_edit_use_anchors_": false
 }
@@ -36,7 +36,7 @@ wait_time = 2.0
 one_shot = true
 
 [node name="StartPosition" type="Position2D" parent="."]
-position = Vector2( 240, 450 )
+position = Vector2(240, 450)
 
 [node name="MobPath" type="Path2D" parent="."]
 curve = SubResource( 1 )

+ 3 - 3
2d/dodge_the_creeps/Mob.gd

@@ -1,9 +1,9 @@
 extends RigidBody2D
 
 func _ready():
-	$AnimatedSprite.playing = true
-	var mob_types = $AnimatedSprite.frames.get_animation_names()
-	$AnimatedSprite.animation = mob_types[randi() % mob_types.size()]
+	$AnimatedSprite2D.playing = true
+	var mob_types = $AnimatedSprite2D.frames.get_animation_names()
+	$AnimatedSprite2D.animation = mob_types[randi() % mob_types.size()]
 
 
 func _on_VisibilityNotifier2D_screen_exited():

+ 15 - 15
2d/dodge_the_creeps/Mob.tscn

@@ -1,30 +1,30 @@
 [gd_scene load_steps=10 format=2]
 
 [ext_resource path="res://Mob.gd" type="Script" id=1]
-[ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture" id=2]
-[ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture" id=3]
-[ext_resource path="res://art/enemyWalking_1.png" type="Texture" id=4]
-[ext_resource path="res://art/enemyWalking_2.png" type="Texture" id=5]
-[ext_resource path="res://art/enemySwimming_1.png" type="Texture" id=6]
-[ext_resource path="res://art/enemySwimming_2.png" type="Texture" id=7]
+[ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture2D" id=2]
+[ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture2D" id=3]
+[ext_resource path="res://art/enemyWalking_1.png" type="Texture2D" id=4]
+[ext_resource path="res://art/enemyWalking_2.png" type="Texture2D" id=5]
+[ext_resource path="res://art/enemySwimming_1.png" type="Texture2D" id=6]
+[ext_resource path="res://art/enemySwimming_2.png" type="Texture2D" id=7]
 
 [sub_resource type="SpriteFrames" id=1]
-animations = [ {
-"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
+animations = [{
+"frames": [ExtResource( 2 ), ExtResource( 3 )],
 "loop": true,
 "name": "fly",
 "speed": 3.0
 }, {
-"frames": [ ExtResource( 6 ), ExtResource( 7 ) ],
+"frames": [ExtResource( 6 ), ExtResource( 7 )],
 "loop": true,
 "name": "swim",
 "speed": 4.0
 }, {
-"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
+"frames": [ExtResource( 4 ), ExtResource( 5 )],
 "loop": true,
 "name": "walk",
 "speed": 4.0
-} ]
+}]
 
 [sub_resource type="CapsuleShape2D" id=2]
 radius = 35.2706
@@ -38,8 +38,8 @@ __meta__ = {
 "_edit_group_": true
 }
 
-[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
-scale = Vector2( 0.75, 0.75 )
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+scale = Vector2(0.75, 0.75)
 frames = SubResource( 1 )
 animation = "walk"
 
@@ -47,6 +47,6 @@ animation = "walk"
 rotation = 1.5708
 shape = SubResource( 2 )
 
-[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
+[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
 
-[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
+[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]

+ 8 - 8
2d/dodge_the_creeps/Player.gd

@@ -2,7 +2,7 @@ extends Area2D
 
 signal hit
 
-export var speed = 400 # How fast the player will move (pixels/sec).
+@export var speed = 400 # How fast the player will move (pixels/sec).
 var screen_size # Size of the game window.
 
 func _ready():
@@ -23,21 +23,21 @@ func _process(delta):
 
 	if velocity.length() > 0:
 		velocity = velocity.normalized() * speed
-		$AnimatedSprite.play()
+		$AnimatedSprite2D.play()
 	else:
-		$AnimatedSprite.stop()
+		$AnimatedSprite2D.stop()
 
 	position += velocity * delta
 	position.x = clamp(position.x, 0, screen_size.x)
 	position.y = clamp(position.y, 0, screen_size.y)
 
 	if velocity.x != 0:
-		$AnimatedSprite.animation = "right"
-		$AnimatedSprite.flip_v = false
-		$AnimatedSprite.flip_h = velocity.x < 0
+		$AnimatedSprite2D.animation = "right"
+		$AnimatedSprite2D.flip_v = false
+		$AnimatedSprite2D.flip_h = velocity.x < 0
 	elif velocity.y != 0:
-		$AnimatedSprite.animation = "up"
-		$AnimatedSprite.flip_v = velocity.y > 0
+		$AnimatedSprite2D.animation = "up"
+		$AnimatedSprite2D.flip_v = velocity.y > 0
 
 
 func start(pos):

+ 14 - 14
2d/dodge_the_creeps/Player.tscn

@@ -1,43 +1,43 @@
 [gd_scene load_steps=13 format=2]
 
 [ext_resource path="res://Player.gd" type="Script" id=1]
-[ext_resource path="res://art/playerGrey_walk1.png" type="Texture" id=2]
-[ext_resource path="res://art/playerGrey_walk2.png" type="Texture" id=3]
-[ext_resource path="res://art/playerGrey_up1.png" type="Texture" id=4]
-[ext_resource path="res://art/playerGrey_up2.png" type="Texture" id=5]
+[ext_resource path="res://art/playerGrey_walk1.png" type="Texture2D" id=2]
+[ext_resource path="res://art/playerGrey_walk2.png" type="Texture2D" id=3]
+[ext_resource path="res://art/playerGrey_up1.png" type="Texture2D" id=4]
+[ext_resource path="res://art/playerGrey_up2.png" type="Texture2D" id=5]
 
 [sub_resource type="SpriteFrames" id=1]
-animations = [ {
-"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
+animations = [{
+"frames": [ExtResource( 2 ), ExtResource( 3 )],
 "loop": true,
 "name": "right",
 "speed": 5.0
 }, {
-"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
+"frames": [ExtResource( 4 ), ExtResource( 5 )],
 "loop": true,
 "name": "up",
 "speed": 5.0
-} ]
+}]
 
 [sub_resource type="CapsuleShape2D" id=2]
 radius = 26.1701
 height = 14.822
 
 [sub_resource type="Gradient" id=3]
-colors = PoolColorArray( 1, 1, 1, 0.501961, 1, 1, 1, 0 )
+colors = PackedColorArray(1, 1, 1, 0.501961, 1, 1, 1, 0)
 
 [sub_resource type="GradientTexture" id=4]
 gradient = SubResource( 3 )
 
 [sub_resource type="Curve" id=5]
-_data = [ Vector2( 0.00501098, 0.5 ), 0.0, 0.0, 0, 0, Vector2( 0.994989, 0.324 ), 0.0, 0.0, 0, 0 ]
+_data = [Vector2(0.00501098, 0.5), 0.0, 0.0, 0, 0, Vector2(0.994989, 0.324), 0.0, 0.0, 0, 0]
 
 [sub_resource type="CurveTexture" id=6]
 curve = SubResource( 5 )
 
 [sub_resource type="ParticlesMaterial" id=7]
 flag_disable_z = true
-gravity = Vector3( 0, 0, 0 )
+gravity = Vector3(0, 0, 0)
 initial_velocity = 1.0
 orbit_velocity = 0.0
 orbit_velocity_random = 0.0
@@ -52,15 +52,15 @@ __meta__ = {
 "_edit_group_": true
 }
 
-[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
-scale = Vector2( 0.5, 0.5 )
+[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
+scale = Vector2(0.5, 0.5)
 frames = SubResource( 1 )
 animation = "right"
 
 [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 shape = SubResource( 2 )
 
-[node name="Trail" type="Particles2D" parent="."]
+[node name="Trail" type="GPUParticles2D" parent="."]
 z_index = -1
 amount = 10
 speed_scale = 2.0

+ 2 - 2
2d/dodge_the_creeps/art/House In a Forest Loop.ogg.import

@@ -2,12 +2,12 @@
 
 importer="ogg_vorbis"
 type="AudioStreamOGGVorbis"
-path="res://.import/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr"
+path="res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr"
 
 [deps]
 
 source_file="res://art/House In a Forest Loop.ogg"
-dest_files=[ "res://.import/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr" ]
+dest_files=["res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr"]
 
 [params]
 

+ 3 - 3
2d/dodge_the_creeps/art/enemyFlyingAlt_1.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/enemyFlyingAlt_1.png-559f599b16c69b112c1b53f6332e9489.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/enemyFlyingAlt_1.png-559f599b16c69b112c1b53f6332e9489.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://art/enemyFlyingAlt_1.png"
-dest_files=[ "res://.import/enemyFlyingAlt_1.png-559f599b16c69b112c1b53f6332e9489.stex" ]
+dest_files=["res://.godot/imported/enemyFlyingAlt_1.png-559f599b16c69b112c1b53f6332e9489.stex"]
 
 [params]
 

+ 3 - 3
2d/dodge_the_creeps/art/enemyFlyingAlt_2.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/enemyFlyingAlt_2.png-31dc7310eda6e1b721224f3cd932c076.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/enemyFlyingAlt_2.png-31dc7310eda6e1b721224f3cd932c076.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://art/enemyFlyingAlt_2.png"
-dest_files=[ "res://.import/enemyFlyingAlt_2.png-31dc7310eda6e1b721224f3cd932c076.stex" ]
+dest_files=["res://.godot/imported/enemyFlyingAlt_2.png-31dc7310eda6e1b721224f3cd932c076.stex"]
 
 [params]
 

+ 3 - 3
2d/dodge_the_creeps/art/enemySwimming_1.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/enemySwimming_1.png-dd0e11759dc3d624c8a704f6e98a3d80.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/enemySwimming_1.png-dd0e11759dc3d624c8a704f6e98a3d80.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://art/enemySwimming_1.png"
-dest_files=[ "res://.import/enemySwimming_1.png-dd0e11759dc3d624c8a704f6e98a3d80.stex" ]
+dest_files=["res://.godot/imported/enemySwimming_1.png-dd0e11759dc3d624c8a704f6e98a3d80.stex"]
 
 [params]
 

+ 3 - 3
2d/dodge_the_creeps/art/enemySwimming_2.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/enemySwimming_2.png-4c0cbc0732264c4ea3290340bd4a0a62.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/enemySwimming_2.png-4c0cbc0732264c4ea3290340bd4a0a62.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://art/enemySwimming_2.png"
-dest_files=[ "res://.import/enemySwimming_2.png-4c0cbc0732264c4ea3290340bd4a0a62.stex" ]
+dest_files=["res://.godot/imported/enemySwimming_2.png-4c0cbc0732264c4ea3290340bd4a0a62.stex"]
 
 [params]
 

+ 3 - 3
2d/dodge_the_creeps/art/enemyWalking_1.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/enemyWalking_1.png-5af6eedbe61b701677d490ffdc1e6471.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/enemyWalking_1.png-5af6eedbe61b701677d490ffdc1e6471.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://art/enemyWalking_1.png"
-dest_files=[ "res://.import/enemyWalking_1.png-5af6eedbe61b701677d490ffdc1e6471.stex" ]
+dest_files=["res://.godot/imported/enemyWalking_1.png-5af6eedbe61b701677d490ffdc1e6471.stex"]
 
 [params]
 

+ 3 - 3
2d/dodge_the_creeps/art/enemyWalking_2.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/enemyWalking_2.png-67c480ed60c35e95f5acb0436246b935.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/enemyWalking_2.png-67c480ed60c35e95f5acb0436246b935.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://art/enemyWalking_2.png"
-dest_files=[ "res://.import/enemyWalking_2.png-67c480ed60c35e95f5acb0436246b935.stex" ]
+dest_files=["res://.godot/imported/enemyWalking_2.png-67c480ed60c35e95f5acb0436246b935.stex"]
 
 [params]
 

+ 2 - 2
2d/dodge_the_creeps/art/gameover.wav.import

@@ -2,12 +2,12 @@
 
 importer="wav"
 type="AudioStreamSample"
-path="res://.import/gameover.wav-98c95c744b35280048c2bd093cf8a356.sample"
+path="res://.godot/imported/gameover.wav-98c95c744b35280048c2bd093cf8a356.sample"
 
 [deps]
 
 source_file="res://art/gameover.wav"
-dest_files=[ "res://.import/gameover.wav-98c95c744b35280048c2bd093cf8a356.sample" ]
+dest_files=["res://.godot/imported/gameover.wav-98c95c744b35280048c2bd093cf8a356.sample"]
 
 [params]
 

+ 3 - 3
2d/dodge_the_creeps/art/playerGrey_up1.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/playerGrey_up1.png-6bd114d0a6beac91f48e3a7314d44564.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/playerGrey_up1.png-6bd114d0a6beac91f48e3a7314d44564.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://art/playerGrey_up1.png"
-dest_files=[ "res://.import/playerGrey_up1.png-6bd114d0a6beac91f48e3a7314d44564.stex" ]
+dest_files=["res://.godot/imported/playerGrey_up1.png-6bd114d0a6beac91f48e3a7314d44564.stex"]
 
 [params]
 

+ 3 - 3
2d/dodge_the_creeps/art/playerGrey_up2.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/playerGrey_up2.png-d6aba85f5f2675ebc7045efa7552ee79.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/playerGrey_up2.png-d6aba85f5f2675ebc7045efa7552ee79.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://art/playerGrey_up2.png"
-dest_files=[ "res://.import/playerGrey_up2.png-d6aba85f5f2675ebc7045efa7552ee79.stex" ]
+dest_files=["res://.godot/imported/playerGrey_up2.png-d6aba85f5f2675ebc7045efa7552ee79.stex"]
 
 [params]
 

+ 3 - 3
2d/dodge_the_creeps/art/playerGrey_walk1.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/playerGrey_walk1.png-c4773fe7a7bf85d7ab732eb4458c2742.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/playerGrey_walk1.png-c4773fe7a7bf85d7ab732eb4458c2742.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://art/playerGrey_walk1.png"
-dest_files=[ "res://.import/playerGrey_walk1.png-c4773fe7a7bf85d7ab732eb4458c2742.stex" ]
+dest_files=["res://.godot/imported/playerGrey_walk1.png-c4773fe7a7bf85d7ab732eb4458c2742.stex"]
 
 [params]
 

+ 3 - 3
2d/dodge_the_creeps/art/playerGrey_walk2.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/playerGrey_walk2.png-34d2d916366100182d08037c51884043.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/playerGrey_walk2.png-34d2d916366100182d08037c51884043.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://art/playerGrey_walk2.png"
-dest_files=[ "res://.import/playerGrey_walk2.png-34d2d916366100182d08037c51884043.stex" ]
+dest_files=["res://.godot/imported/playerGrey_walk2.png-34d2d916366100182d08037c51884043.stex"]
 
 [params]
 

+ 3 - 3
2d/dodge_the_creeps/icon.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://icon.png"
-dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
+dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
 
 [params]
 

+ 14 - 14
2d/dodge_the_creeps/project.godot

@@ -31,38 +31,38 @@ window/stretch/aspect="keep"
 
 move_left={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
- ]
+]
 }
 move_right={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
- ]
+]
 }
 move_up={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
- ]
+]
 }
 move_down={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
- ]
+]
 }
 start_game={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777221,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+]
 }

+ 7 - 7
2d/finite_state_machine/Demo.tscn

@@ -1,23 +1,23 @@
 [gd_scene load_steps=6 format=2]
 
 [ext_resource path="res://player/Player.tscn" type="PackedScene" id=1]
-[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="DynamicFont" id=2]
+[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="Font" id=2]
 [ext_resource path="res://debug/StatesStackDiplayer.tscn" type="PackedScene" id=3]
 [ext_resource path="res://debug/ControlsPanel.tscn" type="PackedScene" id=4]
-[ext_resource path="res://fonts/source_code_pro_explanations_bold.tres" type="DynamicFont" id=5]
+[ext_resource path="res://fonts/source_code_pro_explanations_bold.tres" type="Font" id=5]
 
 [node name="Demo" type="Node"]
 
 [node name="Player" parent="." instance=ExtResource( 1 )]
-position = Vector2( 640, 400 )
+position = Vector2(640, 400)
 
 [node name="Explanations" type="RichTextLabel" parent="."]
 anchor_right = 1.0
 anchor_bottom = 1.0
-margin_left = 10.0
-margin_top = -370.0
-margin_right = -10.0
-margin_bottom = -730.0
+offset_left = 10.0
+offset_top = -370.0
+offset_right = -10.0
+offset_bottom = -730.0
 rect_clip_content = false
 mouse_filter = 2
 size_flags_vertical = 4

+ 11 - 11
2d/finite_state_machine/debug/ControlsPanel.tscn

@@ -1,12 +1,12 @@
 [gd_scene load_steps=2 format=2]
 
-[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="DynamicFont" id=1]
+[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="Font" id=1]
 
 [node name="ControlsPanel" type="Panel"]
 anchor_left = 1.0
 anchor_right = 1.0
-margin_left = -220.0
-margin_bottom = 170.0
+offset_left = -220.0
+offset_bottom = 170.0
 __meta__ = {
 "_edit_use_anchors_": false
 }
@@ -14,10 +14,10 @@ __meta__ = {
 [node name="Keys" type="Label" parent="."]
 anchor_right = 1.0
 anchor_bottom = 1.0
-margin_left = 10.0
-margin_top = 10.0
-margin_right = -10.0
-margin_bottom = -10.0
+offset_left = 10.0
+offset_top = 10.0
+offset_right = -10.0
+offset_bottom = -10.0
 custom_fonts/font = ExtResource( 1 )
 text = "Shoot:
 Attack:
@@ -28,10 +28,10 @@ Sprint:"
 [node name="Keys2" type="Label" parent="."]
 anchor_right = 1.0
 anchor_bottom = 1.0
-margin_left = 10.0
-margin_top = 10.0
-margin_right = -10.0
-margin_bottom = -10.0
+offset_left = 10.0
+offset_top = 10.0
+offset_right = -10.0
+offset_bottom = -10.0
 custom_fonts/font = ExtResource( 1 )
 text = "R
 F

+ 6 - 6
2d/finite_state_machine/debug/Explanations.tscn

@@ -1,15 +1,15 @@
 [gd_scene load_steps=3 format=2]
 
-[ext_resource path="res://fonts/source_code_pro_explanations_bold.tres" type="DynamicFont" id=1]
-[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="DynamicFont" id=2]
+[ext_resource path="res://fonts/source_code_pro_explanations_bold.tres" type="Font" id=1]
+[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="Font" id=2]
 
 [node name="Explanations" type="RichTextLabel"]
 anchor_right = 1.0
 anchor_bottom = 1.0
-margin_left = 10.0
-margin_top = -370.0
-margin_right = -10.0
-margin_bottom = -730.0
+offset_left = 10.0
+offset_top = -370.0
+offset_right = -10.0
+offset_bottom = -730.0
 rect_clip_content = false
 mouse_filter = 2
 size_flags_vertical = 4

+ 15 - 15
2d/finite_state_machine/debug/StatesStackDiplayer.tscn

@@ -1,16 +1,16 @@
 [gd_scene load_steps=4 format=2]
 
 [ext_resource path="res://debug/states_stack_displayer.gd" type="Script" id=1]
-[ext_resource path="res://fonts/SourceCodePro-Bold.ttf" type="DynamicFontData" id=2]
+[ext_resource path="res://fonts/SourceCodePro-Bold.ttf" type="FontData" id=2]
 
-[sub_resource type="DynamicFont" id=1]
+[sub_resource type="Font" id=1]
 size = 20
 use_filter = true
 font_data = ExtResource( 2 )
 
 [node name="StatesStackDiplayer" type="Panel"]
-margin_right = 210.0
-margin_bottom = 170.0
+offset_right = 210.0
+offset_bottom = 170.0
 script = ExtResource( 1 )
 __meta__ = {
 "_edit_group_": true
@@ -19,9 +19,9 @@ __meta__ = {
 [node name="Title" type="Label" parent="."]
 anchor_left = 0.5
 anchor_right = 0.5
-margin_left = -105.0
-margin_right = 105.0
-margin_bottom = 40.0
+offset_left = -105.0
+offset_right = 105.0
+offset_bottom = 40.0
 custom_fonts/font = SubResource( 1 )
 text = "Pushown"
 align = 1
@@ -29,20 +29,20 @@ valign = 1
 uppercase = true
 
 [node name="States" type="Label" parent="."]
-margin_left = 20.0
-margin_top = 50.0
-margin_right = 190.0
-margin_bottom = 170.0
+offset_left = 20.0
+offset_top = 50.0
+offset_right = 190.0
+offset_bottom = 170.0
 custom_fonts/font = SubResource( 1 )
 text = "Jump
 Test"
 align = 1
 
 [node name="Numbers" type="Label" parent="."]
-margin_left = 20.0
-margin_top = 50.0
-margin_right = 190.0
-margin_bottom = 170.0
+offset_left = 20.0
+offset_top = 50.0
+offset_right = 190.0
+offset_bottom = 170.0
 custom_fonts/font = SubResource( 1 )
 text = "1.
 2."

+ 1 - 1
2d/finite_state_machine/debug/states_stack_displayer.gd

@@ -1,6 +1,6 @@
 extends Panel
 
-onready var fsm_node = get_node("../../Player/StateMachine")
+@onready var fsm_node = get_node(^"../../Player/StateMachine")
 
 func _process(_delta):
 	var states_names = ""

+ 2 - 2
2d/finite_state_machine/fonts/source_code_pro_explanations.tres

@@ -1,6 +1,6 @@
-[gd_resource type="DynamicFont" load_steps=2 format=2]
+[gd_resource type="Font" load_steps=2 format=2]
 
-[ext_resource path="res://fonts/SourceCodePro-Bold.ttf" type="DynamicFontData" id=1]
+[ext_resource path="res://fonts/SourceCodePro-Bold.ttf" type="FontData" id=1]
 
 [resource]
 

+ 2 - 2
2d/finite_state_machine/fonts/source_code_pro_explanations_bold.tres

@@ -1,6 +1,6 @@
-[gd_resource type="DynamicFont" load_steps=2 format=2]
+[gd_resource type="Font" load_steps=2 format=2]
 
-[ext_resource path="res://fonts/SourceCodePro-Black.ttf" type="DynamicFontData" id=1]
+[ext_resource path="res://fonts/SourceCodePro-Black.ttf" type="FontData" id=1]
 
 [resource]
 

+ 3 - 3
2d/finite_state_machine/icon.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://icon.png"
-dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
+dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
 
 [params]
 

+ 22 - 22
2d/finite_state_machine/player/Player.tscn

@@ -8,12 +8,12 @@
 [ext_resource path="res://player/states/combat/stagger.gd" type="Script" id=6]
 [ext_resource path="res://player/states/combat/attack.gd" type="Script" id=7]
 [ext_resource path="res://player/states/die.gd" type="Script" id=8]
-[ext_resource path="res://player/shadow.png" type="Texture" id=9]
-[ext_resource path="res://player/body.png" type="Texture" id=10]
+[ext_resource path="res://player/shadow.png" type="Texture2D" id=9]
+[ext_resource path="res://player/body.png" type="Texture2D" id=10]
 [ext_resource path="res://player/bullet/bullet_spawner.gd" type="Script" id=11]
 [ext_resource path="res://player/weapon/weapon_pivot.gd" type="Script" id=12]
 [ext_resource path="res://player/weapon/Sword.tscn" type="PackedScene" id=13]
-[ext_resource path="res://fonts/SourceCodePro-Bold.ttf" type="DynamicFontData" id=14]
+[ext_resource path="res://fonts/SourceCodePro-Bold.ttf" type="FontData" id=14]
 [ext_resource path="res://player/states/debug/state_name_displayer.gd" type="Script" id=15]
 
 [sub_resource type="Animation" id=1]
@@ -27,23 +27,23 @@ tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/enabled = true
 tracks/0/keys = {
-"times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.4 ),
-"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
+"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.4),
+"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
 "update": 0,
-"values": [ Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 1, 1, 1, 1 ) ]
+"values": [Color(1, 1, 1, 1), Color(1, 0, 0, 1), Color(1, 1, 1, 1), Color(1, 0, 0, 1), Color(1, 1, 1, 1), Color(1, 0, 0, 1), Color(1, 1, 1, 1)]
 }
 
 [sub_resource type="Animation" id=3]
 
-[sub_resource type="DynamicFont" id=4]
+[sub_resource type="Font" id=4]
 size = 20
 use_filter = true
 font_data = ExtResource( 14 )
 
-[node name="Player" type="KinematicBody2D"]
+[node name="Player" type="CharacterBody2D"]
 script = ExtResource( 1 )
 __meta__ = {
-"_edit_horizontal_guides_": [  ]
+"_edit_horizontal_guides_": []
 }
 
 [node name="StateMachine" type="Node" parent="."]
@@ -72,19 +72,19 @@ anims/idle = SubResource( 1 )
 anims/stagger = SubResource( 2 )
 anims/walk = SubResource( 3 )
 
-[node name="Shadow" type="Sprite" parent="."]
-self_modulate = Color( 1, 1, 1, 0.361098 )
-position = Vector2( 0, -4 )
+[node name="Shadow" type="Sprite2D" parent="."]
+self_modulate = Color(1, 1, 1, 0.361098)
+position = Vector2(0, -4)
 texture = ExtResource( 9 )
 
 [node name="BodyPivot" type="Position2D" parent="."]
 
-[node name="Body" type="Sprite" parent="BodyPivot"]
-position = Vector2( 0, -58 )
+[node name="Body" type="Sprite2D" parent="BodyPivot"]
+position = Vector2(0, -58)
 texture = ExtResource( 10 )
 
 [node name="BulletSpawn" type="Node2D" parent="BodyPivot"]
-position = Vector2( 0, -58 )
+position = Vector2(0, -58)
 script = ExtResource( 11 )
 
 [node name="CooldownTimer" type="Timer" parent="BodyPivot/BulletSpawn"]
@@ -92,22 +92,22 @@ wait_time = 0.2
 one_shot = true
 
 [node name="WeaponPivot" type="Position2D" parent="BodyPivot"]
-position = Vector2( 0, -58 )
+position = Vector2(0, -58)
 script = ExtResource( 12 )
 
 [node name="Offset" type="Position2D" parent="BodyPivot/WeaponPivot"]
-position = Vector2( 110, 0 )
+position = Vector2(110, 0)
 
 [node name="Sword" parent="BodyPivot/WeaponPivot/Offset" instance=ExtResource( 13 )]
 
 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
-polygon = PoolVector2Array( -20, 0, -20, -20, 20, -20, 20, 0 )
+polygon = PackedVector2Array(-20, 0, -20, -20, 20, -20, 20, 0)
 
 [node name="StateNameDisplayer" type="Label" parent="."]
-margin_left = -109.0
-margin_top = -172.0
-margin_right = 110.0
-margin_bottom = -138.0
+offset_left = -109.0
+offset_top = -172.0
+offset_right = 110.0
+offset_bottom = -138.0
 custom_fonts/font = SubResource( 4 )
 text = "Idle"
 align = 1

+ 3 - 3
2d/finite_state_machine/player/body.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/body.png-313f6363670a5852a7b7126ab476d8b1.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/body.png-313f6363670a5852a7b7126ab476d8b1.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://player/body.png"
-dest_files=[ "res://.import/body.png-313f6363670a5852a7b7126ab476d8b1.stex" ]
+dest_files=["res://.godot/imported/body.png-313f6363670a5852a7b7126ab476d8b1.stex"]
 
 [params]
 

+ 1 - 1
2d/finite_state_machine/player/bullet/Bullet.tscn

@@ -5,7 +5,7 @@
 [sub_resource type="CircleShape2D" id=1]
 radius = 12.0
 
-[node name="Bullet" type="KinematicBody2D"]
+[node name="Bullet" type="CharacterBody2D"]
 collision_layer = 2
 collision_mask = 2
 script = ExtResource( 1 )

+ 5 - 5
2d/finite_state_machine/player/bullet/bullet.gd

@@ -1,12 +1,12 @@
-extends KinematicBody2D
+extends CharacterBody2D
 
 var direction = Vector2()
-export(float) var speed = 1000.0
+@export var speed: float = 1000.0
 
-onready var root = get_tree().root
+@onready var root = get_tree().root
 
 func _ready():
-	set_as_toplevel(true)
+	set_as_top_level(true)
 
 
 func _physics_process(delta):
@@ -20,4 +20,4 @@ func _physics_process(delta):
 
 
 func _draw():
-	draw_circle(Vector2(), $CollisionShape2D.shape.radius, Color.white)
+	draw_circle(Vector2(), $CollisionShape2D.shape.radius, Color.WHITE)

+ 1 - 1
2d/finite_state_machine/player/bullet/bullet_spawner.gd

@@ -12,7 +12,7 @@ func fire():
 		return
 
 	$CooldownTimer.start()
-	var new_bullet = bullet.instance()
+	var new_bullet = bullet.instantiate()
 	add_child(new_bullet)
 	new_bullet.position = global_position
 	new_bullet.direction = owner.look_direction

+ 6 - 3
2d/finite_state_machine/player/player_controller.gd

@@ -1,11 +1,14 @@
-extends KinematicBody2D
-# The Player is a KinematicBody2D, in other words a physics-driven object.
+extends CharacterBody2D
+# The Player is a CharacterBody2D, in other words a physics-driven object.
 # It can move, collide with the world, etc...
 # The player has a state machine, but the body and the state machine are separate.
 
 signal direction_changed(new_direction)
 
-var look_direction = Vector2.RIGHT setget set_look_direction
+var look_direction = Vector2.RIGHT:
+	set(value):
+		# TODO: Manually copy the code from this method.
+		set_look_direction(value)
 
 func take_damage(attacker, amount, effect = null):
 	if is_a_parent_of(attacker):

+ 6 - 6
2d/finite_state_machine/player/player_state_machine.gd

@@ -1,10 +1,10 @@
 extends "res://state_machine/state_machine.gd"
 
-onready var idle = $Idle
-onready var move = $Move
-onready var jump = $Jump
-onready var stagger = $Stagger
-onready var attack = $Attack
+@onready var idle = $Idle
+@onready var move = $Move
+@onready var jump = $Jump
+@onready var stagger = $Stagger
+@onready var attack = $Attack
 
 func _ready():
 	states_map = {
@@ -24,7 +24,7 @@ func _change_state(state_name):
 		states_stack.push_front(states_map[state_name])
 	if state_name == "jump" and current_state == move:
 		jump.initialize(move.speed, move.velocity)
-	._change_state(state_name)
+	super._change_state(state_name)
 
 
 func _unhandled_input(event):

+ 3 - 3
2d/finite_state_machine/player/shadow.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/shadow.png-493c4635eca1ce8bdece629560617dc7.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/shadow.png-493c4635eca1ce8bdece629560617dc7.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://player/shadow.png"
-dest_files=[ "res://.import/shadow.png-493c4635eca1ce8bdece629560617dc7.stex" ]
+dest_files=["res://.godot/imported/shadow.png-493c4635eca1ce8bdece629560617dc7.stex"]
 
 [params]
 

+ 1 - 1
2d/finite_state_machine/player/states/combat/attack.gd

@@ -1,7 +1,7 @@
 extends "res://state_machine/state.gd"
 
 func enter():
-	owner.get_node("AnimationPlayer").play("idle")
+	owner.get_node(^"AnimationPlayer").play("idle")
 
 
 func _on_Sword_attack_finished():

+ 2 - 2
2d/finite_state_machine/player/states/combat/stagger.gd

@@ -1,10 +1,10 @@
 extends "res://state_machine/state.gd"
 # The stagger state end with the stagger animation from the AnimationPlayer.
-# The animation only affects the Body Sprite's modulate property so it
+# The animation only affects the Body Sprite2D's modulate property so it
 # could stack with other animations if we had two AnimationPlayer nodes.
 
 func enter():
-	owner.get_node("AnimationPlayer").play("stagger")
+	owner.get_node(^"AnimationPlayer").play("stagger")
 
 
 func _on_animation_finished(anim_name):

+ 2 - 2
2d/finite_state_machine/player/states/debug/state_name_displayer.gd

@@ -3,11 +3,11 @@ extends Label
 var start_position = Vector2()
 
 func _ready():
-	start_position = rect_position
+	start_position = position
 
 
 func _physics_process(_delta):
-	rect_position = $"../BodyPivot".position + start_position
+	position = $"../BodyPivot".position + start_position
 
 
 func _on_StateMachine_state_changed(current_state):

+ 1 - 1
2d/finite_state_machine/player/states/die.gd

@@ -3,7 +3,7 @@ extends "res://state_machine/state.gd"
 # Initialize the state. E.g. change the animation.
 func enter():
 	owner.set_dead(true)
-	owner.get_node("AnimationPlayer").play("die")
+	owner.get_node(^"AnimationPlayer").play("die")
 
 
 func _on_animation_finished(_anim_name):

+ 8 - 7
2d/finite_state_machine/player/states/motion/in_air/jump.gd

@@ -1,12 +1,12 @@
 extends "../motion.gd"
 
-export(float) var base_max_horizontal_speed = 400.0
+@export var base_max_horizontal_speed: float = 400.0
 
-export(float) var air_acceleration = 1000.0
-export(float) var air_deceleration = 2000.0
-export(float) var air_steering_power = 50.0
+@export var air_acceleration: float = 1000.0
+@export var air_deceleration: float = 2000.0
+@export var air_steering_power: float = 50.0
 
-export(float) var gravity = 1600.0
+@export var gravity: float = 1600.0
 
 var enter_velocity = Vector2()
 
@@ -36,7 +36,7 @@ func enter():
 		horizontal_velocity = Vector2()
 	vertical_speed = 600.0
 
-	owner.get_node("AnimationPlayer").play("idle")
+	owner.get_node(^"AnimationPlayer").play("idle")
 
 
 func update(delta):
@@ -60,6 +60,7 @@ func move_horizontally(delta, direction):
 	var steering_velocity = (target_velocity - horizontal_velocity).normalized() * air_steering_power
 	horizontal_velocity += steering_velocity
 
+	# TODO: This information should be set to the CharacterBody properties instead of arguments.
 	owner.move_and_slide(horizontal_velocity)
 
 
@@ -68,4 +69,4 @@ func animate_jump_height(delta):
 	height += vertical_speed * delta
 	height = max(0.0, height)
 
-	owner.get_node("BodyPivot").position.y = -height
+	owner.get_node(^"BodyPivot").position.y = -height

+ 2 - 2
2d/finite_state_machine/player/states/motion/motion.gd

@@ -8,8 +8,8 @@ func handle_input(event):
 
 func get_input_direction():
 	var input_direction = Vector2(
-			Input.get_action_strength("move_right") - Input.get_action_strength("move_left"),
-			Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
+			Input.get_axis(&"move_left", &"move_right"),
+			Input.get_axis(&"move_up", &"move_down")
 	)
 	return input_direction
 

+ 2 - 2
2d/finite_state_machine/player/states/motion/on_ground/idle.gd

@@ -1,11 +1,11 @@
 extends "on_ground.gd"
 
 func enter():
-	owner.get_node("AnimationPlayer").play("idle")
+	owner.get_node(^"AnimationPlayer").play("idle")
 
 
 func handle_input(event):
-	return .handle_input(event)
+	return super.handle_input(event)
 
 
 func update(_delta):

+ 5 - 4
2d/finite_state_machine/player/states/motion/on_ground/move.gd

@@ -1,7 +1,7 @@
 extends "on_ground.gd"
 
-export(float) var max_walk_speed = 450
-export(float) var max_run_speed = 700
+@export var max_walk_speed: float = 450
+@export var max_run_speed: float = 700
 
 func enter():
 	speed = 0.0
@@ -9,11 +9,11 @@ func enter():
 
 	var input_direction = get_input_direction()
 	update_look_direction(input_direction)
-	owner.get_node("AnimationPlayer").play("walk")
+	owner.get_node(^"AnimationPlayer").play("walk")
 
 
 func handle_input(event):
-	return .handle_input(event)
+	return super.handle_input(event)
 
 
 func update(_delta):
@@ -36,6 +36,7 @@ func update(_delta):
 
 func move(speed, direction):
 	velocity = direction.normalized() * speed
+	# TODO: This information should be set to the CharacterBody properties instead of arguments.
 	owner.move_and_slide(velocity, Vector2(), 5, 2)
 	if owner.get_slide_count() == 0:
 		return

+ 1 - 1
2d/finite_state_machine/player/states/motion/on_ground/on_ground.gd

@@ -7,4 +7,4 @@ var velocity = Vector2()
 func handle_input(event):
 	if event.is_action_pressed("jump"):
 		emit_signal("finished", "jump")
-	return .handle_input(event)
+	return super.handle_input(event)

+ 56 - 56
2d/finite_state_machine/player/weapon/Sword.tscn

@@ -1,7 +1,7 @@
 [gd_scene load_steps=8 format=2]
 
 [ext_resource path="res://player/weapon/sword.gd" type="Script" id=1]
-[ext_resource path="res://player/weapon/sword.png" type="Texture" id=2]
+[ext_resource path="res://player/weapon/sword.png" type="Texture2D" id=2]
 
 [sub_resource type="Animation" id=1]
 resource_name = "SETUP"
@@ -12,10 +12,10 @@ tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/enabled = true
 tracks/0/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
 "update": 0,
-"values": [ 0.0 ]
+"values": [0.0]
 }
 tracks/1/type = "value"
 tracks/1/path = NodePath(".:scale")
@@ -24,10 +24,10 @@ tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/enabled = true
 tracks/1/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
 "update": 0,
-"values": [ Vector2( 1, 1 ) ]
+"values": [Vector2(1, 1)]
 }
 tracks/2/type = "value"
 tracks/2/path = NodePath(".:visible")
@@ -36,10 +36,10 @@ tracks/2/loop_wrap = true
 tracks/2/imported = false
 tracks/2/enabled = true
 tracks/2/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
 "update": 1,
-"values": [ true ]
+"values": [true]
 }
 tracks/3/type = "value"
 tracks/3/path = NodePath(".:monitoring")
@@ -48,10 +48,10 @@ tracks/3/loop_wrap = true
 tracks/3/imported = false
 tracks/3/enabled = true
 tracks/3/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
 "update": 1,
-"values": [ true ]
+"values": [true]
 }
 tracks/4/type = "value"
 tracks/4/path = NodePath(".:monitorable")
@@ -60,10 +60,10 @@ tracks/4/loop_wrap = true
 tracks/4/imported = false
 tracks/4/enabled = true
 tracks/4/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
 "update": 1,
-"values": [ false ]
+"values": [false]
 }
 
 [sub_resource type="Animation" id=2]
@@ -77,10 +77,10 @@ tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/enabled = true
 tracks/0/keys = {
-"times": PoolRealArray( 0, 0.15, 0.2 ),
-"transitions": PoolRealArray( 0.439427, 1, 1 ),
+"times": PackedFloat32Array(0, 0.15, 0.2),
+"transitions": PackedFloat32Array(0.439427, 1, 1),
 "update": 0,
-"values": [ -100.0, 100.0, 90.0 ]
+"values": [-100.0, 100.0, 90.0]
 }
 tracks/1/type = "value"
 tracks/1/path = NodePath(".:scale")
@@ -89,10 +89,10 @@ tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/enabled = true
 tracks/1/keys = {
-"times": PoolRealArray( 0, 0.05, 0.15, 0.2 ),
-"transitions": PoolRealArray( 1, 2.50795, 1, 1 ),
+"times": PackedFloat32Array(0, 0.05, 0.15, 0.2),
+"transitions": PackedFloat32Array(1, 2.50795, 1, 1),
 "update": 0,
-"values": [ Vector2( 1, 1 ), Vector2( 1, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
+"values": [Vector2(1, 1), Vector2(1, 1.3), Vector2(1, 1), Vector2(1, 1)]
 }
 tracks/2/type = "value"
 tracks/2/path = NodePath(".:visible")
@@ -101,10 +101,10 @@ tracks/2/loop_wrap = true
 tracks/2/imported = false
 tracks/2/enabled = true
 tracks/2/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
 "update": 1,
-"values": [ true ]
+"values": [true]
 }
 
 [sub_resource type="Animation" id=3]
@@ -117,10 +117,10 @@ tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/enabled = true
 tracks/0/keys = {
-"times": PoolRealArray( 0, 0.15, 0.2 ),
-"transitions": PoolRealArray( 0.439427, 1, 1 ),
+"times": PackedFloat32Array(0, 0.15, 0.2),
+"transitions": PackedFloat32Array(0.439427, 1, 1),
 "update": 0,
-"values": [ -80.0, 85.0, 75.0 ]
+"values": [-80.0, 85.0, 75.0]
 }
 tracks/1/type = "value"
 tracks/1/path = NodePath(".:scale")
@@ -129,10 +129,10 @@ tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/enabled = true
 tracks/1/keys = {
-"times": PoolRealArray( 0, 0.05, 0.15, 0.2 ),
-"transitions": PoolRealArray( 1, 2.50795, 1, 1 ),
+"times": PackedFloat32Array(0, 0.05, 0.15, 0.2),
+"transitions": PackedFloat32Array(1, 2.50795, 1, 1),
 "update": 0,
-"values": [ Vector2( 1, 1 ), Vector2( 1, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
+"values": [Vector2(1, 1), Vector2(1, 1.3), Vector2(1, 1), Vector2(1, 1)]
 }
 tracks/2/type = "value"
 tracks/2/path = NodePath(".:visible")
@@ -141,10 +141,10 @@ tracks/2/loop_wrap = true
 tracks/2/imported = false
 tracks/2/enabled = true
 tracks/2/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
 "update": 1,
-"values": [ true ]
+"values": [true]
 }
 tracks/3/type = "method"
 tracks/3/path = NodePath(".")
@@ -153,15 +153,15 @@ tracks/3/loop_wrap = true
 tracks/3/imported = false
 tracks/3/enabled = true
 tracks/3/keys = {
-"times": PoolRealArray( 0.1, 0.25 ),
-"transitions": PoolRealArray( 1, 1 ),
-"values": [ {
-"args": [  ],
+"times": PackedFloat32Array(0.1, 0.25),
+"transitions": PackedFloat32Array(1, 1),
+"values": [{
+"args": [],
 "method": "set_attack_input_listening"
 }, {
-"args": [  ],
+"args": [],
 "method": "set_ready_for_next_attack"
-} ]
+}]
 }
 
 [sub_resource type="Animation" id=4]
@@ -175,10 +175,10 @@ tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/enabled = true
 tracks/0/keys = {
-"times": PoolRealArray( 0.05, 0.25, 0.35 ),
-"transitions": PoolRealArray( 0.439427, 1, 1 ),
+"times": PackedFloat32Array(0.05, 0.25, 0.35),
+"transitions": PackedFloat32Array(0.439427, 1, 1),
 "update": 0,
-"values": [ 95.0, -95.0, -90.0 ]
+"values": [95.0, -95.0, -90.0]
 }
 tracks/1/type = "value"
 tracks/1/path = NodePath(".:scale")
@@ -187,10 +187,10 @@ tracks/1/loop_wrap = true
 tracks/1/imported = false
 tracks/1/enabled = true
 tracks/1/keys = {
-"times": PoolRealArray( 0, 0.1, 0.2, 0.25 ),
-"transitions": PoolRealArray( 1, 2.50795, 1, 1 ),
+"times": PackedFloat32Array(0, 0.1, 0.2, 0.25),
+"transitions": PackedFloat32Array(1, 2.50795, 1, 1),
 "update": 0,
-"values": [ Vector2( 1, 1 ), Vector2( 1, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
+"values": [Vector2(1, 1), Vector2(1, 1.3), Vector2(1, 1), Vector2(1, 1)]
 }
 tracks/2/type = "value"
 tracks/2/path = NodePath(".:visible")
@@ -199,10 +199,10 @@ tracks/2/loop_wrap = true
 tracks/2/imported = false
 tracks/2/enabled = true
 tracks/2/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
 "update": 1,
-"values": [ true ]
+"values": [true]
 }
 
 [sub_resource type="Animation" id=5]
@@ -214,10 +214,10 @@ tracks/0/loop_wrap = true
 tracks/0/imported = false
 tracks/0/enabled = true
 tracks/0/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
 "update": 1,
-"values": [ false ]
+"values": [false]
 }
 
 [node name="Sword" type="Area2D"]
@@ -234,10 +234,10 @@ anims/attack_fast = SubResource( 3 )
 anims/attack_medium = SubResource( 4 )
 anims/idle = SubResource( 5 )
 
-[node name="Sword" type="Sprite" parent="."]
-position = Vector2( 4, 0 )
+[node name="Sword" type="Sprite2D" parent="."]
+position = Vector2(4, 0)
 texture = ExtResource( 2 )
-offset = Vector2( 67, 0 )
+offset = Vector2(67, 0)
 
 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
-polygon = PoolVector2Array( 28.0001, -15.9999, 136, -15.9995, 160, 0, 136, 16.0005, 27.9999, 16.0001 )
+polygon = PackedVector2Array(28.0001, -15.9999, 136, -15.9995, 160, 0, 136, 16.0005, 27.9999, 16.0001)

+ 2 - 2
2d/finite_state_machine/player/weapon/sword.gd

@@ -32,9 +32,9 @@ var hit_objects = []
 
 func _ready():
 	# warning-ignore:return_value_discarded
-	$AnimationPlayer.connect("animation_finished", self, "_on_animation_finished")
+	$AnimationPlayer.connect(&"animation_finished", self._on_animation_finished)
 	# warning-ignore:return_value_discarded
-	self.connect("body_entered", self, "_on_body_entered")
+	self.connect(&"body_entered", self._on_body_entered)
 	_change_state(States.IDLE)
 
 

+ 3 - 3
2d/finite_state_machine/player/weapon/sword.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/sword.png-fc7f0084cdf333c826eda2b33f2ec3cc.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/sword.png-fc7f0084cdf333c826eda2b33f2ec3cc.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://player/weapon/sword.png"
-dest_files=[ "res://.import/sword.png-fc7f0084cdf333c826eda2b33f2ec3cc.stex" ]
+dest_files=["res://.godot/imported/sword.png-fc7f0084cdf333c826eda2b33f2ec3cc.stex"]
 
 [params]
 

+ 1 - 1
2d/finite_state_machine/player/weapon/weapon_pivot.gd

@@ -4,7 +4,7 @@ var z_index_start = 0
 
 func _ready():
 	#warning-ignore:return_value_discarded
-	owner.connect("direction_changed", self, "_on_Parent_direction_changed")
+	owner.connect(&"direction_changed", self._on_Parent_direction_changed)
 	z_index_start = z_index
 
 

+ 23 - 23
2d/finite_state_machine/project.godot

@@ -27,71 +27,71 @@ window/stretch/aspect="expand"
 
 [gdnative]
 
-singletons=[  ]
+singletons=[]
 
 [input]
 
 move_left={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
- ]
+]
 }
 move_up={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
- ]
+]
 }
 move_right={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
- ]
+]
 }
 move_down={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
- ]
+]
 }
 fire={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
- ]
+]
 }
 run={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777237,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
- ]
+]
 }
 jump={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
- ]
+]
 }
 simulate_damage={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
- ]
+]
 }
 attack={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":70,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
- ]
+]
 }
 
 [rendering]

+ 6 - 3
2d/finite_state_machine/state_machine/state_machine.gd

@@ -10,18 +10,21 @@ signal state_changed(current_state)
 # You should set a starting node from the inspector or on the node that inherits
 # from this state machine interface. If you don't, the game will default to
 # the first state in the state machine's children.
-export(NodePath) var start_state
+@export var start_state: NodePath
 var states_map = {}
 
 var states_stack = []
 var current_state = null
-var _active = false setget set_active
+var _active = false:
+	set(value):
+		# TODO: Manually copy the code from this method.
+		set_active(value)
 
 func _ready():
 	if not start_state:
 		start_state = get_child(0).get_path()
 	for child in get_children():
-		var err = child.connect("finished", self, "_change_state")
+		var err = child.connect(&"finished", self._change_state)
 		if err:
 			printerr(err)
 	initialize(start_state)

+ 3 - 3
2d/gd_paint/icon.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://icon.png"
-dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
+dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
 
 [params]
 

+ 5 - 5
2d/gd_paint/paint_control.gd

@@ -41,16 +41,16 @@ var undo_element_list_num = -1
 # The current brush settings: The mode, size, color, and shape we have currently selected.
 var brush_mode = BrushModes.PENCIL
 var brush_size = 32
-var brush_color = Color.black
+var brush_color = Color.BLACK
 var brush_shape = BrushShapes.CIRCLE;
 
 # The color of the background. We need this for the eraser (see the how we handle the eraser
 # in the _draw function for more details).
-var bg_color = Color.white
+var bg_color = Color.WHITE
 
 func _ready():
 	# Get the top left position node. We need this to find out whether or not the mouse is inside the canvas.
-	TL_node = get_node("TLPos")
+	TL_node = get_node(^"TLPos")
 	set_process(true)
 
 
@@ -63,7 +63,7 @@ func _process(_delta):
 		if mouse_pos.y > TL_node.global_position.y:
 			is_mouse_in_drawing_area = true
 
-	if Input.is_mouse_button_pressed(BUTTON_LEFT):
+	if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
 		# If we do not have a position for when the mouse was first clicked, then this must
 		# be the first time is_mouse_button_pressed has been called since the mouse button was
 		# released, so we need to store the position.
@@ -239,7 +239,7 @@ func _draw():
 
 func save_picture(path):
 	# Wait until the frame has finished before getting the texture.
-	yield(VisualServer, "frame_post_draw")
+	await RenderingServer.frame_post_draw
 
 	# Get the viewport image.
 	var img = get_viewport().get_texture().get_data()

+ 122 - 122
2d/gd_paint/paint_root.tscn

@@ -2,221 +2,221 @@
 
 [ext_resource path="res://paint_control.gd" type="Script" id=1]
 [ext_resource path="res://tools_panel.gd" type="Script" id=2]
-[ext_resource path="res://paint_tools.png" type="Texture" id=3]
+[ext_resource path="res://paint_tools.png" type="Texture2D" id=3]
 
 [sub_resource type="StyleBoxFlat" id=1]
-bg_color = Color( 1, 1, 1, 1 )
+bg_color = Color(1, 1, 1, 1)
 
 [node name="PaintRoot" type="Control"]
-margin_right = 40.0
-margin_bottom = 40.0
+offset_right = 40.0
+offset_bottom = 40.0
 __meta__ = {
 "_edit_use_anchors_": false
 }
 
 [node name="DrawingAreaBG" type="Panel" parent="."]
-margin_left = 350.0
-margin_right = 1280.0
-margin_bottom = 720.0
+offset_left = 350.0
+offset_right = 1280.0
+offset_bottom = 720.0
 custom_styles/panel = SubResource( 1 )
 
 [node name="PaintControl" type="Control" parent="."]
-margin_right = 40.0
-margin_bottom = 40.0
+offset_right = 40.0
+offset_bottom = 40.0
 script = ExtResource( 1 )
 __meta__ = {
 "_edit_use_anchors_": false
 }
 
 [node name="TLPos" type="Position2D" parent="PaintControl"]
-position = Vector2( 350, 0 )
+position = Vector2(350, 0)
 
 [node name="ToolsPanel" type="Panel" parent="."]
-margin_right = 350.0
-margin_bottom = 720.0
+offset_right = 350.0
+offset_bottom = 720.0
 script = ExtResource( 2 )
 
 [node name="LabelTools" type="Label" parent="ToolsPanel"]
-margin_left = 20.0
-margin_top = 10.0
-margin_right = 330.0
-margin_bottom = 24.0
+offset_left = 20.0
+offset_top = 10.0
+offset_right = 330.0
+offset_bottom = 24.0
 text = "Selected tool: Pencil"
 align = 1
 
 [node name="ButtonToolPencil" type="Button" parent="ToolsPanel"]
-margin_left = 40.0
-margin_top = 40.0
-margin_right = 100.0
-margin_bottom = 100.0
-
-[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonToolPencil"]
-position = Vector2( 30, 30 )
-scale = Vector2( 2.5, 2.5 )
+offset_left = 40.0
+offset_top = 40.0
+offset_right = 100.0
+offset_bottom = 100.0
+
+[node name="Sprite2D" type="Sprite2D" parent="ToolsPanel/ButtonToolPencil"]
+position = Vector2(30, 30)
+scale = Vector2(2.5, 2.5)
 texture = ExtResource( 3 )
 region_enabled = true
-region_rect = Rect2( 0, 0, 16, 16 )
+region_rect = Rect2(0, 0, 16, 16)
 
 [node name="ButtonToolEraser" type="Button" parent="ToolsPanel"]
-margin_left = 110.0
-margin_top = 40.0
-margin_right = 170.0
-margin_bottom = 100.0
-
-[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonToolEraser"]
-position = Vector2( 30, 30 )
-scale = Vector2( 2.5, 2.5 )
+offset_left = 110.0
+offset_top = 40.0
+offset_right = 170.0
+offset_bottom = 100.0
+
+[node name="Sprite2D" type="Sprite2D" parent="ToolsPanel/ButtonToolEraser"]
+position = Vector2(30, 30)
+scale = Vector2(2.5, 2.5)
 texture = ExtResource( 3 )
 region_enabled = true
-region_rect = Rect2( 16, 0, 16, 16 )
+region_rect = Rect2(16, 0, 16, 16)
 
 [node name="ButtonToolRectangle" type="Button" parent="ToolsPanel"]
-margin_left = 180.0
-margin_top = 40.0
-margin_right = 240.0
-margin_bottom = 100.0
-
-[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonToolRectangle"]
-position = Vector2( 30, 30 )
-scale = Vector2( 2.5, 2.5 )
+offset_left = 180.0
+offset_top = 40.0
+offset_right = 240.0
+offset_bottom = 100.0
+
+[node name="Sprite2D" type="Sprite2D" parent="ToolsPanel/ButtonToolRectangle"]
+position = Vector2(30, 30)
+scale = Vector2(2.5, 2.5)
 texture = ExtResource( 3 )
 region_enabled = true
-region_rect = Rect2( 0, 16, 16, 16 )
+region_rect = Rect2(0, 16, 16, 16)
 
 [node name="ButtonToolCircle" type="Button" parent="ToolsPanel"]
-margin_left = 250.0
-margin_top = 40.0
-margin_right = 310.0
-margin_bottom = 100.0
-
-[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonToolCircle"]
-position = Vector2( 30, 30 )
-scale = Vector2( 2.5, 2.5 )
+offset_left = 250.0
+offset_top = 40.0
+offset_right = 310.0
+offset_bottom = 100.0
+
+[node name="Sprite2D" type="Sprite2D" parent="ToolsPanel/ButtonToolCircle"]
+position = Vector2(30, 30)
+scale = Vector2(2.5, 2.5)
 texture = ExtResource( 3 )
 region_enabled = true
-region_rect = Rect2( 16, 16, 16, 16 )
+region_rect = Rect2(16, 16, 16, 16)
 
 [node name="LabelBrushColor" type="Label" parent="ToolsPanel"]
-margin_left = 20.0
-margin_top = 120.0
-margin_right = 330.0
-margin_bottom = 134.0
+offset_left = 20.0
+offset_top = 120.0
+offset_right = 330.0
+offset_bottom = 134.0
 text = "Current color"
 align = 1
 
 [node name="ColorPickerBrush" type="ColorPickerButton" parent="ToolsPanel"]
-margin_left = 20.0
-margin_top = 140.0
-margin_right = 330.0
-margin_bottom = 190.0
+offset_left = 20.0
+offset_top = 140.0
+offset_right = 330.0
+offset_bottom = 190.0
 
 [node name="BrushSettings" type="Control" parent="ToolsPanel"]
-margin_top = 200.0
-margin_right = 350.0
-margin_bottom = 375.0
+offset_top = 200.0
+offset_right = 350.0
+offset_bottom = 375.0
 
 [node name="LabelBrushSize" type="Label" parent="ToolsPanel/BrushSettings"]
-margin_left = 20.0
-margin_top = 10.0
-margin_right = 330.0
-margin_bottom = 24.0
+offset_left = 20.0
+offset_top = 10.0
+offset_right = 330.0
+offset_bottom = 24.0
 text = "Brush size: 32px"
 align = 1
 
 [node name="HScrollBarBrushSize" type="HScrollBar" parent="ToolsPanel/BrushSettings"]
-margin_left = 20.0
-margin_top = 30.0
-margin_right = 330.0
-margin_bottom = 60.0
+offset_left = 20.0
+offset_top = 30.0
+offset_right = 330.0
+offset_bottom = 60.0
 min_value = 2.0
 step = 1.0
 value = 32.0
 
 [node name="LabelBrushShape" type="Label" parent="ToolsPanel/BrushSettings"]
-margin_left = 20.0
-margin_top = 80.0
-margin_right = 330.0
-margin_bottom = 94.0
+offset_left = 20.0
+offset_top = 80.0
+offset_right = 330.0
+offset_bottom = 94.0
 text = "Brush shape: Circle"
 align = 1
 
 [node name="ButtonShapeBox" type="Button" parent="ToolsPanel/BrushSettings"]
-margin_left = 100.0
-margin_top = 100.0
-margin_right = 160.0
-margin_bottom = 160.0
-
-[node name="Sprite" type="Sprite" parent="ToolsPanel/BrushSettings/ButtonShapeBox"]
-position = Vector2( 30, 30 )
-scale = Vector2( 2.5, 2.5 )
+offset_left = 100.0
+offset_top = 100.0
+offset_right = 160.0
+offset_bottom = 160.0
+
+[node name="Sprite2D" type="Sprite2D" parent="ToolsPanel/BrushSettings/ButtonShapeBox"]
+position = Vector2(30, 30)
+scale = Vector2(2.5, 2.5)
 texture = ExtResource( 3 )
 region_enabled = true
-region_rect = Rect2( 0, 16, 16, 16 )
+region_rect = Rect2(0, 16, 16, 16)
 
 [node name="ButtonShapeCircle" type="Button" parent="ToolsPanel/BrushSettings"]
-margin_left = 190.0
-margin_top = 100.0
-margin_right = 250.0
-margin_bottom = 160.0
-
-[node name="Sprite" type="Sprite" parent="ToolsPanel/BrushSettings/ButtonShapeCircle"]
-position = Vector2( 30, 30 )
-scale = Vector2( 2.5, 2.5 )
+offset_left = 190.0
+offset_top = 100.0
+offset_right = 250.0
+offset_bottom = 160.0
+
+[node name="Sprite2D" type="Sprite2D" parent="ToolsPanel/BrushSettings/ButtonShapeCircle"]
+position = Vector2(30, 30)
+scale = Vector2(2.5, 2.5)
 texture = ExtResource( 3 )
 region_enabled = true
-region_rect = Rect2( 16, 16, 16, 16 )
+region_rect = Rect2(16, 16, 16, 16)
 
 [node name="LabelBackgroundColor" type="Label" parent="ToolsPanel"]
-margin_left = 20.0
-margin_top = 400.0
-margin_right = 330.0
-margin_bottom = 414.0
+offset_left = 20.0
+offset_top = 400.0
+offset_right = 330.0
+offset_bottom = 414.0
 text = "Background color"
 align = 1
 
 [node name="ColorPickerBackground" type="ColorPickerButton" parent="ToolsPanel"]
-margin_left = 20.0
-margin_top = 420.0
-margin_right = 330.0
-margin_bottom = 470.0
-color = Color( 1, 1, 1, 1 )
+offset_left = 20.0
+offset_top = 420.0
+offset_right = 330.0
+offset_bottom = 470.0
+color = Color(1, 1, 1, 1)
 edit_alpha = false
 
 [node name="LabelStats" type="Label" parent="ToolsPanel"]
-modulate = Color( 0.414062, 0.414062, 0.414062, 1 )
-margin_left = 20.0
-margin_top = 590.0
-margin_right = 330.0
-margin_bottom = 604.0
+modulate = Color(0.414062, 0.414062, 0.414062, 1)
+offset_left = 20.0
+offset_top = 590.0
+offset_right = 330.0
+offset_bottom = 604.0
 text = "Brush objects: 00000"
 align = 1
 
 [node name="ButtonUndo" type="Button" parent="ToolsPanel"]
-margin_left = 10.0
-margin_top = 520.0
-margin_right = 340.0
-margin_bottom = 560.0
+offset_left = 10.0
+offset_top = 520.0
+offset_right = 340.0
+offset_bottom = 560.0
 text = "Undo last stroke"
 
 [node name="ButtonSave" type="Button" parent="ToolsPanel"]
-margin_left = 10.0
-margin_top = 620.0
-margin_right = 340.0
-margin_bottom = 660.0
+offset_left = 10.0
+offset_top = 620.0
+offset_right = 340.0
+offset_bottom = 660.0
 text = "Save picture"
 
 [node name="ButtonClear" type="Button" parent="ToolsPanel"]
-margin_left = 10.0
-margin_top = 670.0
-margin_right = 340.0
-margin_bottom = 710.0
+offset_left = 10.0
+offset_top = 670.0
+offset_right = 340.0
+offset_bottom = 710.0
 text = "Clear picture"
 
 [node name="SaveFileDialog" type="FileDialog" parent="."]
-margin_right = 600.0
-margin_bottom = 400.0
+offset_right = 600.0
+offset_bottom = 400.0
 resizable = true
 access = 2
-filters = PoolStringArray( "*.png" )
+filters = PackedStringArray("*.png")
 current_dir = "/home/aaronfranke/workspace/godot-demo-projects/2d/gd_paint"
 current_path = "/home/aaronfranke/workspace/godot-demo-projects/2d/gd_paint/"

+ 3 - 3
2d/gd_paint/paint_tools.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/paint_tools.png-224b64b7ddb26189a369199f6d686b79.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/paint_tools.png-224b64b7ddb26189a369199f6d686b79.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://paint_tools.png"
-dest_files=[ "res://.import/paint_tools.png-224b64b7ddb26189a369199f6d686b79.stex" ]
+dest_files=["res://.godot/imported/paint_tools.png-224b64b7ddb26189a369199f6d686b79.stex"]
 
 [params]
 

+ 1 - 1
2d/gd_paint/project.godot

@@ -27,7 +27,7 @@ window/stretch/aspect="keep"
 
 [gdnative]
 
-singletons=[  ]
+singletons=[]
 
 [rendering]
 

+ 22 - 22
2d/gd_paint/tools_panel.gd

@@ -1,37 +1,37 @@
 extends Panel
 
-onready var brush_settings = $BrushSettings
-onready var label_brush_size = brush_settings.get_node(@"LabelBrushSize")
-onready var label_brush_shape = brush_settings.get_node(@"LabelBrushShape")
-onready var label_stats = $LabelStats
-onready var label_tools = $LabelTools
+@onready var brush_settings = $BrushSettings
+@onready var label_brush_size = brush_settings.get_node(^"LabelBrushSize")
+@onready var label_brush_shape = brush_settings.get_node(^"LabelBrushShape")
+@onready var label_stats = $LabelStats
+@onready var label_tools = $LabelTools
 
-onready var _parent = get_parent()
-onready var save_dialog = _parent.get_node(@"SaveFileDialog")
-onready var paint_control = _parent.get_node(@"PaintControl")
+@onready var _parent = get_parent()
+@onready var save_dialog = _parent.get_node(^"SaveFileDialog")
+@onready var paint_control = _parent.get_node(^"PaintControl")
 
 func _ready():
 	# warning-ignore-all:return_value_discarded
 	# Assign all of the needed signals for the oppersation buttons.
-	$ButtonUndo.connect("pressed", self, "button_pressed", ["undo_stroke"])
-	$ButtonSave.connect("pressed", self, "button_pressed", ["save_picture"])
-	$ButtonClear.connect("pressed", self, "button_pressed", ["clear_picture"])
+	$ButtonUndo.connect(&"pressed", self.button_pressed, ["undo_stroke"])
+	$ButtonSave.connect(&"pressed", self.button_pressed, ["save_picture"])
+	$ButtonClear.connect(&"pressed", self.button_pressed, ["clear_picture"])
 
 	# Assign all of the needed signals for the brush buttons.
-	$ButtonToolPencil.connect("pressed", self, "button_pressed", ["mode_pencil"])
-	$ButtonToolEraser.connect("pressed", self, "button_pressed", ["mode_eraser"])
-	$ButtonToolRectangle.connect("pressed", self, "button_pressed", ["mode_rectangle"])
-	$ButtonToolCircle.connect("pressed", self, "button_pressed", ["mode_circle"])
-	$BrushSettings/ButtonShapeBox.connect("pressed", self, "button_pressed", ["shape_rectangle"])
-	$BrushSettings/ButtonShapeCircle.connect("pressed", self, "button_pressed", ["shape_circle"])
+	$ButtonToolPencil.connect(&"pressed", self.button_pressed, ["mode_pencil"])
+	$ButtonToolEraser.connect(&"pressed", self.button_pressed, ["mode_eraser"])
+	$ButtonToolRectangle.connect(&"pressed", self.button_pressed, ["mode_rectangle"])
+	$ButtonToolCircle.connect(&"pressed", self.button_pressed, ["mode_circle"])
+	$BrushSettings/ButtonShapeBox.connect(&"pressed", self.button_pressed, ["shape_rectangle"])
+	$BrushSettings/ButtonShapeCircle.connect(&"pressed", self.button_pressed, ["shape_circle"])
 
 	# Assign all of the needed signals for the other brush settings (and ColorPickerBackground).
-	$ColorPickerBrush.connect("color_changed", self, "brush_color_changed")
-	$ColorPickerBackground.connect("color_changed", self, "background_color_changed")
-	$BrushSettings/HScrollBarBrushSize.connect("value_changed", self, "brush_size_changed")
+	$ColorPickerBrush.connect(&"color_changed", self.brush_color_changed)
+	$ColorPickerBackground.connect(&"color_changed", self.background_color_changed)
+	$BrushSettings/HScrollBarBrushSize.connect(&"value_changed", self.brush_size_changed)
 
 	# Assign the "file_selected" signal in SaveFileDialog.
-	save_dialog.connect("file_selected", self, "save_file_selected")
+	save_dialog.connect(&"file_selected", self.save_file_selected)
 
 	# Set physics process so we can update the status label.
 	set_physics_process(true)
@@ -95,7 +95,7 @@ func brush_color_changed(color):
 
 func background_color_changed(color):
 	# Change the background color to whatever colorthe background color picker is.
-	get_parent().get_node("DrawingAreaBG").modulate = color
+	get_parent().get_node(^"DrawingAreaBG").modulate = color
 	paint_control.bg_color = color
 	# Because of how the eraser works we also need to redraw the paint control.
 	paint_control.update()

+ 1 - 1
2d/hdr/beach_cave.gd

@@ -2,7 +2,7 @@ extends Node2D
 
 const CAVE_LIMIT = 1000
 
-onready var cave = $Cave
+@onready var cave = $Cave
 
 func _unhandled_input(event):
 	if event is InputEventMouseMotion and event.button_mask > 0:

+ 14 - 14
2d/hdr/beach_cave.tscn

@@ -1,8 +1,8 @@
 [gd_scene load_steps=5 format=2]
 
 [ext_resource path="res://beach_cave.gd" type="Script" id=1]
-[ext_resource path="res://ocean_beach.png" type="Texture" id=2]
-[ext_resource path="res://ocean_cave.png" type="Texture" id=3]
+[ext_resource path="res://ocean_beach.png" type="Texture2D" id=2]
+[ext_resource path="res://ocean_cave.png" type="Texture2D" id=3]
 
 [sub_resource type="Environment" id=1]
 background_mode = 4
@@ -22,17 +22,17 @@ glow_bicubic_upscale = true
 [node name="BeachCave" type="Node2D"]
 script = ExtResource( 1 )
 
-[node name="Beach" type="Sprite" parent="."]
-modulate = Color( 2, 2, 2, 1 )
-self_modulate = Color( 2, 2, 2, 1 )
+[node name="Beach" type="Sprite2D" parent="."]
+modulate = Color(2, 2, 2, 1)
+self_modulate = Color(2, 2, 2, 1)
 texture = ExtResource( 2 )
 centered = false
 region_enabled = true
-region_rect = Rect2( 0, 0, 3840, 720 )
+region_rect = Rect2(0, 0, 3840, 720)
 
-[node name="Cave" type="Sprite" parent="."]
-self_modulate = Color( 0.233166, 0.221219, 0.23582, 1 )
-scale = Vector2( 1.2, 1 )
+[node name="Cave" type="Sprite2D" parent="."]
+self_modulate = Color(0.233166, 0.221219, 0.23582, 1)
+scale = Vector2(1.2, 1)
 texture = ExtResource( 3 )
 centered = false
 
@@ -40,14 +40,14 @@ centered = false
 environment = SubResource( 1 )
 
 [node name="Camera2D" type="Camera2D" parent="."]
-offset = Vector2( 540, 360 )
+offset = Vector2(540, 360)
 current = true
 
 [node name="Label" type="Label" parent="."]
-margin_left = 10.0
-margin_top = 10.0
-margin_right = 135.0
-margin_bottom = 24.0
+offset_left = 10.0
+offset_top = 10.0
+offset_right = 135.0
+offset_bottom = 24.0
 size_flags_horizontal = 2
 size_flags_vertical = 0
 text = "Drag Left and Right"

+ 3 - 3
2d/hdr/icon.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://icon.png"
-dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
+dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
 
 [params]
 

+ 3 - 3
2d/hdr/ocean_beach.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/ocean_beach.png-b571ab5468cc775a520aaa47efbed607.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/ocean_beach.png-b571ab5468cc775a520aaa47efbed607.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://ocean_beach.png"
-dest_files=[ "res://.import/ocean_beach.png-b571ab5468cc775a520aaa47efbed607.stex" ]
+dest_files=["res://.godot/imported/ocean_beach.png-b571ab5468cc775a520aaa47efbed607.stex"]
 
 [params]
 

+ 3 - 3
2d/hdr/ocean_cave.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/ocean_cave.png-2a86f381e3092b4cb698b627d778e19b.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/ocean_cave.png-2a86f381e3092b4cb698b627d778e19b.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://ocean_cave.png"
-dest_files=[ "res://.import/ocean_cave.png-2a86f381e3092b4cb698b627d778e19b.stex" ]
+dest_files=["res://.godot/imported/ocean_cave.png-2a86f381e3092b4cb698b627d778e19b.stex"]
 
 [params]
 

+ 2 - 2
2d/hdr/project.godot

@@ -29,7 +29,7 @@ window/stretch/aspect="expand"
 
 [gdnative]
 
-singletons=[  ]
+singletons=[]
 
 [rasterizer]
 
@@ -37,4 +37,4 @@ blur_buffer_size=128
 
 [rendering]
 
-environment/default_clear_color=Color( 0.05, 0.0453, 0.0265, 1 )
+environment/default_clear_color=Color(0.05, 0.0453, 0.0265, 1)

+ 3 - 3
2d/hexagonal_map/icon.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://icon.png"
-dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
+dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
 
 [params]
 

Fișier diff suprimat deoarece este prea mare
+ 1 - 1
2d/hexagonal_map/map.tscn


+ 14 - 14
2d/hexagonal_map/project.godot

@@ -23,41 +23,41 @@ window/stretch/aspect="expand"
 
 [gdnative]
 
-singletons=[  ]
+singletons=[]
 
 [input]
 
 move_down={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
- ]
+]
 }
 move_left={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
- ]
+]
 }
 move_right={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
- ]
+]
 }
 move_up={
 "deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
- ]
+]
 }
 
 [rendering]
@@ -65,4 +65,4 @@ move_up={
 quality/driver/driver_name="GLES2"
 vram_compression/import_etc=true
 vram_compression/import_etc2=false
-environment/default_clear_color=Color( 0.172549, 0.219608, 0.129412, 1 )
+environment/default_clear_color=Color(0.172549, 0.219608, 0.129412, 1)

+ 3 - 3
2d/hexagonal_map/tiles/WWT-01.png.import

@@ -1,8 +1,8 @@
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 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-01.png-a74af26d994adfc547572b5b9c0c4034.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-01.png-a74af26d994adfc547572b5b9c0c4034.stex"
 metadata={
 "vram_texture": false
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-01.png-a74af26d994adfc547572b5b9c0c4034.stex" ]
+dest_files=["res://.godot/imported/WWT-01.png-a74af26d994adfc547572b5b9c0c4034.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-02.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-02.png-9a9ae8a623554db2531366e8a06b737a.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-02.png-9a9ae8a623554db2531366e8a06b737a.stex"
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-02.png-9a9ae8a623554db2531366e8a06b737a.stex" ]
+dest_files=["res://.godot/imported/WWT-02.png-9a9ae8a623554db2531366e8a06b737a.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-03.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-03.png-111a68b27c5234ed5719f8591af32a0c.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-03.png-111a68b27c5234ed5719f8591af32a0c.stex"
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-03.png-111a68b27c5234ed5719f8591af32a0c.stex" ]
+dest_files=["res://.godot/imported/WWT-03.png-111a68b27c5234ed5719f8591af32a0c.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-04.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-04.png-f26081179f39965c61294d932b10ab21.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-04.png-f26081179f39965c61294d932b10ab21.stex"
 metadata={
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-04.png-f26081179f39965c61294d932b10ab21.stex" ]
+dest_files=["res://.godot/imported/WWT-04.png-f26081179f39965c61294d932b10ab21.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-05.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-05.png-744e3aac04e57d14153c9ab15d0f478b.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-05.png-744e3aac04e57d14153c9ab15d0f478b.stex"
 metadata={
 "vram_texture": false
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-05.png-744e3aac04e57d14153c9ab15d0f478b.stex" ]
+dest_files=["res://.godot/imported/WWT-05.png-744e3aac04e57d14153c9ab15d0f478b.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-06.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-06.png-42fd05901daa928f55c39f581f1c698b.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-06.png-42fd05901daa928f55c39f581f1c698b.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-06.png-42fd05901daa928f55c39f581f1c698b.stex" ]
+dest_files=["res://.godot/imported/WWT-06.png-42fd05901daa928f55c39f581f1c698b.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-07.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-07.png-8e87a5146f132f36aecf29c26d16ff69.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-07.png-8e87a5146f132f36aecf29c26d16ff69.stex"
 metadata={
 "vram_texture": false
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-07.png-8e87a5146f132f36aecf29c26d16ff69.stex" ]
+dest_files=["res://.godot/imported/WWT-07.png-8e87a5146f132f36aecf29c26d16ff69.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-08.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-08.png-9ab3b0ed6304c6b282e0c1c2866f4c65.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-08.png-9ab3b0ed6304c6b282e0c1c2866f4c65.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-08.png-9ab3b0ed6304c6b282e0c1c2866f4c65.stex" ]
+dest_files=["res://.godot/imported/WWT-08.png-9ab3b0ed6304c6b282e0c1c2866f4c65.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-09.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-09.png-c899d1db7b10c4bc6e5c8ad44627c439.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-09.png-c899d1db7b10c4bc6e5c8ad44627c439.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-09.png-c899d1db7b10c4bc6e5c8ad44627c439.stex" ]
+dest_files=["res://.godot/imported/WWT-09.png-c899d1db7b10c4bc6e5c8ad44627c439.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-10.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-10.png-c7e17e1ca741da0752bae015501fa73f.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-10.png-c7e17e1ca741da0752bae015501fa73f.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-10.png-c7e17e1ca741da0752bae015501fa73f.stex" ]
+dest_files=["res://.godot/imported/WWT-10.png-c7e17e1ca741da0752bae015501fa73f.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-11.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-11.png-109af6474e89a87a4598cb99f608a4f7.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-11.png-109af6474e89a87a4598cb99f608a4f7.stex"
 metadata={
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-11.png-109af6474e89a87a4598cb99f608a4f7.stex" ]
+dest_files=["res://.godot/imported/WWT-11.png-109af6474e89a87a4598cb99f608a4f7.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-12.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-12.png-dfbf3da77ce636a3e88f9e62405a950b.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-12.png-dfbf3da77ce636a3e88f9e62405a950b.stex"
 metadata={
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-12.png-dfbf3da77ce636a3e88f9e62405a950b.stex" ]
+dest_files=["res://.godot/imported/WWT-12.png-dfbf3da77ce636a3e88f9e62405a950b.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-13.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-13.png-cef8d6fe42386e917ad3aa9b9c54f031.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-13.png-cef8d6fe42386e917ad3aa9b9c54f031.stex"
 metadata={
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-13.png-cef8d6fe42386e917ad3aa9b9c54f031.stex" ]
+dest_files=["res://.godot/imported/WWT-13.png-cef8d6fe42386e917ad3aa9b9c54f031.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-14.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-14.png-b9075987807eba6a461b896e310a1b8a.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-14.png-b9075987807eba6a461b896e310a1b8a.stex"
 metadata={
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-14.png-b9075987807eba6a461b896e310a1b8a.stex" ]
+dest_files=["res://.godot/imported/WWT-14.png-b9075987807eba6a461b896e310a1b8a.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-15.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-15.png-00500699e949fc7109f5946f459a9877.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-15.png-00500699e949fc7109f5946f459a9877.stex"
 metadata={
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-15.png-00500699e949fc7109f5946f459a9877.stex" ]
+dest_files=["res://.godot/imported/WWT-15.png-00500699e949fc7109f5946f459a9877.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-16.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-16.png-fbcd640a627612e528382718aecef7c7.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-16.png-fbcd640a627612e528382718aecef7c7.stex"
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-16.png-fbcd640a627612e528382718aecef7c7.stex" ]
+dest_files=["res://.godot/imported/WWT-16.png-fbcd640a627612e528382718aecef7c7.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-17.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-17.png-eb18073021ced526bfb8971a84830c46.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-17.png-eb18073021ced526bfb8971a84830c46.stex"
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-17.png-eb18073021ced526bfb8971a84830c46.stex" ]
+dest_files=["res://.godot/imported/WWT-17.png-eb18073021ced526bfb8971a84830c46.stex"]
 
 [params]
 

+ 3 - 3
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@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-18.png-82273bf41643f8f544a05cdc2226c3b8.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-18.png-82273bf41643f8f544a05cdc2226c3b8.stex"
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@@ -10,7 +10,7 @@ metadata={
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+dest_files=["res://.godot/imported/WWT-18.png-82273bf41643f8f544a05cdc2226c3b8.stex"]
 
 [params]
 

+ 3 - 3
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@@ -1,8 +1,8 @@
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-type="StreamTexture"
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+type="StreamTexture2D"
+path="res://.godot/imported/WWT-19.png-5894de00e931e36aaec31583c3ddce5c.stex"
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@@ -10,7 +10,7 @@ metadata={
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+dest_files=["res://.godot/imported/WWT-19.png-5894de00e931e36aaec31583c3ddce5c.stex"]
 
 [params]
 

+ 3 - 3
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@@ -1,8 +1,8 @@
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-type="StreamTexture"
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@@ -10,7 +10,7 @@ metadata={
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+dest_files=["res://.godot/imported/WWT-20.png-88080834968c597a14e2fa47d72452ca.stex"]
 
 [params]
 

+ 3 - 3
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@@ -1,8 +1,8 @@
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-type="StreamTexture"
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@@ -10,7 +10,7 @@ metadata={
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-dest_files=[ "res://.import/WWT-21.png-390238468871139dc33ef039ad919c91.stex" ]
+dest_files=["res://.godot/imported/WWT-21.png-390238468871139dc33ef039ad919c91.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-22.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-22.png-61b6f2ffc488560cd737af0df3a2aff4.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-22.png-61b6f2ffc488560cd737af0df3a2aff4.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://tiles/WWT-22.png"
-dest_files=[ "res://.import/WWT-22.png-61b6f2ffc488560cd737af0df3a2aff4.stex" ]
+dest_files=["res://.godot/imported/WWT-22.png-61b6f2ffc488560cd737af0df3a2aff4.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-23.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-23.png-67ddb05725964560ee768025fb1ace6c.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-23.png-67ddb05725964560ee768025fb1ace6c.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://tiles/WWT-23.png"
-dest_files=[ "res://.import/WWT-23.png-67ddb05725964560ee768025fb1ace6c.stex" ]
+dest_files=["res://.godot/imported/WWT-23.png-67ddb05725964560ee768025fb1ace6c.stex"]
 
 [params]
 

+ 3 - 3
2d/hexagonal_map/tiles/WWT-24.png.import

@@ -1,8 +1,8 @@
 [remap]
 
 importer="texture"
-type="StreamTexture"
-path="res://.import/WWT-24.png-f708ede817cd745747bd03a5050d20d7.stex"
+type="StreamTexture2D"
+path="res://.godot/imported/WWT-24.png-f708ede817cd745747bd03a5050d20d7.stex"
 metadata={
 "vram_texture": false
 }
@@ -10,7 +10,7 @@ metadata={
 [deps]
 
 source_file="res://tiles/WWT-24.png"
-dest_files=[ "res://.import/WWT-24.png-f708ede817cd745747bd03a5050d20d7.stex" ]
+dest_files=["res://.godot/imported/WWT-24.png-f708ede817cd745747bd03a5050d20d7.stex"]
 
 [params]
 

Unele fișiere nu au fost afișate deoarece prea multe fișiere au fost modificate în acest diff