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Merge pull request #707 from voylin/Fix_Pong_With_GDScript_4.0-dev

Tested and Fixed Pong with GDScript Demo for 4.0-dev
Aaron Franke 3 rokov pred
rodič
commit
bf4425babb

+ 1 - 1
2d/pong/README.md

@@ -6,7 +6,7 @@ for game development in Godot, including
 
 Language: GDScript
 
-Renderer: GLES 2
+Renderer: Vulkan Mobile
 
 Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/pong).
 

+ 13 - 15
2d/pong/ball.png.import

@@ -1,8 +1,9 @@
 [remap]
 
 importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/ball.png-9a4ca347acb7532f6ae347744a6b04f7.stex"
+type="CompressedTexture2D"
+uid="uid://clowikjgl4yq1"
+path="res://.godot/imported/ball.png-9a4ca347acb7532f6ae347744a6b04f7.ctex"
 metadata={
 "vram_texture": false
 }
@@ -10,26 +11,23 @@ metadata={
 [deps]
 
 source_file="res://ball.png"
-dest_files=["res://.godot/imported/ball.png-9a4ca347acb7532f6ae347744a6b04f7.stex"]
+dest_files=["res://.godot/imported/ball.png-9a4ca347acb7532f6ae347744a6b04f7.ctex"]
 
 [params]
 
 compress/mode=0
 compress/lossy_quality=0.7
-compress/hdr_mode=0
+compress/hdr_compression=1
 compress/bptc_ldr=0
 compress/normal_map=0
-flags/repeat=0
-flags/filter=false
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
 process/fix_alpha_border=true
 process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
 process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/size_limit=0
+detect_3d/compress_to=1

+ 13 - 15
2d/pong/icon.png.import

@@ -1,8 +1,9 @@
 [remap]
 
 importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+type="CompressedTexture2D"
+uid="uid://b8ahegbmdpvli"
+path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
 metadata={
 "vram_texture": false
 }
@@ -10,26 +11,23 @@ metadata={
 [deps]
 
 source_file="res://icon.png"
-dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
+dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
 
 [params]
 
 compress/mode=0
 compress/lossy_quality=0.7
-compress/hdr_mode=0
+compress/hdr_compression=1
 compress/bptc_ldr=0
 compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
 process/fix_alpha_border=true
 process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
 process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/size_limit=0
+detect_3d/compress_to=1

+ 13 - 15
2d/pong/paddle.png.import

@@ -1,8 +1,9 @@
 [remap]
 
 importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/paddle.png-0e798fb0912613386507c9904d5cc01a.stex"
+type="CompressedTexture2D"
+uid="uid://dvrb8efddt0aa"
+path="res://.godot/imported/paddle.png-0e798fb0912613386507c9904d5cc01a.ctex"
 metadata={
 "vram_texture": false
 }
@@ -10,26 +11,23 @@ metadata={
 [deps]
 
 source_file="res://paddle.png"
-dest_files=["res://.godot/imported/paddle.png-0e798fb0912613386507c9904d5cc01a.stex"]
+dest_files=["res://.godot/imported/paddle.png-0e798fb0912613386507c9904d5cc01a.ctex"]
 
 [params]
 
 compress/mode=0
 compress/lossy_quality=0.7
-compress/hdr_mode=0
+compress/hdr_compression=1
 compress/bptc_ldr=0
 compress/normal_map=0
-flags/repeat=0
-flags/filter=false
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
 process/fix_alpha_border=true
 process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
 process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/size_limit=0
+detect_3d/compress_to=1

+ 34 - 37
2d/pong/pong.tscn

@@ -1,24 +1,24 @@
-[gd_scene load_steps=12 format=2]
+[gd_scene load_steps=12 format=3 uid="uid://jlfslyfbhid5"]
 
-[ext_resource path="res://logic/paddle.gd" type="Script" id=1]
-[ext_resource path="res://paddle.png" type="Texture2D" id=2]
-[ext_resource path="res://logic/ball.gd" type="Script" id=4]
-[ext_resource path="res://ball.png" type="Texture2D" id=5]
-[ext_resource path="res://separator.png" type="Texture2D" id=6]
-[ext_resource path="res://logic/wall.gd" type="Script" id=7]
-[ext_resource path="res://logic/ceiling_floor.gd" type="Script" id=8]
+[ext_resource type="Script" path="res://logic/paddle.gd" id="1"]
+[ext_resource type="Texture2D" uid="uid://dvrb8efddt0aa" path="res://paddle.png" id="2"]
+[ext_resource type="Script" path="res://logic/ball.gd" id="4"]
+[ext_resource type="Texture2D" uid="uid://clowikjgl4yq1" path="res://ball.png" id="5"]
+[ext_resource type="Texture2D" uid="uid://drgpdyyomyqpl" path="res://separator.png" id="6"]
+[ext_resource type="Script" path="res://logic/wall.gd" id="7"]
+[ext_resource type="Script" path="res://logic/ceiling_floor.gd" id="8"]
 
-[sub_resource type="RectangleShape2D" id=1]
-extents = Vector2(4, 16)
+[sub_resource type="RectangleShape2D" id="1"]
+size = Vector2(8, 32)
 
-[sub_resource type="RectangleShape2D" id=2]
-extents = Vector2(4, 4)
+[sub_resource type="RectangleShape2D" id="2"]
+size = Vector2(8, 8)
 
-[sub_resource type="RectangleShape2D" id=3]
-extents = Vector2(10, 200)
+[sub_resource type="RectangleShape2D" id="3"]
+size = Vector2(20, 400)
 
-[sub_resource type="RectangleShape2D" id=4]
-extents = Vector2(320, 10)
+[sub_resource type="RectangleShape2D" id="4"]
+size = Vector2(640, 20)
 
 [node name="Pong" type="Node2D"]
 
@@ -26,74 +26,71 @@ extents = Vector2(320, 10)
 offset_right = 640.0
 offset_bottom = 400.0
 color = Color(0.141176, 0.152941, 0.164706, 1)
-__meta__ = {
-"_edit_use_anchors_": false
-}
 
 [node name="Left" type="Area2D" parent="."]
 modulate = Color(0, 1, 1, 1)
 position = Vector2(67.6285, 192.594)
-script = ExtResource( 1 )
+script = ExtResource( "1" )
 
 [node name="Sprite2D" type="Sprite2D" parent="Left"]
-texture = ExtResource( 2 )
+texture = ExtResource( "2" )
 
 [node name="Collision" type="CollisionShape2D" parent="Left"]
-shape = SubResource( 1 )
+shape = SubResource( "1" )
 
 [node name="Right" type="Area2D" parent="."]
 modulate = Color(1, 0, 1, 1)
 position = Vector2(563.815, 188.919)
-script = ExtResource( 1 )
+script = ExtResource( "1" )
 
 [node name="Sprite2D" type="Sprite2D" parent="Right"]
-texture = ExtResource( 2 )
+texture = ExtResource( "2" )
 
 [node name="Collision" type="CollisionShape2D" parent="Right"]
-shape = SubResource( 1 )
+shape = SubResource( "1" )
 
 [node name="Ball" type="Area2D" parent="."]
 position = Vector2(320.5, 191.124)
-script = ExtResource( 4 )
+script = ExtResource( "4" )
 
 [node name="Sprite2D" type="Sprite2D" parent="Ball"]
-texture = ExtResource( 5 )
+texture = ExtResource( "5" )
 
 [node name="Collision" type="CollisionShape2D" parent="Ball"]
-shape = SubResource( 2 )
+shape = SubResource( "2" )
 
 [node name="Separator" type="Sprite2D" parent="."]
 position = Vector2(320, 200)
-texture = ExtResource( 6 )
+texture = ExtResource( "6" )
 
 [node name="LeftWall" type="Area2D" parent="."]
 position = Vector2(-10, 200)
-script = ExtResource( 7 )
+script = ExtResource( "7" )
 
 [node name="Collision" type="CollisionShape2D" parent="LeftWall"]
-shape = SubResource( 3 )
+shape = SubResource( "3" )
 
 [node name="RightWall" type="Area2D" parent="."]
 position = Vector2(650, 200)
-script = ExtResource( 7 )
+script = ExtResource( "7" )
 
 [node name="Collision" type="CollisionShape2D" parent="RightWall"]
-shape = SubResource( 3 )
+shape = SubResource( "3" )
 
 [node name="Ceiling" type="Area2D" parent="."]
 position = Vector2(320, -10)
-script = ExtResource( 8 )
+script = ExtResource( "8" )
 
 [node name="Collision" type="CollisionShape2D" parent="Ceiling"]
-shape = SubResource( 4 )
+shape = SubResource( "4" )
 
 [node name="Floor" type="Area2D" parent="."]
 position = Vector2(320, 410)
-script = ExtResource( 8 )
+script = ExtResource( "8" )
 _bounce_direction = -1
 
 [node name="Collision" type="CollisionShape2D" parent="Floor"]
-shape = SubResource( 4 )
+shape = SubResource( "4" )
 
 [node name="Camera2D" type="Camera2D" parent="."]
 offset = Vector2(320, 200)

+ 6 - 15
2d/pong/project.godot

@@ -6,7 +6,7 @@
 ;   [section] ; section goes between []
 ;   param=value ; assign values to parameters
 
-config_version=4
+config_version=5
 
 [application]
 
@@ -15,19 +15,14 @@ config/description="A simple Pong game. This demo shows best practices
 for game development in Godot, including signals."
 run/main_scene="pong.tscn"
 config/icon="res://icon.png"
+config/features=PackedStringArray("4.0")
 
 [display]
 
-window/size/width=640
-window/size/height=400
-window/dpi/allow_hidpi=true
-window/stretch/mode="2d"
+window/size/viewport_width=640
+window/size/viewport_height=400
+window/stretch/mode="canvas_items"
 window/stretch/aspect="expand"
-stretch_2d=true
-
-[gdnative]
-
-singletons=[]
 
 [input]
 
@@ -64,9 +59,5 @@ right_move_up={
 
 [rendering]
 
-quality/driver/driver_name="GLES2"
+vulkan/rendering/back_end=1
 2d/snapping/use_gpu_pixel_snap=true
-vram_compression/import_etc=true
-vram_compression/import_etc2=false
-quality/2d/use_pixel_snap=true
-viewport/default_clear_color=Color(0, 0, 0, 1)

+ 13 - 15
2d/pong/separator.png.import

@@ -1,8 +1,9 @@
 [remap]
 
 importer="texture"
-type="StreamTexture2D"
-path="res://.godot/imported/separator.png-f981c8489b9148e2e1dc63398273da74.stex"
+type="CompressedTexture2D"
+uid="uid://drgpdyyomyqpl"
+path="res://.godot/imported/separator.png-f981c8489b9148e2e1dc63398273da74.ctex"
 metadata={
 "vram_texture": false
 }
@@ -10,26 +11,23 @@ metadata={
 [deps]
 
 source_file="res://separator.png"
-dest_files=["res://.godot/imported/separator.png-f981c8489b9148e2e1dc63398273da74.stex"]
+dest_files=["res://.godot/imported/separator.png-f981c8489b9148e2e1dc63398273da74.ctex"]
 
 [params]
 
 compress/mode=0
 compress/lossy_quality=0.7
-compress/hdr_mode=0
+compress/hdr_compression=1
 compress/bptc_ldr=0
 compress/normal_map=0
-flags/repeat=0
-flags/filter=false
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
 process/fix_alpha_border=true
 process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
 process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/size_limit=0
+detect_3d/compress_to=1