Needed starting beta11 (Godot GH-71129).
@@ -1,6 +1,10 @@
extends MultiplayerSpawner
-func _spawn_custom(data):
+func _init():
+ spawn_function = _spawn_bomb
+
+func _spawn_bomb(data):
if data.size() != 2 or typeof(data[0]) != TYPE_VECTOR2 or typeof(data[1]) != TYPE_INT:
return null
var bomb = preload("res://bomb.tscn").instantiate()