Browse Source

Convert many 2D projects to GLES 2

Aaron Franke 5 years ago
parent
commit
c215c62df1

+ 1 - 0
2d/finite_state_machine/project.godot

@@ -97,4 +97,5 @@ attack={
 
 
 [rendering]
 [rendering]
 
 
+quality/driver/driver_name="GLES2"
 environment/default_environment="res://default_env.tres"
 environment/default_environment="res://default_env.tres"

+ 1 - 0
2d/gd_paint/project.godot

@@ -32,4 +32,5 @@ singletons=[  ]
 
 
 [rendering]
 [rendering]
 
 
+quality/driver/driver_name="GLES2"
 environment/default_environment="res://default_env.tres"
 environment/default_environment="res://default_env.tres"

+ 1 - 0
2d/grid_based_movement/project.godot

@@ -63,4 +63,5 @@ move_up={
 
 
 [rendering]
 [rendering]
 
 
+quality/driver/driver_name="GLES2"
 environment/default_environment="res://default_env.tres"
 environment/default_environment="res://default_env.tres"

+ 1 - 0
2d/hexagonal_map/project.godot

@@ -66,4 +66,5 @@ move_up={
 
 
 [rendering]
 [rendering]
 
 
+quality/driver/driver_name="GLES2"
 environment/default_clear_color=Color( 0.172549, 0.219608, 0.129412, 1 )
 environment/default_clear_color=Color( 0.172549, 0.219608, 0.129412, 1 )

+ 1 - 0
2d/isometric/project.godot

@@ -74,4 +74,5 @@ use_pixel_snap=true
 
 
 [rendering]
 [rendering]
 
 
+quality/driver/driver_name="GLES2"
 environment/default_clear_color=Color( 0.0784314, 0.105882, 0.145098, 1 )
 environment/default_clear_color=Color( 0.0784314, 0.105882, 0.145098, 1 )

+ 1 - 0
2d/kinematic_character/project.godot

@@ -71,4 +71,5 @@ multithread/thread_rid_pool_prealloc=60
 
 
 [rendering]
 [rendering]
 
 
+quality/driver/driver_name="GLES2"
 environment/default_clear_color=Color( 0.156, 0.1325, 0.25, 1 )
 environment/default_clear_color=Color( 0.156, 0.1325, 0.25, 1 )

+ 4 - 0
2d/light2d_as_mask/project.godot

@@ -31,3 +31,7 @@ singletons=[  ]
 [rasterizer]
 [rasterizer]
 
 
 shadow_filter=3
 shadow_filter=3
+
+[rendering]
+
+quality/driver/driver_name="GLES2"

+ 3 - 0
2d/lights_and_shadows/light_shadows.tscn

@@ -186,6 +186,7 @@ occluder = SubResource( 1 )
 position = Vector2( 159.289, 452.441 )
 position = Vector2( 159.289, 452.441 )
 texture = ExtResource( 3 )
 texture = ExtResource( 3 )
 color = Color( 1, 0.446392, 0.0576646, 1 )
 color = Color( 1, 0.446392, 0.0576646, 1 )
+energy = 0.95
 shadow_enabled = true
 shadow_enabled = true
 shadow_gradient_length = 1.3
 shadow_gradient_length = 1.3
 shadow_filter = 3
 shadow_filter = 3
@@ -204,6 +205,7 @@ anims/motion2 = SubResource( 4 )
 position = Vector2( 753.756, 314.336 )
 position = Vector2( 753.756, 314.336 )
 texture = ExtResource( 3 )
 texture = ExtResource( 3 )
 color = Color( 0.49247, 0.878537, 0.409146, 1 )
 color = Color( 0.49247, 0.878537, 0.409146, 1 )
+energy = 0.95
 shadow_enabled = true
 shadow_enabled = true
 shadow_gradient_length = 1.2
 shadow_gradient_length = 1.2
 shadow_filter = 3
 shadow_filter = 3
@@ -222,6 +224,7 @@ anims/motion = SubResource( 3 )
 position = Vector2( 692.078, 31.1773 )
 position = Vector2( 692.078, 31.1773 )
 texture = ExtResource( 3 )
 texture = ExtResource( 3 )
 color = Color( 0.396752, 0.446392, 0.929792, 1 )
 color = Color( 0.396752, 0.446392, 0.929792, 1 )
+energy = 0.95
 shadow_enabled = true
 shadow_enabled = true
 shadow_gradient_length = 1.4
 shadow_gradient_length = 1.4
 shadow_filter = 3
 shadow_filter = 3

+ 4 - 0
2d/lights_and_shadows/project.godot

@@ -34,3 +34,7 @@ singletons=[  ]
 [rasterizer]
 [rasterizer]
 
 
 shadow_filter=2
 shadow_filter=2
+
+[rendering]
+
+quality/driver/driver_name="GLES2"

+ 1 - 0
2d/navigation/project.godot

@@ -41,4 +41,5 @@ click={
 
 
 [rendering]
 [rendering]
 
 
+quality/driver/driver_name="GLES2"
 environment/default_clear_color=Color( 0.160784, 0.172549, 0.278431, 1 )
 environment/default_clear_color=Color( 0.160784, 0.172549, 0.278431, 1 )

+ 1 - 0
2d/navigation_astar/project.godot

@@ -34,4 +34,5 @@ click={
 
 
 [rendering]
 [rendering]
 
 
+quality/driver/driver_name="GLES2"
 environment/default_environment="res://default_env.tres"
 environment/default_environment="res://default_env.tres"

+ 1 - 0
2d/pong/project.godot

@@ -66,5 +66,6 @@ right_move_up={
 
 
 [rendering]
 [rendering]
 
 
+quality/driver/driver_name="GLES2"
 quality/2d/use_pixel_snap=true
 quality/2d/use_pixel_snap=true
 viewport/default_clear_color=Color( 0, 0, 0, 1 )
 viewport/default_clear_color=Color( 0, 0, 0, 1 )

+ 1 - 0
2d/role_playing_game/project.godot

@@ -63,4 +63,5 @@ ui_down={
 
 
 [rendering]
 [rendering]
 
 
+quality/driver/driver_name="GLES2"
 environment/default_environment="res://default_env.tres"
 environment/default_environment="res://default_env.tres"

+ 4 - 0
2d/screen_space_shaders/project.godot

@@ -30,3 +30,7 @@ stretch/mode="2d"
 [gdnative]
 [gdnative]
 
 
 singletons=[  ]
 singletons=[  ]
+
+[rendering]
+
+quality/driver/driver_name="GLES2"

+ 1 - 0
2d/sprite_shaders/project.godot

@@ -26,4 +26,5 @@ window/stretch/aspect="expand"
 
 
 [rendering]
 [rendering]
 
 
+quality/driver/driver_name="GLES2"
 environment/default_environment="res://default_env.tres"
 environment/default_environment="res://default_env.tres"

+ 2 - 2
2d/sprite_shaders/shaders/glow.shader

@@ -1,8 +1,8 @@
 shader_type canvas_item;
 shader_type canvas_item;
 render_mode blend_premul_alpha;
 render_mode blend_premul_alpha;
 
 
-uniform float radius = 2.0;
-uniform float amount = 0.6;
+uniform float radius = 5.0;
+uniform float amount = 0.25;
 
 
 void fragment() {
 void fragment() {
 	float r = radius;
 	float r = radius;

+ 2 - 2
2d/sprite_shaders/sprite_shaders.tscn

@@ -52,8 +52,8 @@ shader_param/modulate = Color( 1, 0.0234375, 0.481201, 0.596706 )
 
 
 [sub_resource type="ShaderMaterial" id=10]
 [sub_resource type="ShaderMaterial" id=10]
 shader = ExtResource( 9 )
 shader = ExtResource( 9 )
-shader_param/radius = 12.0
-shader_param/amount = 0.5
+shader_param/radius = 5.0
+shader_param/amount = 0.25
 
 
 [sub_resource type="ShaderMaterial" id=11]
 [sub_resource type="ShaderMaterial" id=11]
 shader = ExtResource( 10 )
 shader = ExtResource( 10 )