|
@@ -34,8 +34,8 @@ func _on_opponent_dialogue_finished(opponent):
|
|
|
if opponent.lost:
|
|
|
return
|
|
|
var player = $Exploration/Grid/Player
|
|
|
- var combatents = [player.combat_actor, opponent.combat_actor]
|
|
|
- start_combat(combatents)
|
|
|
+ var combatants = [player.combat_actor, opponent.combat_actor]
|
|
|
+ start_combat(combatants)
|
|
|
|
|
|
|
|
|
func _on_combat_finished(winner, _loser):
|