|
@@ -49,7 +49,17 @@ __meta__ = {
|
|
|
}
|
|
|
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
|
|
|
bone_name = "Head"
|
|
|
+update_mode = 0
|
|
|
+look_at_axis = 1
|
|
|
+use_our_rotation_x = false
|
|
|
+use_our_rotation_y = false
|
|
|
+use_our_rotation_z = false
|
|
|
+use_negative_our_rot = false
|
|
|
additional_rotation = Vector3( 90, 0, 0 )
|
|
|
+position_using_additional_bone = false
|
|
|
+additional_bone_name = ""
|
|
|
+additional_bone_length = 1.0
|
|
|
+debug_messages = false
|
|
|
|
|
|
[node name="IK_LookAt_LeftArm" type="Spatial" parent="Camera/Targets"]
|
|
|
script = ExtResource( 6 )
|
|
@@ -58,6 +68,17 @@ __meta__ = {
|
|
|
}
|
|
|
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
|
|
|
bone_name = "Left_UpperArm"
|
|
|
+update_mode = 0
|
|
|
+look_at_axis = 1
|
|
|
+use_our_rotation_x = false
|
|
|
+use_our_rotation_y = false
|
|
|
+use_our_rotation_z = false
|
|
|
+use_negative_our_rot = false
|
|
|
+additional_rotation = Vector3( 0, 0, 0 )
|
|
|
+position_using_additional_bone = false
|
|
|
+additional_bone_name = ""
|
|
|
+additional_bone_length = 1.0
|
|
|
+debug_messages = false
|
|
|
|
|
|
[node name="IK_LookAt_RightArm" type="Spatial" parent="Camera/Targets"]
|
|
|
script = ExtResource( 6 )
|
|
@@ -66,7 +87,17 @@ __meta__ = {
|
|
|
}
|
|
|
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
|
|
|
bone_name = "Right_UpperArm"
|
|
|
+update_mode = 0
|
|
|
+look_at_axis = 1
|
|
|
+use_our_rotation_x = false
|
|
|
+use_our_rotation_y = false
|
|
|
+use_our_rotation_z = false
|
|
|
+use_negative_our_rot = false
|
|
|
additional_rotation = Vector3( 0, 0, 180 )
|
|
|
+position_using_additional_bone = false
|
|
|
+additional_bone_name = ""
|
|
|
+additional_bone_length = 1.0
|
|
|
+debug_messages = false
|
|
|
|
|
|
[node name="Control" type="Control" parent="."]
|
|
|
anchor_right = 1.0
|