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@@ -1,70 +1,28 @@
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-<?xml version="1.0" encoding="utf-8"?>
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-<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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- <PropertyGroup>
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- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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- <ProjectGuid>{480953C3-B1FD-42F6-8A07-51A3F69024D7}</ProjectGuid>
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- <OutputType>Library</OutputType>
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- <OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
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- <RootNamespace>AndroidInAppPurchasesWithCSharp</RootNamespace>
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- <AssemblyName>Android in-app purchases with C#</AssemblyName>
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- <TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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- <GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
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- <BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
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- <IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
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- <ApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</ApiConfiguration>
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- <ApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</ApiConfiguration>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ">
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- <DebugSymbols>true</DebugSymbols>
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- <DebugType>portable</DebugType>
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- <Optimize>false</Optimize>
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- <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- <ConsolePause>false</ConsolePause>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ">
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- <DebugType>portable</DebugType>
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- <Optimize>true</Optimize>
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- <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- <ConsolePause>false</ConsolePause>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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- <DebugSymbols>true</DebugSymbols>
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- <DebugType>portable</DebugType>
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- <Optimize>false</Optimize>
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- <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- <ConsolePause>false</ConsolePause>
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- </PropertyGroup>
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- <ItemGroup>
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- <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies">
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- <Version>1.0.0</Version>
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- <PrivateAssets>All</PrivateAssets>
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- </PackageReference>
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- <Reference Include="GodotSharp">
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- <Private>False</Private>
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- <HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
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- </Reference>
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- <Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
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- <Private>False</Private>
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- <HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
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- </Reference>
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- <Reference Include="System" />
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- </ItemGroup>
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- <ItemGroup>
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- <Compile Include="GodotGooglePlayBilling\BillingResult.cs" />
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- <Compile Include="GodotGooglePlayBilling\GooglePlayBilling.cs" />
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- <Compile Include="GodotGooglePlayBilling\GooglePlayBillingUtils.cs" />
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- <Compile Include="GodotGooglePlayBilling\Purchase.cs" />
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- <Compile Include="GodotGooglePlayBilling\PurchasesResult.cs" />
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- <Compile Include="GodotGooglePlayBilling\SkuDetails.cs" />
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- <Compile Include="Main.cs" />
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- <Compile Include="Properties\AssemblyInfo.cs" />
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- </ItemGroup>
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- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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+<Project Sdk="Godot.NET.Sdk/3.2.3">
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+ <PropertyGroup>
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+ <ProjectGuid>{480953C3-B1FD-42F6-8A07-51A3F69024D7}</ProjectGuid>
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+ <OutputType>Library</OutputType>
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+ <RootNamespace>AndroidInAppPurchasesWithCSharp</RootNamespace>
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+ <AssemblyName>Android in-app purchases with C#</AssemblyName>
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+ <GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
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+ <TargetFramework>net472</TargetFramework>
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+ <!--The following properties were overriden during migration to prevent errors.
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+ Enabling them may require other manual changes to the project and its files.-->
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+ <EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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+ <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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+ <Deterministic>false</Deterministic>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <Reference Include="System" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Compile Include="GodotGooglePlayBilling\BillingResult.cs" />
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+ <Compile Include="GodotGooglePlayBilling\GooglePlayBilling.cs" />
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+ <Compile Include="GodotGooglePlayBilling\GooglePlayBillingUtils.cs" />
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+ <Compile Include="GodotGooglePlayBilling\Purchase.cs" />
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+ <Compile Include="GodotGooglePlayBilling\PurchasesResult.cs" />
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+ <Compile Include="GodotGooglePlayBilling\SkuDetails.cs" />
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+ <Compile Include="Main.cs" />
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+ <Compile Include="Properties\AssemblyInfo.cs" />
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+ </ItemGroup>
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</Project>
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