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@@ -1,28 +1,33 @@
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-[gd_scene load_steps=16 format=2]
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+[gd_scene load_steps=15 format=2]
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[ext_resource path="res://gui_3d.gd" type="Script" id=1]
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-[sub_resource type="GDScript" id=1]
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+[sub_resource type="PlaneMesh" id=1]
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-script/source = "tool
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-extends Object
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-func e():
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- return 1
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-"
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+size = Vector2( 2, 2 )
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+subdivide_width = 0
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+subdivide_depth = 0
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+
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+[sub_resource type="ViewportTexture" id=2]
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-[sub_resource type="SpatialMaterial" id=2]
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+resource_local_to_scene = true
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+viewport_path = NodePath("Viewport")
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+[sub_resource type="SpatialMaterial" id=3]
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+
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+resource_local_to_scene = true
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render_priority = 0
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flags_transparent = false
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-flags_unshaded = false
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+flags_unshaded = true
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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+flags_albedo_tex_force_srgb = true
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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-params_diffuse_mode = 0
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+params_diffuse_mode = 1
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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@@ -33,12 +38,16 @@ params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 1, 1, 1, 1 )
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+albedo_texture = SubResource( 2 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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-roughness = 1.0
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+roughness = 0.0
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roughness_texture_channel = 0
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-emission_enabled = false
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+emission_enabled = true
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+emission = Color( 0, 0, 0, 1 )
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+emission_energy = 1.0
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+emission_operator = 0
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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@@ -59,39 +68,22 @@ uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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-script = SubResource( 1 )
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-_sections_unfolded = [ "UV1" ]
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-
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-[sub_resource type="PlaneMesh" id=3]
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-
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-size = Vector2( 2, 2 )
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-subdivide_width = 0
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-subdivide_depth = 0
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[sub_resource type="GDScript" id=4]
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-script/source = "tool
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-extends Object
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-func e():
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- return 90
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-"
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-
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-[sub_resource type="GDScript" id=5]
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-
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script/source = "tool
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extends Object
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func e():
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return 0.01
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"
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-[sub_resource type="BoxShape" id=6]
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+[sub_resource type="BoxShape" id=5]
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extents = Vector3( 1, 1, 0.01 )
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-script = SubResource( 5 )
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+script = SubResource( 4 )
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-[sub_resource type="Animation" id=7]
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+[sub_resource type="Animation" id=6]
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-resource_name = "Move_camera"
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length = 6.0
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loop = true
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step = 0.1
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@@ -107,13 +99,13 @@ tracks/0/keys = {
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"values": [ Transform( 0.994592, 0, 0.103856, 0, 1, 0, -0.103856, 0, 0.994592, 0.465682, 0, 1.78523 ), Transform( 0.962984, 0, -0.269557, 0, 1, 0, 0.269557, 0, 0.962984, -0.462237, 0, 2.41934 ), Transform( 0.806599, 0, -0.591098, 0, 1, 0, 0.591098, 0, 0.806599, -1.59502, 0, 2.05358 ), Transform( 0.994592, 0, 0.103856, 0, 1, 0, -0.103856, 0, 0.994592, 0.465682, 0, 1.78523 ) ]
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}
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-[sub_resource type="PlaneMesh" id=8]
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+[sub_resource type="PlaneMesh" id=7]
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size = Vector2( 2, 2 )
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subdivide_width = 0
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subdivide_depth = 0
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-[sub_resource type="GDScript" id=9]
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+[sub_resource type="GDScript" id=8]
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script/source = "tool
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extends Object
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@@ -121,7 +113,7 @@ func e():
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return 0
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"
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-[sub_resource type="GDScript" id=10]
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+[sub_resource type="GDScript" id=9]
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script/source = "tool
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extends Object
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@@ -129,7 +121,7 @@ func e():
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return 90
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"
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-[sub_resource type="GDScript" id=11]
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+[sub_resource type="GDScript" id=10]
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script/source = "tool
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extends Object
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@@ -137,14 +129,14 @@ func e():
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return 0
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"
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-[sub_resource type="CubeMesh" id=12]
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+[sub_resource type="CubeMesh" id=11]
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size = Vector3( 2, 2, 2 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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-[sub_resource type="SpatialMaterial" id=13]
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+[sub_resource type="SpatialMaterial" id=12]
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render_priority = 0
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flags_transparent = false
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@@ -154,6 +146,7 @@ flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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+flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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@@ -195,7 +188,7 @@ proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo" ]
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-[sub_resource type="GDScript" id=14]
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+[sub_resource type="GDScript" id=13]
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script/source = "tool
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extends Object
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@@ -334,15 +327,14 @@ rect_clip_content = false
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mouse_filter = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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-expand_to_len = false
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focus_mode = 2
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placeholder_alpha = 0.6
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caret_blink = false
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caret_blink_speed = 0.65
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+context_menu_enabled = true
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[node name="Area" type="Area" parent="."]
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-editor/display_folded = true
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input_ray_pickable = true
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input_capture_on_drag = true
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space_override = 0
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@@ -369,7 +361,7 @@ _sections_unfolded = [ "Transform" ]
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transform = Transform( -1, 8.74228e-08, -4.37114e-08, -4.37114e-08, 1.91069e-15, 1, 8.74228e-08, 1, 1.91069e-15, 0, 0, 0 )
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layers = 1
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-material_override = SubResource( 2 )
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+material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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@@ -377,15 +369,14 @@ lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 3 )
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+mesh = SubResource( 1 )
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skeleton = NodePath("..")
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-material/0 = null
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-script = SubResource( 4 )
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+material/0 = SubResource( 3 )
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_sections_unfolded = [ "Geometry", "Transform", "material" ]
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[node name="CollisionShape" type="CollisionShape" parent="Area"]
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-shape = SubResource( 6 )
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+shape = SubResource( 5 )
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disabled = false
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[node name="Camera" type="Camera" parent="."]
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@@ -410,6 +401,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.38866, 1.2413, 2.72141 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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+light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_cull_mask = -1
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@@ -430,7 +422,7 @@ _sections_unfolded = [ "Light", "Omni", "Shadow" ]
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playback_process_mode = 1
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playback_default_blend_time = 0.0
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root_node = NodePath("..")
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-anims/Move_camera = SubResource( 7 )
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+anims/Move_camera = SubResource( 6 )
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playback/active = true
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playback/speed = 1.0
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blend_times = [ ]
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@@ -452,10 +444,10 @@ lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 8 )
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+mesh = SubResource( 7 )
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skeleton = NodePath("..")
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material/0 = null
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-script = SubResource( 9 )
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+script = SubResource( 8 )
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_sections_unfolded = [ "Transform" ]
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[node name="Wall2" type="MeshInstance" parent="3D_background"]
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@@ -470,10 +462,10 @@ lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 8 )
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+mesh = SubResource( 7 )
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skeleton = NodePath("..")
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material/0 = null
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-script = SubResource( 9 )
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+script = SubResource( 8 )
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_sections_unfolded = [ "Transform" ]
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[node name="Wall3" type="MeshInstance" parent="3D_background"]
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@@ -488,10 +480,10 @@ lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 8 )
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+mesh = SubResource( 7 )
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skeleton = NodePath("..")
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material/0 = null
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-script = SubResource( 10 )
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+script = SubResource( 9 )
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_sections_unfolded = [ "Transform" ]
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[node name="Floor" type="MeshInstance" parent="3D_background"]
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@@ -506,10 +498,10 @@ lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 8 )
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+mesh = SubResource( 7 )
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skeleton = NodePath("..")
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material/0 = null
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-script = SubResource( 11 )
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+script = SubResource( 10 )
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_sections_unfolded = [ "Transform" ]
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[node name="Floor2" type="MeshInstance" parent="3D_background"]
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@@ -524,10 +516,10 @@ lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 8 )
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+mesh = SubResource( 7 )
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skeleton = NodePath("..")
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material/0 = null
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-script = SubResource( 11 )
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+script = SubResource( 10 )
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_sections_unfolded = [ "Transform" ]
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[node name="Cube" type="MeshInstance" parent="3D_background"]
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@@ -542,10 +534,10 @@ lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 12 )
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+mesh = SubResource( 11 )
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skeleton = NodePath("..")
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-material/0 = SubResource( 13 )
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-script = SubResource( 14 )
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+material/0 = SubResource( 12 )
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+script = SubResource( 13 )
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_sections_unfolded = [ "Transform" ]
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[node name="Cube2" type="MeshInstance" parent="3D_background"]
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@@ -560,10 +552,10 @@ lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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-mesh = SubResource( 12 )
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+mesh = SubResource( 11 )
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skeleton = NodePath("..")
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-material/0 = SubResource( 13 )
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-script = SubResource( 14 )
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+material/0 = SubResource( 12 )
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+script = SubResource( 13 )
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_sections_unfolded = [ "Transform" ]
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