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@@ -12,324 +12,81 @@
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[ext_resource path="res://button_change_scene.gd" type="Script" id=10]
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[sub_resource type="PlaneMesh" id=1]
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-
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size = Vector2( 40, 40 )
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-subdivide_width = 0
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-subdivide_depth = 0
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[sub_resource type="SpatialMaterial" id=2]
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-
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-render_priority = 0
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-flags_transparent = false
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-flags_unshaded = false
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-flags_vertex_lighting = false
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-flags_no_depth_test = false
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-flags_use_point_size = false
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-flags_world_triplanar = false
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-flags_fixed_size = false
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-flags_albedo_tex_force_srgb = false
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-vertex_color_use_as_albedo = false
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-vertex_color_is_srgb = false
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-params_diffuse_mode = 0
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-params_specular_mode = 0
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-params_blend_mode = 0
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-params_cull_mode = 0
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-params_depth_draw_mode = 0
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-params_line_width = 1.0
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-params_point_size = 1.0
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-params_billboard_mode = 0
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-params_grow = false
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-params_use_alpha_scissor = false
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-albedo_color = Color( 1, 1, 1, 1 )
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albedo_texture = ExtResource( 1 )
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-metallic = 0.0
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-metallic_specular = 0.5
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-metallic_texture_channel = 0
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roughness = 0.2
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-roughness_texture_channel = 0
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-emission_enabled = false
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-normal_enabled = false
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-rim_enabled = false
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-clearcoat_enabled = false
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-anisotropy_enabled = false
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-ao_enabled = false
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-depth_enabled = false
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-subsurf_scatter_enabled = false
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-transmission_enabled = false
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-refraction_enabled = false
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-detail_enabled = false
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uv1_scale = Vector3( 0.25, 0.25, 0.25 )
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-uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = true
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-uv1_triplanar_sharpness = 1.0
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-uv2_scale = Vector3( 1, 1, 1 )
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-uv2_offset = Vector3( 0, 0, 0 )
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-uv2_triplanar = false
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-uv2_triplanar_sharpness = 1.0
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-proximity_fade_enable = false
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-distance_fade_enable = false
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-_sections_unfolded = [ "UV1" ]
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[sub_resource type="ProceduralSky" id=3]
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-
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-radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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-sky_energy = 1.0
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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-ground_energy = 1.0
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-sun_color = Color( 1, 1, 1, 1 )
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-sun_latitude = 35.0
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-sun_longitude = 0.0
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-sun_angle_min = 1.0
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-sun_angle_max = 100.0
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-sun_curve = 0.05
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sun_energy = 16.0
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-texture_size = 2
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[sub_resource type="Environment" id=4]
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-
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background_mode = 2
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background_sky = SubResource( 3 )
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-background_sky_custom_fov = 0.0
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-background_color = Color( 0, 0, 0, 1 )
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-background_energy = 1.0
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-background_canvas_max_layer = 0
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-ambient_light_color = Color( 0, 0, 0, 1 )
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-ambient_light_energy = 1.0
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-ambient_light_sky_contribution = 1.0
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-fog_enabled = false
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-fog_color = Color( 0.5, 0.6, 0.7, 1 )
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-fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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-fog_sun_amount = 0.0
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-fog_depth_enabled = true
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-fog_depth_begin = 10.0
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-fog_depth_curve = 1.0
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-fog_transmit_enabled = false
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-fog_transmit_curve = 1.0
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-fog_height_enabled = false
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-fog_height_min = 0.0
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-fog_height_max = 100.0
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-fog_height_curve = 1.0
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tonemap_mode = 3
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-tonemap_exposure = 1.0
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-tonemap_white = 1.0
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-auto_exposure_enabled = false
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-auto_exposure_scale = 0.4
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-auto_exposure_min_luma = 0.05
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-auto_exposure_max_luma = 8.0
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-auto_exposure_speed = 0.5
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-ss_reflections_enabled = false
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-ss_reflections_max_steps = 64
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-ss_reflections_fade_in = 0.15
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-ss_reflections_fade_out = 2.0
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-ss_reflections_depth_tolerance = 0.2
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-ss_reflections_roughness = true
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-ssao_enabled = false
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-ssao_radius = 1.0
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-ssao_intensity = 1.0
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-ssao_radius2 = 0.0
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-ssao_intensity2 = 1.0
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-ssao_bias = 0.01
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-ssao_light_affect = 0.0
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-ssao_color = Color( 0, 0, 0, 1 )
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-ssao_quality = 0
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-ssao_blur = 3
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-ssao_edge_sharpness = 4.0
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-dof_blur_far_enabled = false
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-dof_blur_far_distance = 10.0
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-dof_blur_far_transition = 5.0
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-dof_blur_far_amount = 0.1
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-dof_blur_far_quality = 1
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-dof_blur_near_enabled = false
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-dof_blur_near_distance = 2.0
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-dof_blur_near_transition = 1.0
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-dof_blur_near_amount = 0.1
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-dof_blur_near_quality = 1
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glow_enabled = true
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glow_levels/1 = true
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glow_levels/2 = true
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-glow_levels/3 = true
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-glow_levels/4 = false
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glow_levels/5 = false
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-glow_levels/6 = false
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-glow_levels/7 = false
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glow_intensity = 0.2
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-glow_strength = 1.0
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glow_bloom = 0.03
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glow_blend_mode = 0
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-glow_hdr_threshold = 1.0
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-glow_hdr_scale = 2.0
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-glow_bicubic_upscale = false
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-adjustment_enabled = false
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-adjustment_brightness = 1.0
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-adjustment_contrast = 1.0
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-adjustment_saturation = 1.0
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-_sections_unfolded = [ "Glow", "Glow/levels" ]
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[sub_resource type="CubeMesh" id=5]
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-
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size = Vector3( 1, 1, 1 )
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-subdivide_width = 0
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-subdivide_height = 0
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-subdivide_depth = 0
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[sub_resource type="SpatialMaterial" id=6]
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-
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-render_priority = 0
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-flags_transparent = false
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-flags_unshaded = false
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-flags_vertex_lighting = false
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-flags_no_depth_test = false
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-flags_use_point_size = false
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-flags_world_triplanar = false
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-flags_fixed_size = false
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-flags_albedo_tex_force_srgb = false
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-vertex_color_use_as_albedo = false
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-vertex_color_is_srgb = false
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-params_diffuse_mode = 0
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-params_specular_mode = 0
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-params_blend_mode = 0
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-params_cull_mode = 0
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-params_depth_draw_mode = 0
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-params_line_width = 1.0
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-params_point_size = 1.0
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-params_billboard_mode = 0
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-params_grow = false
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-params_use_alpha_scissor = false
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albedo_color = Color( 0, 0.191406, 0.765625, 1 )
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-metallic = 0.0
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-metallic_specular = 0.5
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-metallic_texture_channel = 0
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roughness = 0.0
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-roughness_texture_channel = 0
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-emission_enabled = false
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-normal_enabled = false
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-rim_enabled = false
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-clearcoat_enabled = false
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-anisotropy_enabled = false
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-ao_enabled = false
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-depth_enabled = false
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-subsurf_scatter_enabled = false
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-transmission_enabled = false
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-refraction_enabled = false
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-detail_enabled = false
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-uv1_scale = Vector3( 1, 1, 1 )
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-uv1_offset = Vector3( 0, 0, 0 )
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-uv1_triplanar = false
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-uv1_triplanar_sharpness = 1.0
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-uv2_scale = Vector3( 1, 1, 1 )
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-uv2_offset = Vector3( 0, 0, 0 )
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-uv2_triplanar = false
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-uv2_triplanar_sharpness = 1.0
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-proximity_fade_enable = false
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-distance_fade_enable = false
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-_sections_unfolded = [ "Albedo" ]
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-
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-[node name="FABRIK_IK" type="Spatial" index="0"]
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-
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-[node name="Floor_plane" type="MeshInstance" parent="." index="0"]
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-
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-layers = 1
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-material_override = null
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-cast_shadow = 1
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-extra_cull_margin = 0.0
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-use_in_baked_light = false
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-lod_min_distance = 0.0
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-lod_min_hysteresis = 0.0
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-lod_max_distance = 0.0
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-lod_max_hysteresis = 0.0
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+
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+[node name="FABRIK_IK" type="Spatial"]
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+
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+[node name="Floor_plane" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
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-skeleton = NodePath("..")
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material/0 = SubResource( 2 )
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-_sections_unfolded = [ "material" ]
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-
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-[node name="DirectionalLight" type="DirectionalLight" parent="." index="1"]
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+[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 )
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-layers = 1
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-light_color = Color( 1, 1, 1, 1 )
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-light_energy = 1.0
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-light_indirect_energy = 1.0
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-light_negative = false
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-light_specular = 0.5
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-light_bake_mode = 1
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-light_cull_mask = -1
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-shadow_enabled = false
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-shadow_color = Color( 0, 0, 0, 1 )
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-shadow_bias = 0.1
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-shadow_contact = 0.0
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-shadow_reverse_cull_face = false
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-editor_only = false
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-directional_shadow_mode = 2
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-directional_shadow_split_1 = 0.1
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-directional_shadow_split_2 = 0.2
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-directional_shadow_split_3 = 0.5
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-directional_shadow_blend_splits = false
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-directional_shadow_normal_bias = 0.8
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-directional_shadow_bias_split_scale = 0.25
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-directional_shadow_depth_range = 0
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-directional_shadow_max_distance = 200.0
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-
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-[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="2"]
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+[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 4 )
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-[node name="BattleBot" parent="." index="3" instance=ExtResource( 2 )]
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+[node name="BattleBot" parent="." instance=ExtResource( 2 )]
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[node name="godot_battle_bot" parent="BattleBot/Armature/Skeleton" index="0"]
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-
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material/0 = ExtResource( 3 )
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material/1 = ExtResource( 4 )
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-_sections_unfolded = [ "material" ]
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-
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-[node name="Camera" type="Camera" parent="." index="4"]
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+[node name="Camera" type="Camera" parent="."]
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editor/display_folded = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.5014, 8.81922 )
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-keep_aspect = 1
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-cull_mask = 1048575
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-environment = null
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-h_offset = 0.0
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-v_offset = 0.0
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-doppler_tracking = 0
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-projection = 0
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-current = false
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fov = 74.0
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-size = 1.0
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-near = 0.05
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-far = 100.0
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script = ExtResource( 5 )
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MOVEMENT_SPEED = -6.0
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flip_axis = true
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-[node name="targets" type="Spatial" parent="Camera" index="0"]
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-
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+[node name="targets" type="Spatial" parent="Camera"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5.41814 )
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-[node name="IK_LookAt_Head" type="Spatial" parent="Camera/targets" index="0"]
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-
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+[node name="IK_LookAt_Head" type="Spatial" parent="Camera/targets"]
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script = ExtResource( 6 )
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-_sections_unfolded = [ "Transform" ]
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
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bone_name = "Head"
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-update_mode = 0
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-look_at_axis = 1
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-use_our_rotation_x = false
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-use_our_rotation_y = false
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-use_our_rotation_z = false
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-use_negative_our_rot = false
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additional_rotation = Vector3( 90, 0, 0 )
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-debug_messages = false
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-
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-[node name="IK_FABRIK_Left_Arm" type="Spatial" parent="Camera/targets" index="1"]
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+[node name="IK_FABRIK_Left_Arm" type="Spatial" parent="Camera/targets"]
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editor/display_folded = true
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script = ExtResource( 8 )
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__meta__ = {
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@@ -344,13 +101,11 @@ limit_chain_iterations = false
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reset_iterations_on_update = false
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use_middle_joint_target = true
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-[node name="target" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm" index="0"]
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-
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+[node name="target" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm"]
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editor/display_folded = true
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transform = Transform( 0.518503, 0, -0.855076, 0, 1, 0, 0.855076, 0, 0.518503, 1.13159, 0, -0.155596 )
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-[node name="IK_LookAt_LH" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm/target" index="0"]
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-
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+[node name="IK_LookAt_LH" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm/target"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.343393, -0.133381, 0.836605 )
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script = ExtResource( 6 )
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__meta__ = {
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@@ -358,29 +113,18 @@ __meta__ = {
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}
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skeleton_path = NodePath("../../../../../BattleBot/Armature/Skeleton")
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bone_name = "Left_Hand"
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-update_mode = 0
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-look_at_axis = 1
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-use_our_rotation_x = false
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-use_our_rotation_y = false
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-use_our_rotation_z = false
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-use_negative_our_rot = false
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additional_rotation = Vector3( 0, 0, 90 )
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-debug_messages = false
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-
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-[node name="middle_joint_target" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm" index="1"]
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+[node name="middle_joint_target" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.16849, 0, -5.31922 )
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-[node name="Left_UpperArm" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm" index="2"]
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-
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-transform = Transform( -0.664762, 0.077136, -0.743062, -2.23517e-08, 0.994655, 0.103253, 0.747055, 0.068639, -0.661209, 1.53443, 0.300478, -3.63529 )
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+[node name="Left_UpperArm" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm"]
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+transform = Transform( -0.66477, 0.0771345, -0.743055, -2.23517e-008, 0.994655, 0.103252, 0.747048, 0.0686391, -0.661217, 1.53444, 0.300478, -3.63533 )
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-[node name="Left_LowerArm" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm" index="3"]
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-
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-transform = Transform( -0.773622, -0.022882, 0.633234, 1.49012e-08, 0.999348, 0.0361116, -0.633648, 0.0279367, -0.773117, 2.94998, 0.103698, -2.37567 )
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-
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-[node name="IK_FABRIK_Right_Arm" type="Spatial" parent="Camera/targets" index="2"]
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+[node name="Left_LowerArm" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm"]
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+transform = Transform( -0.773624, -0.0228999, 0.633231, 2.98023e-008, 0.999347, 0.03614, -0.633645, 0.0279588, -0.773119, 2.94998, 0.10378, -2.37569 )
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+[node name="IK_FABRIK_Right_Arm" type="Spatial" parent="Camera/targets"]
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editor/display_folded = true
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script = ExtResource( 8 )
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__meta__ = {
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@@ -395,13 +139,11 @@ limit_chain_iterations = false
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reset_iterations_on_update = false
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use_middle_joint_target = true
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-[node name="target" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm" index="0"]
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-
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+[node name="target" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm"]
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editor/display_folded = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.229958, 0, 0.929313 )
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-[node name="IK_LookAt_RH" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm/target" index="0"]
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-
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+[node name="IK_LookAt_RH" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm/target"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0544824, -0.133381, 0.332403 )
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script = ExtResource( 6 )
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__meta__ = {
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@@ -409,226 +151,88 @@ __meta__ = {
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}
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skeleton_path = NodePath("../../../../../BattleBot/Armature/Skeleton")
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bone_name = "Right_Hand"
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-update_mode = 0
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-look_at_axis = 1
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-use_our_rotation_x = false
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-use_our_rotation_y = false
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-use_our_rotation_z = false
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-use_negative_our_rot = false
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additional_rotation = Vector3( 0, 0, 90 )
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-debug_messages = false
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-
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-[node name="middle_joint_target" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm" index="1"]
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+[node name="middle_joint_target" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.34515, 0, -3.7843 )
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-[node name="Right_UpperArm" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm" index="2"]
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-
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-transform = Transform( -0.694976, -0.0753919, 0.715069, 5.96046e-08, 0.994488, 0.104852, -0.719033, 0.0728695, -0.691145, -1.5334, 0.300478, -3.63531 )
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-
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-[node name="Right_LowerArm" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm" index="3"]
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-
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-transform = Transform( -0.792023, 0.0165762, -0.610266, 0, 0.999631, 0.0271522, 0.610491, 0.0215051, -0.791731, -2.89562, 0.100769, -2.31865 )
|
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-
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-[node name="Right_Hand" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm" index="4"]
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+[node name="Right_UpperArm" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm"]
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+transform = Transform( -0.694982, -0.0753926, 0.715064, -7.45058e-009, 0.994488, 0.104854, -0.719028, 0.0728714, -0.691151, -1.53339, 0.300478, -3.63533 )
|
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|
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|
-transform = Transform( -0.678334, 0.00700453, -0.73472, 1.39698e-09, 0.999955, 0.00953316, 0.734753, 0.00646667, -0.678303, -1.07909, 0.0201073, 0.0379558 )
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+[node name="Right_LowerArm" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm"]
|
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+transform = Transform( -0.792023, 0.0165711, -0.610266, -1.49012e-008, 0.999631, 0.0271438, 0.610491, 0.0214986, -0.791732, -2.89561, 0.100755, -2.31866 )
|
|
|
|
|
|
-[node name="MeshInstance" type="MeshInstance" parent="Camera/targets" index="3"]
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|
+[node name="Right_Hand" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm"]
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|
|
+transform = Transform( -0.678336, 0.00698721, -0.734719, -2.32831e-009, 0.999955, 0.00950961, 0.734752, 0.00645071, -0.678305, -1.07914, 0.020072, 0.03791 )
|
|
|
|
|
|
-layers = 1
|
|
|
-material_override = null
|
|
|
-cast_shadow = 1
|
|
|
-extra_cull_margin = 0.0
|
|
|
-use_in_baked_light = false
|
|
|
-lod_min_distance = 0.0
|
|
|
-lod_min_hysteresis = 0.0
|
|
|
-lod_max_distance = 0.0
|
|
|
-lod_max_hysteresis = 0.0
|
|
|
+[node name="MeshInstance" type="MeshInstance" parent="Camera/targets"]
|
|
|
mesh = SubResource( 5 )
|
|
|
-skeleton = NodePath("..")
|
|
|
material/0 = SubResource( 6 )
|
|
|
-_sections_unfolded = [ "material" ]
|
|
|
|
|
|
-[node name="Control" type="Control" parent="." index="5"]
|
|
|
-
|
|
|
-anchor_left = 0.0
|
|
|
-anchor_top = 0.0
|
|
|
-anchor_right = 0.0
|
|
|
-anchor_bottom = 0.0
|
|
|
+[node name="Control" type="Control" parent="."]
|
|
|
margin_right = 40.0
|
|
|
margin_bottom = 40.0
|
|
|
-rect_pivot_offset = Vector2( 0, 0 )
|
|
|
-rect_clip_content = false
|
|
|
-mouse_filter = 0
|
|
|
-mouse_default_cursor_shape = 0
|
|
|
-size_flags_horizontal = 1
|
|
|
-size_flags_vertical = 1
|
|
|
-
|
|
|
-[node name="Panel" type="Panel" parent="Control" index="0"]
|
|
|
|
|
|
+[node name="Panel" type="Panel" parent="Control"]
|
|
|
modulate = Color( 1, 1, 1, 0.784314 )
|
|
|
-anchor_left = 0.0
|
|
|
-anchor_top = 0.0
|
|
|
-anchor_right = 0.0
|
|
|
-anchor_bottom = 0.0
|
|
|
margin_left = -2.0
|
|
|
margin_top = 530.0
|
|
|
margin_right = 1028.0
|
|
|
margin_bottom = 600.0
|
|
|
-rect_pivot_offset = Vector2( 0, 0 )
|
|
|
-rect_clip_content = false
|
|
|
-mouse_filter = 0
|
|
|
-mouse_default_cursor_shape = 0
|
|
|
-size_flags_horizontal = 1
|
|
|
-size_flags_vertical = 1
|
|
|
-_sections_unfolded = [ "Visibility" ]
|
|
|
-
|
|
|
-[node name="Label" type="Label" parent="Control/Panel" index="0"]
|
|
|
-
|
|
|
-anchor_left = 0.0
|
|
|
-anchor_top = 0.0
|
|
|
-anchor_right = 0.0
|
|
|
-anchor_bottom = 0.0
|
|
|
+
|
|
|
+[node name="Label" type="Label" parent="Control/Panel"]
|
|
|
margin_left = 12.0
|
|
|
margin_top = 10.0
|
|
|
margin_right = 1012.0
|
|
|
margin_bottom = 41.0
|
|
|
-rect_pivot_offset = Vector2( 0, 0 )
|
|
|
-rect_clip_content = false
|
|
|
-mouse_filter = 2
|
|
|
-mouse_default_cursor_shape = 0
|
|
|
-size_flags_horizontal = 1
|
|
|
-size_flags_vertical = 4
|
|
|
text = "F.A.B.R.I.K IK
|
|
|
Move mouse to move IK targets
|
|
|
(Using 3 bones in the right hand, only 2 in the left. 3+ recommended)"
|
|
|
align = 1
|
|
|
valign = 1
|
|
|
-percent_visible = 1.0
|
|
|
-lines_skipped = 0
|
|
|
-max_lines_visible = -1
|
|
|
|
|
|
-[node name="Label_extra" type="Label" parent="Control/Panel" index="1"]
|
|
|
-
|
|
|
-anchor_left = 0.0
|
|
|
-anchor_top = 0.0
|
|
|
-anchor_right = 0.0
|
|
|
-anchor_bottom = 0.0
|
|
|
+[node name="Label_extra" type="Label" parent="Control/Panel"]
|
|
|
margin_left = 12.0
|
|
|
margin_top = 80.0
|
|
|
margin_right = 1012.0
|
|
|
margin_bottom = 128.0
|
|
|
-rect_pivot_offset = Vector2( 0, 0 )
|
|
|
-rect_clip_content = false
|
|
|
-mouse_filter = 2
|
|
|
-mouse_default_cursor_shape = 0
|
|
|
-size_flags_horizontal = 1
|
|
|
-size_flags_vertical = 4
|
|
|
text = "NOTE: You will get a few errors when saving with FABRIK IK nodes in your scene
|
|
|
This is a known bug. Please ignore the errors for now, as they do not do anything
|
|
|
(They're just annoying. If you find a fix, please add it to the demo repository!)"
|
|
|
align = 1
|
|
|
valign = 1
|
|
|
-percent_visible = 1.0
|
|
|
-lines_skipped = 0
|
|
|
-max_lines_visible = -1
|
|
|
-
|
|
|
-[node name="Label_left" type="Label" parent="Control/Panel" index="2"]
|
|
|
|
|
|
-anchor_left = 0.0
|
|
|
-anchor_top = 0.0
|
|
|
-anchor_right = 0.0
|
|
|
-anchor_bottom = 0.0
|
|
|
+[node name="Label_left" type="Label" parent="Control/Panel"]
|
|
|
margin_left = 782.0
|
|
|
margin_top = 4.0
|
|
|
margin_right = 895.0
|
|
|
margin_bottom = 18.0
|
|
|
-rect_pivot_offset = Vector2( 0, 0 )
|
|
|
-rect_clip_content = false
|
|
|
-mouse_filter = 2
|
|
|
-mouse_default_cursor_shape = 0
|
|
|
-size_flags_horizontal = 1
|
|
|
-size_flags_vertical = 4
|
|
|
text = "Left Hand"
|
|
|
align = 1
|
|
|
-percent_visible = 1.0
|
|
|
-lines_skipped = 0
|
|
|
-max_lines_visible = -1
|
|
|
|
|
|
-[node name="Label_right" type="Label" parent="Control/Panel" index="3"]
|
|
|
-
|
|
|
-anchor_left = 0.0
|
|
|
-anchor_top = 0.0
|
|
|
-anchor_right = 0.0
|
|
|
-anchor_bottom = 0.0
|
|
|
+[node name="Label_right" type="Label" parent="Control/Panel"]
|
|
|
margin_left = 136.0
|
|
|
margin_top = 5.0
|
|
|
margin_right = 249.0
|
|
|
margin_bottom = 19.0
|
|
|
-rect_pivot_offset = Vector2( 0, 0 )
|
|
|
-rect_clip_content = false
|
|
|
-mouse_filter = 2
|
|
|
-mouse_default_cursor_shape = 0
|
|
|
-size_flags_horizontal = 1
|
|
|
-size_flags_vertical = 4
|
|
|
text = "Right Hand"
|
|
|
align = 1
|
|
|
-percent_visible = 1.0
|
|
|
-lines_skipped = 0
|
|
|
-max_lines_visible = -1
|
|
|
-
|
|
|
-[node name="Button_Next" type="Button" parent="Control" index="1"]
|
|
|
|
|
|
-anchor_left = 0.0
|
|
|
-anchor_top = 0.0
|
|
|
-anchor_right = 0.0
|
|
|
-anchor_bottom = 0.0
|
|
|
+[node name="Button_Next" type="Button" parent="Control"]
|
|
|
margin_left = 900.0
|
|
|
margin_top = 540.0
|
|
|
margin_right = 1019.0
|
|
|
margin_bottom = 590.0
|
|
|
-rect_pivot_offset = Vector2( 0, 0 )
|
|
|
-rect_clip_content = false
|
|
|
-focus_mode = 2
|
|
|
-mouse_filter = 0
|
|
|
-mouse_default_cursor_shape = 0
|
|
|
-size_flags_horizontal = 1
|
|
|
-size_flags_vertical = 1
|
|
|
-toggle_mode = false
|
|
|
-enabled_focus_mode = 2
|
|
|
-shortcut = null
|
|
|
-group = null
|
|
|
text = "Next scene"
|
|
|
-flat = false
|
|
|
-align = 1
|
|
|
script = ExtResource( 10 )
|
|
|
scene_to_change_to = "res://fps_example.tscn"
|
|
|
|
|
|
-[node name="Button_Previous" type="Button" parent="Control" index="2"]
|
|
|
-
|
|
|
-anchor_left = 0.0
|
|
|
-anchor_top = 0.0
|
|
|
-anchor_right = 0.0
|
|
|
-anchor_bottom = 0.0
|
|
|
+[node name="Button_Previous" type="Button" parent="Control"]
|
|
|
margin_left = 10.0
|
|
|
margin_top = 540.0
|
|
|
margin_right = 129.0
|
|
|
margin_bottom = 590.0
|
|
|
-rect_pivot_offset = Vector2( 0, 0 )
|
|
|
-rect_clip_content = false
|
|
|
-focus_mode = 2
|
|
|
-mouse_filter = 0
|
|
|
-mouse_default_cursor_shape = 0
|
|
|
-size_flags_horizontal = 1
|
|
|
-size_flags_vertical = 1
|
|
|
-toggle_mode = false
|
|
|
-enabled_focus_mode = 2
|
|
|
-shortcut = null
|
|
|
-group = null
|
|
|
text = "Previous scene"
|
|
|
-flat = false
|
|
|
-align = 1
|
|
|
script = ExtResource( 10 )
|
|
|
scene_to_change_to = "res://look_at_ik.tscn"
|
|
|
|