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@@ -1,27 +1,43 @@
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-[gd_resource type="TileSet" load_steps=2 format=2]
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+[gd_resource type="TileSet" load_steps=3 format=2]
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[ext_resource path="res://brickfloor.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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-
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-custom_solver_bias = 0.0
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extents = Vector2( 24, 24 )
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[resource]
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-
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0/name = "wall"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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+0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 48, 48 )
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+0/tile_mode = 0
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0/occluder_offset = Vector2( 24, 24 )
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0/navigation_offset = Vector2( 24, 24 )
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0/shape_offset = Vector2( 24, 24 )
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-0/shapes = [ SubResource( 1 ) ]
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+0/shape_transform = Transform2D( 1, 0, 0, 1, 24, 24 )
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+0/shape = SubResource( 1 )
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+0/shape_one_way = false
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+0/shape_one_way_margin = 1.0
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+0/shapes = [ {
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+"autotile_coord": Vector2( 0, 0 ),
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+"one_way": false,
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+"one_way_margin": 1.0,
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+"shape": SubResource( 1 ),
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+"shape_transform": Transform2D( 1, 0, 0, 1, 24, 24 )
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+} ]
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+0/z_index = 0
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1/name = "floor"
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1/texture = ExtResource( 1 )
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1/tex_offset = Vector2( 0, 0 )
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+1/modulate = Color( 1, 1, 1, 1 )
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1/region = Rect2( 48, 0, 48, 48 )
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+1/tile_mode = 0
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1/occluder_offset = Vector2( 24, 24 )
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1/navigation_offset = Vector2( 24, 24 )
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1/shape_offset = Vector2( 0, 0 )
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+1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+1/shape_one_way = false
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+1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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+1/z_index = 0
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