Circle Pop gets its own commit since I found a bug that had to be fixed
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+# Circle Pop
+
+Demo of a simple game using visual script.
+You must click the circles to "pop" them in
+order to stop their invasion of the screen.
+Language: [VisualScript](https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html)
+Renderer: GLES 2
+## Screenshots
+