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@@ -0,0 +1,211 @@
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+[gd_scene load_steps=10 format=2]
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+
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+[ext_resource path="res://bomb.gd" type="Script" id=1]
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+[ext_resource path="res://brickfloor.png" type="Texture" id=2]
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+[ext_resource path="res://explosion.png" type="Texture" id=3]
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+
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+[sub_resource type="RectangleShape2D" id=1]
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+
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+custom_solver_bias = 0.0
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+extents = Vector2( 8, 96 )
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+
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+[sub_resource type="RectangleShape2D" id=2]
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+
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+custom_solver_bias = 0.0
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+extents = Vector2( 96, 8 )
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+
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+[sub_resource type="Curve" id=3]
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+
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+min_value = 0.0
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+max_value = 2.0
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+bake_resolution = 100
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+_data = [ Vector2( 0.00150494, 0.398437 ), 0.0, 0.0, 0, 0, Vector2( 0.0152287, 1.42969 ), 0.0, 0.0, 0, 0, Vector2( 0.478607, 1.30078 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.291016 ), 0.0, 0.0, 0, 0 ]
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+
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+[sub_resource type="CurveTexture" id=4]
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+
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+width = 2048
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+curve = SubResource( 3 )
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+
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+[sub_resource type="ParticlesMaterial" id=5]
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+
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+trail_divisor = 1
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+emission_shape = 2
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+emission_box_extents = Vector3( 80, 1, 1 )
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+flag_align_y = false
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+flag_rotate_y = false
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+flag_disable_z = true
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+spread = 45.0
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+flatness = 0.0
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+gravity = Vector3( 0, 0, 0 )
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+initial_velocity = 1.0
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+initial_velocity_random = 0.0
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+angular_velocity = 187.85
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+angular_velocity_random = 1.0
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+orbit_velocity = 0.0
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+orbit_velocity_random = 0.0
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+linear_accel = 0.0
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+linear_accel_random = 0.0
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+radial_accel = 0.0
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+radial_accel_random = 0.0
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+tangential_accel = 0.0
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+tangential_accel_random = 0.0
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+damping = 0.0
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+damping_random = 0.0
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+angle = 0.0
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+angle_random = 0.0
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+scale = 1.0
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+scale_random = 0.0
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+scale_curve = SubResource( 4 )
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+color = Color( 1, 1, 1, 1 )
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+hue_variation = 0.0
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+hue_variation_random = 0.0
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+anim_speed = 0.0
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+anim_speed_random = 0.0
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+anim_offset = 0.0
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+anim_offset_random = 0.0
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+anim_loop = false
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+_sections_unfolded = [ "Angular Velocity", "Emission Shape", "Gravity", "Scale" ]
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+
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+[sub_resource type="Animation" id=6]
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+
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+length = 4.0
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+loop = false
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+step = 0.1
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+tracks/0/type = "value"
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+tracks/0/path = NodePath("sprite:self_modulate")
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+tracks/0/interp = 1
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+tracks/0/loop_wrap = true
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+tracks/0/imported = false
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+tracks/0/keys = {
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+"times": PoolFloatArray( 0, 0.4, 0.6, 0.8, 1.1, 1.3, 1.5, 1.8, 1.9, 2, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 3 ),
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+"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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+"update": 0,
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+"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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+}
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+tracks/1/type = "method"
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+tracks/1/path = NodePath(".")
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+tracks/1/interp = 1
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+tracks/1/loop_wrap = true
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+tracks/1/imported = false
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+tracks/1/keys = {
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+"times": PoolFloatArray( 2.8, 3.4 ),
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+"transitions": PoolFloatArray( 1, 1 ),
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+"values": [ {
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+"args": [ ],
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+"method": "explode"
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+}, {
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+"args": [ ],
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+"method": "done"
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+} ]
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+}
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+tracks/2/type = "value"
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+tracks/2/path = NodePath("explosion1:emitting")
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+tracks/2/interp = 1
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+tracks/2/loop_wrap = true
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+tracks/2/imported = false
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+tracks/2/keys = {
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+"times": PoolFloatArray( 0, 2.8 ),
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+"transitions": PoolFloatArray( 1, 1 ),
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+"update": 1,
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+"values": [ false, true ]
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+}
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+tracks/3/type = "value"
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+tracks/3/path = NodePath("explosion2:emitting")
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+tracks/3/interp = 1
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+tracks/3/loop_wrap = true
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+tracks/3/imported = false
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+tracks/3/keys = {
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+"times": PoolFloatArray( 0, 2.8 ),
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+"transitions": PoolFloatArray( 1, 1 ),
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+"update": 1,
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+"values": [ false, true ]
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+}
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+
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+[node name="bomb" type="Area2D"]
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+
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+input_pickable = true
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+gravity_vec = Vector2( 0, 1 )
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+gravity = 98.0
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+linear_damp = 0.1
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+angular_damp = 1.0
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+audio_bus_override = false
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+audio_bus_name = "Master"
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+script = ExtResource( 1 )
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+
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+[node name="sprite" type="Sprite" parent="."]
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+
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+position = Vector2( -2.92606, -2.92606 )
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+texture = ExtResource( 2 )
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+region_enabled = true
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+region_rect = Rect2( 144, 0, 48, 48 )
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+_sections_unfolded = [ "Region" ]
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+
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+[node name="shape1" type="CollisionShape2D" parent="."]
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+
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+shape = SubResource( 1 )
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+
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+[node name="shape2" type="CollisionShape2D" parent="."]
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+
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+shape = SubResource( 2 )
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+
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+[node name="explosion1" type="Particles2D" parent="."]
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+
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+emitting = false
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+amount = 8
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+lifetime = 0.5
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+one_shot = true
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+preprocess = 0.0
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+speed_scale = 1.0
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+explosiveness = 0.95
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+randomness = 0.0
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+fixed_fps = 0
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+fract_delta = true
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+visibility_rect = Rect2( -100, -100, 200, 200 )
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+local_coords = true
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+draw_order = 0
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+process_material = SubResource( 5 )
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+texture = ExtResource( 3 )
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+normal_map = null
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+h_frames = 1
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+v_frames = 1
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+_sections_unfolded = [ "Process Material", "Textures", "Time" ]
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+
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+[node name="explosion2" type="Particles2D" parent="."]
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+
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+rotation = 1.57162
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+emitting = false
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+amount = 8
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+lifetime = 1.0
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+one_shot = true
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+preprocess = 0.0
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+speed_scale = 1.0
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+explosiveness = 0.95
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+randomness = 0.0
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+fixed_fps = 0
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+fract_delta = true
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+visibility_rect = Rect2( -100, -100, 200, 200 )
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+local_coords = true
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+draw_order = 0
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+process_material = SubResource( 5 )
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+texture = ExtResource( 3 )
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+normal_map = null
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+h_frames = 1
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+v_frames = 1
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+_sections_unfolded = [ "Process Material", "Textures", "Time" ]
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+
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+[node name="anim" type="AnimationPlayer" parent="."]
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+
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+playback_process_mode = 1
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+playback_default_blend_time = 0.0
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+root_node = NodePath("..")
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+anims/anim = SubResource( 6 )
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+playback/active = true
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+playback/speed = 1.0
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+blend_times = [ ]
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+autoplay = "anim"
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+
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+[connection signal="body_entered" from="." to="." method="_on_bomb_body_enter"]
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+
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+[connection signal="body_exited" from="." to="." method="_on_bomb_body_exit"]
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+
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+
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