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@@ -497,8 +497,17 @@ __meta__ = {
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}
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}
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skeleton_path = NodePath("../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../BattleBot/Armature/Skeleton")
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bone_name = "Chest"
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bone_name = "Chest"
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+update_mode = 0
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look_at_axis = 2
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look_at_axis = 2
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+use_our_rotation_x = false
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+use_our_rotation_y = false
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+use_our_rotation_z = false
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+use_negative_our_rot = false
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additional_rotation = Vector3( -10, 0, 0 )
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additional_rotation = Vector3( -10, 0, 0 )
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+position_using_additional_bone = false
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+additional_bone_name = ""
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+additional_bone_length = 1.0
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+debug_messages = false
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[node name="Camera" type="Camera" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest"]
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[node name="Camera" type="Camera" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest"]
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 )
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 )
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@@ -515,7 +524,10 @@ __meta__ = {
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skeleton_path = NodePath("../../../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../../BattleBot/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Left_UpperArm", "Left_LowerArm", "Left_Hand" )
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bones_in_chain = PoolStringArray( "Left_UpperArm", "Left_LowerArm", "Left_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
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+update_mode = 0
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+chain_iterations = 0
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limit_chain_iterations = false
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limit_chain_iterations = false
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+reset_iterations_on_update = false
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use_middle_joint_target = true
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use_middle_joint_target = true
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[node name="target" type="Spatial" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos/IK_FABRIK"]
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[node name="target" type="Spatial" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos/IK_FABRIK"]
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@@ -529,8 +541,17 @@ __meta__ = {
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}
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}
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skeleton_path = NodePath("../../../../../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../../../../BattleBot/Armature/Skeleton")
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bone_name = "Left_Hand"
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bone_name = "Left_Hand"
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+update_mode = 0
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+look_at_axis = 1
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+use_our_rotation_x = false
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+use_our_rotation_y = false
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+use_our_rotation_z = false
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use_negative_our_rot = true
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use_negative_our_rot = true
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additional_rotation = Vector3( 0, 0, 90 )
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additional_rotation = Vector3( 0, 0, 90 )
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+position_using_additional_bone = false
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+additional_bone_name = ""
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+additional_bone_length = 1.0
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+debug_messages = false
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[node name="middle_joint_target" type="Spatial" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos/IK_FABRIK"]
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[node name="middle_joint_target" type="Spatial" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos/IK_FABRIK"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.85263, -2.91316, -2.77555 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.85263, -2.91316, -2.77555 )
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@@ -552,7 +573,10 @@ __meta__ = {
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skeleton_path = NodePath("../../../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../../BattleBot/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Right_UpperArm", "Right_LowerArm", "Right_Hand" )
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bones_in_chain = PoolStringArray( "Right_UpperArm", "Right_LowerArm", "Right_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
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+update_mode = 0
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+chain_iterations = 0
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limit_chain_iterations = false
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limit_chain_iterations = false
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+reset_iterations_on_update = false
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use_middle_joint_target = true
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use_middle_joint_target = true
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[node name="target" type="Spatial" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos/IK_FABRIK_RightArm"]
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[node name="target" type="Spatial" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos/IK_FABRIK_RightArm"]
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@@ -566,8 +590,17 @@ __meta__ = {
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}
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}
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skeleton_path = NodePath("../../../../../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../../../../BattleBot/Armature/Skeleton")
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bone_name = "Right_Hand"
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bone_name = "Right_Hand"
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+update_mode = 0
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+look_at_axis = 1
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+use_our_rotation_x = false
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+use_our_rotation_y = false
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+use_our_rotation_z = false
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use_negative_our_rot = true
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use_negative_our_rot = true
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additional_rotation = Vector3( 0, 0, 90 )
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additional_rotation = Vector3( 0, 0, 90 )
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+position_using_additional_bone = false
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+additional_bone_name = ""
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+additional_bone_length = 1.0
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+debug_messages = false
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[node name="middle_joint_target" type="Spatial" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos/IK_FABRIK_RightArm"]
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[node name="middle_joint_target" type="Spatial" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos/IK_FABRIK_RightArm"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.73318, -2.91316, -2.77555 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.73318, -2.91316, -2.77555 )
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@@ -591,6 +624,17 @@ __meta__ = {
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}
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}
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skeleton_path = NodePath("../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../BattleBot/Armature/Skeleton")
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bone_name = "Head"
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bone_name = "Head"
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+update_mode = 0
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+look_at_axis = 1
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+use_our_rotation_x = false
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+use_our_rotation_y = false
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+use_our_rotation_z = false
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+use_negative_our_rot = false
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+additional_rotation = Vector3( 0, 0, 0 )
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+position_using_additional_bone = false
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+additional_bone_name = ""
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+additional_bone_length = 1.0
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+debug_messages = false
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[node name="AnimationPlayer" type="AnimationPlayer" parent="KinematicBody/CameraHolder"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="KinematicBody/CameraHolder"]
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autoplay = "Start"
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autoplay = "Start"
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