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Fix compiler errors after pos to position renames

Scott Beca 8 rokov pred
rodič
commit
dca08534bc

+ 1 - 1
2d/physics_platformer/player.gd

@@ -213,7 +213,7 @@ func _integrate_forces(s):
 	
 	# Apply floor velocity
 	if (found_floor):
-		floor_h_velocity = s.get_contact_collider_velocity_at_pos(floor_index).x
+		floor_h_velocity = s.get_contact_collider_velocity_at_position(floor_index).x
 		lv.x += floor_h_velocity
 	
 	# Finally, apply gravity and set back the linear velocity

+ 1 - 1
3d/kinematic_character/follow_camera.gd

@@ -35,7 +35,7 @@ func _fixed_process(dt):
 	
 	pos = target + delta
 	
-	look_at_from_pos(pos, target, up)
+	look_at_from_position(pos, target, up)
 	
 	# Turn a little up or down
 	var t = transform

+ 1 - 1
3d/platformer/follow_camera.gd

@@ -58,7 +58,7 @@ func _fixed_process(dt):
 
 	pos = target + delta
 	
-	look_at_from_pos(pos, target, up)
+	look_at_from_position(pos, target, up)
 	
 	# Turn a little up or down
 	var t = get_transform()