Bladeren bron

Update Pong with C# demo to Godot 3.1.2

Aaron Franke 5 jaren geleden
bovenliggende
commit
de57f45049

+ 0 - 29
mono/monkey_pong/Ball.cs

@@ -1,29 +0,0 @@
-using Godot;
-using System;
-
-public class Ball : Area2D
-{
-    private const int BallSpeed = 100;
-
-    private int speed = BallSpeed;
-    private Vector2 initialPos;
-
-    public Vector2 direction = new Vector2(-1, 0);
-
-    public void Reset()
-    {
-        SetPosition(initialPos);
-        speed = BallSpeed;
-        direction = new Vector2(-1, 0);
-    }
-
-    public override void _Ready()
-    {
-        initialPos = Position;
-    }
-
-    public override void _Process(float delta)
-    {
-        Position += direction * speed * delta;
-    }
-}

+ 0 - 34
mono/monkey_pong/Paddle.cs

@@ -1,34 +0,0 @@
-using Godot;
-using System;
-
-public class Paddle : Area2D
-{
-    [Export]
-    private int ballDir = 1;
-
-    private const int MoveSpeed = 100;
-
-    public override void _Process(float delta)
-    {
-        String which = GetName();
-
-        // Move up and down based on input
-        if (Input.IsActionPressed(which + "_move_up") && Position.y > 0)
-        {
-            Position -= new Vector2(0, MoveSpeed * delta);
-        }
-        if (Input.IsActionPressed(which + "_move_down") && Position.y < GetViewportRect().Size.y)
-        {
-            Position += new Vector2(0, MoveSpeed * delta);
-        }
-    }
-
-    public void OnAreaEntered(Area2D area)
-    {
-        if (area is Ball ball)
-        {
-            // Assign new direction
-            ball.direction = new Vector2(ballDir, (float)new Random().NextDouble() * 2 - 1).Normalized();
-        }
-    }
-}

+ 0 - 95
mono/monkey_pong/pong.tscn

@@ -1,95 +0,0 @@
-[gd_scene load_steps=13 format=2]
-
-[ext_resource path="res://Paddle.cs" type="Script" id=1]
-[ext_resource path="res://left_pallete.png" type="Texture" id=2]
-[ext_resource path="res://right_pallete.png" type="Texture" id=3]
-[ext_resource path="res://Ball.cs" type="Script" id=4]
-[ext_resource path="res://ball.png" type="Texture" id=5]
-[ext_resource path="res://separator.png" type="Texture" id=6]
-[ext_resource path="res://Wall.cs" type="Script" id=7]
-[ext_resource path="res://CeilingFloor.cs" type="Script" id=8]
-
-[sub_resource type="RectangleShape2D" id=1]
-extents = Vector2( 4, 16 )
-
-[sub_resource type="RectangleShape2D" id=2]
-extents = Vector2( 4, 4 )
-
-[sub_resource type="RectangleShape2D" id=3]
-extents = Vector2( 10, 200 )
-
-[sub_resource type="RectangleShape2D" id=4]
-extents = Vector2( 320, 10 )
-
-[node name="game" type="Node2D"]
-
-[node name="left" type="Area2D" parent="."]
-position = Vector2( 67.6285, 192.594 )
-script = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="left"]
-texture = ExtResource( 2 )
-
-[node name="collision" type="CollisionShape2D" parent="left"]
-shape = SubResource( 1 )
-
-[node name="right" type="Area2D" parent="."]
-position = Vector2( 563.815, 188.919 )
-script = ExtResource( 1 )
-ballDir = -1
-
-[node name="sprite" type="Sprite" parent="right"]
-texture = ExtResource( 3 )
-
-[node name="collision" type="CollisionShape2D" parent="right"]
-shape = SubResource( 1 )
-
-[node name="ball" type="Area2D" parent="."]
-position = Vector2( 320.5, 191.124 )
-script = ExtResource( 4 )
-
-[node name="sprite" type="Sprite" parent="ball"]
-texture = ExtResource( 5 )
-
-[node name="collision" type="CollisionShape2D" parent="ball"]
-shape = SubResource( 2 )
-
-[node name="separator" type="Sprite" parent="."]
-position = Vector2( 320, 200 )
-texture = ExtResource( 6 )
-
-[node name="left_wall" type="Area2D" parent="."]
-position = Vector2( -10, 200 )
-script = ExtResource( 7 )
-
-[node name="collision" type="CollisionShape2D" parent="left_wall"]
-shape = SubResource( 3 )
-
-[node name="right_wall" type="Area2D" parent="."]
-position = Vector2( 650, 200 )
-script = ExtResource( 7 )
-
-[node name="collision" type="CollisionShape2D" parent="right_wall"]
-shape = SubResource( 3 )
-
-[node name="ceiling" type="Area2D" parent="."]
-position = Vector2( 320, -10 )
-script = ExtResource( 8 )
-
-[node name="collision" type="CollisionShape2D" parent="ceiling"]
-shape = SubResource( 4 )
-
-[node name="floor" type="Area2D" parent="."]
-position = Vector2( 320, 410 )
-script = ExtResource( 8 )
-yDirection = -1
-
-[node name="collision" type="CollisionShape2D" parent="floor"]
-shape = SubResource( 4 )
-
-[connection signal="area_entered" from="left" to="left" method="OnAreaEntered"]
-[connection signal="area_entered" from="right" to="right" method="OnAreaEntered"]
-[connection signal="area_entered" from="left_wall" to="left_wall" method="OnWallAreaEntered"]
-[connection signal="area_entered" from="right_wall" to="right_wall" method="OnWallAreaEntered"]
-[connection signal="area_entered" from="ceiling" to="ceiling" method="OnAreaEntered"]
-[connection signal="area_entered" from="floor" to="floor" method="OnAreaEntered"]

+ 13 - 12
mono/monkey_pong/Pong with C#.csproj → mono/pong/Pong with C#.csproj

@@ -1,12 +1,12 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <PropertyGroup>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
-    <ProjectGuid>{4F9320CC-07E9-4CEA-AA42-A32C83303312}</ProjectGuid>
+    <ProjectGuid>{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}</ProjectGuid>
     <OutputType>Library</OutputType>
     <OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
-    <RootNamespace>Pong with C#</RootNamespace>
+    <RootNamespace>PongwithC</RootNamespace>
     <AssemblyName>Pong with C#</AssemblyName>
     <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
     <BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
@@ -14,25 +14,26 @@
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
-    <DebugType>full</DebugType>
+    <DebugType>portable</DebugType>
     <Optimize>false</Optimize>
-    <DefineConstants>DEBUG;</DefineConstants>
+    <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <ConsolePause>false</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
-    <DebugType>full</DebugType>
+    <DebugType>portable</DebugType>
     <Optimize>true</Optimize>
+    <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <ConsolePause>false</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
-    <DebugType>full</DebugType>
+    <DebugType>portable</DebugType>
     <Optimize>false</Optimize>
-    <DefineConstants>DEBUG;TOOLS;</DefineConstants>
+    <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <ConsolePause>false</ConsolePause>
@@ -49,11 +50,11 @@
     <Reference Include="System" />
   </ItemGroup>
   <ItemGroup>
-    <Compile Include="Ball.cs" />
-    <Compile Include="CeilingFloor.cs" />
-    <Compile Include="Paddle.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
-    <Compile Include="Wall.cs" />
+    <Compile Include="Scripts\Ball.cs" />
+    <Compile Include="Scripts\CeilingFloor.cs" />
+    <Compile Include="Scripts\Paddle.cs" />
+    <Compile Include="Scripts\Wall.cs" />
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
 </Project>

+ 7 - 7
mono/monkey_pong/Pong with C#.sln → mono/pong/Pong with C#.sln

@@ -1,6 +1,6 @@
 Microsoft Visual Studio Solution File, Format Version 12.00
 # Visual Studio 2012
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pong with C#", "Pong with C#.csproj", "{4F9320CC-07E9-4CEA-AA42-A32C83303312}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pong with C#", "Pong with C#.csproj", "{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -9,11 +9,11 @@ Global
 	Tools|Any CPU = Tools|Any CPU
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{4F9320CC-07E9-4CEA-AA42-A32C83303312}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{4F9320CC-07E9-4CEA-AA42-A32C83303312}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{4F9320CC-07E9-4CEA-AA42-A32C83303312}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{4F9320CC-07E9-4CEA-AA42-A32C83303312}.Release|Any CPU.Build.0 = Release|Any CPU
-		{4F9320CC-07E9-4CEA-AA42-A32C83303312}.Tools|Any CPU.ActiveCfg = Tools|Any CPU
-		{4F9320CC-07E9-4CEA-AA42-A32C83303312}.Tools|Any CPU.Build.0 = Tools|Any CPU
+		{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}.Release|Any CPU.Build.0 = Release|Any CPU
+		{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}.Tools|Any CPU.ActiveCfg = Tools|Any CPU
+		{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}.Tools|Any CPU.Build.0 = Tools|Any CPU
 	EndGlobalSection
 EndGlobal

+ 0 - 0
mono/monkey_pong/Properties/AssemblyInfo.cs → mono/pong/Properties/AssemblyInfo.cs


+ 26 - 0
mono/pong/Scripts/Ball.cs

@@ -0,0 +1,26 @@
+using Godot;
+
+public class Ball : Area2D
+{
+    private const int BallSpeed = 100;
+
+    public Vector2 direction = Vector2.Left;
+
+    private Vector2 _initialPos;
+
+    public void Reset()
+    {
+        Position = _initialPos;
+        direction = Vector2.Left;
+    }
+
+    public override void _Ready()
+    {
+        _initialPos = Position;
+    }
+
+    public override void _Process(float delta)
+    {
+        Position += BallSpeed * delta * direction;
+    }
+}

+ 2 - 3
mono/monkey_pong/CeilingFloor.cs → mono/pong/Scripts/CeilingFloor.cs

@@ -1,16 +1,15 @@
 using Godot;
-using System;
 
 public class CeilingFloor : Area2D
 {
     [Export]
-    private int yDirection = 1;
+    private int _bounceDirection = 1;
 
     public void OnAreaEntered(Area2D area)
     {
         if (area is Ball ball)
         {
-            ball.direction += new Vector2(0, yDirection);
+            ball.direction = (ball.direction + new Vector2(0, _bounceDirection)).Normalized();
         }
     }
 }

+ 39 - 0
mono/pong/Scripts/Paddle.cs

@@ -0,0 +1,39 @@
+using Godot;
+using System;
+
+public class Paddle : Area2D
+{
+    private const int MoveSpeed = 100;
+
+    // All three of these change for each paddle.
+    private int _ballDir;
+    private string _up;
+    private string _down;
+
+    public override void _Ready()
+    {
+        string name = Name.ToLower();
+        _up = name + "_move_up";
+        _down = name + "_move_down";
+        _ballDir = name == "left" ? 1 : -1;
+    }
+
+    public override void _Process(float delta)
+    {
+        // Move up and down based on input.
+        float input = Input.GetActionStrength(_down) - Input.GetActionStrength(_up);
+        Vector2 position = Position; // Required so that we can modify position.y.
+        position += new Vector2(0, input * MoveSpeed * delta);
+        position.y = Mathf.Clamp(position.y, 16, GetViewportRect().Size.y - 16);
+        Position = position;
+    }
+
+    public void OnAreaEntered(Area2D area)
+    {
+        if (area is Ball ball)
+        {
+            // Assign new direction
+            ball.direction = new Vector2(_ballDir, ((float)new Random().NextDouble()) * 2 - 1).Normalized();
+        }
+    }
+}

+ 1 - 2
mono/monkey_pong/Wall.cs → mono/pong/Scripts/Wall.cs

@@ -1,5 +1,4 @@
 using Godot;
-using System;
 
 public class Wall : Area2D
 {
@@ -7,7 +6,7 @@ public class Wall : Area2D
     {
         if (area is Ball ball)
         {
-            // Oops, ball went out of game place, reset
+            // Ball went off the side of the screen, reset it.
             ball.Reset();
         }
     }

+ 0 - 0
mono/monkey_pong/ball.png → mono/pong/ball.png


+ 7 - 1
mono/monkey_pong/ball.png.import → mono/pong/ball.png.import

@@ -3,16 +3,21 @@
 importer="texture"
 type="StreamTexture"
 path="res://.import/ball.png-9a4ca347acb7532f6ae347744a6b04f7.stex"
+metadata={
+"vram_texture": false
+}
 
 [deps]
 
-source_md5="4219e9084f5485c8d1812297700f317d"
+source_file="res://ball.png"
+dest_files=[ "res://.import/ball.png-9a4ca347acb7532f6ae347744a6b04f7.stex" ]
 
 [params]
 
 compress/mode=0
 compress/lossy_quality=0.7
 compress/hdr_mode=0
+compress/bptc_ldr=0
 compress/normal_map=0
 flags/repeat=0
 flags/filter=true
@@ -22,6 +27,7 @@ flags/srgb=2
 process/fix_alpha_border=true
 process/premult_alpha=false
 process/HDR_as_SRGB=false
+process/invert_color=false
 stream=false
 size_limit=0
 detect_3d=true

+ 0 - 0
mono/monkey_pong/icon.png → mono/pong/icon.png


+ 7 - 1
mono/monkey_pong/icon.png.import → mono/pong/icon.png.import

@@ -3,16 +3,21 @@
 importer="texture"
 type="StreamTexture"
 path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+metadata={
+"vram_texture": false
+}
 
 [deps]
 
-source_md5="9be177e863d37787c0836d64924b3503"
+source_file="res://icon.png"
+dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
 
 [params]
 
 compress/mode=0
 compress/lossy_quality=0.7
 compress/hdr_mode=0
+compress/bptc_ldr=0
 compress/normal_map=0
 flags/repeat=0
 flags/filter=true
@@ -22,6 +27,7 @@ flags/srgb=2
 process/fix_alpha_border=true
 process/premult_alpha=false
 process/HDR_as_SRGB=false
+process/invert_color=false
 stream=false
 size_limit=0
 detect_3d=true

+ 0 - 0
mono/monkey_pong/left_pallete.png → mono/pong/left_pallete.png


+ 7 - 1
mono/monkey_pong/left_pallete.png.import → mono/pong/left_pallete.png.import

@@ -3,16 +3,21 @@
 importer="texture"
 type="StreamTexture"
 path="res://.import/left_pallete.png-bc33611074a0f886142e37c77bd2545a.stex"
+metadata={
+"vram_texture": false
+}
 
 [deps]
 
-source_md5="df76627349499ad47ebf48a7ca947cca"
+source_file="res://left_pallete.png"
+dest_files=[ "res://.import/left_pallete.png-bc33611074a0f886142e37c77bd2545a.stex" ]
 
 [params]
 
 compress/mode=0
 compress/lossy_quality=0.7
 compress/hdr_mode=0
+compress/bptc_ldr=0
 compress/normal_map=0
 flags/repeat=0
 flags/filter=true
@@ -22,6 +27,7 @@ flags/srgb=2
 process/fix_alpha_border=true
 process/premult_alpha=false
 process/HDR_as_SRGB=false
+process/invert_color=false
 stream=false
 size_limit=0
 detect_3d=true

+ 95 - 0
mono/pong/pong.tscn

@@ -0,0 +1,95 @@
+[gd_scene load_steps=13 format=2]
+
+[ext_resource path="res://Scripts/Paddle.cs" type="Script" id=1]
+[ext_resource path="res://left_pallete.png" type="Texture" id=2]
+[ext_resource path="res://right_pallete.png" type="Texture" id=3]
+[ext_resource path="res://Scripts/Ball.cs" type="Script" id=4]
+[ext_resource path="res://ball.png" type="Texture" id=5]
+[ext_resource path="res://separator.png" type="Texture" id=6]
+[ext_resource path="res://Scripts/Wall.cs" type="Script" id=7]
+[ext_resource path="res://Scripts/CeilingFloor.cs" type="Script" id=8]
+
+[sub_resource type="RectangleShape2D" id=1]
+extents = Vector2( 4, 16 )
+
+[sub_resource type="RectangleShape2D" id=2]
+extents = Vector2( 4, 4 )
+
+[sub_resource type="RectangleShape2D" id=3]
+extents = Vector2( 10, 200 )
+
+[sub_resource type="RectangleShape2D" id=4]
+extents = Vector2( 320, 10 )
+
+[node name="Pong" type="Node2D"]
+
+[node name="Left" type="Area2D" parent="."]
+position = Vector2( 67.6285, 192.594 )
+script = ExtResource( 1 )
+
+[node name="Sprite" type="Sprite" parent="Left"]
+texture = ExtResource( 2 )
+
+[node name="Collision" type="CollisionShape2D" parent="Left"]
+shape = SubResource( 1 )
+
+[node name="Right" type="Area2D" parent="."]
+position = Vector2( 563.815, 188.919 )
+script = ExtResource( 1 )
+
+[node name="Sprite" type="Sprite" parent="Right"]
+texture = ExtResource( 3 )
+
+[node name="Collision" type="CollisionShape2D" parent="Right"]
+shape = SubResource( 1 )
+
+[node name="Ball" type="Area2D" parent="."]
+position = Vector2( 320.5, 191.124 )
+script = ExtResource( 4 )
+
+[node name="Sprite" type="Sprite" parent="Ball"]
+texture = ExtResource( 5 )
+
+[node name="Collision" type="CollisionShape2D" parent="Ball"]
+shape = SubResource( 2 )
+
+[node name="Separator" type="Sprite" parent="."]
+position = Vector2( 320, 200 )
+texture = ExtResource( 6 )
+
+[node name="Node2D" type="Node2D" parent="."]
+
+[node name="LeftWall" type="Area2D" parent="."]
+position = Vector2( -10, 200 )
+script = ExtResource( 7 )
+
+[node name="Collision" type="CollisionShape2D" parent="LeftWall"]
+shape = SubResource( 3 )
+
+[node name="RightWall" type="Area2D" parent="."]
+position = Vector2( 650, 200 )
+script = ExtResource( 7 )
+
+[node name="Collision" type="CollisionShape2D" parent="RightWall"]
+shape = SubResource( 3 )
+
+[node name="Ceiling" type="Area2D" parent="."]
+position = Vector2( 320, -10 )
+script = ExtResource( 8 )
+
+[node name="Collision" type="CollisionShape2D" parent="Ceiling"]
+shape = SubResource( 4 )
+
+[node name="Floor" type="Area2D" parent="."]
+position = Vector2( 320, 410 )
+script = ExtResource( 8 )
+_bounceDirection = -1
+
+[node name="Collision" type="CollisionShape2D" parent="Floor"]
+shape = SubResource( 4 )
+[connection signal="area_entered" from="Left" to="Left" method="OnAreaEntered"]
+[connection signal="area_entered" from="Right" to="Right" method="OnAreaEntered"]
+[connection signal="area_entered" from="LeftWall" to="LeftWall" method="OnWallAreaEntered"]
+[connection signal="area_entered" from="RightWall" to="RightWall" method="OnWallAreaEntered"]
+[connection signal="area_entered" from="Ceiling" to="Ceiling" method="OnAreaEntered"]
+[connection signal="area_entered" from="Floor" to="Floor" method="OnAreaEntered"]

+ 8 - 0
mono/monkey_pong/project.godot → mono/pong/project.godot

@@ -35,21 +35,29 @@ singletons=[  ]
 left_move_down={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  ]
 }
 left_move_up={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  ]
 }
 right_move_down={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":1.0,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  ]
 }
 right_move_up={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":-1.0,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  ]
 }
 

+ 0 - 0
mono/monkey_pong/right_pallete.png → mono/pong/right_pallete.png


+ 7 - 1
mono/monkey_pong/right_pallete.png.import → mono/pong/right_pallete.png.import

@@ -3,16 +3,21 @@
 importer="texture"
 type="StreamTexture"
 path="res://.import/right_pallete.png-fc6e4a6a7c8197834656482b94708e47.stex"
+metadata={
+"vram_texture": false
+}
 
 [deps]
 
-source_md5="d46f647d3f045dbee4d786089c309868"
+source_file="res://right_pallete.png"
+dest_files=[ "res://.import/right_pallete.png-fc6e4a6a7c8197834656482b94708e47.stex" ]
 
 [params]
 
 compress/mode=0
 compress/lossy_quality=0.7
 compress/hdr_mode=0
+compress/bptc_ldr=0
 compress/normal_map=0
 flags/repeat=0
 flags/filter=true
@@ -22,6 +27,7 @@ flags/srgb=2
 process/fix_alpha_border=true
 process/premult_alpha=false
 process/HDR_as_SRGB=false
+process/invert_color=false
 stream=false
 size_limit=0
 detect_3d=true

+ 0 - 0
mono/monkey_pong/separator.png → mono/pong/separator.png


+ 7 - 1
mono/monkey_pong/separator.png.import → mono/pong/separator.png.import

@@ -3,16 +3,21 @@
 importer="texture"
 type="StreamTexture"
 path="res://.import/separator.png-f981c8489b9148e2e1dc63398273da74.stex"
+metadata={
+"vram_texture": false
+}
 
 [deps]
 
-source_md5="b6234b89455156532bbe1256249fcfd4"
+source_file="res://separator.png"
+dest_files=[ "res://.import/separator.png-f981c8489b9148e2e1dc63398273da74.stex" ]
 
 [params]
 
 compress/mode=0
 compress/lossy_quality=0.7
 compress/hdr_mode=0
+compress/bptc_ldr=0
 compress/normal_map=0
 flags/repeat=0
 flags/filter=true
@@ -22,6 +27,7 @@ flags/srgb=2
 process/fix_alpha_border=true
 process/premult_alpha=false
 process/HDR_as_SRGB=false
+process/invert_color=false
 stream=false
 size_limit=0
 detect_3d=true