Kaynağa Gözat

Remake art assets of the 2D Grid-based Navigation with Astar demo

valentinas 2 yıl önce
ebeveyn
işleme
e292b09d9e

+ 40 - 2
2d/navigation_astar/Game.tscn

@@ -1,22 +1,60 @@
-[gd_scene load_steps=5 format=2]
+[gd_scene load_steps=10 format=2]
 
 [ext_resource path="res://tileset/tileset.tres" type="TileSet" id=1]
 [ext_resource path="res://pathfind_astar.gd" type="Script" id=2]
 [ext_resource path="res://character.gd" type="Script" id=3]
 [ext_resource path="res://sprites/character.png" type="Texture" id=4]
+[ext_resource path="res://sprites/space.png" type="Texture" id=5]
+[ext_resource path="res://sprites/sparkle.png" type="Texture" id=6]
+
+[sub_resource type="CanvasItemMaterial" id=1]
+blend_mode = 1
+particles_animation = true
+particles_anim_h_frames = 8
+particles_anim_v_frames = 1
+particles_anim_loop = false
+
+[sub_resource type="Curve" id=2]
+_data = [ Vector2( 0, 0 ), 0.0, 1.15429, 0, 0, Vector2( 0.316832, 0.342045 ), 0.0399209, 0.0399209, 0, 0, Vector2( 1, 0.136364 ), -1.05591, 0.0, 0, 0 ]
+
+[sub_resource type="Gradient" id=3]
+offsets = PoolRealArray( 0, 0.692737, 1 )
+colors = PoolColorArray( 1, 0.893555, 0, 1, 0.265625, 1, 0.490903, 1, 0.0154343, 0.688679, 0.987793, 1 )
 
 [node name="Game" type="Node2D"]
 
+[node name="Background" type="Sprite" parent="."]
+texture = ExtResource( 5 )
+offset = Vector2( 512, 300 )
+
 [node name="TileMap" type="TileMap" parent="."]
 tile_set = ExtResource( 1 )
 format = 1
-tile_data = PoolIntArray( 65537, 0, 0, 65541, 0, 0, 65545, 0, 0, 65550, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 196619, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 327683, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393226, 0, 0, 393227, 0, 0, 393228, 0, 0, 458761, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0 )
+tile_data = PoolIntArray( 65537, 0, 0, 65541, -1073741824, 0, 65545, 1610612736, 0, 65550, 0, 0, 196614, 0, 0, 196615, 1610612736, 0, 196616, -1610612736, 0, 196617, 0, 0, 196618, 0, 0, 196619, -1610612736, 0, 262145, 0, 0, 262146, 1610612736, 0, 262147, 0, 0, 327683, 1610612736, 0, 393219, 0, 0, 393220, 1610612736, 0, 393221, 0, 0, 393222, 0, 0, 393226, 0, 0, 393227, -1610612736, 0, 393228, -1073741824, 0, 458761, 0, 0, 524290, -1073741824, 0, 524291, 1610612736, 0, 524292, 1610612736, 0, 524293, -1610612736, 0, 524294, 0, 0, 524295, 0, 0, 524296, -1610612736, 0, 524297, 0, 0 )
 script = ExtResource( 2 )
 
 [node name="Character" type="Position2D" parent="."]
 position = Vector2( 32, 32 )
 script = ExtResource( 3 )
 
+[node name="CPUParticles2D" type="CPUParticles2D" parent="Character"]
+material = SubResource( 1 )
+position = Vector2( -20, 0 )
+rotation = 1.5708
+amount = 30
+texture = ExtResource( 6 )
+emission_shape = 1
+emission_sphere_radius = 8.0
+angular_velocity = 360.0
+angular_velocity_random = 1.0
+damping = 61.46
+damping_random = 1.0
+scale_amount_curve = SubResource( 2 )
+color_ramp = SubResource( 3 )
+hue_variation = 0.11
+hue_variation_random = 1.0
+anim_speed = 1.0
+
 [node name="Sprite2D" type="Sprite" parent="Character"]
 position = Vector2( 7, 0 )
 texture = ExtResource( 4 )

BIN
2d/navigation_astar/icon.png


+ 1 - 1
2d/navigation_astar/pathfind_astar.gd

@@ -1,7 +1,7 @@
 extends TileMap
 
 const BASE_LINE_WIDTH = 3.0
-const DRAW_COLOR = Color.white
+const DRAW_COLOR = Color("#5391c9")
 
 # The Tilemap node doesn't have clear bounds so we're defining the map's limits here.
 export(Vector2) var map_size = Vector2.ONE * 16

+ 1 - 0
2d/navigation_astar/project.godot

@@ -35,3 +35,4 @@ click={
 quality/driver/driver_name="GLES2"
 vram_compression/import_etc=true
 vram_compression/import_etc2=false
+environment/default_clear_color=Color( 0, 0.0627451, 0.247059, 1 )

BIN
2d/navigation_astar/sprites/character.png


BIN
2d/navigation_astar/sprites/obstacle.png


BIN
2d/navigation_astar/sprites/path_end.png


BIN
2d/navigation_astar/sprites/path_start.png


BIN
2d/navigation_astar/sprites/space.png


+ 35 - 0
2d/navigation_astar/sprites/space.png.import

@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/space.png-97c58c64ad84df3792f6a98aa7f4b875.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://sprites/space.png"
+dest_files=[ "res://.import/space.png-97c58c64ad84df3792f6a98aa7f4b875.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0

BIN
2d/navigation_astar/sprites/sparkle.png


+ 35 - 0
2d/navigation_astar/sprites/sparkle.png.import

@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/sparkle.png-3b8036349814d91f8265031bd47464fc.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://sprites/sparkle.png"
+dest_files=[ "res://.import/sparkle.png-3b8036349814d91f8265031bd47464fc.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0