-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world
@@ -1,10 +1,6 @@
extends Area2D
-# member variables here, example:
-# var a=2
-# var b="textvar"
-
#virtual from CollisionObject2D (also available as signal)
func _input_event(viewport, event, shape_idx):
#convert event to local coordinates