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@@ -4,15 +4,13 @@ const trans_list = ["Linear", "Sine", "Quint", "Quart", "Quad", "Expo", "Elastic
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const eases_list = ["In", "Out", "InOut", "OutIn"]
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const modes_list = ["Move", "Color", "Scale", "Rotate", "Callback", "Follow", "Repeat", "Pause"]
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-var state = {
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- trans = Tween.TRANS_LINEAR,
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- eases = Tween.EASE_IN,
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-}
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+var current_trans = Tween.TRANS_LINEAR
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+var current_ease = Tween.EASE_IN
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onready var tween = $Tween
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-onready var trans = $Controls/Transitions
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-onready var eases = $Controls/Eases
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-onready var modes = $Controls/Modes
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+onready var trans_vbox = $Controls/Transitions
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+onready var eases_vbox = $Controls/Eases
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+onready var modes_vbox = $Controls/Modes
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onready var timeline = $Top/Timeline
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onready var color_from_picker = $Controls/ColorFrom/ColorPicker
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onready var color_to_picker = $Controls/ColorTo/ColorPicker
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@@ -22,70 +20,59 @@ onready var follow = $Top/Area/Follow
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onready var follow_2 = $Top/Area/Follow2
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onready var size = $Top/Area.get_size()
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-onready var move_mode = modes.get_node(@"Move")
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-onready var color_mode = modes.get_node(@"Color")
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-onready var scale_mode = modes.get_node(@"Scale")
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-onready var rotate_mode = modes.get_node(@"Rotate")
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-onready var callback_mode = modes.get_node(@"Callback")
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-onready var follow_mode = modes.get_node(@"Follow")
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-onready var repeat_mode = modes.get_node(@"Repeat")
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-onready var paused_mode = modes.get_node(@"Pause")
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+onready var move_mode = modes_vbox.get_node(@"Move")
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+onready var color_mode = modes_vbox.get_node(@"Color")
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+onready var scale_mode = modes_vbox.get_node(@"Scale")
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+onready var rotate_mode = modes_vbox.get_node(@"Rotate")
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+onready var callback_mode = modes_vbox.get_node(@"Callback")
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+onready var follow_mode = modes_vbox.get_node(@"Follow")
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+onready var repeat_mode = modes_vbox.get_node(@"Repeat")
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+onready var paused_mode = modes_vbox.get_node(@"Pause")
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func _ready():
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for index in range(trans_list.size()):
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- trans.get_node(trans_list[index]).connect("pressed", self, "on_trans_changed", [trans_list[index], index])
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+ trans_vbox.get_node(trans_list[index]).connect("pressed", self, "on_trans_changed", [index])
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for index in range(eases_list.size()):
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- eases.get_node(eases_list[index]).connect("pressed", self, "on_eases_changed", [eases_list[index], index])
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+ eases_vbox.get_node(eases_list[index]).connect("pressed", self, "on_eases_changed", [index])
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for index in range(modes_list.size()):
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- modes.get_node(modes_list[index]).connect("pressed", self, "on_modes_changed", [modes_list[index]])
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+ modes_vbox.get_node(modes_list[index]).connect("pressed", self, "on_modes_changed", [index])
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color_from_picker.set_pick_color(Color.red)
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- color_from_picker.connect("color_changed", self, "on_color_changed")
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-
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color_to_picker.set_pick_color(Color.cyan)
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- color_to_picker.connect("color_changed", self, "on_color_changed")
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- for node in [trans, eases, modes]:
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+ for node in [trans_vbox, eases_vbox, modes_vbox]:
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node.get_child(1).set_pressed(true)
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- modes.get_node(@"Repeat").set_pressed(true)
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+ modes_vbox.get_node(@"Repeat").set_pressed(true)
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reset_tween()
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-func on_trans_changed(trans_name, index):
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- for index in range(trans_list.size()):
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- var pressed = trans_list[index] == trans_name
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- var btn = trans.get_node(trans_list[index])
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-
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- btn.set_pressed(pressed)
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- set_mouse_filter(Control.MOUSE_FILTER_IGNORE if pressed else Control.MOUSE_FILTER_PASS)
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+func on_trans_changed(index):
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+ for i in range(trans_list.size()):
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+ var btn = trans_vbox.get_node(trans_list[i])
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+ btn.set_pressed(i == index)
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- state.trans = index
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+ current_trans = index
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reset_tween()
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-func on_eases_changed(ease_name, index):
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- for index in range(eases_list.size()):
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- var pressed = eases_list[index] == ease_name
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- var btn = eases.get_node(eases_list[index])
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-
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- btn.set_pressed(pressed)
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- set_mouse_filter(Control.MOUSE_FILTER_IGNORE if pressed else Control.MOUSE_FILTER_PASS)
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+func on_eases_changed(index):
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+ for i in range(eases_list.size()):
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+ var btn = eases_vbox.get_node(eases_list[i])
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+ btn.set_pressed(i == index)
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- state.eases = index
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+ current_ease = index
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reset_tween()
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-func on_modes_changed(mode_name):
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- if mode_name == "pause":
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+func on_modes_changed(index):
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+ if modes_list[index] == "Pause":
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if paused_mode.is_pressed():
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tween.stop_all()
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- timeline.set_mouse_filter(Control.MOUSE_FILTER_PASS)
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else:
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tween.resume_all()
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- timeline.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
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else:
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reset_tween()
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@@ -100,24 +87,30 @@ func reset_tween():
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tween.remove_all()
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if move_mode.is_pressed():
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- tween.interpolate_method(sprite, "set_position", Vector2(0, 0), Vector2(size.x, size.y), 2, state.trans, state.eases)
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- tween.interpolate_property(sprite, "position", Vector2(size.x, size.y), Vector2(0, 0), 2, state.trans, state.eases, 2)
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+ # The first line moves from the top left to the bottom right, while
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+ # the second line moves backwards afterwards (there is a delay of 2).
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+ # These are different (_method vs _property) only for the sake of
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+ # showcasing interpolation of both methods and properties.
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+ # The syntax is (object, method/property name, from value, to value,
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+ # duration, transition type, ease type, delay), last 3 optional.
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+ tween.interpolate_method(sprite, "set_position", Vector2.ZERO, size, 2, current_trans, current_ease)
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+ tween.interpolate_property(sprite, "position", size, Vector2.ZERO, 2, current_trans, current_ease, 2)
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if color_mode.is_pressed():
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- tween.interpolate_method(sprite, "set_modulate", color_from_picker.get_pick_color(), color_to_picker.get_pick_color(), 2, state.trans, state.eases)
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- tween.interpolate_property(sprite, "modulate", color_to_picker.get_pick_color(), color_from_picker.get_pick_color(), 2, state.trans, state.eases, 2)
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+ tween.interpolate_method(sprite, "set_modulate", color_from_picker.get_pick_color(), color_to_picker.get_pick_color(), 2, current_trans, current_ease)
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+ tween.interpolate_property(sprite, "modulate", color_to_picker.get_pick_color(), color_from_picker.get_pick_color(), 2, current_trans, current_ease, 2)
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else:
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sprite.set_modulate(Color.white)
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if scale_mode.is_pressed():
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- tween.interpolate_method(sprite, "set_scale", Vector2(0.5, 0.5), Vector2(1.5, 1.5), 2, state.trans, state.eases)
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- tween.interpolate_property(sprite, "scale", Vector2(1.5, 1.5), Vector2(0.5, 0.5), 2, state.trans, state.eases, 2)
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+ tween.interpolate_method(sprite, "set_scale", Vector2(0.5, 0.5), Vector2(1.5, 1.5), 2, current_trans, current_ease)
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+ tween.interpolate_property(sprite, "scale", Vector2(1.5, 1.5), Vector2(0.5, 0.5), 2, current_trans, current_ease, 2)
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else:
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sprite.set_scale(Vector2.ONE)
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if rotate_mode.is_pressed():
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- tween.interpolate_method(sprite, "set_rotation_degrees", 0, 360, 2, state.trans, state.eases)
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- tween.interpolate_property(sprite, "rotation_degrees", 360, 0, 2, state.trans, state.eases, 2)
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+ tween.interpolate_method(sprite, "set_rotation_degrees", 0, 360, 2, current_trans, current_ease)
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+ tween.interpolate_property(sprite, "rotation_degrees", 360, 0, 2, current_trans, current_ease, 2)
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if callback_mode.is_pressed():
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tween.interpolate_callback(self, 0.5, "on_callback", "0.5 seconds after")
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@@ -127,11 +120,11 @@ func reset_tween():
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follow.show()
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follow_2.show()
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- tween.follow_method(follow, "set_position", Vector2(0, size.y), sprite, "get_position", 2, state.trans, state.eases)
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- tween.targeting_method(follow, "set_position", sprite, "get_position", Vector2(0, size.y), 2, state.trans, state.eases, 2)
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+ tween.follow_method(follow, "set_position", Vector2(0, size.y), sprite, "get_position", 2, current_trans, current_ease)
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+ tween.targeting_method(follow, "set_position", sprite, "get_position", Vector2(0, size.y), 2, current_trans, current_ease, 2)
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- tween.targeting_property(follow_2, "position", sprite, "position", Vector2(size.x, 0), 2, state.trans, state.eases)
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- tween.follow_property(follow_2, "position", Vector2(size.x, 0), sprite, "position", 2, state.trans, state.eases, 2)
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+ tween.targeting_property(follow_2, "position", sprite, "position", Vector2(size.x, 0), 2, current_trans, current_ease)
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+ tween.follow_property(follow_2, "position", Vector2(size.x, 0), sprite, "position", 2, current_trans, current_ease, 2)
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else:
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follow.hide()
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follow_2.hide()
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@@ -142,9 +135,6 @@ func reset_tween():
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if paused_mode.is_pressed():
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tween.stop_all()
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- timeline.set_value(0)
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- else:
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- tween.resume_all()
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func _on_Tween_tween_step(_object, _key, elapsed, _value):
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