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Convert the Screen Space Shaders demo back to GLES 3

Aaron Franke 5 年之前
父節點
當前提交
ed2348080c
共有 3 個文件被更改,包括 2 次插入5 次删除
  1. 1 0
      .gitignore
  2. 1 1
      2d/screen_space_shaders/README.md
  3. 0 4
      2d/screen_space_shaders/project.godot

+ 1 - 0
.gitignore

@@ -9,6 +9,7 @@ export_presets.cfg
 
 # Mono-specific ignores
 .mono/
+data_*/
 mono_crash.*.json
 
 # System/tool-specific ignores

+ 1 - 1
2d/screen_space_shaders/README.md

@@ -5,7 +5,7 @@ Many common full-res effects are implemented here for reference.
 
 Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html) and GDScript
 
-Renderer: GLES 2
+Renderer: GLES 3
 
 ## Screenshots
 

+ 0 - 4
2d/screen_space_shaders/project.godot

@@ -32,7 +32,3 @@ stretch/mode="2d"
 [gdnative]
 
 singletons=[  ]
-
-[rendering]
-
-quality/driver/driver_name="GLES2"