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@@ -1,4 +1,4 @@
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-[gd_scene load_steps=35 format=2]
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+[gd_scene load_steps=38 format=2]
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[ext_resource path="res://fire_particle.png" type="Texture" id=1]
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[ext_resource path="res://fire_particle.png" type="Texture" id=1]
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[ext_resource path="res://smoke_particle.png" type="Texture" id=2]
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[ext_resource path="res://smoke_particle.png" type="Texture" id=2]
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@@ -6,6 +6,7 @@
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[ext_resource path="res://point_texture_emit.tres" type="Texture" id=4]
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[ext_resource path="res://point_texture_emit.tres" type="Texture" id=4]
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[ext_resource path="res://point_texture_image_outline.tres" type="Texture" id=5]
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[ext_resource path="res://point_texture_image_outline.tres" type="Texture" id=5]
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[ext_resource path="res://point_normal_texture_image_outline.tres" type="Texture" id=6]
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[ext_resource path="res://point_normal_texture_image_outline.tres" type="Texture" id=6]
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+[ext_resource path="res://flipbook.png" type="Texture" id=7]
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[sub_resource type="CanvasItemMaterial" id=1]
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[sub_resource type="CanvasItemMaterial" id=1]
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blend_mode = 1
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blend_mode = 1
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@@ -18,11 +19,11 @@ _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 85.0781 ), 0.0, 0.0, 0, 0
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[sub_resource type="CurveTexture" id=3]
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[sub_resource type="CurveTexture" id=3]
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curve = SubResource( 2 )
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curve = SubResource( 2 )
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-[sub_resource type="Curve" id=4]
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-_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.295898 ), 0.0, 0.0, 0, 0 ]
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+[sub_resource type="Curve" id=31]
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+_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=5]
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[sub_resource type="CurveTexture" id=5]
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-curve = SubResource( 4 )
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+curve = SubResource( 31 )
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[sub_resource type="ParticlesMaterial" id=6]
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[sub_resource type="ParticlesMaterial" id=6]
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emission_shape = 1
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emission_shape = 1
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@@ -41,13 +42,39 @@ scale_random = 0.3
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scale_curve = SubResource( 5 )
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scale_curve = SubResource( 5 )
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color = Color( 0.859375, 0.180278, 0.0469971, 1 )
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color = Color( 0.859375, 0.180278, 0.0469971, 1 )
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-[sub_resource type="Gradient" id=7]
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+[sub_resource type="CanvasItemMaterial" id=7]
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+blend_mode = 1
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+particles_animation = true
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+particles_anim_h_frames = 2
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+particles_anim_v_frames = 2
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+particles_anim_loop = false
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+
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+[sub_resource type="ParticlesMaterial" id=8]
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+emission_shape = 1
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+emission_sphere_radius = 75.0
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+flag_disable_z = true
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+gravity = Vector3( 0, -26, 0 )
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+angular_velocity = 1.0
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+angular_velocity_curve = SubResource( 3 )
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+orbit_velocity = 0.0
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+orbit_velocity_random = 0.0
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+linear_accel_random = 1.0
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+damping = 2.0
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+scale = 0.5
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+scale_curve = SubResource( 5 )
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+color = Color( 0, 0.67, 2, 1 )
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+hue_variation = 0.05
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+hue_variation_random = 1.0
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+anim_offset = 1.0
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+anim_offset_random = 1.0
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+
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+[sub_resource type="Gradient" id=9]
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colors = PoolColorArray( 1, 1, 1, 0.806627, 1, 1, 1, 0 )
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colors = PoolColorArray( 1, 1, 1, 0.806627, 1, 1, 1, 0 )
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-[sub_resource type="GradientTexture" id=8]
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-gradient = SubResource( 7 )
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+[sub_resource type="GradientTexture" id=10]
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+gradient = SubResource( 9 )
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-[sub_resource type="ParticlesMaterial" id=9]
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+[sub_resource type="ParticlesMaterial" id=11]
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emission_shape = 1
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emission_shape = 1
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emission_sphere_radius = 30.0
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emission_sphere_radius = 30.0
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flag_disable_z = true
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flag_disable_z = true
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@@ -62,33 +89,33 @@ damping = 20.0
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damping_random = 0.2
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damping_random = 0.2
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angle = 360.0
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angle = 360.0
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angle_random = 1.0
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angle_random = 1.0
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-color_ramp = SubResource( 8 )
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+color_ramp = SubResource( 10 )
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-[sub_resource type="CanvasItemMaterial" id=10]
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+[sub_resource type="CanvasItemMaterial" id=12]
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blend_mode = 1
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blend_mode = 1
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-[sub_resource type="Gradient" id=11]
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+[sub_resource type="Gradient" id=13]
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offsets = PoolRealArray( 0, 0.0769231, 0.16568, 0.266272, 0.378698, 0.491124, 0.609467, 0.704142, 0.804734, 0.911243, 1 )
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offsets = PoolRealArray( 0, 0.0769231, 0.16568, 0.266272, 0.378698, 0.491124, 0.609467, 0.704142, 0.804734, 0.911243, 1 )
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colors = PoolColorArray( 1, 1, 1, 1, 1, 0.152961, 0, 1, 1, 0.726562, 0, 1, 0.78125, 1, 0, 1, 0.289062, 1, 0, 1, 0, 1, 0.472656, 1, 0, 1, 0.835938, 1, 0, 0.71875, 1, 1, 0.21875, 0, 1, 1, 1, 0, 0.773438, 1, 1, 1, 1, 1 )
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colors = PoolColorArray( 1, 1, 1, 1, 1, 0.152961, 0, 1, 1, 0.726562, 0, 1, 0.78125, 1, 0, 1, 0.289062, 1, 0, 1, 0, 1, 0.472656, 1, 0, 1, 0.835938, 1, 0, 0.71875, 1, 1, 0.21875, 0, 1, 1, 1, 0, 0.773438, 1, 1, 1, 1, 1 )
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-[sub_resource type="GradientTexture" id=12]
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-gradient = SubResource( 11 )
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+[sub_resource type="GradientTexture" id=14]
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+gradient = SubResource( 13 )
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-[sub_resource type="Curve" id=13]
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+[sub_resource type="Curve" id=15]
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_data = [ Vector2( 0, 0.510742 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
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_data = [ Vector2( 0, 0.510742 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
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-[sub_resource type="CurveTexture" id=14]
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-curve = SubResource( 13 )
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+[sub_resource type="CurveTexture" id=16]
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+curve = SubResource( 15 )
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-[sub_resource type="Curve" id=15]
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+[sub_resource type="Curve" id=17]
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_data = [ Vector2( 0, 0.961914 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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_data = [ Vector2( 0, 0.961914 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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-[sub_resource type="CurveTexture" id=16]
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-curve = SubResource( 15 )
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+[sub_resource type="CurveTexture" id=18]
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+curve = SubResource( 17 )
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-[sub_resource type="ParticlesMaterial" id=17]
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+[sub_resource type="ParticlesMaterial" id=19]
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trail_divisor = 32
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trail_divisor = 32
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-trail_size_modifier = SubResource( 16 )
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+trail_size_modifier = SubResource( 18 )
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emission_shape = 1
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emission_shape = 1
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emission_sphere_radius = 4.0
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emission_sphere_radius = 4.0
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flag_disable_z = true
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flag_disable_z = true
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@@ -101,36 +128,36 @@ tangential_accel = 100.0
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angle = 360.0
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angle = 360.0
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angle_random = 1.0
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angle_random = 1.0
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scale = 3.0
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scale = 3.0
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-scale_curve = SubResource( 14 )
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-color_ramp = SubResource( 12 )
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+scale_curve = SubResource( 16 )
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+color_ramp = SubResource( 14 )
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hue_variation = 1.0
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hue_variation = 1.0
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hue_variation_random = 1.0
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hue_variation_random = 1.0
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-[sub_resource type="CanvasItemMaterial" id=18]
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+[sub_resource type="CanvasItemMaterial" id=20]
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blend_mode = 1
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blend_mode = 1
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-[sub_resource type="Gradient" id=19]
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+[sub_resource type="Gradient" id=21]
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offsets = PoolRealArray( 0, 0.171598, 0.301775, 0.390533, 1 )
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offsets = PoolRealArray( 0, 0.171598, 0.301775, 0.390533, 1 )
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colors = PoolColorArray( 1, 0.63501, 0.28125, 1, 1, 0.398438, 0, 1, 0.679688, 0.277451, 0.169922, 0.232039, 0.515625, 0.362454, 0.199402, 0.0784314, 1, 1, 1, 0.0839033 )
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colors = PoolColorArray( 1, 0.63501, 0.28125, 1, 1, 0.398438, 0, 1, 0.679688, 0.277451, 0.169922, 0.232039, 0.515625, 0.362454, 0.199402, 0.0784314, 1, 1, 1, 0.0839033 )
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-[sub_resource type="GradientTexture" id=20]
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-gradient = SubResource( 19 )
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+[sub_resource type="GradientTexture" id=22]
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+gradient = SubResource( 21 )
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-[sub_resource type="Curve" id=21]
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+[sub_resource type="Curve" id=23]
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max_value = 50.0
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max_value = 50.0
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_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.0180711, 0 ), 74.6314, 74.6314, 0, 0, Vector2( 0.0392147, 40.9884 ), 0.0, 0.0, 0, 0, Vector2( 1, 50 ), 0.0, 0.0, 0, 0 ]
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_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.0180711, 0 ), 74.6314, 74.6314, 0, 0, Vector2( 0.0392147, 40.9884 ), 0.0, 0.0, 0, 0, Vector2( 1, 50 ), 0.0, 0.0, 0, 0 ]
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-[sub_resource type="CurveTexture" id=22]
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-curve = SubResource( 21 )
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+[sub_resource type="CurveTexture" id=24]
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+curve = SubResource( 23 )
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-[sub_resource type="Curve" id=23]
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+[sub_resource type="Curve" id=25]
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max_value = 2.0
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max_value = 2.0
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_data = [ Vector2( 0, 0 ), 0.0, 1.78215, 0, 0, Vector2( 0.282731, 1.17848 ), -1.56917, 21.2492, 0, 0, Vector2( 0.311895, 2 ), 1.46231, 0.0, 0, 0, Vector2( 1, 2 ), 0.0, 0.0, 0, 0 ]
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_data = [ Vector2( 0, 0 ), 0.0, 1.78215, 0, 0, Vector2( 0.282731, 1.17848 ), -1.56917, 21.2492, 0, 0, Vector2( 0.311895, 2 ), 1.46231, 0.0, 0, 0, Vector2( 1, 2 ), 0.0, 0.0, 0, 0 ]
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-[sub_resource type="CurveTexture" id=24]
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-curve = SubResource( 23 )
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+[sub_resource type="CurveTexture" id=26]
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+curve = SubResource( 25 )
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-[sub_resource type="ParticlesMaterial" id=25]
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+[sub_resource type="ParticlesMaterial" id=27]
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emission_shape = 2
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emission_shape = 2
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emission_box_extents = Vector3( 10, 10, 40 )
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emission_box_extents = Vector3( 10, 10, 40 )
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flag_rotate_y = true
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flag_rotate_y = true
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@@ -142,12 +169,12 @@ orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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orbit_velocity_random = 0.0
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radial_accel = 1.0
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radial_accel = 1.0
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radial_accel_random = 0.3
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radial_accel_random = 0.3
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-radial_accel_curve = SubResource( 22 )
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+radial_accel_curve = SubResource( 24 )
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damping = 10.0
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damping = 10.0
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-scale_curve = SubResource( 24 )
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-color_ramp = SubResource( 20 )
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+scale_curve = SubResource( 26 )
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+color_ramp = SubResource( 22 )
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-[sub_resource type="ParticlesMaterial" id=26]
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+[sub_resource type="ParticlesMaterial" id=28]
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emission_shape = 3
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emission_shape = 3
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emission_point_texture = ExtResource( 4 )
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emission_point_texture = ExtResource( 4 )
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emission_point_count = 10554
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emission_point_count = 10554
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@@ -161,7 +188,7 @@ scale = 0.5
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scale_random = 1.0
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scale_random = 1.0
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color = Color( 1, 0.550781, 0.550781, 1 )
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color = Color( 1, 0.550781, 0.550781, 1 )
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-[sub_resource type="ParticlesMaterial" id=27]
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+[sub_resource type="ParticlesMaterial" id=29]
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emission_shape = 3
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emission_shape = 3
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emission_point_texture = ExtResource( 5 )
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emission_point_texture = ExtResource( 5 )
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emission_point_count = 1288
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emission_point_count = 1288
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@@ -175,7 +202,7 @@ scale = 0.5
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scale_random = 1.0
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scale_random = 1.0
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color = Color( 0.375, 0.692383, 1, 1 )
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color = Color( 0.375, 0.692383, 1, 1 )
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-[sub_resource type="ParticlesMaterial" id=28]
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+[sub_resource type="ParticlesMaterial" id=30]
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emission_shape = 4
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emission_shape = 4
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emission_point_texture = ExtResource( 5 )
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emission_point_texture = ExtResource( 5 )
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emission_normal_texture = ExtResource( 6 )
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emission_normal_texture = ExtResource( 6 )
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@@ -200,40 +227,52 @@ preprocess = 0.1
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process_material = SubResource( 6 )
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process_material = SubResource( 6 )
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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+[node name="Flipbook" type="Particles2D" parent="."]
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+material = SubResource( 7 )
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+position = Vector2( 392, 215 )
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+amount = 20
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+lifetime = 3.0
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+preprocess = 0.1
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+process_material = SubResource( 8 )
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+texture = ExtResource( 7 )
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+__meta__ = {
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+"_editor_description_": "Flipbook animation requires setting a custom CanvasItemMaterial with Particles Animation enabled."
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+}
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+
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[node name="Smoke" type="Particles2D" parent="."]
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[node name="Smoke" type="Particles2D" parent="."]
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position = Vector2( 362, 502 )
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position = Vector2( 362, 502 )
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amount = 32
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amount = 32
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lifetime = 2.0
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lifetime = 2.0
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preprocess = 0.1
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preprocess = 0.1
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-process_material = SubResource( 9 )
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+process_material = SubResource( 11 )
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texture = ExtResource( 2 )
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texture = ExtResource( 2 )
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[node name="Magic" type="Particles2D" parent="."]
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[node name="Magic" type="Particles2D" parent="."]
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-material = SubResource( 10 )
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+material = SubResource( 12 )
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position = Vector2( 620, 440 )
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position = Vector2( 620, 440 )
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amount = 64
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amount = 64
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lifetime = 2.0
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lifetime = 2.0
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preprocess = 0.1
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preprocess = 0.1
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randomness = 1.0
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randomness = 1.0
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-process_material = SubResource( 17 )
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+process_material = SubResource( 19 )
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texture = ExtResource( 3 )
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texture = ExtResource( 3 )
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[node name="Explosion" type="Particles2D" parent="."]
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[node name="Explosion" type="Particles2D" parent="."]
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-material = SubResource( 18 )
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+material = SubResource( 20 )
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position = Vector2( 613.467, 182.62 )
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position = Vector2( 613.467, 182.62 )
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rotation = 3.13794
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rotation = 3.13794
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amount = 16
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amount = 16
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lifetime = 2.0
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lifetime = 2.0
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explosiveness = 1.0
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explosiveness = 1.0
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-process_material = SubResource( 25 )
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+process_material = SubResource( 27 )
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texture = ExtResource( 2 )
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texture = ExtResource( 2 )
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-[node name="Emit_Mask" type="Particles2D" parent="."]
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+[node name="EmitMask" type="Particles2D" parent="."]
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position = Vector2( 42, -68 )
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position = Vector2( 42, -68 )
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amount = 180
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amount = 180
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lifetime = 0.2
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lifetime = 0.2
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visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
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visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
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-process_material = SubResource( 26 )
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+process_material = SubResource( 28 )
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texture = ExtResource( 3 )
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texture = ExtResource( 3 )
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[node name="OutlineMask" type="Particles2D" parent="."]
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[node name="OutlineMask" type="Particles2D" parent="."]
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@@ -241,7 +280,7 @@ position = Vector2( 42, 52 )
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amount = 180
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amount = 180
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lifetime = 0.2
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lifetime = 0.2
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visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
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visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
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-process_material = SubResource( 27 )
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+process_material = SubResource( 29 )
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texture = ExtResource( 3 )
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texture = ExtResource( 3 )
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[node name="DirectionMask" type="Particles2D" parent="."]
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[node name="DirectionMask" type="Particles2D" parent="."]
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@@ -249,7 +288,7 @@ position = Vector2( 40, 180 )
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amount = 180
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amount = 180
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lifetime = 0.2
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lifetime = 0.2
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visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
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visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
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-process_material = SubResource( 28 )
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+process_material = SubResource( 30 )
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texture = ExtResource( 3 )
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texture = ExtResource( 3 )
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="Camera2D" type="Camera2D" parent="."]
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