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@@ -0,0 +1,93 @@
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+
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+extends Navigation
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+
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+# Member variables
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+const SPEED = 4.0
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+
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+var camrot = 0.0
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+
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+var begin = Vector3()
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+var end = Vector3()
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+var m = SpatialMaterial.new()
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+
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+var path = []
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+var draw_path = true
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+
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+
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+func _process(delta):
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+ if (path.size() > 1):
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+ var to_walk = delta*SPEED
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+ var to_watch = Vector3(0, 1, 0)
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+ while(to_walk > 0 and path.size() >= 2):
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+ var pfrom = path[path.size() - 1]
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+ var pto = path[path.size() - 2]
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+ to_watch = (pto - pfrom).normalized()
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+ var d = pfrom.distance_to(pto)
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+ if (d <= to_walk):
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+ path.remove(path.size() - 1)
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+ to_walk -= d
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+ else:
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+ path[path.size() - 1] = pfrom.linear_interpolate(pto, to_walk/d)
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+ to_walk = 0
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+
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+ var atpos = path[path.size() - 1]
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+ var atdir = to_watch
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+ atdir.y = 0
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+
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+ var t = Transform()
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+ t.origin = atpos
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+ t=t.looking_at(atpos + atdir, Vector3(0, 1, 0))
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+ get_node("robot_base").set_transform(t)
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+
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+ if (path.size() < 2):
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+ path = []
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+ set_process(false)
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+ else:
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+ set_process(false)
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+
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+
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+func _update_path():
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+ var p = get_simple_path(begin, end, true)
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+ path = Array(p) # Vector3array too complex to use, convert to regular array
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+ path.invert()
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+ set_process(true)
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+
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+ if (draw_path):
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+ var im = get_node("draw")
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+ im.set_material_override(m)
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+ im.clear()
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+ im.begin(Mesh.PRIMITIVE_POINTS, null)
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+ im.add_vertex(begin)
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+ im.add_vertex(end)
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+ im.end()
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+ im.begin(Mesh.PRIMITIVE_LINE_STRIP, null)
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+ for x in p:
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+ im.add_vertex(x)
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+ im.end()
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+
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+
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+func _input(event):
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+# if (event extends InputEventMouseButton and event.button_index == BUTTON_LEFT and event.pressed):
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+ if (event.is_class("InputEventMouseButton") and event.button_index == BUTTON_LEFT and event.pressed):
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+ var from = get_node("cambase/Camera").project_ray_origin(event.position)
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+ var to = from + get_node("cambase/Camera").project_ray_normal(event.position)*100
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+ var p = get_closest_point_to_segment(from, to)
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+
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+ begin = get_closest_point(get_node("robot_base").get_translation())
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+ end = p
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+
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+ _update_path()
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+
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+ if (event.is_class("InputEventMouseMotion")):
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+ if (event.button_mask&(BUTTON_MASK_MIDDLE+BUTTON_MASK_RIGHT)):
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+ camrot += event.relative.x*0.005
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+ get_node("cambase").set_rotation(Vector3(0, camrot, 0))
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+ print("camrot ", camrot)
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+
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+
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+func _ready():
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+ set_process_input(true)
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+
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+ m.flags_unshaded = true
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+ m.flags_use_point_size = true
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+ m.albedo_color = Color(1.0, 1.0, 1.0, 1.0)
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