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@@ -7,7 +7,7 @@ new platform or to check for regressions.
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In a nutshell, this demo shows how you can get information from the
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operating system, or interact with the operating system.
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-Language: GDScript and some [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
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+Language: GDScript and some [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)
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(Mono is NOT required to run this demo)
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Renderer: GLES 2
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@@ -29,7 +29,7 @@ which gathers information about the OS using the OS class.
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On a Mono-enabled version of Godot, Godot will load `MonoTest.cs` into
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the `MonoTest` node. Then, information determined by
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-[`C# preprocessor defines`](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/c_sharp_features.html#preprocessor-defines)
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+[`C# preprocessor defines`](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/c_sharp_features.html#preprocessor-defines)
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will be added to the left panel.
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## Screenshots
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