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@@ -10,14 +10,14 @@ export(bool) var use_our_rotation_y = false
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export(bool) var use_our_rotation_z = false
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export(bool) var use_negative_our_rot = false
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export(Vector3) var additional_rotation = Vector3()
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-export (bool) var position_using_additional_bone = false
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-export (String) var additional_bone_name = ""
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-export (float) var additional_bone_length = 1
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+export(bool) var position_using_additional_bone = false
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+export(String) var additional_bone_name = ""
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+export(float) var additional_bone_length = 1
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export(bool) var debug_messages = false
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-var skeleton_to_use
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-var first_call = true
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-var _editor_indicator = null
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+var skeleton_to_use: Skeleton = null
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+var first_call: bool = true
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+var _editor_indicator: Spatial = null
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func _ready():
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@@ -68,7 +68,7 @@ func update_skeleton():
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return
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# Get the bone
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- var bone = skeleton_to_use.find_bone(bone_name)
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+ var bone : int = skeleton_to_use.find_bone(bone_name)
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# If no bone is found (-1), then return (and optionally print an error)
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if bone == -1:
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