moving_platform.tscn 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. [gd_scene load_steps=4 format=1]
  2. [ext_resource path="res://moving_platform.gd" type="Script" id=1]
  3. [ext_resource path="res://moving_platform.png" type="Texture" id=2]
  4. [sub_resource type="ConvexPolygonShape2D" id=1]
  5. custom_solver_bias = 0.0
  6. points = Vector2Array( -88, 24, -88, -24, 88, -24, 88, 24 )
  7. [node name="moving_platform" type="Node2D"]
  8. script/script = ExtResource( 1 )
  9. motion = Vector2( 0, 0 )
  10. cycle = 1.0
  11. [node name="platform" type="RigidBody2D" parent="."]
  12. input/pickable = false
  13. shapes/0/shape = SubResource( 1 )
  14. shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
  15. shapes/0/trigger = false
  16. collision/layers = 1
  17. collision/mask = 1
  18. mode = 3
  19. mass = 1.0
  20. friction = 1.0
  21. bounce = 0.0
  22. gravity_scale = 1.0
  23. custom_integrator = false
  24. continuous_cd = 0
  25. contacts_reported = 0
  26. contact_monitor = false
  27. sleeping = false
  28. can_sleep = true
  29. velocity/linear = Vector2( 0, 0 )
  30. velocity/angular = 0.0
  31. damp_override/linear = -1.0
  32. damp_override/angular = -1.0
  33. [node name="Sprite" type="Sprite" parent="platform"]
  34. texture = ExtResource( 2 )
  35. [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform"]
  36. build_mode = 0
  37. polygon = Vector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )
  38. shape_range = Vector2( -1, -1 )
  39. trigger = false