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- [gd_scene load_steps=4 format=1]
- [ext_resource path="res://plank.png" type="Texture" id=1]
- [ext_resource path="res://plankpin.png" type="Texture" id=2]
- [sub_resource type="RectangleShape2D" id=1]
- custom_solver_bias = 0.0
- extents = Vector2( 128, 8 )
- [node name="seesaw" type="Node2D"]
- [node name="plank" type="RigidBody2D" parent="."]
- input/pickable = false
- shapes/0/shape = SubResource( 1 )
- shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
- shapes/0/trigger = false
- collision/layers = 1
- collision/mask = 1
- mode = 0
- mass = 5.10204
- friction = 1.0
- bounce = 0.0
- gravity_scale = 1.0
- custom_integrator = false
- continuous_cd = 0
- contacts_reported = 0
- contact_monitor = false
- sleeping = false
- can_sleep = true
- velocity/linear = Vector2( 0, 0 )
- velocity/angular = 0.0
- damp_override/linear = -1.0
- damp_override/angular = -1.0
- [node name="sprite" type="Sprite" parent="plank"]
- texture = ExtResource( 1 )
- [node name="CollisionShape2D" type="CollisionShape2D" parent="plank"]
- shape = SubResource( 1 )
- trigger = false
- _update_shape_index = -1
- [node name="pin" type="PinJoint2D" parent="."]
- node_a = NodePath("../plank")
- node_b = NodePath("")
- bias/bias = 0.0
- collision/exclude_nodes = true
- softness = 0.0
- [node name="Sprite" type="Sprite" parent="."]
- transform/pos = Vector2( -0.290825, 20.2425 )
- texture = ExtResource( 2 )
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