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- [gd_scene load_steps=3 format=1]
- [ext_resource path="res://art/bowling_ball.png" type="Texture" id=1]
- [sub_resource type="CircleShape2D" id=1]
- custom_solver_bias = 0.0
- radius = 32.0
- [node name="Ball" type="RigidBody2D"]
- input/pickable = false
- shapes/0/shape = SubResource( 1 )
- shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
- shapes/0/trigger = false
- collision/layers = 1
- collision/mask = 1
- mode = 0
- mass = 3.0
- friction = 1.0
- bounce = 0.0
- gravity_scale = 1.0
- custom_integrator = false
- continuous_cd = 0
- contacts_reported = 0
- contact_monitor = false
- sleeping = false
- can_sleep = true
- velocity/linear = Vector2( 0, 0 )
- velocity/angular = 0.0
- damp_override/linear = -1.0
- damp_override/angular = -1.0
- [node name="Sprite" type="Sprite" parent="."]
- texture = ExtResource( 1 )
- [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
- shape = SubResource( 1 )
- trigger = false
- _update_shape_index = -1
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