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- [gd_scene load_steps=3 format=1]
- [ext_resource path="res://art/platform.png" type="Texture" id=1]
- [sub_resource type="RectangleShape2D" id=1]
- custom_solver_bias = 0.0
- extents = Vector2( 128, 16 )
- [node name="platform" type="StaticBody2D"]
- input/pickable = false
- shapes/0/shape = SubResource( 1 )
- shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
- shapes/0/trigger = false
- collision/layers = 1
- collision/mask = 1
- constant_linear_velocity = Vector2( 0, 0 )
- constant_angular_velocity = 0.0
- friction = 1.0
- bounce = 0.0
- [node name="Sprite" type="Sprite" parent="."]
- texture = ExtResource( 1 )
- [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
- shape = SubResource( 1 )
- trigger = false
- _update_shape_index = -1
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