screen_shaders.gd 645 B

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  1. extends Control
  2. func _ready():
  3. for c in get_node("pictures").get_children():
  4. get_node("picture").add_item("PIC: " + c.get_name())
  5. for c in get_node("effects").get_children():
  6. get_node("effect").add_item("FX: " + c.get_name())
  7. func _on_picture_item_selected(ID):
  8. for c in range(get_node("pictures").get_child_count()):
  9. if (ID == c):
  10. get_node("pictures").get_child(c).show()
  11. else:
  12. get_node("pictures").get_child(c).hide()
  13. func _on_effect_item_selected(ID):
  14. for c in range(get_node("effects").get_child_count()):
  15. if (ID == c):
  16. get_node("effects").get_child(c).show()
  17. else:
  18. get_node("effects").get_child(c).hide()