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- extends Control
- # Note for the reader:
- #
- # This demo conveniently uses the same names for actions and for the container nodes
- # that hold each remapping button. This allow to get back to the button based simply
- # on the name of the corresponding action, but it might not be so simple in your project.
- #
- # A better approach for large-scale input remapping might be to do the connections between
- # buttons and wait_for_input through the code, passing as arguments both the name of the
- # action and the node, e.g.:
- # button.connect("pressed", self, "wait_for_input", [ button, action ])
- # Constants
- const INPUT_ACTIONS = [ "move_up", "move_down", "move_left", "move_right", "jump" ]
- const CONFIG_FILE = "user://input.cfg"
- # Member variables
- var action # To register the action the UI is currently handling
- var button # Button node corresponding to the above action
- # Load/save input mapping to a config file
- # Changes done while testing the demo will be persistent, saved to CONFIG_FILE
- func load_config():
- var config = ConfigFile.new()
- var err = config.load(CONFIG_FILE)
- if err: # Assuming that file is missing, generate default config
- for action_name in INPUT_ACTIONS:
- var action_list = InputMap.get_action_list(action_name)
- # There could be multiple actions in the list, but we save the first one by default
- var scancode = OS.get_scancode_string(action_list[0].scancode)
- config.set_value("input", action_name, scancode)
- config.save(CONFIG_FILE)
- else: # ConfigFile was properly loaded, initialize InputMap
- for action_name in config.get_section_keys("input"):
- # Get the key scancode corresponding to the saved human-readable string
- var scancode = OS.find_scancode_from_string(config.get_value("input", action_name))
- # Create a new event object based on the saved scancode
- var event = InputEvent()
- event.type = InputEvent.KEY
- event.scancode = scancode
- # Replace old action (key) events by the new one
- for old_event in InputMap.get_action_list(action_name):
- if old_event.type == InputEvent.KEY:
- InputMap.action_erase_event(action_name, old_event)
- InputMap.action_add_event(action_name, event)
- func save_to_config(section, key, value):
- """Helper function to redefine a parameter in the settings file"""
- var config = ConfigFile.new()
- var err = config.load(CONFIG_FILE)
- if err:
- print("Error code when loading config file: ", err)
- else:
- config.set_value(section, key, value)
- config.save(CONFIG_FILE)
- # Input management
- func wait_for_input(action_bind):
- action = action_bind
- # See note at the beginning of the script
- button = get_node("bindings").get_node(action).get_node("Button")
- get_node("contextual_help").set_text("Press a key to assign to the '" + action + "' action.")
- set_process_input(true)
- func _input(event):
- # Handle the first pressed key
- if event.type == InputEvent.KEY:
- # Register the event as handled and stop polling
- get_tree().set_input_as_handled()
- set_process_input(false)
- # Reinitialise the contextual help label
- get_node("contextual_help").set_text("Click a key binding to reassign it, or press the Cancel action.")
- if not event.is_action("ui_cancel"):
- # Display the string corresponding to the pressed key
- var scancode = OS.get_scancode_string(event.scancode)
- button.set_text(scancode)
- # Start by removing previously key binding(s)
- for old_event in InputMap.get_action_list(action):
- InputMap.action_erase_event(action, old_event)
- # Add the new key binding
- InputMap.action_add_event(action, event)
- save_to_config("input", action, scancode)
- func _ready():
- # Load config if existing, if not it will be generated with default values
- load_config()
- # Initialise each button with the default key binding from InputMap
- for action in INPUT_ACTIONS:
- # We assume that the key binding that we want is the first one (0), if there are several
- var input_event = InputMap.get_action_list(action)[0]
- # See note at the beginning of the script
- var button = get_node("bindings").get_node(action).get_node("Button")
- button.set_text(OS.get_scancode_string(input_event.scancode))
- button.connect("pressed", self, "wait_for_input", [action])
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