project.godot 1.2 KB

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  1. config_version=3
  2. [application]
  3. config/name="Visual Pong"
  4. run/main_scene="pong.tscn"
  5. config/icon="res://icon.png"
  6. [display]
  7. stretch_2d=true
  8. window/height=400
  9. window/width=640
  10. [input]
  11. left_move_down=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
  12. ]
  13. left_move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  14. ]
  15. right_move_down=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
  16. ]
  17. right_move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
  18. ]
  19. [rendering]
  20. viewport/default_clear_color=Color( 0, 0, 0, 1 )