CubeScene.tscn 3.2 KB

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  1. [gd_scene load_steps=4 format=2]
  2. [ext_resource path="res://default_env.tres" type="Environment" id=1]
  3. [sub_resource type="SpatialMaterial" id=1]
  4. render_priority = 0
  5. flags_transparent = false
  6. flags_unshaded = false
  7. flags_vertex_lighting = false
  8. flags_no_depth_test = false
  9. flags_use_point_size = false
  10. flags_world_triplanar = false
  11. flags_fixed_size = false
  12. vertex_color_use_as_albedo = false
  13. vertex_color_is_srgb = false
  14. params_diffuse_mode = 1
  15. params_specular_mode = 0
  16. params_blend_mode = 0
  17. params_cull_mode = 0
  18. params_depth_draw_mode = 0
  19. params_line_width = 1.0
  20. params_point_size = 1.0
  21. params_billboard_mode = 0
  22. params_grow = false
  23. params_use_alpha_scissor = false
  24. albedo_color = Color( 0.149414, 0.796875, 0.569252, 1 )
  25. metallic = 0.0
  26. metallic_specular = 0.5
  27. metallic_texture_channel = 0
  28. roughness = 0.0
  29. roughness_texture_channel = 0
  30. emission_enabled = false
  31. normal_enabled = false
  32. rim_enabled = false
  33. clearcoat_enabled = false
  34. anisotropy_enabled = false
  35. ao_enabled = false
  36. depth_enabled = false
  37. subsurf_scatter_enabled = false
  38. transmission_enabled = false
  39. refraction_enabled = false
  40. detail_enabled = false
  41. uv1_scale = Vector3( 1, 1, 1 )
  42. uv1_offset = Vector3( 0, 0, 0 )
  43. uv1_triplanar = false
  44. uv1_triplanar_sharpness = 1.0
  45. uv2_scale = Vector3( 1, 1, 1 )
  46. uv2_offset = Vector3( 0, 0, 0 )
  47. uv2_triplanar = false
  48. uv2_triplanar_sharpness = 1.0
  49. proximity_fade_enable = false
  50. distance_fade_enable = false
  51. [sub_resource type="CubeMesh" id=2]
  52. size = Vector3( 2, 2, 2 )
  53. subdivide_width = 0
  54. subdivide_height = 0
  55. subdivide_depth = 0
  56. [node name="Spatial" type="Spatial"]
  57. [node name="MeshInstance" type="MeshInstance" parent="."]
  58. transform = Transform( 0.707107, 0, -0.707107, -0.353553, 0.866025, -0.353553, 0.612372, 0.5, 0.612372, 0, 0, 0 )
  59. layers = 1
  60. material_override = SubResource( 1 )
  61. cast_shadow = 1
  62. extra_cull_margin = 0.0
  63. use_in_baked_light = false
  64. lod_min_distance = 0.0
  65. lod_min_hysteresis = 0.0
  66. lod_max_distance = 0.0
  67. lod_max_hysteresis = 0.0
  68. mesh = SubResource( 2 )
  69. skeleton = NodePath("..")
  70. material/0 = null
  71. [node name="DirectionalLight" type="DirectionalLight" parent="."]
  72. transform = Transform( 0.926535, 0.11439, -0.358396, 0.199614, 0.658013, 0.726067, 0.318884, -0.744267, 0.586839, 0, 4.14991, 0 )
  73. layers = 1
  74. light_color = Color( 1, 1, 1, 1 )
  75. light_energy = 1.0
  76. light_indirect_energy = 1.0
  77. light_negative = false
  78. light_specular = 0.5
  79. light_cull_mask = -1
  80. shadow_enabled = false
  81. shadow_color = Color( 0, 0, 0, 1 )
  82. shadow_bias = 0.1
  83. shadow_contact = 0.0
  84. shadow_reverse_cull_face = false
  85. editor_only = false
  86. directional_shadow_mode = 2
  87. directional_shadow_split_1 = 0.1
  88. directional_shadow_split_2 = 0.2
  89. directional_shadow_split_3 = 0.5
  90. directional_shadow_blend_splits = false
  91. directional_shadow_normal_bias = 0.8
  92. directional_shadow_bias_split_scale = 0.25
  93. directional_shadow_depth_range = 0
  94. directional_shadow_max_distance = 200.0
  95. [node name="Camera" type="Camera" parent="."]
  96. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 7.09558 )
  97. projection = 0
  98. fov = 74.0
  99. near = 0.1
  100. far = 100.0
  101. keep_aspect = 1
  102. current = false
  103. cull_mask = 1048575
  104. environment = null
  105. h_offset = 0.0
  106. v_offset = 0.0
  107. doppler/tracking = 0
  108. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  109. environment = ExtResource( 1 )