Wall.cs 251 B

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  1. using Godot;
  2. using System;
  3. public class Wall : Area2D
  4. {
  5. public void OnWallAreaEntered(Area2D area)
  6. {
  7. if (area is Ball ball)
  8. {
  9. // Oops, ball went out of game place, reset
  10. ball.Reset();
  11. }
  12. }
  13. }