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- [gd_scene load_steps=13 format=2]
- [ext_resource path="res://Paddle.cs" type="Script" id=1]
- [ext_resource path="res://left_pallete.png" type="Texture" id=2]
- [ext_resource path="res://right_pallete.png" type="Texture" id=3]
- [ext_resource path="res://Ball.cs" type="Script" id=4]
- [ext_resource path="res://ball.png" type="Texture" id=5]
- [ext_resource path="res://separator.png" type="Texture" id=6]
- [ext_resource path="res://Wall.cs" type="Script" id=7]
- [ext_resource path="res://CeilingFloor.cs" type="Script" id=8]
- [sub_resource type="RectangleShape2D" id=1]
- custom_solver_bias = 0.0
- extents = Vector2( 4, 16 )
- [sub_resource type="RectangleShape2D" id=2]
- custom_solver_bias = 0.0
- extents = Vector2( 4, 4 )
- [sub_resource type="RectangleShape2D" id=3]
- custom_solver_bias = 0.0
- extents = Vector2( 10, 200 )
- [sub_resource type="RectangleShape2D" id=4]
- custom_solver_bias = 0.0
- extents = Vector2( 320, 10 )
- [node name="game" type="Node2D"]
- [node name="left" type="Area2D" parent="."]
- position = Vector2( 67.6285, 192.594 )
- input_pickable = true
- gravity_vec = Vector2( 0, 1 )
- gravity = 98.0
- linear_damp = 0.1
- angular_damp = 1.0
- audio_bus_override = false
- audio_bus_name = "Master"
- script = ExtResource( 1 )
- ballDir = 1
- [node name="sprite" type="Sprite" parent="left"]
- texture = ExtResource( 2 )
- _sections_unfolded = [ "Transform" ]
- [node name="collision" type="CollisionShape2D" parent="left"]
- shape = SubResource( 1 )
- [node name="right" type="Area2D" parent="."]
- position = Vector2( 563.815, 188.919 )
- input_pickable = true
- gravity_vec = Vector2( 0, 1 )
- gravity = 98.0
- linear_damp = 0.1
- angular_damp = 1.0
- audio_bus_override = false
- audio_bus_name = "Master"
- script = ExtResource( 1 )
- ballDir = -1
- [node name="sprite" type="Sprite" parent="right"]
- texture = ExtResource( 3 )
- _sections_unfolded = [ "Transform" ]
- [node name="collision" type="CollisionShape2D" parent="right"]
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- [node name="ball" type="Area2D" parent="."]
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- input_pickable = true
- gravity_vec = Vector2( 0, 1 )
- gravity = 98.0
- linear_damp = 0.1
- angular_damp = 1.0
- audio_bus_override = false
- audio_bus_name = "Master"
- script = ExtResource( 4 )
- [node name="sprite" type="Sprite" parent="ball"]
- texture = ExtResource( 5 )
- _sections_unfolded = [ "Transform" ]
- [node name="collision" type="CollisionShape2D" parent="ball"]
- shape = SubResource( 2 )
- [node name="separator" type="Sprite" parent="."]
- position = Vector2( 320, 200 )
- texture = ExtResource( 6 )
- [node name="left_wall" type="Area2D" parent="."]
- position = Vector2( -10, 200 )
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- gravity_vec = Vector2( 0, 1 )
- gravity = 98.0
- linear_damp = 0.1
- angular_damp = 1.0
- audio_bus_override = false
- audio_bus_name = "Master"
- script = ExtResource( 7 )
- _sections_unfolded = [ "Transform" ]
- [node name="collision" type="CollisionShape2D" parent="left_wall"]
- shape = SubResource( 3 )
- [node name="right_wall" type="Area2D" parent="."]
- position = Vector2( 650, 200 )
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- linear_damp = 0.1
- angular_damp = 1.0
- audio_bus_override = false
- audio_bus_name = "Master"
- script = ExtResource( 7 )
- _sections_unfolded = [ "Transform" ]
- [node name="collision" type="CollisionShape2D" parent="right_wall"]
- shape = SubResource( 3 )
- [node name="ceiling" type="Area2D" parent="."]
- position = Vector2( 320, -10 )
- input_pickable = true
- gravity_vec = Vector2( 0, 1 )
- gravity = 98.0
- linear_damp = 0.1
- angular_damp = 1.0
- audio_bus_override = false
- audio_bus_name = "Master"
- script = ExtResource( 8 )
- _sections_unfolded = [ "Transform" ]
- yDirection = 1
- [node name="collision" type="CollisionShape2D" parent="ceiling"]
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- angular_damp = 1.0
- audio_bus_override = false
- audio_bus_name = "Master"
- script = ExtResource( 8 )
- _sections_unfolded = [ "Transform" ]
- yDirection = -1
- [node name="collision" type="CollisionShape2D" parent="floor"]
- shape = SubResource( 4 )
- [connection signal="area_entered" from="left" to="left" method="OnAreaEntered"]
- [connection signal="area_entered" from="right" to="right" method="OnAreaEntered"]
- [connection signal="area_entered" from="left_wall" to="left_wall" method="OnWallAreaEntered"]
- [connection signal="area_entered" from="right_wall" to="right_wall" method="OnWallAreaEntered"]
- [connection signal="area_entered" from="ceiling" to="ceiling" method="OnAreaEntered"]
- [connection signal="area_entered" from="floor" to="floor" method="OnAreaEntered"]
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